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CAS (Current Armor System) 3.0

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Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Sat Mar 05, 2011 3:33 pm


CAS (Current Armor System) 3.0


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Name: CAS "Current Armor System" 3.0
Weight: 44 pounds TOTAL (20 KG)
Pieces: Helmet, Shoulder pads, Chest covering, Arm covering, Leggings, Gloves, Boots, Belt,
PostPosted: Sat Mar 05, 2011 3:41 pm


Armor


1313 Mixture


One of Hurtubise's latest projects has been the creation of a new paste that he's called 1313 and believes could be put to good military use. It is a mixture of all his previous concoctions applied to a kevlar fiber pad and then subjected to high pressure for the period of a day in a press. The result is a board or tile-like panel. The panel is placed in layers with other materials such as tiles. The resulting composite material can withstand a direct assault by shotgun slugs, rifle fire, and enough high explosive to demolish a car, yet is quite inexpensive to manufacture.

At an enthusiastic demonstration taped by Daily Planet, Hurtubise displayed its capability to a Canadian military observer. In one of Hurtubise's demonstrations, the composite material was placed in cushions meant to be placed over the outside of a Humvee. In the tests, the material successfully blocked explosive charges greater than those of a rocket propelled grenade, although they were not shaped charges, and was able to block shot after shot on exactly the same point of impact by a sniper rifle (which is a feat no material in use by the U.S. nor any other military has matched in public demonstrations).

It is Hurtubise's desire to see military vehicles, currently in service in Afghanistan, equipped with such protection in order to stand up to a landmine explosion, which has already claimed the lives of Canadian soldiers serving there. That, along with his younger brother serving in the Canadian military, inspired the creation of 1313.



Fire Paste
Firepaste is a white paste that, when dry, is flame and heat resistant. It has a consistency and texture similar to clay when wet, and dries to become like a gray ceramic that looks like concrete. The impetus for firepaste came from a failed fire test with the Ursus Mark VII where the metal exoskeleton heated up, popped the air bags and left Hurtubise with numerous burns. Like Project Grizzly, Hurtubise has tested the material on himself. For a dramatic demonstration for the media and the military in summer 2004, he made a thin mask of the material, put it over his face, and aimed a specialized blowtorch at thousands of degrees directly at the mask. The temperature was intentionally much hotter than the temperatures reached by the Space Shuttle on reentry. A thermometer located between his face and the mask measured no appreciable temperature change below the mask after nearly ten minutes, and the integrity of the material stood strong.

Hurtubise is protective of ingredients for his concoction, but during a segment aired on Discovery Channel's daily news show Daily Planet, he revealed one secret to be Diet Coke. Images from electron microscopes show that the particles in the paste are very porous, which makes it a good insulator. Other tests showed the paste contained lithium and bromine, bound into compounds in the paste. Microscopically, it looks like a diatom absorbent, such as kitty-litter or any common industrial oil absorbent.

The material is capable of resisting flames intentionally much hotter than the space shuttle re-entry, which is hotter than 1650 °C (3000 °F) , and as such the wearers of the suit are capable of surviving direct hits from napalm and other incendiary material for extended periods of time. Napalm, used both in flamethrowers and explosives, can reach temperatures up to 2200 degrees Fahrenheit, and thermite, phosphorous, and oxyacetylene can reach temperatures up to 4000 degrees, all of which present very little problem to the wearer of the suit.

Although, their weapons and accessories may be damaged if they are not contained in similar materials.



Application to the Suit


The armor is essentially based off of the Trojan S series suit, except for the ergonomics. While pleasing in terms of performance against projectiles and for over-all unit protection, the armor was lacking in ergonomics and camouflage, and did not meet the military's basic requirement in many criteria. As well, the armor contained many design choices choices by the creator that were considered to be both superfluous and inhibiting to the user, many of which could be very easily fixed.

