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A Literate Naruto Roleplaying guild. Each character has a chance to bring direct change into the story as it revolves around each one. 

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Kurobi Tenshi

Distinct Genius

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PostPosted: Sat Feb 05, 2011 2:22 am


Appearance
User Image

Full Name: Konpakukuro Kira
Famous Name/Nickname: Soul
Age: 333
Birthdate: 10/30
Gender: Male
VillageKamegakure
Rank: Sanin
Chakra Nature: Fire
Weapon(s): puppets that are posted below
Accessories: (Soldier Pills, potions, etc)


Religious Background:

Religion Name: N/A
Religion Description: N/A
Religion History: N/A


Bijuu/Jinchuuriki

Bijuu Name: Juubi
Bijuu Abilities:Jinchuuriki: //

Bijuu Strength Ranking/ 0 - 170% Max
Bijuu Chakra/Stamina Ranking/ 0


Ten Tails (Jubi)
The Ten-Tailed Beast (十尾, Jūbi) is the original, primordial demon of the Naruto universe. All nine of the tailed beasts are but portions of chakra divided from the Ten-Tails. Madara Uchiha's ultimate goal, the Eye of the Moon Plan, was to capture and merge all nine of the tailed beasts back into the Ten-Tails, and become its jinchūriki to cast the reflection of his Sharingan on the moon, casting a genjutsu known as the Infinite Tsukuyomi which would have put the entire world under his control.

Centuries before the founding of the hidden villages, the Sage of the Six Paths saved the world from the Ten-Tails. He managed to subdue the beast and sealed it within his own body, becoming what could be considered the first jinchūriki. However, this offered merely a temporary solution to the menace; in the event of his death, the seal would dissolve and the Ten-Tails would once again be unleashed upon the world. Knowing this, the Sage searched for a more permanent solution. Ultimately, the Sage succeeded by using the jutsu Izanagi to divide the Ten-Tails' chakra into the nine monstrous entities that would later become known as "tailed beasts", scattering them throughout the world. As a final precaution, using Chibaku Tensei, the Sage entombed the physical remains of the Ten-Tails within a colossal stone prison and hurled it into the heavens, creating the moon.

In the moon lies the remnants of the Juubi, still a terribly evil creature, there he has sat looking upon the ninja world. He became tired of the moon, searching for 100s of years, he has found a way to escape...Well, move.

With no intentions to destroy the world, he simply looks for entertainment, he found a well spring of negativity using it as a bridge he locked his chakra and spiritual energy within a new-born, simply to see how much fun he could have.



Description:
So far, the Ten-Tails has only been seen once, in silhouette, but the form of its body seemed to be closest to that of the Nine-Tailed Demon Fox's body. Also, it appeared to have only one eye, which had four Rinnegan-like concentric circles, with nine Sharingan-like tomoe in the three circles closest to the pupil. It is said that the actual image is of a Wolf with fur as dark as the night sky.

As the fusion of all nine tailed beasts, the Ten-Tails is said to possess massive and overwhelmingly foul chakra that is potent enough to bring total despair and destruction to the world. Because the nine tailed beasts are merely byproducts of the Ten-Tails, it is presumed that the Ten-Tails has all of their traits, condensed into one body. It was shown having a single unique eye, but what it is or if it is a unique dōjutsu is unknown.

The astonishing feat of not only successfully sealing the Ten-Tails, but also suppressing it, made the Sage a god-like hero throughout the shinobi world.


Restrictions:

This demon is the most powerful demon though it has such power, the drawbacks are equal if not worse than the powers gained by the demon. In the first stage you gain a slight amount of power from the beast along with speed and chakra, there one drawback to this stage due to the effects on your body you will pass out after the fight. The Second stage chakra in the form of the Jubi surrounds you gaining a great deal of all the Jubi's powers, the Drawback is the longer you stay in this form the harder it is to control and the effect it takes on your body can get bad enough to make moving for a week after using the form impossible. The third and final stage, you take the form of the Jubi (just smaller) the power you gain is unbelievable, the drawback is after 5 posts the demon will take over and your character dies leaving the Jubi with no host.

