
Clan Name: Okazai (Favored by the Wind)
Village: Otogakure
Element Affinity: Wind only
Description of Limit: The Okazai have the ability to release chakra into the air around them which allows them to manipulate the wind. Unlike the average joe wind affinity user, the Okazai have honed their skills and techniques to an amplified version of wind control that can spread further away from their bodies and create more powerful attacks.
History: The original Okazai were a group of people who lived alone in the hills of Otogakure, these people utilized simple wind affinity techniques to help them in their daily lives, thus making them less reliant on their physical strength. After hundreds of years these techniques evolved into a kekkai genkai that only the people of Okazai village had. These people only used their powers to protect their village and live a very peaceful quiet existence.
Physical Appearance: The Okazai are generally characterized by blonde hair and tan skin.
Habits and Social Structure:The clan and village Okazai are headed by the clan elders, who are a large group of very wise and powerful men and women, not only appointed because of their age. The entire clan knows these people on a personal level and seek wisdom and training from them.
The clan is a tightly nit family and are dependent upon each other. The teachings throughout their life emphasize peace, and all jutsu and martial arts are treated as spiritual arts instead of the art of battle.
Quirks and Special Features: The Okazai have a deep love of natural beauty, and enjoy gardens and whirligigs.
In game Stats:
+1.3x Chakra Control.
-0.8x Strength
All wind affinity jutsu do not require a large fan.
+3 bonus when learning wind based jutsu.
+2 per 10 ranks in concentration to fortitude checks when holding breath.
Jutsu List:
Name: Oshimasu Kaze no Jutsu (Wind Push)
Description: The user pushes air away from their body to force back incoming attacks and opponents.
Rank: D
Cp Cost: 15
Attack Turns: 2
Reflex DC: 10 + Chakra Mod + 2 per 10 ranks in Ninjutsu
Damage: n/a
Requirements: 15 Chakra Con, 12 Ninjutsu
Training: 2 stages.
Stage I: [Chakra Con] DC 30, Practice building up wind chakra and expelling it outward.
Stage II: [Ninjutsu] DC 30, With the help of dummies or bunshin push all incoming attack away.
Special: Add Chakra mod to dodge bonus. Minues user's level from the attack bonus of any small ranged weapon (Ex. kunai, shuriken), any earth element jutsu that fit this description are void as well. This jutsu can not push away long ranged elemental effects, and if attempted with a fire jutsu adds a +1.2 damage to said fire jutsu.
Name: Yuurei Kaze no jutsu (Wind ghost)
Description: The user focuses bursts of air into their opponent so that the attacks feel like taijutsu from an invisible foe.
Rank: C
Cp Cost: 35 per post + 15 per turn
Attack Turns: Each attack uses two attack turns.
Reflex DC: 12+ Chakra Mod +2 per 10 ranks in ninjutsu
Damage: 1-6 + Chakra mod.
Requirements: 25 Chakra Control, 15 Ninjutsu
Training: 4 stages.
Stage I: [Chakra Control] DC 35, User practices making small bursts of wind.
Stage III: [Chakra Control] DC 40, User practices directing wind bursts at a dummy.
Stage IV: [Ninjutsu] DC 30, User applies the jutsu to a moving target in a spar.
Special: Requires a concentration check of 10+damage dealt to maintain the jutsu. Can be used from a range of 40 feet.
Name: Tatsumaki no Jutsu (Tornado)
Description: The user rotates air around their opponent creating a tornado around them which can knock them down or bash them against the ground.
Rank: C
Cp Cost: 65+25 per turn per tornado.
Attack Turns: 4
Reflex DC: 12+Half users level+ 4 per ten ranks in Ninjutsu
Damage: 12 - 25 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Chakra Control 25, Ninjutsu 15
Training: 4 stages.
Stage I: [Chk Cont] DC 35, User practices moving wind backwards and forth quickly.
Stage II: [Chk Cont] DC 40 User practices changing the air pressure with their chakra.
Stage III: [Nin] DC 30 User practices combining the change in air pressure with moving the wind.
Stage IV: [Nin] DC32 User combines these techniques into a powerful force.
Special: 1 tornado can be made every 50 points in chakra control. If caught in a tornado an opponent has a -15 penalty to their dodge bonus. A tornado can last a max of three turns.
Name: Jettoki Nagarekomimasu no Jutsu (Jet stream)
Description: A fast flowing, narrow air current that has wind speeds from 60-240mhp are projected at an enemy.
Rank:B
Cp Cost: 150
Attack Turns: 5
Reflex DC: 15+Half users level+ 4 per ten ranks in Ninjutsu
Fort DC: 15+Half users level+ 4 per ten ranks in Ninjutsu
Damage: 90-110 hp + Ninjutsu bonus
Requirements: Chakra Control 35, Chakra 25
Training:
Stage I: Chakra DC: 25
Stage II: Chakra Control: 45
Stage III: Chakra DC: 27
Stage IV:Chakra Control: 47
Special: Victim must roll a Fortitude Check, or suffer a minus 10 to all rolls the next attack round.
Name: Keimusho Kaze no Jutsu (Wind Prison)
Description: The user creates a series of jet streams which hone in on the opponent and trap them in a whirlwind of incredibly strong crossing gusts of wind. The victim is caught between the extreme forces of the jet streams until they break free or the user releases them.
Rank: A
Cp Cost: 200+30 per turn used
Attack Turns: 6
Reflex DC:20+Half users level+ 4 per ten ranks in Ninjutsu
Damage: N/A
Requirements: Jet stream, 40 Chakra control, 35 Chakra, 20 Concentration
Training:
Stage I: Chakra control DC: 50
Stage II: Concentration DC: 30
Stage III: Chakra DC: 35
Stage IV: Concentration DC: 32
Stage V: Chakra Control DC: 52
Special:[d20 + attack roll] vs [d20 + chakra control] per turn to see if you break out. Reduces dodge bonus to zero until broken.
Name: Ookii Saikuron no Jutsu (Great Cyclone)
Description: A huge vortex of air rises and rotate around a vertical axis, destroying everything in it’s path with massive wind speeds and force. Victims are caught in the massive storm and thrown off the ground, they may collide with the ground or other obstacles in the air or on the ground.
Rank: S
Cp Cost: 250+150 every turn after
Attack Turns: 8
Reflex DC: N/A, Leave thread
Fortitude DC: 15+half users level+ Chakra mod+4 per rank ten ranks in Ninjutsu
Damage: 200-300 to anyone in the same thread +75 each turn after until the jutsu is canceled.
Requirements: 55 Chakra Control, 50 Chakra, 55 Ninjutsu,
Training:
Stage I: Chakra Control DC: 65
Stage II: Ninjutsu DC: 65
Stage III: Chakra DC: 50
Stage IV: Chakra Control DC: 67
Stage V: Ninjutsu DC: 67
Stage VI: Chakra Control DC: 69
Stage VII: Chakra DC: 52
Special: All victims within the same thread suffer the effects of this Jutsu. Anyone who fails the fort check, is pushed from the thread, all those that beat the check suffer the damage of the cyclone.
Owner: Cheerios