As a result, the armor, while being made out of the same material, and even proportioned similarly, is of a much different physical design. The armor is designed to be much more ergonomic, being capable of using different types of camouflage, removes previous design issues (such as integrated lights, a watch, and a place for pepper spray, which pepper spray is illegal in warfare), and covers all the joints. The joints for the armor is made out of plates, and designed much the way that knight armor is, in that the "plates" of armor are designed to slide over each other during movement. As well, the back of the suit is armored, while in many previous models of the Trojan suit, they were not.

While the type of foam developed for the suit is mostly the same, impact gel has been added. The Impact gel helps reduce the blunt force trauma experienced by the user, in hopes of almost eliminating it. Impact gel has been known to be capable of supporting the force of cars and hammers without experiencing large deformations of changes to the object positioned underneath it. Impact gel is also used in the insole of the boots of the armor, to help reduce the pressure exerted on the feet yes.



ALON (Aluminium oxynitride)

Aluminium oxynitride (AlON) is a transparent ceramic composed of aluminium, oxygen and nitrogen. It is marketed under the name ALON and described in U.S. Patent 4,520,116. It is 4 times harder than fused silica glass, and 85% as hard as sapphire. The material remains solid up to 1,200 °C (2,190 °F).

The material is used as for the crucial outer layer of experimental transparent armor being considered by the US Air Force for the windows of armored vehicles. When formed and polished as a window, the material currently (2005) costs about US$10 to US$15 per square inch (~ US$20,000/m²). Other applications include semiconductor substrates and retail fixtures.

Objects are usually formed from pressed, cast or molded powder. The formed objects are then sintered (i.e., densified by heating in an oven), and polished until transparent. The polishing substantially improves the armor's impact resistance.

The material is composed of three parts, an outer layer that's exposed to gunfire and made of baked aluminum oxynitride, a middle layer of glass, and a rear layer of polymer backing.

Not only can the aluminum armor deflect rounds from small-caliber weapons and still be more clearly transparent than bullet-resistant glass that's been shot, it also passes a much more important test -- it resists .50-caliber armor-piercing bullets and anti-aircraft weapons that typically use .30-caliber rounds. This is an impressive feat, especially since it's half the weight and thickness of traditional transparent armor.

This material is used for all and any transparent parts of the armor, including the face mask.



Soft Body Armor


To allow for flexibility and improved adjust-ability, the body armor incorporates many areas that incporate "soft" body armor instead of hard panels. Essentially, the entire armor suit consists of a soft, flexible under body, and heavy armor plates placed on the outside to protect vital areas.

The armor used in this application is M-5 fiber, or polyhydroquinone-diimidazopyridine. It is a high-strength synthetic fiber, similar to Kevlar, although it is retains the same strength at roughly 50% the weight and volume. This means that twice as much M-5 Fiber can be used, to provide twice as much protection with the same level of flexibility as similar sized Kevlar.

The M-5 fiber also incorporates liquid body armor, or a sheer thickening fluid designed to increase the projectile resistance of the material. The fluid used in the body armor is made of silica particles suspended in polyethylene glycol. Silica is a component of sand and quartz, and polyethylene glycol is a polymer commonly used in laxatives and lubricants. Four layers of STF-treated Kevlar can dissipate the same amount of energy as 14 layers of neat Kevlar. In addition, STF-treated fibers don't stretch as far on impact as ordinary fibers, meaning that bullets don't penetrate as deeply into the armor or a person's tissue underneath.

In combination with the liquid body armor, the M-5 fiber composite is roughly 7 times as strong as Kevlar alone. This means that smaller, looser fitting amounts of soft body can be used to achieve the same and even greater protection. The soft body armor is a little thicker than a standard military BDU, or more than 4mm, but is fully capable of stopping several .308 rounds or smaller (including Ak-47 and M16 rounds). The armor can officially stop a single armor piercing .30-06 or 7.62mm x 54mm round with the ability to stop anything at up or to a .308 round after, up to 3 .308 rounds, up to 8 Ak-47 or 5.56mm x 45mm NATO rounds, and nearly limitless 9mm rounds and high velocity shrapnel with a 2 x 2 inch square. While the entire suit of armor is capable of taking multiple hits and has resounding resilience, the general 2 x 2 area of the suit is only capable of taking a few hits.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Sat Mar 05, 2011 4:56 pm


