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Posted: Wed Feb 01, 2006 5:31 pm
I don't know if this should go here, but I need to get something off my chest. I've been noticing a trend in video games these past years. I've been gaming for ten years (no joke. My dad let me play Super Mario Bros. 3 on our old NES when I was 5 and I was in love biggrin ). It used to be games were all about creativity. Now, not so much. Let's look at some examples.
First-person shooters...used to be a cool type of genre. Now, they're the bane of my existence as a gamer. WWII shooters were okay after the first few. Now STOP MAKING THE DAMN GAMES!!! We are all tired of the exact same game as the last one. I'm also tired of uber-bloody gorefests with little to no storyline. You know ther ones I'm talking about. The ones that have the enemies with pressurized blood pumping through their bodies? Where when you shoot them in the leg, a hundred gallons of blood spurt out. Beleive it or not, FPS games used to be good. Goldeneye and Castle Wolfenstein are some examples. Okay, my rant on FPS's is done, let's move on to another genre.
RPGs! This genre was almost unknown before FFVII. Now, almost every self-proclaimed "RPG gamer" doesn't even know that FF isn't the only rpg in existance. They also don't seem to have the capacity to realize that there were Final Fantasy games before 7. Now almost every RPG in existance seem to have to have a spiky-haired, angsty teen hero with an oversized sword who has to save the world against impossible odds, all while trying to balnce their suddenly booming love life. But then, out of the realm of mediocre games, a ray of light shines through. A little game called Tales of Symphonia is born. While this game isn't very publicized most of the people who have played this game have nothing but praises to sing of it's name. Most of the standard RPG cliches, ToS takes them and smashes them. With a unique battle system, unique storyline full of double-, triple-, and quadruple crosses, and well-rounded characters made this a great game. But all of these things all equal one thing=CREATIVITY.
So gamers, raise your voices. Let yourself be heard. We don't want anymore crappy generic games. We want to see the ToS of other genres. Give us an FPS where you'll be penalized for killing to many people. Give us an open-ended adventure game. Anything to break the monotony. Now, I know that it is a gamble to think to far outside the box (speaking from independent game developer's point of view), that if it's too far out of the ordinary might not sell. But I can also speak from the gamer point of view. I know that I'm not the only gsmer who's sick and tired of all the cliches. So please, make something enjoyable rather than something everyone's played before.
Yeah, I'm done with my rant. Anyone agree? Also, please keep this as an intelligent debate thread.
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Posted: Mon Feb 06, 2006 2:43 pm
Ran-Chan totally agrees with you.
Do away with the WWII games, the urban violence games, and the games that really have no point.
Create games that inspire creativity like RPG Makers. Yes, I have them, and yes, they inspire me to create things. ninja
However there's something you must know: gaming companies seem not to care what we true gaming diehards think. All they know is "FFVII is what the fanbase knows, let's feed them what they love instead of making something better BECAUSE THAT WOULD TAKE TOO MUCH WORK." And that's how I feel. My favorite FFs are the ones before VII, and my favorite RPGs really aren't FF games. *sigh*
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Posted: Mon Feb 06, 2006 5:21 pm
Sadly, what you say about game companies is true. Something else that seriously limits creativity, though, is that there are precious few plots that are truly original. I wish that were different, however.
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Posted: Tue Feb 07, 2006 11:04 am
Which is why I am persuing a career in game development. It's my hobby and what I love, so I might as well make it into what I want to do with my life. mrgreen
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Posted: Tue Feb 07, 2006 5:33 pm
*applauds Ran-Chan* Good luck!!
RPGOtaku, you're words have made me break down in tears. Partly because of the beautiful way you have described the very essence of gaming, and partly because I fear you are right. But do the cliches only reflect how the gaming industries view us, the die-hard gamers? Now that would be truly sad. And as you so eloquently put it, that is why I love Tales of Symphonia as well. This 'game' has become so much more to me than just a simple form of entertainment. The storyline of hope, betrayal, and the blurring lines of good and evil; the characters with their individual quirks and scars, trying to overcome their own problems; the issues of discrimination and advancement; all of these mean something. Plus, it has brought together a whole community of people for one common purpose. Tales of Symphonia has gone worlds above and beyond that of a normal game.
