In the main part of the temple, there are doors of all shapes and sizes. The large ornate doors are for the treasures or for mysteries unknown to the world. The regular, metal doors are for the several vacant rooms that people may occupy for the time being. And then there is an old, rickety-wooden door, that is the most protected of all.
Inside this door, is Alureah's study, yet, it's also her dungeon where she judges those who have betrayed her. This place is also where she would hold discussions with the city's leaders or co-leaders.
At times of trouble or periodically throughout the day when Alureah is not conversing with the other leaders, she finds herself in this room all the time.
An easy description for this room is that it's not all black and grey, murky or cold. It's warm in the room, with it's red ornate floors, the walls are gold with designs and runes that have been around for centuries. There is only one desk in this room, no windows, no light fixture, but the walls' white runes have a glow to it that light up the room. There are shelves upon shelves of books. Some are not so evil, others are placed on the highest shelves so no man would want to take the time to look at them. The desk is just a regular wooden one, with a large chair. All of these items are hand-me-downs from past leaders, so the large chair was probably from some great demi-god who ran Bashidonzo. The chair is twice times as big as Alureah, and so is the desk, though it is lowered to the ground to help Alureah do her work.
Her most pleasurable items are in this room, but are in a chest with a weak lock. She only knows of what inside of it, the mystery isn't that great. Because the lock is weak, it means whatever is inside won't make her or break her (in her mind atleast).
This room is very large, and for the time being, is where Alureah would be spending most of her time. Though, she does explore every now and again.
In this room, you may talk with her, just knock on the door before entering, unless the door is already open, then, come in.
Inside this door, is Alureah's study, yet, it's also her dungeon where she judges those who have betrayed her. This place is also where she would hold discussions with the city's leaders or co-leaders.
At times of trouble or periodically throughout the day when Alureah is not conversing with the other leaders, she finds herself in this room all the time.
An easy description for this room is that it's not all black and grey, murky or cold. It's warm in the room, with it's red ornate floors, the walls are gold with designs and runes that have been around for centuries. There is only one desk in this room, no windows, no light fixture, but the walls' white runes have a glow to it that light up the room. There are shelves upon shelves of books. Some are not so evil, others are placed on the highest shelves so no man would want to take the time to look at them. The desk is just a regular wooden one, with a large chair. All of these items are hand-me-downs from past leaders, so the large chair was probably from some great demi-god who ran Bashidonzo. The chair is twice times as big as Alureah, and so is the desk, though it is lowered to the ground to help Alureah do her work.
Her most pleasurable items are in this room, but are in a chest with a weak lock. She only knows of what inside of it, the mystery isn't that great. Because the lock is weak, it means whatever is inside won't make her or break her (in her mind atleast).
This room is very large, and for the time being, is where Alureah would be spending most of her time. Though, she does explore every now and again.
In this room, you may talk with her, just knock on the door before entering, unless the door is already open, then, come in.