Levels of Demon:

Initial Jinchuuriki Form

The Jubi has sensed the need for help, taking advantage of this he lends you power a small amount for your body rejects most of his power at first only giving a small amount to the user. In this stage the user gains a rank in speed strength and chakra. This stage has a max duration of 2 posts, if the user stays in this form for the 2 posts the user will fall unconscious. There is a 3 post cool down on this stage

Juubi no Koromo (10 Tails Shroud)

The Jubi releases enough of his power that chakra around you takes the form of the Jubi. The Chakra moves on it's own accord, while the Jinchuuriki has a say on movement often the Juubi will do as he wishes. However, it just multiplies the unpredictability of this form. While in this form there is no limit on duration, however the after effects become more severe the longer this form is maintained.

1 - 3 Posts - The user feels fatigued but can essentially continue fighting and using the Juubi's powers.

4 Posts - The user will lose 2 ranks on their Strength, Speed, and Chakra.

5 Posts - The user will fall unconscious.

6+ Posts - Instant death.

Juubi no Mai (Dance of the Ten Tails)

The final stage in which the Jinchuuriki takes the form of the Juubi, the visage of a black wolf. In this form the User has full access to the Juubi's power, not many can withstand this form, including the user.

1 Post - Fatigue, 5 post Cooldown of all Juubi Techniques.

2 Posts - Severe fatigue, the user will lose 2 ranks on their Strength, Speed, and Chakra. 5 post cool down on all Jubi techniques.

3 Posts - The user will be knocked unconscious for 3 posts, during this time they cannot be awoken.

4 Posts - The User will fall ill, most of their chakra has been given to the Jubi, they must rest to allow their chakra pool to fill. The user will be knocked unconscious for 3 posts, and another 5 while either sleeping or resting in a bed.

5 Posts - Instant death, the Juubi frees itself from it's prison and wreaks havoc on the Shinobi world.



Fighting Style

Offensive, very smart strong and fast. this beast has a mix of ninjutsu and genjutsu abilities, making it hard for the opponent to predict your next movements.

Defensive, this demon has very little need for defense but it does have some techniques that could prove useful in the defensive aspect of a fight.


    Abilities:

    Unlimited Chakra.

    Power Limiter- This makes the demon unable to release its full power meaning it gives the user a lower level in power.

    Element is Chakra.

    Hard to Handle.

    Cannot Use Uchiha abilities, nor Rinnegan abilities.

    Can heal wounds at a fast rate in stage 1 and higher.

    In a higher stage a rage is released and he is unable to make out friend or foe, so he is highly dangerous.

    Host can still use hand seals and jutsu in stage 1 only.

    While in Jubi no Mai the demon has nearly taken over your body, slowly killing the user.

    Increased Strength Speed and Chakra.

    Genjutsu List:


    Yuukai
    Rank ll B -ranked
    The Jinchuuriki releases a portion of the Juubi's chakra, which is said to cause war and dissent. In this case it brings the sorrowful feelings of the Jinchuuriki's opponent to the surface, making them remember a long lost family member or friend. The user then casts Yuukai, which forces the lost friend to linger at the edges of the enemy's vision. Never able to look at it directly, the user will be distracted always try to grasp a look at it.

    Tsuki no Mai
    Rank ll C -ranked
    The user casts this Genjutsu by closing their eyes and raising their arms, should the opponent look at this action the Jutsu succeeds and 100's of copies of the user appear overhead, blocking out the sun and all glaring upon the Enemy with an intense glare.


    Choeki
    Rank ll A -ranked
    The user releases a fury of Juubi chakra, just over head the Chakra takes form of the Juubi's eye. Should the enemy even glance at the eye, they are transplanted into a bizarre surrounding, standing in complete darkness, the only thing in sight is a Juubi eye as big as the Earth. The Juubi shares the thousands of years of retained agression, attmepting to drive the enemy insae.

    Ninjutsu List:


    Shi-Rudo
    Rank ll C -ranked
    The User calls upon the Jubi's chakra compressing it into a small sheets that are thinned down to an atomic level. These sheets cover the user's body creating an almost indestructible skin, the sheets give their skin a ash gray look. However, the stability of these sheets is questionable, the quality and protection degrades to the point that it is about as firm as water. This jutsu has a duration of 2 posts, 5 post cooldown.