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Posted: Wed Feb 08, 2006 10:55 am
Otaku_nyu *applauds Ran-Chan* Good luck!! RPGOtaku, you're words have made me break down in tears. Partly because of the beautiful way you have described the very essence of gaming, and partly because I fear you are right. But do the cliches only reflect how the gaming industries view us, the die-hard gamers? Now that would be truly sad. And as you so eloquently put it, that is why I love Tales of Symphonia as well. This 'game' has become so much more to me than just a simple form of entertainment. The storyline of hope, betrayal, and the blurring lines of good and evil; the characters with their individual quirks and scars, trying to overcome their own problems; the issues of discrimination and advancement; all of these mean something. Plus, it has brought together a whole community of people for one common purpose. Tales of Symphonia has gone worlds above and beyond that of a normal game. SPOKEN LIKE A TRUE FAN!! 3nodding
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Posted: Wed Feb 08, 2006 3:22 pm
[Ran-Chan] Otaku_nyu *applauds Ran-Chan* Good luck!! RPGOtaku, you're words have made me break down in tears. Partly because of the beautiful way you have described the very essence of gaming, and partly because I fear you are right. But do the cliches only reflect how the gaming industries view us, the die-hard gamers? Now that would be truly sad. And as you so eloquently put it, that is why I love Tales of Symphonia as well. This 'game' has become so much more to me than just a simple form of entertainment. The storyline of hope, betrayal, and the blurring lines of good and evil; the characters with their individual quirks and scars, trying to overcome their own problems; the issues of discrimination and advancement; all of these mean something. Plus, it has brought together a whole community of people for one common purpose. Tales of Symphonia has gone worlds above and beyond that of a normal game. SPOKEN LIKE A TRUE FAN!! 3nodding whee If I am anything, I am a fan. Sometimes people don't take me seriously, i.e. teachers, friends, relatives, etc. because of my fan-ness. They seem to think that just because it's a video game, it doesn't matter in the least. They don't understand how deep Tales of Symphonia is. I'm sure if it was a book, they would think much better of it... Being only 13 may have something to do with it, too...
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Posted: Wed Feb 08, 2006 4:53 pm
Otaku_nyu [Ran-Chan] Otaku_nyu *applauds Ran-Chan* Good luck!! RPGOtaku, you're words have made me break down in tears. Partly because of the beautiful way you have described the very essence of gaming, and partly because I fear you are right. But do the cliches only reflect how the gaming industries view us, the die-hard gamers? Now that would be truly sad. And as you so eloquently put it, that is why I love Tales of Symphonia as well. This 'game' has become so much more to me than just a simple form of entertainment. The storyline of hope, betrayal, and the blurring lines of good and evil; the characters with their individual quirks and scars, trying to overcome their own problems; the issues of discrimination and advancement; all of these mean something. Plus, it has brought together a whole community of people for one common purpose. Tales of Symphonia has gone worlds above and beyond that of a normal game. SPOKEN LIKE A TRUE FAN!! 3nodding whee If I am anything, I am a fan. Sometimes people don't take me seriously, i.e. teachers, friends, relatives, etc. because of my fan-ness. They seem to think that just because it's a video game, it doesn't matter in the least. They don't understand how deep Tales of Symphonia is. I'm sure if it was a book, they would think much better of it... Being only 13 may have something to do with it, too...I know the feeling. I get so pissed that adults don't take my opinions seriously. Anyway, thanks for all your comments! I didn't know that my "rant" was that good.
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Posted: Wed Feb 08, 2006 5:25 pm
[Ran-Chan] Which is why I am persuing a career in game development. It's my hobby and what I love, so I might as well make it into what I want to do with my life. mrgreen I'm looking into that as well. I'm busy learning different types of programming as well as taking a programming class sometime next year. I pretty much have BASIC down, I'm currently working on VB, and after that, I'll probably look into C/C++. I'm not very good, but I can program a Paper Rock Scissors game onto a TI-83+ Graphing Calculator biggrin xd rofl . Sorry for getting off-topic redface .
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Posted: Thu Feb 09, 2006 10:55 am
We all gotta start somewhere, you know. That doesn't bother me, because I'm stuck with RPG Maker(s) sweatdrop so yeah... that's just what it is.