Other Electronics


GPS- A standard GPS is added to fit on the utility belt or in a pocket of the suit. The GPS has a rail attachment, so that it may be added to the gun and removed with relative ease. The GPS can send out both a broadcasting signal, or a small screen can be presented to present the position of the unit. Essentially, the GPS provides a map and a locations device, allowing the user to see the layout of the area through the screen. In addition to this, the gps may be hooked up with the land warrior system or to a scope.

Radio- The armor comes equipped with a standard AN-PRC-148, a Multiband Inter/Intra Team Radio (MBITR), which is the most widely fielded handheld multiband, tactical software-defined radio, in use with NATO forces around the world. The radio is hooked up to the headphones and standard speaker of the armor, and can connect with the land warrior software present.

Scope- The scope is a red dot, reticle, x 4 standard magnification scope that can alter it's view point and send information to a camera rely wirelessly or with a wire. It works by presenting a high grade night vision/thermal vision option camera, that simply records the information and presents information much like a scope would. The difference between this scope and regular military grade camera scopes, is the fact that the camera constantly corrects itself on a singular grade of vision. In essence, the camera is always facing the same way regardless of how you turn or twist the gun. The scope slides on the rail system just like any other scope would. In addition to this, the scope transmits information to a viewing system and can be programmed to present GPS coordinates as well as the number of rounds left by a round counter, if the round counter and GPS are connected to the scope. The Scope also, as previously mentioned, has the ability to see things through night vision and thermal vision. The scope also has a small, laser guided auto-range finder, which allows itself to view any range and report that through the scope. The range finder can be turned on or off, and with a button can be displayed in yards or meters. The rangefinder can work up to a distance of 5 miles.

Round Counter- The round counter is a device that is essentially designed to count the amount of rounds fired by the user, and document and log specific information about the rounds fired, including time, firing patterns, and amount. The device is based off of the Black Box, and can either be placed inside of the pistol grip of the weapon, or placed on some form of carrying device. The round counter is connected to the Land Warrior system, and allows for the user to see the amounts of round fired and remaining in their magazine, and if programmed correctly, their entire pack.

While this can be displayed on the helmet, it is also possible to display on the weapon, with an LCD device.

Land Warrior- The Land Warrior system allows makes many different applications for the user. The soldier now has access to all or most of the basic command and radio communications (assuming someone on their channel is hooked up to a primary radio system, which is of course transferred to a minor radio system). The user can either access various verbal radio channels or text based radio channels, in order to minimize their input of verbal sounds and prevent "Helmet Fire". This is hooked up to the EPLRS system, and allows near real time information on secure, jam free channels for quick available tactical data. It also has a GPS based IDFF "Identification friend or foe" system, that allows user to see relative distances between individuals with the GPS system on a motion tracker like grid, and as well as see their teammates relative positions on a map in a zoomable and outzoomable positions, with an appearance similar to google maps. This information can be relayed to various other units, such as mobile vehicles and aircraft, as well as command centers, to give a ,more accurate layout to commanders and support units, to prevent fire from assisted attacks other than infantry as well.

The system's main computer is the Arm XScale and the 64G Iphone. All the information is hooked up the Liquid crystal display in the facemask, allowing for an uplink of the round counter, scope, text based radio chatter, notice on active radio channels, view of the volume of the radio, time (date, time of day, etc.), and GPS based map with the position of friendly units (with the GPS motion tracking devices active on their person or vehicle) and geographic area of the terrain. This can all be controlled by the neural computer interface, providing hands off control of all the system's computer capabilities. The device also possess the ability for customization, allowing the user view of all of the applications at varying degrees of transparency, and at any position on the HUD. The device also can be completely turned off, providing complete and clear view through the facemask.

