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Tj27

PostPosted: Tue Jan 31, 2006 5:05 pm


Post favorite feats and feat combos.
PostPosted: Tue Jan 31, 2006 9:46 pm


zen archery is good for wisdom based spellcasters who wish to take up archery on the side

improved flight is always a good one when playing as a monster with wings

extra exhalation is good for players with a breath weapon

felinoel

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Crumpet Lord

PostPosted: Thu Feb 02, 2006 8:26 am


Light of aurifar: indead you turn immolate (burn)

Faith in the frost: undead you turn freeze
PostPosted: Thu Feb 02, 2006 3:54 pm


Great Strength, Great Wisdom, Great Charisma, Great Dexterity, Great Constitution, and of course Great Intelligence... They all increase the respective attribute by one point each time... no limit to times you can take it... (But it is a Epic Feat) twisted

Immortal_Knight


Keliesto

PostPosted: Fri Feb 03, 2006 8:14 am


Sword and fist feats

Power Lunge: On a successful jump attack you add twice your strength mod to your attack rolls

Mantis Leap: With the success of a jump attack you bring down your weapon with enough force to cripple them ((Same effect as the first))

My favorite feats are only of the greatest effect with certain magic items, the feats are the ones required to get the feat Snatch arrow

the magic items are gloves of missile snaring ((Improved chance to catch projectiles launched at the user)) And ring of spell storing ((Holds spells cast at it based upon the level of the spell

the granted effect is what I call spell juggling, where you can now catch spells and project them back at the caster... stick that on a monk Burning hand FTW!!
PostPosted: Fri Feb 03, 2006 12:07 pm


Improved initiative is a basic one but still good

Sacrificial mastery just like how it sounds twisted

Willing deformity and all the diff kinds of deformities you can get

felinoel

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Keliesto

PostPosted: Sun Feb 05, 2006 1:24 am


I don't remember what the book I found these in was called but I love

Impromptu Weapon
Any object in your hands becomes a weapon of that size IE: broken bottle becomes dagger, table let becomes club
combine with
Imprompth Projectile Any weapon in your hand is now a thrown weapon for full weapon damage

What there is a bar fight and I wasn't invited!!
PostPosted: Mon Feb 06, 2006 12:52 pm


improved flight is where you can go up one type of flight better

flyby for this one i like to think of rideby

improved elemental wild shape is for totally awsome wild shaping ^^

felinoel

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Crumpet Lord

PostPosted: Thu Feb 16, 2006 2:30 am


felinoel
flyby for this one i like to think of rideby

I also like swimby, for creatures with natural swim speeds.
PostPosted: Sat Feb 18, 2006 3:02 am


Attention: I have need of the energy substitution feat, detailed in complete arcane, for a character i am playing. (A stormcaster who wants to make his fireballs lightning-balls). Anyone who has this, could you just reply here? Just copy out what it says in the book. Thanks.

Crumpet Lord


Ruriroth

PostPosted: Fri Mar 10, 2006 6:51 am


I don't have it available to me at the moment, but I remember what it does.

No prerequisites, the player chooses one type of energy, with any spell that deals any type of energy damage, that energy type can be changed to the type chosen when the feat was taken. There is no modifier to the spell's level.

Sorry if that doesn't help, or if you've already found an answer, it having been so long since there's been a post here.

As for my favorite feat, I'd have to say Collegate Wizard. It's quite awesome. I forget where I found it, but for those who don't know what it does, it allows you to choose two times your intelligence bonus instead of one for spells at first level, it also adds plus one to your spell save DC. It can only be taken at first level.
PostPosted: Sat Mar 11, 2006 4:23 am


Ruriroth
I don't have it available to me at the moment, but I remember what it does.

No prerequisites, the player chooses one type of energy, with any spell that deals any type of energy damage, that energy type can be changed to the type chosen when the feat was taken. There is no modifier to the spell's level.

Sorry if that doesn't help, or if you've already found an answer, it having been so long since there's been a post here.

As for my favorite feat, I'd have to say Collegate Wizard. It's quite awesome. I forget where I found it, but for those who don't know what it does, it allows you to choose two times your intelligence bonus instead of one for spells at first level, it also adds plus one to your spell save DC. It can only be taken at first level.

That works. Thanks.

Crumpet Lord


Crumpet Lord

PostPosted: Sun Apr 09, 2006 6:02 am


Ok check this out

Exotic weapon proficiency (b*****d sword) {PHB}
Two-weapon fighting {PHB}
Oversized two-weapon fighting {Complete adventurer}

Putn that on a rogue. I sneak attack you with my two b*****d swords. ha.
PostPosted: Tue Apr 11, 2006 1:28 pm


Can't a rogue only sneak attack with a weapon you can finesse? Or did I just imagine that... It could be the latter.

Ruriroth


Crumpet Lord

PostPosted: Sun Apr 16, 2006 11:14 am


Ruriroth
Can't a rogue only sneak attack with a weapon you can finesse? Or did I just imagine that... It could be the latter.

I'm pretty sure you just imagined that.

A goliath rogue.

2 large b*****d sword sneak attack.

Couple it with a halfling fighter armed with a dagger for the ultimate irony stare

Or even 2 of those goliath dudes!

Um also you might want the dual strike feat, so a normal standard action attack can use both weapons, although you only get precision-based damage once.

So anyway, 2 of those 2-large-b*****d-sword-weilding-goliath-rogues.

Get close to the enemy then full attack it with both:

DOUBLE b*****d SWORD SNEAK ATTACK!
DOUBLE b*****d SWORD SNEAK ATTACK!

Put that against the Tarrasque stare
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