    Juubi Shockwave
    Rank ll B -ranked
    The user lets a large amount of the Juubi's chakra explode from every Tenketsu point, this can deflect all Jutsu directed at the User. As well as hurtling all opponents away from the user. This Technique has a 3 turn cool down.


    Tsuki no Bakuhatsu
    Rank ll A -Ranked
    This is the Jubi's mainline of offense. If the user were in the Final stage a large black ball made of compressed chakra will form in front of the Juubi's eye, much like the Bijudama technique. Instead once the chakra is compressed the user does not swallow it and guide the blast. Instead the user releases it forward in about a centimeter thick line, acting much like a high powered laser that is capable of cutting deep into the Earth's crust causing synthetic volcanic eruptions. In final stages this technique has the potential to split the moon in half.

    The Jinchuuriki also has a small-scale one available that is fired fromt he tip of the pointer and index fingers. This technique has been known to cut down multiple trees. This Jutsu has a 10 post cooldown.


    Ultimate
    Rank ll ?? - Ranked
    This is the ultimate technique, if the user is threatened total control is handed to the Juubi who releases nearly all of his chakra in a vicious explosion that will vaporize anything that it touches. It is said to be a mile in direction, length, width and height. The downfall is along with this technique the Jubi must take all chakra from the Jinchuuriki in order to replenish the Jubi's dwindling amount. Causes death.






Bijuu Control: Full control


Bloodline Background:


Clan Name: Puppet Petrification
Clan Description:
Clan History:

Kekkei Genkai Name: puppet petrification
Kekkei Genkai Effect:
Kekkei Genkai Current Stage:
Kekkei Genkai Jutsu/Techniques:


Jutsu/Techniques

Ninjutsu:

Genjutsu:
Henge No Jutsu (Transformation Technique)
Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert.

Kawarimi No Jutsu (Body Switch Technique)
Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies.

Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique)
Description: A very basic skill utilizing a sheet to help the user in blending with the background. This is actually only used by Academy students.

Nawanuke No Jutsu (Rope Untying Technique)
Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding.

Anrokku no Jutsu (Unlocking Technique)
Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.

Genin

Chakra Kami Nawa (Chakra Hair Rope)
Description: By laying down large amounts of hair, the user can create a chakra infused rope that can bind an opponent's legs to the ground. This leaves the enemy open to various kinds of attack since they are unable to move. In order to be effective, the opponent must be standing on the hair.
System: The number of posts the enemy will be unable to move is equal to the user's Chakra Control. For each point more the enemy has in Chakra Power than the user does, the effect will diminish a post. The minimum remains at one, though, and can never be fully negated.

Chakra Hikari no Jutsu (Chakra Light Technique)
Description: This jutsu allows the user to make a ball of chakra that produces light. Although it can’t harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place.

Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)
Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface.

Kyou Masukingu No Jutsu (Sound Masking Technique)
Description: This ninjutsu helps to cover up any sounds the user makes if they are on a mission that requires stealth. The user sends some chakra to the target’s ears and performs the needed hand seals. Any natural sounds in the area (running water, crickets, wind, ect…) are magnified slightly to mask any soft sounds that the user may make.

Nin Shiki Kaado (Secret Information Cards)
Description: A technique which conceals information of an individual on a card. The information is burned onto the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. This technique cannot be used to burn information to a card that your character does not actually know, or has known at some point in his or her life. In other words, if your character is to put information onto a card about a shinobi, then that character must have met this other shinobi (or studied him through some other means), and learned from him exactly what it is the other shinobi can do before that information can be put on the cards.

Chuunin

Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique)
Description: A simple yet effective technique that forces chakra out from the entire body, blowing out smoke and any small surrounding debris. This causes confusion, and allows the user to escape unnoticed. Useful for sneaky exits. This technique is basically the same as using a smoke bomb, and cannot be used for offensive purposes. It simply creates a large cloud of smoke to allow the user to escape.

Ninpou Kawara Shuriken (Roof Tile Shuriken Technique)
Description: By lifting objects with chakra, the user can launch small objects like roof tiles, small rocks and more at their enemy as if they were shuriken.

