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epicpancake's replays - teach me please :) Goto Page: 1 2 3 4 [>] [»|]

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coldhearted_is_me

PostPosted: Sun Feb 27, 2011 3:16 pm


can someone please teach me how to use terran better in like a 1v1 match?
PostPosted: Sun Feb 27, 2011 5:16 pm


coldhearted_is_me
can someone please teach me how to use terran better in like a 1v1 match?


provide us with a replay match of your basic play and we can help you out.

C4D
Captain

Newbie Noob


coldhearted_is_me

PostPosted: Mon Feb 28, 2011 3:49 am


C4D
coldhearted_is_me
can someone please teach me how to use terran better in like a 1v1 match?


provide us with a replay match of your basic play and we can help you out.

ok well where do i post it and how?
PostPosted: Mon Feb 28, 2011 5:17 am


coldhearted_is_me
C4D
coldhearted_is_me
can someone please teach me how to use terran better in like a 1v1 match?


provide us with a replay match of your basic play and we can help you out.

ok well where do i post it and how?


http://www.sc2replayed.com/

Make an account, upload a replay from your replay folder and post the link in here.

C4D
Captain

Newbie Noob


Evataph

PostPosted: Mon Feb 28, 2011 1:55 pm


In case you don't know where the replay folder is, it's under documents. It took me forever to figure that out.
PostPosted: Mon Feb 28, 2011 5:15 pm


i know that, i cant figure this uploading thing out, it says needs additional info and idk what to do!!! sad

coldhearted_is_me


coldhearted_is_me

PostPosted: Mon Feb 28, 2011 5:17 pm


ok nvm i think i got it here it is....

http://www.sc2replayed.com/replays/145006-1v1-terran-protoss-backwater-gulch
PostPosted: Mon Feb 28, 2011 8:00 pm


If you want i can tell you most the basic build orders and strats. for terran in each match up.

Jubeiz


C4D
Captain

Newbie Noob

PostPosted: Mon Feb 28, 2011 8:06 pm


I lol'd at the name steal.

Alright, here we go, I'm going to watch the whole replay, and make notes in real time as to faults, or weaknesses in your play, each and everyone that I spot.

Not to put you down, or make you feel like you're a terrible player, but to just bring to light, those weaknesses and how you can improve upon them. It's important that you are aware of them so that you can fix them OVER TIME. Do not attempt to try and fix everything all at once, pick one or two things at a time, focus on fixing those, even if it means losing dozens of games as a result while you practice until you get a firm grasp on it, then move onto the next problem, until you are comfortable with combining everything you have learned into a solid play.

00:30 - almost immediately you begin a common mistake for players who are only beginning to learn how to play, queuing units. Whenever possible you do NOT want to have units queued, as this gives the illusion that you are spending money when you are not. You pay for a unit immediately, but it doesn't actually benefit you until it comes out, have 3 scv's in queu and 1 being built means you have 150 minerals sitting there doing nothing until those scv's are complete, you could instead build a supply depot, and have 50 minerals left for your next scv once the first one finishes.

This gives you a better idea of things like timing, and how much money you have available to you, what you can and cannot afford.

1:20 - Your supply depot goes down, now at 1:20 yet your opponent got his pylon down several seconds earlier, this is a result of queuing units, you could have afforded this supply depot, MUCH earlier had you not had scvs in the queu. These kinds of blunders will delay your game by a few seconds, and each blunder adds up to a few more seconds until you are literally MINUTES behind your opponent, simply because of a few tiny things.

1:51 - Your minerals jump up well over 200 as a result of already mentioned things, not queuing those scv's would have meant your play would be a lot more smooth and your mineral count, lower, and your barracks would have likely be starting right away.

2:10 - No scv's being made, over 200 mineral trust fund. At all times you want to have ONE scv being made, constantly building scvs and supply depots in key to managing your economy and macro. Spend that money, if at any point you have over 400 minerals it better be because you're A) expanding or B) preparing for one big mass produced timing push with Zerg.

2:35 - For almost a complete minute you were not making any scvs and then you begin queuing again, pay attention to how that will affect future events in the game. One minute lost production times is equivalent to about 3 workers, which can put you over a hundred minerals in units and structures behind your opponent.


Just going to make a general note here about scouting, you don't know what your opponent is doing, he could have had a proxy warpgate down, or some sort of other cheese, which could put you in a severely compromising position. Scouting is VERY important.

