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Posted: Tue Mar 08, 2011 10:00 am
Table of Contents
Reserved Rez Aburame
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Posted: Tue Mar 08, 2011 10:02 am
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Posted: Tue Mar 08, 2011 10:13 am
Appearance

Full Name: Rez Aburame Famous Name/Nickname: n/a Age: 16 Birthdate: 11/2 Gender: Male Village: Leaf Rank: Chunin Chakra Nature: n/a Weapon(s): Accessories: Kunai, String, Shuriken
Religious Background:
Religion Name: (Religions from the anime/manga or custom ones. No real life religions. Example Hidan's religion was Jashinism) Religion Description: Religion History:
Bijuu/Jinchuuriki
Bijuu Name: Bijuu Abilities: Bijuu Control:
Bloodline Background:
Clan Name: Aburame Clan Description: Aburame Clan History: Aburame
Kekkei Genkai Name: Kekkei Genkai Effect: Kekkei Genkai Current Stage: Kekkei Genkai Jutsu/Techniques:
Kikaichu Ishoku Rank: C Effects: Implants kikaichu in the user’s body. Special: A pair of mating kikaichu, a medic of B rank or higher, a medic of C rank or higher, one Aburame clan member of sixteen or older. Description: This ritual is relatively simple, but also an incredibly painful one. To begin, the weaker medic will first calm the recipient, using medical ninjutsu to dull the pain that could otherwise kill the recipient. The stronger medic will then make use of a chakra scalpel to incise a number of holes in the user’s body, from which the kikaichu will emerge. As the weaker medic keeps the recipient steady, the Aburame will implant the kikaichu in one of the newly created holes, telepathically informing them of their new master. The stronger medic will now join the weaker medic, as both keep the recipient from feeling too much pain. The kikaichu will rapidly begin to multiply and tunnel through the body, taking several hours to complete the highly painful process of forming a colony within the recipient. The medics keep the user stabilized whilst the Aburame clan member watches over the kikaichu. When the process is complete, the user will hold the destruction bugs of the Aburame Clan within them. Drawback: The process requires eight hours to complete. This takes up one technique slot if starting out with as a clan member, or three slots if not a clan member. Placement Requirements: Must have a B ranked medic, C ranked medic, Aburame clan member of sixteen or older, must have a pair of mating kikaichu.
Kikaichu no Jutsu (Destruction Bug Host Technique) Rank: D Skill: Ninjutsu Effect: Allows the user to control the kikaichu given to him by the Kikaichu Ishoku ritual. Special: N/A Drawback: The kikaichu feed from the shinobi’s chakra. Description: This allows the user the control the kikaichu in the use for their techniques. he bugs feed and live off the Chakra which the body stores and in return the Ninja gets to control and command the bugs, using them as their primary fighting technique. These bugs have the ability to drain chakra through physical contact with the enemy (and possibly consume a fraction of the host's chakra as well.) Limit: Must have Kikaichu Ishoku
* Kikaichu Tracking (Destruction Bug Tracking) Rank: D Skill: Ninjutsu Effect: Allows the user to find a female kikaichu by covering it in a small amount of chakra and sending it towards an opponent. The kikaichu will land and remain motionless while emitting a scent that the male kikaichu can smell as well as allowing the user to understand the location through the chakra. Special: Tiger handseal to cover the bug in chakra; then launching the bug at the opponent without their knowledge. Drawback: If the opponent discovers the bug, they can remove it, giving off a false information to the person using it as a tracking device. Description: The user performs the Tiger handseal to cover the female kikaichu in chakra. The bug then flies off towards the opponent, moving stealthily to avoid detection. It is very small and difficult to see. Once it has landed on the opponent, the user can use both the chakra and the scent that it excretes to the males of its kind to allow the user to always be able to track the opponent. Limit: Kikaichu no Jutsu
* Poison Reduction Rank: D Skill: Ninjutsu Effect: Decreases the effect of poisons on the body. Special: Kikaichu feeding on the body. Drawback: Does not effect poisons higher ranking than D. Description: Slows the effect of poisons ranked D or lower. The user trains this technique by taking small, non-lethal amounts of different poisons. The Kikaichu then eat the poison. Limit: Kikaichu no Jutsu