Neural Interface- The system is essentially a non-invasive neural uplink to the land warrior system and is based off of the EPOC nueroheadset. The device uses 14 saline sensors for optimal positioning for accurate spatial resolution, while the integrated gyroscope generates optimal positional information for cursor and camera controls. The high performance wireless up-link gives users a total range of motion, although it can be hooked up through the use of wires. The device is USB compatible and requires no custom drivers.

The device allows for simple cursor moving as well as basic key commands. In addition, the device comes with automated programmable key commands, allowing easily customizable "quick commands" that the user can exploit for a much faster use of the available technology. The device can operate at the speed of the user's thoughts, allowing them to control their electronic uplink much faster in a hand off's environment. This device is also hooked up to the scope allowing for a much quicker zoom feature and is hooked up to the radio commands to allow quick, hands off text communication.

Camera- The device uses a standard camera to allow the user to both take pictures and videos. The device can store up to 10 gigabytes of information, which is roughly equivalent to 4000 pictures or 4 hours of video. This information can be sent back to the command center or relayed to other units, allowing them to view what their units see.

In addition, the device is connected to a thermal imaging device, which allows the user to both see in the dark and be given different thermal perspectives. The camera view can be used to display on only parts of the screen, allowing the user to see both the real world and the view of the camera, and any individual up linked to the system.

The camera is essentially two lenses placed on either sides of the helmet adjacent to the eyes. The double lenses view is altered to provide a more natural view to the user, even though the cameras are not perfectly with the eyes (although it is possible to expand the users peripheral view, if required). The device allows for a 1-8x times magnification, allowing the user to zoom in with their helmet at whatever direction their looking at that. The device incorporates a laser range finder so that the user can accurately view their targets at a range and know their exact distance to the nearest 1/25.4 of a foot (although this can be converted to metric measurements if desired). While it is possible to measure speed of moving objects, it requires both infrared laser to be positioned at the target, and for the target to be within a mile of the laser. The device also might receive interference from speed, lessening the capabilities of the device over prolonged use; however, the device is relatively accurate for a measure of instantaneous velocity. All of this is controllable from the neural interface, to allow a quicker, more controllable view of their targets and information about them.

The system is also capable of storing information permanently, although this cuts into the temporary storage of the device. While the video camera can always be active, to relay information to command centers or allow the quick, tactical visual recording of combat, this information is only temporarily stored in a 4 hour recording session, which is cut into by the "permanent" recording or pictures of their intended targets.

Increased Senses- The vision is increased by the integrated cameras and the imaging scope. However, the hearing is increased by a microphone which is designed to increase the volume of the surroundings by up to nearly 10 times their original sound. While this increase of sound could normally damage the ears of an individual, the bone conduction headphones allow the user to experience the loud noises without damaging their ears.

In additions, any noises above a certain decibel range are canceled out, somewhat dampening the ability of the user to hear their relative distance, but not causing damage to their ears; although, the user can hear their relative sound through their bone conduction headphones and by muffling the noise to still carry the relative sound and distance estimation.




Bone Conduction Headphones- Bone conduction is the conduction of sound to the inner ear through the bones of the skull.

Bone conduction is the reason why a person's voice sounds different to him/her when it is recorded and played back. Because the skull conducts lower frequencies better than air, people perceive their own voices to be lower and deeper than others do. This also explains why a recording of one's own voice sounds higher than one is accustomed to.

Some hearing aids employ bone conduction, achieving an effect equivalent to hearing directly by means of the ears. A headset is ergonomically positioned on the temple and cheek and the electromechanical transducer, which converts electric signals into mechanical vibrations, sends sound to the internal ear through the cranial bones. Likewise, a microphone can be used to record spoken sounds via bone conduction. The first description, in 1923, of a bone conduction hearing aid was Hugo Gernsback's "Osophone", which he later elaborated on with his "Phonosone".