3:02 - Barracks complete this is a note about TIMING and efficiency. When a building or units completes, it should be immediately utilized, in this case, your barracks completed and let's see how long it takes before you utilize it.
3:19 - 17 game seconds, doesn't sound like much, but when your tech lab only needs 25 seconds to complete it's a pretty big deal, combine this with other hesitations, and you'll find you're nearly a minute (2 marines and 4 scvs) behind already.

Also now that your barracks is done it is possible to get an orbital command which will help you make up for lost time and economy with the use of MULES. When your racks completes you should almost ALWAYS instantly be building your orbital command, if you're delaying it, it better be for a specific purpose, to save minerals for a specific timing push.

3:44 - Tech lab is done, and you begin making marauders very shortly afterwards, good, however, you are running high in resources again, and you know what a REALLY good upgrade for terran is? Stimpack, or because you're planning on going marauder heavy, concussive shells. Getting this upgrades immediately will help you time your pushes upon their completion more efficiently.

4:00 - you pull an scv to build another barracks, but he doesn't actually do anything for another 27 seconds, which is lost mining time, once again these mistakes add up fast. Don't pull workers to do something too prematurely, it's alright to get them into position right before you have the resources to build what you need, but 27 seconds is getting excessive.

4:45 - barracks #2 completes, and the scv goes idle for the next several minutes, once again lost mining time galore, which you can't afford right now, because you'll notice you're supply blocked, you don't have very many workers, and you have a third barracks you can't afford to produce out of. By not queuing workers, but constantly building them, and constantly making supply depots, and by not leaving workers idle (protip: use a shift command back to the mineral patch after placing your building to put them immediately back to work) these things will even out much better and you'll find you're able to do way more in less time.

6:50 - Orbital command finally finishes, use the sound trigger (upgrade complete) and the visual triggers (the small pop up boxes on the left hand side of your screen) to remind you of what is going on at all times of the game, once that sound goes off, and that picture comes up, you should immediately say to yourself "good, it's done now what can I do with it?" and either drop a MULE (best choice) or a scan (another good choice) and then control group it, so that you can keep an eye on it's energy, and maintain MULE production.

6:55 - 3 barracks are out, and only one is building a unit. If you have 3 unit producing structures you better be building out of them, otherwise 2 are a waste of 300 minerals (6 workers, 3 scvs, 6 marines etc) Once again, this is important for economy management, timing and macro.

7:23 - Marauders are awfully expensive units to be scouting with, scout with workers or a marine, NOT marauders.

8:48 - You're supply blocked, you can't afford to produce out of the 3 barracks you currently have and now you're throwing down a factory as well, adds up to lots of wasted resources.

10:30 - Watch your whole army get wiped out even though marauders are actually really good against these units, so you should be able to if not hold it off, do quite a bit of damage before losing all your units, but I'm gunna assume right now, without even seeing what is happening yet that all your marauders are going to get wiped fairly easy. Why is this? Because of their positioning. Ranged units do NOT work well in chokes, notice how few marauders are actually able to fire back, because they are stuck in the back and can't move into range, meanwhile he has a good arc, and all of his units are firing. Okay, battle is over, you didn't do too badly, but to be honest, you can chalk that up to some seriously lol worthy fail force fields that did more damage to him than any sort of good.

End of the match, we have 670 and 772 in the resource counter stockpiled.

Had our timings been better this could have added up to 6 additional marauders, or perhaps some marines, it's possible to have a medvac or two at this point, perhaps a tank, a lot more scvs.

This is all the result of lost time, and spending resources you didn't have. I would suggest in your practice, to work on this specifically:

Always building workers, always building a supply depot, and NOT queuing any units, but ALWAYS having something being produced out of each one. You'll find it is REALLY hard to do at first, makes it difficult to multitask, especially if you don't have the hand speed, but it's essential practice for any terran player to get use to, and with the added affect of things like control groups, and hotkeys (utilizing your keyboard to do a lot of the actions instead of your mouse) you'll find the whole game will change for you.
PostPosted: Tue Mar 01, 2011 4:22 am


THANK YOU!!! there hasnt been one person that has given me an elaborate explanation of what i've been doing wrong like you just have, thank you so much! i will take it one step at a time!

and iuf its not too much to ask can you play a couple of cuastom game with me or spectate me in a couple of practice games?

coldhearted_is_me


C4D
Captain

Newbie Noob

PostPosted: Tue Mar 01, 2011 5:20 am


coldhearted_is_me


THANK YOU!!! there hasnt been one person that has given me an elaborate explanation of what i've been doing wrong like you just have, thank you so much! i will take it one step at a time!

and iuf its not too much to ask can you play a couple of cuastom game with me or spectate me in a couple of practice games?