* Mushitate no Jutsu (Bug Shield) Rank: D Skill: Ninjutsu Effect: Creates a small buckler-type object of bugs in front of the user’s extended arm. Special: Tiger, Ram Drawback: Is easily pierced by almost any rank jutsu. Description: The user creates a small shield of bugs in front of their extended arm, mostly used to block projectiles. Limit: Kikaichu no Jutsu
* Mushihenge no Jutsu(Bug Transformation Technique) Rank: D Skill: Ninjutsu Effect: Transforms a mass of bugs into a solid object. Special: Tiger handseal Drawback: One solid hit forces the bugs to scatter, breaking the transformation. Requires the same amount of mass in bugs as the object that it is being transformed into. Description: The user takes a mass of bugs and by performing the Tiger handseal is capable of using the Henge no Jutsu on them to create a single solid object. Limit: Kikaichu no Jutsu
* Mushikawarimi no Jutsu (Bug Replacement Technique) Rank: D Skill: Ninjutsu Effect: Allows the user to switch places with a mass of bugs pre-placed in an area in combat. Special: Ram handseal Drawback: There must be the same mass of bugs in the point of transfer as the user. Cannot use if legs are being held too tightly to physically escape. Description: The user performs the Kawarimi no Jutsu using bugs pre-placed in a battle, allowing them to switch places rapidly. Limit: Kikaichu no Jutsu
* Tandokunonarabi Mushi Ryuuki (Single Line Bug Projection) Rank: D Skill: Ninjutsu Effect: The user extends a solid line of kikai towards an opponent. Special: Extension of the Aburame shinobi’s arm. Drawback: Doesn’t move very fast, so it is easy to dodge. Description: The user extends a single arm, sending out one solid wave of bugs that attempt to attack the enemy. It doesn’t move very fast nor can it turn with any real efficiency, meaning this attack has difficulty keeping up with anyone that is moving. Limit: Kikaichu no Jutsu
* Bug Grappling Rank: D Skill: Ninjutsu Effect: The user extends both arms, sending out a small wave of bugs that wrap themselves around an object, preventing the user from falling. Special: Extension of both arms. Drawback: Can only extend up to five feet past the arms. Description: The user extends both arms, sending bugs out rapidly, at a maximum of five feet from their arm, in an attempt to grapple onto something to prevent them from falling. Limit: Kikaichu no Jutsu
* Tsukideta Engai Gihou (Projecting Dome Technique) Rank: D, C, B Skill: NinJutsu, Offensive Effect: Using the Mushihenge no Jutsu (Bug Transformation Technique) in conjunction with the Muchikame no Jutsu (Bug Jar Technique), the user can propel several small weapons such as kunai, senbon, or shuriken made of Kikaichu in all directions at high speeds. Special: “Hand Seals” Drawback: Many of the user’s Kikaichu can be shot and miss the opponent, propelling them far from the user. This means that if too many Kikaichu are lost, it will take time for them to return to the user so that they can use more Aburame techniques. Description: Upon using the Muchikame no Jutsu (Bug Jar Technique), the user can begin to gather chakra within their body. Forming the Tiger hand seal, the chakra can be projected forth into the spinning dome around them. Bugs within the dome will begin to change using the Mishuhenge no Jutsu (Bug Transformation Technique). The weapons will be hidden within the dome wall. When the user wills it, the weapons will be expelled from the dome at high speeds in all directions. How many weapons that can be shot from the dome depends on the rank trained. o D Rank: At D rank, the user can create up to ten weapons. This can be trained ten times at D rank for a total of one hundred weapons. At D rank the weapons can be projected ten meters. o C Rank: At C rank, the user can create ten more weapons each time trained. It can be trained ten times bringing the total weapons up to two hundred. At C rank the weapons can be projected twenty meters. o B Rank: At B rank, the user can create ten more weapons each time trained. It can be trained ten times for a total of three hundred weapons. At B rank the weapons can be projected thirty meters. Using the B rank technique will cause fatigue and slower movements due to chakra drain. o A Rank: At A rank, the user can create ten more weapons each time trained. It can be trained ten times for a total of four hundred weapons. At A rank the weapons can be projected forty meters. Using the A rank technique will cause more fatigue and even slower movements due to chakra drain. o S Rank: At S rank, the user can create ten more weapons each time trained. It can be trained ten times for a total of five hundred weapons. At S rank the weapons can be projected fifty meters. Using the S rank technique will most likely cause the user to pass out from chakra drain. This also means that the dome collapses and the Kikaichu begin to return to the user.