Bone conduction products have following advantages over traditional headphones:

  • Ears-free, thus providing extended use comfort and safety
  • High sound clarity in very noisy environments, can be used with hearing protection
  • Can have the perception of stereo sound




Throat Microphone- Throat Microphone- A throat microphone, also laryngophone, is a type of microphone that picks up sound directly through sensors in contact with the neck. Because of this design, it is able to pick up speech in loud environments, such as on a motorcycle or in a night club, where other types of microphones would not function well because the speech would be drowned out by background noise. This type of microphone is also able to pick up whispers and works well in an environment where one has to keep quiet while communicating with others at a distance, such as during a covert military operation. Throat microphones were also extensively used in World War II-era aircraft, and by German tank crews.

Newer single-element designs are available that make the throat microphone much more comfortable to wear than earlier units. Additionally, this next generation of throat microphones provides varying outputs and frequency responses to accommodate a wide variety of communication devices such as digital and analog portable radios, Tetra & P25 systems, & cellular phones. Throat microphones are very useful in loud environments or when respiratory protection is required. Many full-face SCBA, SAR, SABA PAPR or re-breather masks do not have a provision for a microphone inside the mask. The throat microphone can be used safely as it is positioned outside the mask's face seal and as such does not compromise the respiratory protection provided by the mask nor does it violate mask approvals and certification.

Throat microphones are popular with paintball players as they allow competitors to insert communication equipment easily under protective masks and gear. Additionally the ability to whisper communications enables players to not give away their position during games.
does not feature whisper communications and requires users to speak at full volume. A throat microphone is available for iPhone.
PostPosted: Sat Mar 12, 2011 9:08 pm


Armor



The materials can come in any color with any kind of styling necessary, making it capable of being camouflaged in any kind of terrain necessary. A camouflage suit may also be worn over it.




Helmet
The helmet is essentially an extremely upgraded ordinary combat helmet with an optional facemask. The helmet consists primarily of the same material used throughout the entire suit, this being 1313 Paste and kevlar padding composite. The whole helmet is around 2.5 inches thick, and is shaped like a dome rather obliquely both internally and externally. After the 1.25 inch material of the 1313 material is a quarter inch of Impact Gel. This is designed to lower both blunt force trauma experienced by the user and increases the over-all tensile strength and energy absorbent capabilities of the material; this in turn which also resulted in an increase of resistance to the penetration of projectiles. In addition to this, eight small clips connects to the neck piece, to allow the entirety of the head and neck to be covered in protective material. The Helmet also uses a rounder shape internally and externally, increasing the overall strength and generating a "sloped armor" effect, causing for the rounds to be more likely 'glance' or bounce of the helmet, causing the helmet to be less likely to be pierced.

Internally, the helmet is somewhat similar to that of a football helmet, except with softer padding. The padding is intended to be filled with air so that helmets can be "One size fit all" and so that the oblique and perfectly round of shape of it won't interfere with it's comfort. The padding is similar to that found in the Trojan Series of suits, invented by Troy Hurbertoise.

The face mask is essentially a MPAS, using the same armor as the helmet and an ALON composite translucent screen. The translucent park of the facemask also incorporates a liquid crystal display, which essentially serves as the Heads Up Display (HUD) for the system based off of the land warrior system, replacing the eyepiece.

.

Electronics
The helmet incorporates a speaker and microphone, designed to be used at a distance from the user, although the throat microphone and bone conduction headphones are intended for use as the communication system.

In the Liquid crystal Display, or LCD, a small HUD is present. A head's-up display (HUD) is the transparent display that presents data without requiring users to look away from their usual viewpoints. The origin of the name stems from the pilots being able to view information with heads "up" and looking forward, instead of angled down looking at lower instruments.
Helmet mounted displays (HMD) are technically a form of HUD, the type used in the suit, the distinction being that they feature a display element that moves with the orientation of the users' heads relative the frame.

This HUD is capable of being turned on or off at the users discretion. The HUD can be controlled to present anything desired, although the time, a sonar visual detector, vital signs, maps, and ranges are usually displayed. Essentially, if the type of software and hardware is present and connected to the HUD, than the user and display information from the said hardware or software device can be presented.




