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Michael Noire

PostPosted: Wed Feb 16, 2011 1:27 pm


http://www.nytimes.com/2011/02/16/business/16monopoly.html?src=busln

this thing is scary as s**t. A ******** computer tower with a scanner dictates what your dice roles are and reports if you are following the rules or cheating, and there's no cash- its all digital currency.
PostPosted: Wed Feb 16, 2011 2:18 pm


Although it's strange, I see nothing that far out. It's basic computer engineering to design a game where you CAN'T cheat and you know how to play.
I just don't see the fun in a game that plays itself.

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Michael Noire

PostPosted: Wed Feb 16, 2011 7:16 pm


Captain_Shinzo
Although it's strange, I see nothing that far out. It's basic computer engineering to design a game where you CAN'T cheat and you know how to play.
I just don't see the fun in a game that plays itself.


tyranny can be accomplished with sticks and stones - it doesn't take super new technology to make something creepy. This is a perfect example of technology being abused. How is it being abused?

The new monopoly game is being set up to teach the next generation that digital currency is normal. That obedience to a computer is normal. That allowing a computer to decide your fate is normal, that scanners probing everything is normal. It is designed to inculcate a new system of thinking. Perhaps you are too young to understand why this is a bad thing, but rest assured, it is.
PostPosted: Wed Feb 16, 2011 8:12 pm


Michael Noire
Captain_Shinzo
Although it's strange, I see nothing that far out. It's basic computer engineering to design a game where you CAN'T cheat and you know how to play.
I just don't see the fun in a game that plays itself.


tyranny can be accomplished with sticks and stones - it doesn't take super new technology to make something creepy. This is a perfect example of technology being abused. How is it being abused?

The new monopoly game is being set up to teach the next generation that digital currency is normal. That obedience to a computer is normal. That allowing a computer to decide your fate is normal, that scanners probing everything is normal. It is designed to inculcate a new system of thinking. Perhaps you are too young to understand why this is a bad thing, but rest assured, it is.

Too young?
Rest assured, my age will stay as an anonymity from you to keep things fair.

You might be looking way too subliminally into this.
Like how fox news is saying rape will increase just because the new game "Bullet Storm" has a few sexual phrases.


If you read the topic, which I hope you did, it will give perfectly good reasons as to why. Reasons that make sense.
I mean, monopoly is going to get old in the age of technology. Board games can only go so far until they need electronics. You can only make enough special edition monopoly games until no one wants them.
So, how do you change it up?
Simple, make a game where you can't cheat and it adds a fresh new style of being able to play.
Sure, I find it useless, but the game seems to want to aim at the younger generation. The ones that can't play monopoly. Plus, it will get them adjusted to numbers in the future in school.

or will printing numbers with dollar signs start to make kids think we can only rule with big bank accounts?

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Obscurus
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PostPosted: Wed Feb 16, 2011 8:34 pm


Personally, I think it's bullshit that they started making Monopoly games that have calculators. And they wonder why the kids are so stupid when compared to the youth of other countries.

If your kid can't count money they shouldn't be playing monopoly. Managing money and assets is sort of the whole point of the game.

That's really my only issue with modernizing games. All the old board games seem to be getting revamped. Only a matter of time before Ouija comes with flashing LEDs and an EMF detector built-in.

EDIT: After reading the whole article, it appears to not only encourage a decline in math skills but in reading skills as well. Hasbro is also catering to the short attention span rather than trying to encourage people to pay more attention. I think it also fosters a reliance on some authority to tell you what to do, rather than deciding or thinking for yourself.

I don't think it's an Illuminati plot, but it's certainly not something to be excited about from my perspective. I must say that the last line of the article is a little worrying though, almost like foreshadowing in a novel or something.
PostPosted: Thu Feb 17, 2011 12:28 am


Obscurus
Personally, I think it's bullshit that they started making Monopoly games that have calculators. And they wonder why the kids are so stupid when compared to the youth of other countries.

If your kid can't count money they shouldn't be playing monopoly. Managing money and assets is sort of the whole point of the game.

That's really my only issue with modernizing games. All the old board games seem to be getting revamped. Only a matter of time before Ouija comes with flashing LEDs and an EMF detector built-in.

EDIT: After reading the whole article, it appears to not only encourage a decline in math skills but in reading skills as well. Hasbro is also catering to the short attention span rather than trying to encourage people to pay more attention. I think it also fosters a reliance on some authority to tell you what to do, rather than deciding or thinking for yourself.

I don't think it's an Illuminati plot, but it's certainly not something to be excited about from my perspective. I must say that the last line of the article is a little worrying though, almost like foreshadowing in a novel or something.