Limit: Kikaichu no Jutsu, Mushihenge no Jutsu, Muchikame no Jutsu. Must be a Weapon Specialist.
* Yoroi no Mushi no Jutsu (Armor of Bugs Technique) Rank: C Skill: Ninjutsu Effect: The user covers themselves with a thick layer of bugs in order to help prevent damage done to them. Special: Dragon, Horse, Tiger Drawback: Too weak to block techniques stronger than C rank. If the opponent scores a hit, the area hit will fall. Description: The user performs the handseals, coating his or her entire body in a thick layer of kikaichu in an attempt to reduce incoming damage. Does not work against higher level jutsu, however, which will puncture right through it. Limit: Kikaichu no Jutsu, Mushitate no Jutsu
* Nibainarabi Mushi Ryuuki (Double Line Bug Projection) Rank: C Skill: Ninjutsu Effect: The user sends two waves of solid bugs at an opponent through extending both arms. Special: The extension of both arms. Drawback: Both are fairly slow moving, meaning they have trouble keeping up with moving targets. Description: The user extends both arms, sending out two solid waves of bugs at their opponent. Limit: Kikaichu no Jutsu, Tandokunonarabi Mushi Ryuuki
* Mushi Yose no Jutsu (Bug Gathering Technique) Rank: C Skill: Ninjutsu Effect: Calls bugs to the user. Special: Tiger, Ram, Dragon, Horse, Tiger Drawback: If no bugs are in the area, none will answer the call. Description: The user performs the handseals and then extends both arms. Any bug within 20 meters begins to make their way to the user as fast as they can. They will then use those bugs with their kikaichu to attack the opponent. Limit: Aburame Secret Jutsu
* Mushi Bunshin no Jutsu Rank: C Skill: Ninjutsu Effect: Creates a clone made out of bugs. Special: Rat, Dragon, Ram, Horse, Monkey, Dog Drawback: Will dissipate after one solid hit. Description: The user performs the handseals, creating a clone of bugs. This clone will dissipate after one solid hit. When the user first learns this jutsu, they are capable of only creating one Mushi Bunshin. However, with B ranked training, they may increase that number by one. This training may be performed a maximum of 9 times, allowing for a maximum ten bug clones. Limit: Kikaichu no Jutsu
* Mushikabe no Jutsu (Bug Wall Technique) Rank: C Skill: Ninjutsu Effect: Creates a wall of bugs from the user’s extended hands. Special: Dog, Monkey, Rabbit, Tiger Drawback: Techniques stronger than C pierce through with ease. Description: The user performs the handseals and then extends both arms. Immediately a swarm of bugs launching forward towards the opponent’s attack comes out from the user’s arms. The wall is thick and can be made long, perhaps at maximum ten feet wide and ten feet tall. This wall is made generally to protect allies from enemy jutsu and projectiles. Limit: Kikaichu no Jutsu, Yoroi no Mushi no Jutsu
* Mishi Nijuurasen no Jutsu (Bug Double Helix Technique) Rank: C Skill: Ninjutsu Effect: The user extends both arms, then crosses them, then shooting out bugs that begin to form a double helix type attack. This double helix then splits, allowing the user to attack two opponents at once. Special: Rat, Horse, Tiger, Dragon, Ram Drawback: The bugs have trouble keeping up with a moving ninja when in this solid form. Description: The user performs the handseals and then extends both arms before cross thing suddenly across their chest. Bugs then rush out of the user’s arms and move upwards before they start crisscrossing, forming a double-helix. The helixes then split apart, each one chasing down a different opponent. This can be used on a single ninja to attack him from two directions at once as well. Limit: Kikaichu no Jutsu, Nibainarabi Mushi Ryuuki
* Bug Grapple Extension Rank: C Skill: Ninjutsu Effect: Same as Bug Grapple, except that it can extend 10 feet. Special: Same as Bug Grapple Drawback: Same as Bug Grapple Description: Same as Bug Grapple, except that it can extend to 10 feet instead of just 5. Limit: Kikaichu no Jutsu, Bug Grapple Technique
* Advanced Poison Reduction Rank: C Skill: Ninjutsu Effect: Decreases the effect of poison on the body. Special: Kikaichu insects. Drawback: Does not effect poison stronger than C Rank. Description: Slows the effects of poisons of C Rank, and greatly weakens the effects of poisons of D Rank. The user trains this skill by taking more potent poisons in small, non lethal doses, then allowing the Kikaichu to consume it. Limit: Kikaichu no Jutsu, Poison Reduction.