Chakra Tsuitou no Jutsu (Chakra Hunting Technique)
Description: During chase procedures, when the user has been closer to the target than 20 feet, and having had the ability to see the target clearly under those circumstances, the user can remember the target's chakra currents and distinguish these for a number of posts equal to the user's control divided by two. If the enemy uses a Genjutsu, or gains a difference of more than a mile, the user will lose track of the target.

Nioi Ue Fuku no Jutsu (Smell Covering Technique)
Description: This jutsu basically creates a layer of chakra that seals in scents. The user coats himself in a thin layer of chakra, creating an air tight seal that doesn’t allow any scents to escape. If they touch anything a scent is not left behind. (As if they are wearing chakra gloves.) This starts to take up a lot of chakra if used for long periods since a new coating must be applied every few minutes to keep it effective. The user cannot use this jutsu on other people.

Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

Tessayose no Jutsu (Iron Chain Calling Technique)
Description: With a range of the user’s sight in a general given area, the user slams their hand against a surface. Anywhere on the surface in plain sight for the user calls five separate chains to tie down a target. The chains are made of simple iron but are extremely thick and heavy, but dispel once the target is completely free. This jutsu was designed mainly to fight Taijutsu Human Tank users. The chains are helpless against Ninjutsu techniques. These chains are completely normal save that the user can control their movement.

Saihen no Te (Hand of Debris)
Description: By manipulating the users chakra around small surrounding objects, once can create a hand attached to the ground for defensive or offensive purposes. The size of the hand can vary; however the largest it can get is 5 feet tall. The hand can not move from the position on the ground, but it can bend and grasp. The main drawback though, is that the hand is only as strong as the materials used to make it, so while a hand made mostly out of stones and pebbles would be hard, a hand made mostly out of leaves would be easily broken.

Kisousei Ninpou Kawara Shuriken (Homing Roof Tile Shuriken Technique)
Prerequisites: Ninpou Kawara Shuriken (Roof Tile Shuriken Technique)
Description: Much like the Roof Tile Shuriken Technique, but now, the objects will chase after the designated target for a length of 3 posts. The object can not make 90 degree turns, and can only veer left or right. This makes turning around possible, but not sudden. If the object hits something like a tree or rock it will stop.

Jonin

Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.

Hiritsuku Kasumi no Jutsu (Stinging Mist Technique)
Description: The ninja inhales and sends out a spray of stinging substance from his mouth. The technique itself looks like the fine spray from a hose, with the droplets being a slightly yellowish color. However, anyone who is hit by this technique will feel as though the exposed parts of their skin has been rubbed with a powerful irritant.

Soushuuha (Manipulate Advancing Blades)
Description: This technique originated in the Sand and was actually utilized by the Suna shinobi Yashamaru in a failed assassination attempt. By focusing chakra into projectile weapons such as kunai or shuriken, the ninja can make those weapons hover in the air before sending them at his target with the same force he usually uses to manually throw them. Conceivably, the shinobi would be able to attack his enemy with much more ammo then he can hold in his hands. The hover effect can last up to three posts.

Bakuretsu Ninpou Kawara Shuriken (Exploding Roof Tile Shuriken Technique)
Prerequisites: Ninpou Kawara Shuriken
Description: Much like the Roof Tile Shuriken Technique, but now, when the flying roof tiles or other small objects make contact with their target, they explode. The explosion is relatively small however, not nearly as great as that of an exploding tag, but more like the force of a smoke bomb. The flying objects will explode the moment they contact another solid surface regardless of whether it is the intended target or not.

Tenkuu Hokou no Gyou (The Art of Walking on Air)
Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.

Genjutsu:
Academy Student

Bunshin No Jutsu (Clone Technique)
Description: A jutsu that creates an illusionary clone of the user, in numbers of one or more. The clone disappears after being struck with an attack, and can deal no damage. This jutsu is one of the basics, and required to pass the shinobi academy.

Fukushi no Jutsu (Double Vision Technique)
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.

Ikamono Chishio (Fake blood)
Description: This genjutsu can create fake blood and wounds on the user’s body to fool the enemy that he/she is wounded. The illusion is only visual; it cannot trick the sense of smell.