I sure can, so long as I'm not already busy, if you see me sitting idle on bnet just send me a message Dragosani 244
PostPosted: Tue Mar 01, 2011 1:20 pm


ok thanks

coldhearted_is_me


Evataph

PostPosted: Tue Mar 01, 2011 1:43 pm


Well, C4D pretty much covered anything I could've said in 10x as much detail.

The biggest thing you need to improve on is gathering resources. Never leave workers idle, queue them back to a mineral patch [shift + click]. And keep producing SCVs until you have at least around 25-30 SCVs (6 at gas, the rest working on minerals. You should have around 50-60 if you're 2-basing). The faster your income, the more you can spend, and every little worker counts. You'll find that you'll have so many more options when you have a good economy running.

The only thing you ever did with your orbital command was that supply drop. Use your map scan, you don't have to suicide a marauder just to see what he's doing.

Queuing more than 2 units is bad (even more so for upgrades and buildings. Don't EVER queue your SCV to build another building after it's done building one. Instead, grab another SCV and build it with that one. It saves so much time). It's like flushing your time and budget down the drain. If you need to spend faster, build more production buildings, don't just queue stuff up.

And also, learn hotkeys if you want to move up any higher than silver. You'll be able move twice as fast, and you'll be able to spend resources without having to be looking at your base.

I only know basic fundamentals outside of my race, so that's all I can really comment on.
PostPosted: Tue Mar 01, 2011 3:04 pm


Evataph
Well, C4D pretty much covered anything I could've said in 10x as much detail.

The biggest thing you need to improve on is gathering resources. Never leave workers idle, queue them back to a mineral patch [shift + click]. And keep producing SCVs until you have at least around 25-30 SCVs (6 at gas, the rest working on minerals. You should have around 50-60 if you're 2-basing). The faster your income, the more you can spend, and every little worker counts. You'll find that you'll have so many more options when you have a good economy running.

The only thing you ever did with your orbital command was that supply drop. Use your map scan, you don't have to suicide a marauder just to see what he's doing.

Queuing more than 2 units is bad (even more so for upgrades and buildings. Don't EVER queue your SCV to build another building after it's done building one. Instead, grab another SCV and build it with that one. It saves so much time). It's like flushing your time and budget down the drain. If you need to spend faster, build more production buildings, don't just queue stuff up.

And also, learn hotkeys if you want to move up any higher than silver. You'll be able move twice as fast, and you'll be able to spend resources without having to be looking at your base.

I only know basic fundamentals outside of my race, so that's all I can really comment on.

im about to post another game vid, in this one a just worked on not queuing things and constantly building workers, i didnt do well but i think its an improvement from my last video

coldhearted_is_me


Evataph

PostPosted: Tue Mar 01, 2011 3:13 pm


coldhearted_is_me
Evataph
Well, C4D pretty much covered anything I could've said in 10x as much detail.

The biggest thing you need to improve on is gathering resources. Never leave workers idle, queue them back to a mineral patch [shift + click]. And keep producing SCVs until you have at least around 25-30 SCVs (6 at gas, the rest working on minerals. You should have around 50-60 if you're 2-basing). The faster your income, the more you can spend, and every little worker counts. You'll find that you'll have so many more options when you have a good economy running.

The only thing you ever did with your orbital command was that supply drop. Use your map scan, you don't have to suicide a marauder just to see what he's doing.

Queuing more than 2 units is bad (even more so for upgrades and buildings. Don't EVER queue your SCV to build another building after it's done building one. Instead, grab another SCV and build it with that one. It saves so much time). It's like flushing your time and budget down the drain. If you need to spend faster, build more production buildings, don't just queue stuff up.

And also, learn hotkeys if you want to move up any higher than silver. You'll be able move twice as fast, and you'll be able to spend resources without having to be looking at your base.

I only know basic fundamentals outside of my race, so that's all I can really comment on.

im about to post another game vid, in this one a just worked on not queuing things and constantly building workers, i didnt do well but i think its an improvement from my last video


Don't worry if you're not seeing immediate improvements. There's hundreds of factors that affect the game, and it takes a lot of work to get better at something. It took me a few months just to dig myself out of bronze all the way to gold.
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Templar Archives: Epic Replays

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