* Genwaku Mushiheki no Jutsu (Blinding Bug Burst Technique) Rank: C Skill: Ninjutsu Effect: Blinds the opponent with a swarm of Kikaichu for two posts. Special: Tiger, Rat Drawback: Easily deflected with a Fire or Wind technique. Description: The user extends their hand, shooting a small swarm of kikaichu at the opponent. It flies as fast as a kunai. If struck, the kikaichu swarm over the opponent's face, blinding them and leeching chakra from their eyes. The kikaichu will scatter after two posts. The ball can easily be deflected with a C Rank Technique. Limit: Kikaichu no Jutsu
* Mushi Ame no Jutsu (Bug Rain Technique) Rank: C Rank Skill: Ninjutsu Effect: Creates a cloud of kikai far above the battle ground that will be left alone. When the user wills it, it will begin to slowly drop the kikai contained within the cloud, causing it to "rain" the bugs, whom, if they fall near or onto the opponent, will begin to attack. Special: None. Drawback: None. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
* Mishu Kouchisho no Jutsu (Bug Prison Technique) Rank: C Rank Skill: Ninjutsu Effect Causes kikai to sorround the enemy, without touching them, and encloses them. The shape of the prison may be changed and fitted to the user's liking. Special None. Drawback: Must concetrate to hold the prison up, however, this may be used in conjunction with another low concentration technique, such as Mushi Funshutsu no Jutsu, however, both techniques will be significantly weaker if used together. Description: --- Limit: Must know Kikaichu no Jutsu (Destruction Bug Host Technique).
Bug Gurney Rank: C-Rank Skill:Clan, Ninjutsu Effect: If knocked out or unable to move, an Aburame's kikai will form a swirling cloud around the user and will carry the user to safety. Special: Once learned, is automatic if the user is unconscious. Can be triggered by a mental order from the Aburame user if he is still conscious. Drawback: The kikai transport the user at an extremely slow rate, about one meter every six seconds. No other jutsu involving Kikai may be used because the majority of them are required to support the user's weight and form the distraction. The surrounding cloud of kikai may be dispelled easily by any chakra attacks such as suiton, fuuton, katon, etc, and strong taijutsu techniques. The user if still conscious can not attack at all while this jutsu is in effect. Description: If the Aburame user is knocked unconscious or rendered immobile, a large swarm of the users kikai will buzz around the users body, creating a swirling cloud around him. Any enemy who attempts to step into this will be covered in them. With this distraction made the remainder of his kikai will crawl under him and, using the combined strength of all kikai involved, lift their master off of the ground and attempt to carry him away from the opponent. The kikai by themselves can not distinguish who is an enemy and who isn't, they instinctively carry their master in the opposite direction of a large chakra source. However if the user is conscious he can direct them in any direction he wants. The swirling cloud only lasts for six turns before it dissipates automatically. Limit: Must be an Aburame
Shinobi Background
Height: 5'6 Weight: 128lbs Eyes: Shades cover Rez's eyes Physical Build: Slim Personality: A cool and clever person. Rez has a personality that Intelligence: Normal Intelligence Body Archetype: Daredevil Affiliations: ANBU Bio/History:
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