Suiganmourou no Jutsu (Drunken Sight Technique)
Description: A basic technique that makes the opponent see the world around him in a blur, as if drunk.

Bouzenjishitsu no Jutsu (Stupification Technique)
Description: The user locks eyes with the target and forces a hand seal. For as long as the two can keep looking at each other without being distracted or obstructed, both cannot move. When the user blinks, it's also over.
Genin

Magen: Kokuni Arazu No Jutsu (Demonic Illusion: False Surroundings Technique)
Description: An illusion technique which disguises the surroundings as something else. For instance, you can make a classroom number that actually is room 201 appears as room 301... This will only work on targets no bigger than an adult man.

Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.

Kori Shinchuu no Jutsu (Sly Fellow Mind Skill)
Prerequisites: Magen: Kokuni Arazu no Jutsu
Description: This technique was developed in order to slow down an enemy’s movement and confuse them while the user prepares an assault against them. It cannot be used in combat, therefore the user has to ensure that they are unseen by the enemy and hidden from their view. Then performing a series of seals, they create a powerful genjutsu that binds the selected targets to the area they are currently in. This means, every time the victims attempt to leave the area they will loop around and be straight back to the beginning.

Senro Ue Fuku no Jutsu (Track Covering Technique)
Description: This is a simple genjutsu that allows you to cover up foot prints in mud, snow, sand and grass. With each step the user takes they send a small burst of chakra to their feet. The chakra that is left on the ground where they stepped creates an illusion that makes it look like whatever element they were walking in hasn‘t been disturbed. The illusion lasts for three hours and then begins to diminish.

Meisai no Jutsu (Camouflage Technique)
Description: This skill allows the user to become transparent and slink into the confines of a natural resource. It takes a small amount of chakra to initiate but it can take quite a bit depending on how long you wi
Taijutsu:


Shinobi Background

Height: 6'4
Weight: 100 Lb.
Eyes: black
Physical Build: well built
Personality: cold blooded
Intelligence:genius
Body Archetype: Chakra battery
Affiliations: Was at one time in the akatsuki
Family: He killed off most of his family besides his little brother
Bio/History: Like most jinchuuriki at his young age he was pushed away from society and family. Never knowing the true meaning of family konpakukuro ran away from home hoping to never have to look back. during his journey he ran into group called the akatsuki where they extracted the seven tailed Shichibi from his body. Yet surprisingly he was the only soul ever to survive. Surprised the akatsuki eagerly invited him to join. Finally at the age of seventeen he found a place to fit in. They only had one catch and that was to kill off most of his family as they commanded. Knowing his family he willingly did so. Only one survived and that was his adopted brother suki. But he did receive one memento of him and that was his left eye (he had a sharingun). In the years to come he eventually turned his body into a puppet leading him to live a long age and see much in the world. At the age of 90 most of his fellow akatsuki members died off of age or in battle leaving him with several new members of the akatsuki. Lonesome he turned all of the 11 previous akatsuki members into his own puppets. Once again being left with new members he turned 2 out of the eight into his own puppets gaining all their abilities at the flick of a wrist. After a while soul wandered from city to city, and eventually met Mordecai Roshi who changed his thoughts on life and turned him to the better side of life. In an instant he left the akatsuki to join the village of Amegakure to become a better person.

PostPosted: Sat Feb 05, 2011 3:15 am


Puppets
User Image
all puppets are in order left to right

Kurobi Tenshi

Distinct Genius

6,450 Points
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Kurobi Tenshi

Distinct Genius

6,450 Points
  • Beta Explorer 0
  • Beta Gaian 0
  • Beta Critic 0
PostPosted: Sat Feb 05, 2011 3:16 am


RPC Full Name: kumori nara
RPC Nickname: kumori

Age: 23
Birthdate:
Gender: male
Weight:
Height:5"2
Eye Color: light blue

Village: leaf
Shinobi Class:
Rank: s rank missing

Bio
Family: none living all passed on
Appearance:in picture
Personality: cocky and laid back
Kekkei Genkai: shadow possesion

Jutsu/Techniques

Kekkei Genkai:

Shadow Strangle Jutsu(Kage Kubi Shibari no Jutsu)
Rank: C
Kage Kubi Shibari no Jutsu is a Ninjutsu technique developed by the Nara clan. To perform the technique the clan member will first bind their target using the Kage Mane no Jutsu technique. Once the target can no longer move, they form the needed hand seal to initiate this technique. The clan member uses their shadow to form a hand which will creep up their opponents body to their neck. Once the hand reaches the neck, it will constrict in such a manner so as to strangle the opponent. However, the clan member will need to be careful. If their target has a lot of chakra, they can turn back the shadow hand and prevent it from binding their neck.