Gloves
The gloves are essentially SecPro COMBAT ASSAULT GLOVES except they use the same MI5 liquid body armor method described above. Rather than relying solely on the cloth covering, the gloves instead place several small Kevlar plates, roughly 1/2 to 1 inch thick Kevlar and 1313 paste inside the glove. Each piece is designed to slide over each other, and go over each other, much like the armored gloves the knights used.

The back part of the glove or the back part of the hand, it contains a 3 inch layer of material, roughly equivalent at stopping rounds as the rest of the body.



Boots

The boots are essentially made out of the same material that the chest is, however, the 1313 paste and kevlar padding is 3 inches thick.The boots are of course, mine proof, bomb proof, and bullet proof. While they do not possess hard rubber, they are possess a tread pattern designed to enhance grip and are relatively efficient at providing traction. The grip also raises the boot above the ground, potentially giving distance between an initial explosion and the boot, and providing room for the explosion to deflected outwards. The internal armor of the sole "gripping" armor of the boot is is sloped, or slanted at an angle similar to that in the MRAP vehicle. This is designed to push the blast and fragmentation of a potential explosion, like from a landmine, outwards, to reduce the shock and damage done to the user as well as the armor. The slanted armor also gives increased deflection capabilities, as the fragmentation and explosion will also be hitting the shoe at an angle. In corporation with being raised off the ground, this type of armor is expected to increase the capabilities of the armor as a whole.

In addition to this, each unit is required to wear and have several pairs of Moisture wicking socks, although any style of moisture wicking sock is allowed. Inside each boot is comfort, shock absorbing Impact Gel Insoles, which reduces the pressure from nearly all movement. While large, cumbersome, and somewhat heavy, the boots, in combination with the suit, can be prove to both be comfortable and protective.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Mon May 30, 2011 7:31 pm


CBRN (Chemical, Biological, Radiological, Nuclear) Suit


CBRN (pronounced C-BORN or C-BURN) is an initialism for chemical, biological, radiological, and nuclear. It is commonly used worldwide to refer to incidents or weapons in which any of these four hazards have presented themselves. The term CBRN is a replacement for the cold war term NBC (nuclear, biological, and chemical), which had replaced the term ABC (atomic, biological, and chemical) that was used in the fifties. The addition of the R (for radiological) is a consequence of the "new" threat of a radiological weapon (also known as the "poor man's atomic bomb"). Since the start of the new millennium, a new term – CBRNe – was introduced as a replacement term for CBRN. The e in this term represents the enhanced (improvised) explosives threat.

CBRN defense (CBRND) is used in reference to CBRN passive protection, contamination avoidance, and CBRN mitigation.

A CBRN incident differs from a hazardous material incident in both effect scope (i.e., CBRNE can be a mass casualty situation) and in intent. CBRN incidents are responded to under the assumption that they are deliberate, malicious acts with the intention to kill, sicken, and/or disrupt society. Evidence preservation and perpetrator apprehension are of greater concern with CBRN incidents than with HAZMAT incidents.

Suit
The suit used is considered to be at a level "A" protection. This is the highest level of protection against vapors, gases, mists, and particle, which consists of a fully encapsulating chemical entry suit with a full-facepiece self-contained breathing apparatus (SCBA) or a supplied air respirator (SAR) with an escape cylinder. A crew member must also wear boots with steel toes and shanks on the outside of the suit and specially selected chemical-resistant gloves for this level of protection. The breathing apparatus is worn inside (encapsulated within) the suit. To qualify as Level A protection, an intrinsically safe two-way radio is also worn inside the suit, often incorporating voice-operated microphones and an earpiece speaker for monitoring the operations channel.


The suit
The suit is based off of the British MK IV NBC Protective Suit and is worn in conjunction with a respirator, gloves and overboots, and offers protection against all known chemical warfare (CW) agents. Interestingly, the suit is designed to be worn under the armor, rather than over it, although in theory the suit could be used for either situation.The life of the suit in operations depends on the level of attack. In most situations it can be worn for up to a month and still offer protection to the wearer. Under extreme conditions of multiple attack it may be necessary to change the suit after 24 hours.