It's like my mom likes the story of FFX and what Yuna goes through with everything, but she can't stand it because of the fact it's a video game. She also likes the story of Kenshin from Rurouni Kenshin but she doesn't like to watch RuroKen because it's anime. My whole thing is that you could write some of the stories in games as books, but it would be hard to set up all the feelings. We'd have to have something make up for the fact there'd be no background music and such. To be honest, stories that are games are first written as MOVIE scripts, did you know that? I'm taking a screenwriting/script writing class right now to prepare me for that. Yes I realize that it would be HUNDREDS OF PAGES for a game like ToS... but you catch my drift...
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Posted: Thu Feb 09, 2006 2:31 pm
You're right, that there's something about video games that is distinctly different from books, anime, or movies. You're there. Sometimes, when I'm playing ToS late at night when no one else is awake, I feel totaly in-tune with the game, like an out-of-body-experience. I'm no longer just holding a controller, but I'm there, solving puzzles, running, fighting. I don't even have to think about which buttons to push, or anything at all. Does anyone else know what I'm talking about??
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Posted: Thu Feb 09, 2006 2:47 pm
Yes, I feel that all the time. Haven't in a while, though.
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Posted: Thu Feb 09, 2006 5:37 pm
Otaku_nyu You're right, that there's something about video games that is distinctly different from books, anime, or movies. You're there. Sometimes, when I'm playing ToS late at night when no one else is awake, I feel totaly in-tune with the game, like an out-of-body-experience. I'm no longer just holding a controller, but I'm there, solving puzzles, running, fighting. I don't even have to think about which buttons to push, or anything at all. Does anyone else know what I'm talking about?? Yeah, and that's the reason why everyone doesn't seem to like it. Because it is an out of body experience. People seem not to like it. ToS... as well as many other RPGs that I love oh-so-dearly happen to have that effect with me. Sometimes, I get really into it, and I feel like I'm beside the group. When I'm there fighting, I think I'm more... being the assistant. I'm in charge of the items... sweatdrop since I can't fight... but I am a part of the conversations, though I can't talk to them... I'm so close, yet I'm so ******** far...! This is why they call me "crazy".
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Posted: Fri Feb 10, 2006 3:24 am
Sorry to break this, but from what I've read, you make it seem like RPGs are the best type of game out there. You got to think, not everyone likes all the cliche'd stroylines and long winded monolouges.(sp) Plus, the battle system can go from Pressing X(or A, whatever gaming system you have) the whole battle(Turn based. That what happens to my in Pokemon games..) to very good if they pull it off right ( Real time, You have more options and are more part of the game) To utterly crappy attemps at good styles. It can get very frustrating, very easy. There are other really good gameing styles out there other than ToS. Maybe they all see to "Lack Creativity" Because you want a storyline to go with it.
I can understand the WWII game thing, there are very, very many of them, so I can't argue there. But lets see. Play the first few Tony Hawk games (N64). They don't have stories that you can really get into, but it's still a good game. There's not much creativity because there were other skating games, but it was still a good game. Look at Tetris. There are still new versions coming out of it, DEFINANTLY not creative, but my god, it's addictive.
Also, you could just not be picking up the right games. I've found the recent games I've gotten to be very creative, or atleast semi-creative, but still great games. Star Ocean: Till the end of time. Ledgend of the Dragoon. (Old game) Radiata Stories. Kingdom Hearts : Chain of memories (Ooo, someone is trapped in a misterious castle trying to find a lost friend. VERY Origonal)
Then, there's ToL that just came out. It is sappose to have a very unique fighting style, etc. And pleanty of puzzle games ( I still love Pokemon Puzzle League...) That utterly lack creativity.
So, all in all, I agree. There are tons of games out that lack creativity. That have storylines that seem to be like others. But really, amnisia is one of the top RPG storyline cliche's Ever. It can't be ''like'' one game inperticular. But, Creativity doesn't always make the game good. There can be very creative games, that just don't make it. There's this cube game, where you're a little..cube animal trying to evolve in the wilderness. Very Katamari-esk. Personally, I don't think It will make it, because people buy what they want, not something that is new. That is why game distributors realise things similar to other, because if they make something far off new, people wont walk off their path of farmiliarity to get it. Most can only take a few steps off.