Shadow Binding Jutsu(Kage Mane no Jutsu)
Rank: C
Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. It's original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the clan members shadow reaches the target shadow, it will attach itself. While attached the target will be frozen, only able to replicate in mirror form the actions of the clan member. If the clan member is low on chakra, the Kage Mane will falter and the shadow will return to its normal form.

Shadow Imitation Shuriken technique(Kage mane Shuriken no Jutsu)
Rank: B
Kage Mane Shuriken no Jutsu is a Ninjutsu technique developed by the Nara Shikamaru. Using Asuma's knives, Shikamaru can imbue his shadow chakra to create "pins" to stick his opponent in place. These knives absorb the chakra nature of the user and give off the nature's effect. In this case, the knives take on the Nara clan's shadow binding properties. By implanting the shadow chakra enhanced blade into the shadow of his target, they will be frozen in place; just as if they were caught in one of the clan members extended shadow bindings.

Shadow Sewing(Kage Nui)
Rank: B
Ninpou: Kage Nui is a Ninjutsu technique developed by the Nara clan. To perform the technique Shikamaru will first form the needed handseal to extend his shadow. Shikamaru will then change the handseal to cause the shadow to emerge from the ground in tendrils. The tendrils can extend and whip about and are strong enough to pierce nearby targets.

Shadow gathering Technique(Kage Yose no Jutsu)
Rank: C
Kage Yose no Jutsu is a Ninjutsu technique developed by the Nara clan. This technique uses the Kage Nui threads to extend from a Kage Kubi Shibari bound on the body. These threads can then pull an object back towards the one bound. In this case, the shadow thread was used to pull in wire and explosive tags which were surrounding the target. The Kage Nui then sewed the wire into the target, binding them with the wire and lacing them with explosive tags.

Shadow Release • Shadow Blade [Kageton • Kage no Yaiba]
- A technique utilizing Shadow Element and Materialization
- Handseals: Serpent, Ram, Monkey
- Rank: C
- Effect: A skill where the user gathers their own shadow and creates a blade from it. This blade harnesses the ability to extend depending upon the shadow medium that is used and can make it difficult to deflect


Shadow Release • Shadow Needle Barrage [Kageton • Kage Senbon Rendan]
- A technique utilizing Shadow Element, Focus, and Materialization
- Handseals: Dog, Serpent, Monkey, Ram
- Rank: B
- Effect: A skill where the user channeling there chakra through the shadows, launch needles of shadow towards the opponent. These needles do not have alot of piercing power, however can be utilizing with another shadow jutsu making this the first of a deadly combination

Shadow Release • Shadow Armor [Kageton • Kage Yoroi]
- A tecnique utilizing Shadow Element, Infuse, and Focus
- Handseals: Serpent, Dog, Horse, Monkey
- Rank: B
- Effect: A skill where the user gathering up the power of their shadow and infusing it with chakra have their shadow slowly consume their body. When the shadow fully consumes their body, it becomes a powerful armor that is resistant to physical harm

Shadow Release • Evil Shadow Spirit Summoning [Kageton • Ashi Kage Cha Kuchiyose]
- A technique which summons forth a high ranking Shadow spirit
- Handseals: None, just a blood offering lowering stamina by 15%
- Rank: S
- Effect: A skill in which summons forth a creature from a spiritual plane, constructed completely out of shadow. This entity is completely invulnerable to physical attack, and can only be harmed by ninjutsu. However, the spirit itself can attack physically and often attacks with bladed shadow tendrils.
PostPosted: Sat Feb 05, 2011 3:17 am