In addition to providing protection against toxic agents in both liquid and vapour form, the suit is also self-decontaminating by encouraging rapid evaporation. Furthermore, by virtue of its flame retardancy, it offers a high level of protection not only against conventional fire, but also against the thermal pulse resulting from a nuclear burst.


Description
The MK IV is a two-piece suit consisting of a smock and trousers. The smock, which is single breasted, has a front opening which can be closed with a slide fastener and also touch and close tapes. It has an attached hood with an elasticated face opening, which gives a good seal around the respirator. Touch and close strips are also provided at the cuffs and hips to allow easy individual adjustment for size. Bellows type pockets, with stitching penetrating only the outer layer of the main suit are provided on each breast and on the right sleeve, and a patch pocket with divisions for pens is fitted on the left upper sleeve.

The trousers are of pyjama type with a gussetted front end with brace tapes sewn at the back, and loops at the front to give over-the-shoulder braces which can be tied at the front. Waist and the lower legs can be adjusted by touch-and-close fasteners. Bellows type pockets are provided on each thigh, together with detector patches. Both smock and trousers are designed with the outer and inner layers of fabric constructed separately and only joined at the edges, thus reducing any possibility of ingress through stitch holes.


Materials
The complete suit is constructed from two layers.The outer material is made of monacrylic fibres reinforced with polyamide fibres. It has a strong, hard-wearing outside surface. A silicone treatment is applied to make the garments shower-proof, and to permit rapid spreading of liquid chemicals, which in turn speeds up evaporation. This reduces the loading on the second layer, whose main function is to act as chemical barrier.

The inner fabric is based on activated charcoal as a means of protection against toxic gases and vapours. It.s bonded to a non-woven fabric, which is flame retardant. A fluorocarbon finish is applied as an oil repellent, thus acting as a further barrier to toxic liquids. This combination of repellents represents a chemical barrier which is highly efficient, yet air permeable and thus imposes low heat stress. This liquid control system formed by a wicking layer over an oil-repellent layer permits the incorporation of less charcoal than in other systems, which in turn results in a fighter garment and smaller package size.
PostPosted: Thu Jun 09, 2011 5:21 pm


HULC System


Dismounted Soldiers often carry heavy combat loads that increase the stress on the body leading to potential injuries. With a HULC exoskeleton, these loads are transferred to the ground through powered titanium legs without loss of mobility.

The HULC is a completely un-tethered, hydraulic-powered anthropomorphic exoskeleton that provides users with the ability to carry loads of up to 200 lbs for extended periods of time and over all terrains. Its flexible design allows for deep squats, crawls and upper-body lifting. There is no joystick or other control mechanism. The exoskeleton senses what users want to do and where they want to go. It augments their ability, strength and endurance. An onboard micro-computer ensures the exoskeleton moves in concert with the individual. Its modularity allows for major components to be swapped out in the field. Additionally, its unique power-saving design allows the user to operate on battery power for extended missions. The HULC’s load-carrying ability works even when power is not available.

The armor system is integrated into the armor, and is placed beneath the armor panels, as to provide more protection for the exo-skeleton. In conjunction with the weight of the armor, the full suit can only provide roughly 150 pounds of support, but it is a significant increase none-the less.

The battery in the suit is rechargeable and be powered by solar panels (nearly indefinitely) or it can work without any recharging source for up to 3 days. With extra battery packs or fuel cells, the number can in theory be infinite, however generally due to weight and size constraints it is limited to 9 days. The solar panels can be placed on the shoulders with a thin camouflage cover, to allow sunlight to get through and be capable of powering the suit, and as well to not reflect light as well as to blend in the with surrounding environment.

The solar panels can covered in a layer of ALON equivalent in strength to the face mask to help improve their durability.

Suicidesoldier#1
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Hangar 1: Infantry Weapons/ Armor- And Attachment weapons

 
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