So, I do agree. There are a lot of games that are coming out that lack creativity, but, depending on where you look, there are pleanty that do. And, that creativity doesn't make the game good. It just makes it unique.
~Dark_Hedgehog
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Posted: Fri Feb 10, 2006 5:38 pm
Dark_hedgehog Sorry to break this, but from what I've read, you make it seem like RPGs are the best type of game out there. You got to think, not everyone likes all the cliche'd stroylines and long winded monolouges.(sp) Plus, the battle system can go from Pressing X(or A, whatever gaming system you have) the whole battle(Turn based. That what happens to my in Pokemon games..) to very good if they pull it off right ( Real time, You have more options and are more part of the game) To utterly crappy attemps at good styles. It can get very frustrating, very easy. There are other really good gameing styles out there other than ToS. Maybe they all see to "Lack Creativity" Because you want a storyline to go with it.
I can understand the WWII game thing, there are very, very many of them, so I can't argue there. But lets see. Play the first few Tony Hawk games (N64). They don't have stories that you can really get into, but it's still a good game. There's not much creativity because there were other skating games, but it was still a good game. Look at Tetris. There are still new versions coming out of it, DEFINANTLY not creative, but my god, it's addictive.
Also, you could just not be picking up the right games. I've found the recent games I've gotten to be very creative, or atleast semi-creative, but still great games. Star Ocean: Till the end of time. Ledgend of the Dragoon. (Old game) Radiata Stories. Kingdom Hearts : Chain of memories (Ooo, someone is trapped in a misterious castle trying to find a lost friend. VERY Origonal)
Then, there's ToL that just came out. It is sappose to have a very unique fighting style, etc. And pleanty of puzzle games ( I still love Pokemon Puzzle League...) That utterly lack creativity.
So, all in all, I agree. There are tons of games out that lack creativity. That have storylines that seem to be like others. But really, amnisia is one of the top RPG storyline cliche's Ever. It can't be ''like'' one game inperticular. But, Creativity doesn't always make the game good. There can be very creative games, that just don't make it. There's this cube game, where you're a little..cube animal trying to evolve in the wilderness. Very Katamari-esk. Personally, I don't think It will make it, because people buy what they want, not something that is new. That is why game distributors realise things similar to other, because if they make something far off new, people wont walk off their path of farmiliarity to get it. Most can only take a few steps off.
So, I do agree. There are a lot of games that are coming out that lack creativity, but, depending on where you look, there are pleanty that do. And, that creativity doesn't make the game good. It just makes it unique.
~Dark_Hedgehog  I completely agree. However, I never insinuated that RPGs were the best type of games. I just took 2 different genres of games and pointed out flaws suited to that particular genre. Also, if you'll reread my post, i suggested that game developers deliver the ToS of other genres to us. Yes, creativity doesn't make a game necessarily good, but it sure as hell makes it interesting. And some games lacking creativity are good, but if you'll notice in that list you posted, all of the games in those series added new features to their already good, solid gameplay. Take Tony Hawk, for example. Out of all the Pro Skater games they have made, each one added something new to the mix. THPS 4 added spine transfer moves, 3 added manuals (I think), and so on. Tetris didn't exactly do anything new besides making two-player features. On the flip-side of that, they didn't do anything wrong either. As for me not picking up the right games, I don't pick up games very often. Before I do, however, I do research on the type of game it is, total hours of gameplay, replay value, etc. I even borrow some of my friends' games if they happen to have it and get their opinions on it. It might seem like a waste of time, but you'd be astounded at some of the games you can pick up for $20.00 or less that you might have passed over on your way to finding the "next big thing," that will provide you with a good 60+ hours of gameplay the first play through. As for the game you're describing, it is called "Cubivore." Definetley not for the average gamer. However, my friends seem to like it because they're not average gamers. Creativity doesn't make a game good, but it's definetly opens your eyes up to a new level of thinking and playing. Maybe another designer can take the same concept and execute it better. All in all, I think it boils down to the concept of "beauty is in the eye of the beholder." Certain things appeal to certain audiences. I applaud you for your well thought out and organized answer and your willingness to state your own opinion. And thank you for keeping this an intelligent debate.
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