RPC Full Name: Nirro
RPC Nickname: Red

Age: 24
Birthdate: 10/19
Gender: male
Weight: 140
Height: 6"1
Eye Color: grey

Village:
Shinobi Class:
Rank:s rank missing

Bio
Family: murdered by a jounin of the fire village
Appearance: in picture
Personality: impatiant and cocky
Kekkei Genkai: iron sand
Kekkei Genkai Current Stage:
Implants: (limited to two)
History/Bio:

Jutsu/Techniques

Kekkei Genkai:

- Iron Sand Autumnal Showers - A Rank
Satetsu Shigure is a Ninjutsu technique utilized by Sasori in conjunction with Sandaime Kazekage. Using the Sandaime Kazekage puppet's ability to manipulate Iron Sand, Sasori will form the sand into small piercing clumps which can rain down on his opponent. Because of the deadliness of the attack, a ninja must do all they can to avoid it, rather than make any attempt to block it.

- Iron Coffin - B Rank
Sabaku Kyuu is a Ninjutsu technique utilized by the Sand ninja Gaara. Gaara will cause sand to rise from the ground and wrap around the legs of his target, restraining them in place. The sand will then rise up to full encase the target. This technique alone can crush the bones of his opponent but the technique is usually used to prepare the victim for the Sabaku Sousou technique.

- Iron funeral - A Rank
Sabaku Sousou is a Ninjutsu technique utilized by the Sand ninja Gaara. Gaara will cause sand to rise from the ground and encase his target using his Sabaku Kyuu technique, making them captured in place. Gaara will then do this jutsu to constrict and crush his target killing them. The blood of the victim will then mix with the sand which returns to Gaara's gourd. The blood then gives more power to the Shukaku demon imbued in Gaara.


- Iron Sand Joint Attacks - D Rank
Satetsu Kesshuu is a Ninjutsu technique utilized by Sasori in conjunction with Sandaime Kazekage. Using the Sandaime Kazekage puppet's ability to manipulate Iron Sand, Sasori will draw together a mass of Iron Sand to form huge shapes. These shapes can extend to form gigantic piercing cones or heavy crushing blocks.

- Iron Sand World Method - Rank E
Satetsu Kaihou is a Ninjutsu technique utilized by Sasori in conjunction with Sandaime Kazekage. Using the Sandaime Kazekage puppet's ability to manipulate Iron Sand, Sasori would mix in his deadly poison to bolster the techniques lethality. Using a massive amount of iron sand, Sasori will cause a huge 3D lattice work of spikes to form, piercing most anything in its path.

If one gets scratched by the poisoned sand spikes, the individual's body goes numb almost instantly and stops moving. Within three days the individual will die unless an antidote is administered.


- Iron Wall - Rank A
The Technique acts as a strong defense composed of Iron Sand. It can as well act as a blockade as well for enemy ninja. The iron wall since composed of Iron Sand is weak to no element since it is a mixture of both lightning and earth elemental affinities. There for it takes an S ranked technique to destroy such a defense.

- Iron imperial Funeral - S Rank
The technique functions similar to his Sabaku Sousou except on a much larger scale. With the development of Gaara's powers he has gained further control over the nearby environment. By crushing rocks and pebbles in the ground he can create more useable sand. After focusing his power he uses his Ryuusa Bakuryuu technique to cover the surrounding environment in sand. He then places his hands down to the ground and causes the sand to constrict and harden, thereby crushing everything it is covering.

- Iron Prison - B Rank
Sabaku Rou is a Ninjutsu technique utilized by the Sand ninja Gaara. With the further expansion of his powers, Gaara has been able to control larger and larger amounts of sand. Sabaku Rou is a large scale version of Sabaku Kyuu. With this technique, Gaara will cause a large sphere of sand to encircle and trap his target.

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PostPosted: Sat Feb 05, 2011 3:18 am


RPC Full Name: Kaji
RPC Nickname:

Age: 23
Birthdate:
Gender: male
Weight: 140lbs
Height: 6'3"
Eye Color: brown

Village: leaf
Shinobi Class: ninjutsu
Rank: S-Rank missing
Chakra Element
1 -Fire

Bio
Appearance: picture
Personality: funny, happy, but can get very serious and mean.

