
Back up character in Case Kyumi actually does end up being killed.
Player: Agent Sinistra
Name: Moshi Hina
Kanji: Hina- 雛 (Doll)
Age: 27/26 by our standards
Birthdate:10th day of Akodo/Horse, 1125
Clan: Mantis
School: Moshi Shugenja
Rank:
Insight:
Experience:
Glory:
Honor:2.5
Status:
Taint: None
Heritage:
Distinguished Ancestors: A Hero's End:
Killed in Battle:
- Battle of White Stag-
Centuries ago, barbarians from the east sailed into the Emperor's harbor and initiated diplomatic negotiations. Two years later, a fleet of barbarian ships assaulted Otosan Uchi with superior weapons and attempted to kill the Emperor. The army of Rokugan defeated the barbarian fleet in the first major naval battle in Rokugan's history. Gain two ranks of Athletics.
Saved the day- Gain a 6pt Major Ally from any Clan or family on your ancestor's side.
Free Heritage Roll pt 1 Free Heritage Roll pt 2
Mixed Blessings: The Duel
Your ancestor was a famed duelist who struck down his rival in front of the Imperial Court, gaining much fame for his family while shaming his opponent's. Gain 5 pts of Status a 2 pt Sworn Enemy (but no CP for him) and two Ranks of Know the School (Enemy Clan).
Heritage Roll 2
EARTH: 2
- Stamina: 2
Willpower: 2
Spells per day: 2 out of 2 spells.
WATER: 2
- Strength: 2
Perception: 2
Spells per day:2 out of 2 spells.
FIRE: 3
- Agility: 3
Intelligence: 4
Spells per day:3 out of 3 spells.
AIR: 3
- Reflexes: 3
Awareness: 3
Spells per day:3 out of 3 spells.
VOID: 2
- Void: 2
Current Void Points: 2 out of 2
SKILLS
Calligraphy (Intelligence) - [ ] - 1
Divination (Awareness) - [ ] - 1
Meditation (Void) - [ ] - 1
Spellcraft (Intelligence) - [ ] - 1
Tea Ceremony (Void) - [ ] - 1
Theology (Intelligence) - [Fortunes] - 1
Jiujutsu (Reflexes) - [ ] - 2
----------------------------------------------------------
Courtier (Awareness) - [ ] - 2
Etiquette (Awareness) - [ ] - 2
Games: Fortunes & Winds (Various) - [ ] - 1
Deceit (Awareness) - [ ] - 2
MASTERY ABILITIES
-Currently None-
ADVANTAGES
Crafty (4 pt) All low skill roles are treated as though they are one rank higher, including those that the character is not trained in.
Dangerous Beauty (2 pt) Effect
Daredevil (3 pt) Effect
Wealthy (2 pt) + 2 additional Koku
DISADVANTAGES
Bad Fortune (1 pt) Go ahead, GM. Have some fun. 8D
Brash (2 pt) Effect
Compulsion (2 pt)
Dependant (3 pt) Effect
Small (2 pt) Effect
*Points not counted, taken for the heck of it.
**Points not counted, included due to heritage
TECHNIQUES, SPELLS, KATA, KIHO, SHADOWLANDS POWERS
(School Technique)Eye of the Storm - Spend 1 VP to switch elements of affinity and deficiency (excluding void) ,for the purposes of casting, for one day.
(Spell)^Universal: Sense - Gain supenatural awareness of surroundings.
(Spell)^Universal: Commune - Can speak to a local or specific kami; can only ask one question.
(Spell)^Universal: Summon - Can summon a local or specific kami to an area
(Spell)^Universal: Counterspell - Ends the effects of a spell.
(Spell)^#Fire: Touch of the Fire Kami - Hands become a magical weapon, Fire gathered in hands deals 2k1 Wounds in addition to your normal damage. Lasts 5 rounds.
(Spell)^#Fire: The Fury of Osano-Wo - Calls down a bolt of lightning to hit the target, dealing 3k2 Wounds and forcing everyone within 10 ft to make a Stamina roll at TN 10 or be deafened for 2 rounds. If cast during a storm, damage is 3k3 for a moderate storm or 4k3 for a strong storm or Hurricane.
(Spell)^#Fire: Extinguish - Puts out all non-magical fire in the area & dismisses the most active fire kami in the area. All fire caused damage rolls and keeps one fewer die for damage until the next round.
(Spell) ^Water: Path to Inner Peace - Increases rate of healing in target. Instantly heals one die of wounds, but no fewer than caster's water ring.
(Spell)^Water: Castle of Water - Creates a wall that impedes all who try to get through it. Those attempting to pass must succeed at an Earth roll vs caster's water ring x school rank. Those who fail suffer from 1k1 wounds.
(Spell)^Air: Way of Deception - Air Kami make a perfect illusionary duplicate of the caster, perfectly mimicing every action made. Any attack targeting caster has a 50% chance of failure due to confusion. Any action made against a target has the miss chance decreased by 30%.
# Spells in her element of affinity
^ Spells that are innate; if red, innate-ness is pending
EQUIPMENT/CURRENCY
Starting Gear:
Wakizushi, Tanto, Kimono & Sandals, Scroll Satchel
Traveling Pack ()
5 Koku
COMBAT
Weapons
{Weapon} - {Roll to Attack} - {Damage} - {Quality} - {Special Abilities}
{Weapon} - {Roll to Attack} - {Damage} - {Quality} - {Special Abilities}
Armor
TN To Be Hit = 15
Other Modifiers = N/A
Initiative
{3 + School Rank} k 3
Wounds
HEALTHY (+0): 0/4
NICKED (+3): 0/4
GRAZED (+5): 0/4
HURT (+10): 0/4
INJURED (+15): 0/4
CRIPPLED (+20): 0/4
DOWN (+40): 0/4
OUT (+N/A): 0/10
DESCRIPTION
{Insert physical/personality description here}
BACKGROUND
{Insert your personal history here}