|
|
|
|
|
|
Posted: Mon Feb 14, 2011 2:04 pm
Remember the Jack event? Remember how Jack had the ability to turn you into a pumpkin fluff? Well this ring is based on that. Pumpkin Punisher Ring Range: Medium Duration: 1 minute 30 seconds AoE: One animated at a time Stamina Cost: 9-12 Cooldown Time: 50 seconds RR1 --> Level Drain .1 CL + 20% Speed Debuff (9 stamina) RR2 --> Level Drain .2 CL + 35% Speed Debuff (10 stamina) RR3 --> Level Drain .3 CL + 50% Speed Debuff (11 stamina) RR4 --> Level Drain .4 CL + 65% Speed Debuff (12 stamina) Comments would be appreciated, and other suggestions for the name of the ring are fine. It doesn't necessarily have to be related to pumpkins (lol).
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 3:49 pm
Animated don't have armour. So the first stat won't do anything.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 4:04 pm
Valheita Animated don't have armour. So the first stat won't do anything. i don't mean it like that, its just means that you would be able to deal more damage...hmm...though i see what you mean lol
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 5:34 pm
cnoisy Valheita Animated don't have armour. So the first stat won't do anything. i don't mean it like that, its just means that you would be able to deal more damage...hmm...though i see what you mean lol Sounds like a power gimp to me. I hate powergimps. Take the fun out of a game.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 5:42 pm
Valheita Animated don't have armour. So the first stat won't do anything. This is one issue with the game that maks it boring. Damages come in constants, and you can kill most enemies with just about anything. Choosing attacks is somewhat of a free game. They could have arm or just like us, and different attacks could have different amounts of arm our piercing. Or any other system really. I too find this suggestion a bit too much on the current game, even overpowered overall - but. And on that subject, they could as well be able to debuff us once in a while, the rarer mobs in some areas that is. On top of we topping them in damage suppression, they can't do it to themselves, and can do nothing about ours. It's not like we can't easily rebuff again, and it'd teach some people that sometimes, even a RR1 is enough to pass and you should always look at your crew. But, this is a different suggestion much? It's one of the things I've thought of a lot. I've commented once that maybe, objects in-game (including all targets) aren't that different from one another,and this could be worked with in more creative ways. Why not carry buffers to enemies as well? They need defense.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 5:55 pm
Valheita cnoisy Valheita Animated don't have armour. So the first stat won't do anything. i don't mean it like that, its just means that you would be able to deal more damage...hmm...though i see what you mean lol Sounds like a power gimp to me. I hate powergimps. Take the fun out of a game. hmm, i...have never heard of a powergrimp before sweatdrop it is just an idea though and is subject to change lol
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 6:17 pm
cnoisy Valheita cnoisy Valheita Animated don't have armour. So the first stat won't do anything. i don't mean it like that, its just means that you would be able to deal more damage...hmm...though i see what you mean lol Sounds like a power gimp to me. I hate powergimps. Take the fun out of a game. hmm, i...have never heard of a powergrimp before sweatdrop it is just an idea though and is subject to change lol Me neither, but by the way she used the expression, it seems like it's either something 'overpowered' or something 'underpowering' to the opposing side.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 6:22 pm
cnoisy Valheita cnoisy Valheita Animated don't have armour. So the first stat won't do anything. i don't mean it like that, its just means that you would be able to deal more damage...hmm...though i see what you mean lol Sounds like a power gimp to me. I hate powergimps. Take the fun out of a game. hmm, i...have never heard of a powergrimp before sweatdrop it is just an idea though and is subject to change lol It's a debuff that screws over the enemy in all ways. The ring you suggested, for example, renders the enemy both less effective against you, and you more effective against them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 6:44 pm
Valheita cnoisy Valheita cnoisy Valheita Animated don't have armour. So the first stat won't do anything. i don't mean it like that, its just means that you would be able to deal more damage...hmm...though i see what you mean lol Sounds like a power gimp to me. I hate powergimps. Take the fun out of a game. hmm, i...have never heard of a powergrimp before sweatdrop it is just an idea though and is subject to change lol It's a debuff that screws over the enemy in all ways. The ring you suggested, for example, renders the enemy both less effective against you, and you more effective against them. true...
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 6:50 pm
Phew, I'm glad the explanation made sense to one of us xd Might I suggest, doing a level drain effect? The animated is treated as .1 of a C.L. per RR less than it is?
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 7:25 pm
Valheita Phew, I'm glad the explanation made sense to one of us xd Might I suggest, doing a level drain effect? The animated is treated as .1 of a C.L. per RR less than it is? Now this is something Original. No sarcasm intended. I like that you came up with it! I often see what some games do well myself and that could be placed on others. It's not copying, it's recognition of good design. I've never even thought of coming up with something like that for zOMG!, but I can see it working. Since how much the ring would affect the target would depend on the target's stats itself, there isn't much in the way of making it unbalanced. The one stat it couldn't mess with however, would be Hp, but I think that's a given.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 7:40 pm
I haven't seen an incarnation of this ring, yet, that actually scales with CL. Give me a reason to put orbs into it, please? 
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 7:43 pm
Valheita Phew, I'm glad the explanation made sense to one of us xd Might I suggest, doing a level drain effect? The animated is treated as .1 of a C.L. per RR less than it is?what? xD the words are all jumbled together in my mind and i can't make heads or tails of it sweatdrop
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 7:51 pm
cnoisy Valheita Phew, I'm glad the explanation made sense to one of us xd Might I suggest, doing a level drain effect? The animated is treated as .1 of a C.L. per RR less than it is?what? xD the words are all jumbled together in my mind and i can't make heads or tails of it sweatdrop It means that when you use the ring on an animated, it's stats are reduced as if it was a lower level. Let's say, you're fighting a Cl 8.0 Sand Golem. You use this effect on it on RR2, then the Golem, while still a Cl 8.0, would have the Attack Power, Accuracy, Dodge, etc. of a Cl 7.8 Golem while this was in effect. RR4 would reduce it to Cl 7.6, while RR1 would only take it to 7.9.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 14, 2011 7:59 pm
Quintafeira12 cnoisy Valheita Phew, I'm glad the explanation made sense to one of us xd Might I suggest, doing a level drain effect? The animated is treated as .1 of a C.L. per RR less than it is?what? xD the words are all jumbled together in my mind and i can't make heads or tails of it sweatdrop It means that when you use the ring on an animated, it's stats are reduced as if it was a lower level. Let's say, you're fighting a Cl 8.0 Sand Golem. You use this effect on it on RR2, then the Golem, while still a Cl 8.0, would have the Attack Power, Accuracy, Dodge, etc. of a Cl 7.8 Golem while this was in effect. RR4 would reduce it to Cl 7.6, while RR1 would only take it to 7.9. oooh okay, that makes sense, ya i think that would be a good effect, should i replace that effect with the defense thing?
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|