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Posted: Thu Feb 02, 2006 4:00 pm
I particularly Like use Strength as my Main force but I also try to Incorperate either Back up defenders (defenders that are easy to summon) and Just getting alot of Cards to play
what is the best combo of types should I use for Awkward Strategy?
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Posted: Thu Feb 02, 2006 8:04 pm
sounds like White Green and Blue at the same time. my suggestion would be (in using just Ravinca block) Boros/Gruul.
you get the Boros low costing cards and the Boros radiance (hence giving all your creatures haste or something) then you get the Gruul. quick play cards and beef cards. (plus blood thirst. so your stuff gets even bigger)
both would be able ti incorporate pretty effective walls (white and green are notorious for walls with good toughness) and red has good walls too.
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Posted: Thu Feb 02, 2006 8:56 pm
Hmmm...i say Black+Red. Use the mass damage all burn spells and use white healing and damage prevention to offset the damage.
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Posted: Thu Feb 02, 2006 9:10 pm
KGBspy Hmmm...i say Black+Red. Use the mass damage all burn spells and use white healing and damage prevention to offset the damage. how does Black Red give you white damage prevention?
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Posted: Thu Feb 02, 2006 11:02 pm
Without a doubt Green White accomplishes this only contended with Green Blue. Basically it's a personality choice. If you like main attack forces with back up problem solvers go green white, if you like having a huge win but for the most part being dominant in board control then play green blue. With white you can play straight aggro with back up tricks like wrath, devouring light, might of oaks, and things of that nature. Whereas if you play blue green you keep a handy supply of counterspells and bounce cards and anything that disrupts your opponents game flow while keeping green to muscle them down and out with cards like kodama of the north tree, rude awakening, things like that. I'm speaking from a semi-type two perspective as well if you're not limiting yourself you'll want to expand your card pool back to the invasion block where multicolor was a big deal.
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Posted: Fri Feb 03, 2006 12:42 pm
White and Green make a really effective combo. White has life gain and protection and green has big creatures, regenerators, and instants that make creatures bigger. Also green has land acceleration cards.
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Posted: Wed Feb 22, 2006 3:18 am
White green excel
Tokens + Siege worm
You can get 3rd-4th turn seige worm if you play it right.
Also, generally speaking, however, if your doing type 2 you need to do G/W/U
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