Intro:
Demons are large monstrous creatures that used to walk the land freely terrorizing humanity. Long ago however, when powerful ninja arts where known widely by nigh every country, mankind learned how to defeat these immortal monstrosities by sealing their very essence into that of a child.
As time went on others grew greedy for this power and sought to steal these demons from within their vessels, the Jinchuuriki.
These demons grant whomever wields them a frightening power, and thus many Jinchuuriki never attempt to tap into the power within them, choosing instead to take the safe route and hide it from the world. Village leadership watches these vessels carefully, protecting them lest the power fall into the wrong hands... hands they cannot control.
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Aquiring a Demon:
There are a few ways to acquire a demon.
1. Is to find an "unbound demon" via the unbound demon world mission and complete it.
2. To take the demon via a "Demon Stealing Ritual".
Demon Stealing Ritual:
To steal a demon you must first incapacitate a player without killing them. (Killing them looses the demon somewhere else in the world back into it's normal form). Generally this means knocking them unconscious.
Multiple players may take part in a demon unsealing ritual, doing so however still only allows for one previously designated player (the head of the ritual) to receive the demon. For every one player assisting you, the head, you gain +1/2 each assistants WP.
You first role-play out 2000 words, then make the following check:
Wpx2 + Wp Buffx2 + Item Buff + Jutsu Buff + Perks + Group Buff + Building Buff
vs
Wpx2 + Wp Buffx2 + Item Buff + Jutsu Buff + Perks + Tails Buff
1000 More words must be role played out to make another check. You must make this check one time for every tail. Success = +1pt, failure = -1pt, every degree of success or failure (succeeding by 10% more or less grants +1 or -1 pt respectively).
Once one check has been made for every tail look at your score. If you have 1 or more pts you succeed in taking the demon out of the victim and resealing it in the ritual head. (Note this process should knock out the ritual head and leave them quite vulnerable for some time as well as set the player who you pulled it from to "dying".)
If however the points where 0 or less then the ritual failed and on top of that the Demon instantly awakens to it's full "Third Form" and attacks those nearby.
In this awakened state the Jin may choose to flee gaining +500 to their flee check as the Demon may realize how dangerous the people that captured it are.
The Cost:
Once the ritual is complete all those involved have full fatigue and 0 chakra as well as the ritual head being unconscious. This is DESPITE whether it was successful or not making an unsuccessful ritual possibly deadly due to the demon awakening in a rather angry state.
You have 5 days to complete the ritual. If not completed in that time the Demon auto-awakens as if the ritual had failed.
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Dead / Absent Player:
If a character dies or a player with a demon is absent for 2+ months then the Demon is re-released into the normal "unbound demon" world mission.
Demons are large monstrous creatures that used to walk the land freely terrorizing humanity. Long ago however, when powerful ninja arts where known widely by nigh every country, mankind learned how to defeat these immortal monstrosities by sealing their very essence into that of a child.
As time went on others grew greedy for this power and sought to steal these demons from within their vessels, the Jinchuuriki.
These demons grant whomever wields them a frightening power, and thus many Jinchuuriki never attempt to tap into the power within them, choosing instead to take the safe route and hide it from the world. Village leadership watches these vessels carefully, protecting them lest the power fall into the wrong hands... hands they cannot control.
----------------------------------------------------------------------------------------------------
Aquiring a Demon:
There are a few ways to acquire a demon.
1. Is to find an "unbound demon" via the unbound demon world mission and complete it.
2. To take the demon via a "Demon Stealing Ritual".
Demon Stealing Ritual:
To steal a demon you must first incapacitate a player without killing them. (Killing them looses the demon somewhere else in the world back into it's normal form). Generally this means knocking them unconscious.
Multiple players may take part in a demon unsealing ritual, doing so however still only allows for one previously designated player (the head of the ritual) to receive the demon. For every one player assisting you, the head, you gain +1/2 each assistants WP.
You first role-play out 2000 words, then make the following check:
Wpx2 + Wp Buffx2 + Item Buff + Jutsu Buff + Perks + Group Buff + Building Buff
vs
Wpx2 + Wp Buffx2 + Item Buff + Jutsu Buff + Perks + Tails Buff
1000 More words must be role played out to make another check. You must make this check one time for every tail. Success = +1pt, failure = -1pt, every degree of success or failure (succeeding by 10% more or less grants +1 or -1 pt respectively).
Once one check has been made for every tail look at your score. If you have 1 or more pts you succeed in taking the demon out of the victim and resealing it in the ritual head. (Note this process should knock out the ritual head and leave them quite vulnerable for some time as well as set the player who you pulled it from to "dying".)
If however the points where 0 or less then the ritual failed and on top of that the Demon instantly awakens to it's full "Third Form" and attacks those nearby.
In this awakened state the Jin may choose to flee gaining +500 to their flee check as the Demon may realize how dangerous the people that captured it are.
The Cost:
Once the ritual is complete all those involved have full fatigue and 0 chakra as well as the ritual head being unconscious. This is DESPITE whether it was successful or not making an unsuccessful ritual possibly deadly due to the demon awakening in a rather angry state.
You have 5 days to complete the ritual. If not completed in that time the Demon auto-awakens as if the ritual had failed.
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Dead / Absent Player:
If a character dies or a player with a demon is absent for 2+ months then the Demon is re-released into the normal "unbound demon" world mission.
Quote:
Roaming Demons:
Below is a list of the 9 different Demons. Demons that are striked out are sealed within a player.
One-Tailed Shukaku - Ichibi no Shukaku, takes the form of a racoon. Other translations include: Shukaku, One tailed Shukaku, Tanuki.
Two-Tailed Monster Cat - Nibi no Nekomata, takes the form of a two-tailed cat.
Three-Tailed Giant Turtle - Sanbi no Kyodaigame, takes the form of a three-tailed turtle.
Four-Tailed Monkey - Yonbi no Saru, takes the form of a four-tailed gorilla.
Five-Tailed Dolphin Horse - Gobi no Irukauma, takes the form of a five-tailed dolphin-horse.
Six-Tailed Slug - Rokubi no Namekuji, takes the form of six-tailed slug.
Seven-Tailed Horned Beetle - Nanabi no Kabutomushi, takes the form of a seven-tailed beetle.
Eight-Tailed Giant Ox - Hachibi no Kyogyu, takes the form of a eight-tailed ushi-oni-like beast.
Nine-Tailed Demon Fox - Kyuubi no Yoko, takes the form of a nine-tailed fox.
Below is a list of the 9 different Demons. Demons that are striked out are sealed within a player.
One-Tailed Shukaku - Ichibi no Shukaku, takes the form of a racoon. Other translations include: Shukaku, One tailed Shukaku, Tanuki.
Two-Tailed Monster Cat - Nibi no Nekomata, takes the form of a two-tailed cat.
Three-Tailed Giant Turtle - Sanbi no Kyodaigame, takes the form of a three-tailed turtle.
Four-Tailed Monkey - Yonbi no Saru, takes the form of a four-tailed gorilla.
Five-Tailed Dolphin Horse - Gobi no Irukauma, takes the form of a five-tailed dolphin-horse.
Six-Tailed Slug - Rokubi no Namekuji, takes the form of six-tailed slug.
Seven-Tailed Horned Beetle - Nanabi no Kabutomushi, takes the form of a seven-tailed beetle.
Eight-Tailed Giant Ox - Hachibi no Kyogyu, takes the form of a eight-tailed ushi-oni-like beast.
Nine-Tailed Demon Fox - Kyuubi no Yoko, takes the form of a nine-tailed fox.