My thoughts exactly.
The original Monopoly is both educational and fun. Now they're wanting to take out the educational part so it can appeal to the lazy children of our generation.
My stepsisters loved playing Monopoly, and especially Cluedo (which helps with problem solving).

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PostPosted: Thu Feb 17, 2011 12:40 am


what about the fact that such effective infered tech that advanced is being made and sold that cheap and portable?
PostPosted: Thu Feb 17, 2011 12:43 am


Obscurus
Personally, I think it's bullshit that they started making Monopoly games that have calculators. And they wonder why the kids are so stupid when compared to the youth of other countries.

If your kid can't count money they shouldn't be playing monopoly. Managing money and assets is sort of the whole point of the game.

That's really my only issue with modernizing games. All the old board games seem to be getting revamped. Only a matter of time before Ouija comes with flashing LEDs and an EMF detector built-in.

EDIT: After reading the whole article, it appears to not only encourage a decline in math skills but in reading skills as well. Hasbro is also catering to the short attention span rather than trying to encourage people to pay more attention. I think it also fosters a reliance on some authority to tell you what to do, rather than deciding or thinking for yourself.

I don't think it's an Illuminati plot, but it's certainly not something to be excited about from my perspective. I must say that the last line of the article is a little worrying though, almost like foreshadowing in a novel or something.
And here I thought the whole point of the game was to make deals to swindle the other players... I play a deadly game of monopoly. I convinced my friends to give me immunity on their properties as I just "Roll the dice" and go around with one estate. I won that game just because I convinced the others I was no harm to them and just wanted to go around the board.

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PostPosted: Thu Feb 17, 2011 10:25 pm


Azkeel
Obscurus
Personally, I think it's bullshit that they started making Monopoly games that have calculators. And they wonder why the kids are so stupid when compared to the youth of other countries.

If your kid can't count money they shouldn't be playing monopoly. Managing money and assets is sort of the whole point of the game.

That's really my only issue with modernizing games. All the old board games seem to be getting revamped. Only a matter of time before Ouija comes with flashing LEDs and an EMF detector built-in.

EDIT: After reading the whole article, it appears to not only encourage a decline in math skills but in reading skills as well. Hasbro is also catering to the short attention span rather than trying to encourage people to pay more attention. I think it also fosters a reliance on some authority to tell you what to do, rather than deciding or thinking for yourself.

I don't think it's an Illuminati plot, but it's certainly not something to be excited about from my perspective. I must say that the last line of the article is a little worrying though, almost like foreshadowing in a novel or something.
And here I thought the whole point of the game was to make deals to swindle the other players... I play a deadly game of monopoly. I convinced my friends to give me immunity on their properties as I just "Roll the dice" and go around with one estate. I won that game just because I convinced the others I was no harm to them and just wanted to go around the board.


As the article said, part of the fun of playing Monopoly is making up rules... Just like real capitalism!
PostPosted: Fri Feb 18, 2011 1:27 am


Obscurus
Personally, I think it's bullshit that they started making Monopoly games that have calculators. And they wonder why the kids are so stupid when compared to the youth of other countries.

If your kid can't count money they shouldn't be playing monopoly. Managing money and assets is sort of the whole point of the game.

That's really my only issue with modernizing games. All the old board games seem to be getting revamped. Only a matter of time before Ouija comes with flashing LEDs and an EMF detector built-in.

EDIT: After reading the whole article, it appears to not only encourage a decline in math skills but in reading skills as well. Hasbro is also catering to the short attention span rather than trying to encourage people to pay more attention. I think it also fosters a reliance on some authority to tell you what to do, rather than deciding or thinking for yourself.

I don't think it's an Illuminati plot, but it's certainly not something to be excited about from my perspective. I must say that the last line of the article is a little worrying though, almost like foreshadowing in a novel or something.

Agreed. The game is too easy if it plays itself.

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Michael Noire

PostPosted: Fri Feb 18, 2011 10:06 am


Hasbro bought Wizards of the Coast several years back, after Wizards of the Coast bought out Dungeons and Dragons.

Now D&D books have 1/5th the content, three times as many shiny pictures with half the quality of the original painters and cost twice as much to appeal to an age group of essentially one quarter the average of the original.

Hasbro is owned by Vivienne Hsu, a Charles Schwab portfolio manager (they manage $1.49 trillion in assets), along with Occidental Petroleum, and IBM.

that's this lady,
http://www.schwab.com/public/schwab/research_strategies/mutual_funds/funds/investor_information/management_team/vivienne_hsu.html

not this lady,
http://en.wikipedia.org/wiki/Vivian_Hsu

Like I said, Illuminopoly.
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