Jutsu/Techniques

Ninjutsu:

Katon
Fire Release
______________________________

Academy

Katon: Ichi (Fire Release: One)
Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.

Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique)
Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.

Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique)
Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns.
Note: Only one projectile at a time.

Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.

Katon: Tanebi no Jutsu (Fire Release: Cinder Technique)
Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.

Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique)
Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.

Katon
Fire Release
______________________________

Genin

Katon: Ni (Fire Release: Two)
Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.

Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique)
Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise.

Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique)
Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.

Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique)
Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.

Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique)
Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous.
Note: The clone only has 1/10 the ability of the original user.

Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.

Katon
Fire Release
______________________________

Chuunin

Katon: San (Fire Release: Three)
Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.

Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique)
Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma.
Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.

Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique)
Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels.
Note: The user must remain still while using this technique.

Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique)
Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going.
Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.

Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique)
Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.

Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique)
Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.

Katon: Shi (Fire Release: Four)
Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai. Essentially, this is just a much more combat effective version of Katon: Ni.
Note: This technique cannot be stacked with Katon: San wherein both hands can be used at the same time with one hand stronger than the other.

Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique)
Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.

Katon: Nenshou Tosshin (Fire Release: Burning Rush)
Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated.
Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.

Katon: Taika no Jutsu (Fire Release: Fireproof Technique)
Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.

Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique)
Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.

Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique)
Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.

Katon
Fire Release
______________________________

Jounin

Katon: Go (Fire Release: Five)
Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.

Katon Hidora no Jutsu (Fire Release: Hydra Technique)
Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.

Katon: Daitou no Jutsu (Fire Release: Longsword Technique)
Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.

Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique)
Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.

Katon: Neshou Bunshin (Fire Release: Burning Clone)
Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.

Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique)
Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders.
Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.

Kaseiken (Flame Fist)
Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.

Katon: Karyuu Endan (Fire Release: Fire Dragon Blast)
Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.

Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique)
Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.

Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.

Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap)
Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure.
Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.

Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike)
Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.

Haisekishou (Burning Ash Accumulation) Description: Haisekishou is a Ninjutsu technique utilizing the Fire Element. After forming the needed handseals, Asuma will expel an ash from his mouth. This large cloud begin to envelope his foe and when Asuma clicks his teeth, the cloud will ignite in an explosion.

Katon
Fire Release
______________________________

Kage/Densetsu

Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon)
Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.
PostPosted: Sat Feb 05, 2011 3:19 am


RPC Full Name: Kenpachi
RPC Nickname:

Age: 20
Gender: male
Weight: 115
Height: 5'4"
Eye Color: white

Village: mist
Shinobi Class: taijutsu
Rank: S-Rank missing

Bio
Appearance: picture
Personality: laid back, calm, but can get angery fast
Kekkei Genkai: Hyuuga
Kekkei Genkai Current Stage: 1&2

Jutsu/Techniques

Kekkei Genkai:
Juuken Ryuu (Gentle Fist Style)
Description: Juuken is fighting style utilized by Hyuuga clan members, it is the strongest style of Konoha. The Byakugan has a penetrating ability to see the tenketsu, the internal chakra coils system 361 pressure points. The clan member can use their fingers or palms to emit chakra to flow into their opponents body's at these precise points. When the hand draws close enough to strke, the clan member can stop or increase their opponents chakra flow. The internal chakra coils which spread throughout the body also wrap around the internal chakra producing organs. So if the internal coils are attacked, it also damages these internal organs. Because a ninja can not train their internal body, such damage can be a critical hit for even a highly skilled ninja.
Note: Usable by Hyuuga Clan members only.

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PostPosted: Sat Feb 05, 2011 3:20 am


RPC Full Name: manako
RPC Nickname:

Age: 22
Birthdate: 12/25
Gender: male
Weight: 144
Height: 5"11
Eye Color: brown

Village:
Shinobi Class:
Rank: s rank missing

Bio
Family:
Appearance: in picture
Personality:
Kekkei Genkai: kaguya
Kekkei Genkai Current Stage: (If any)
Implants: (limited to two)
History/Bio:

Jutsu/Techniques

Kekkei Genkai:•Yanagi no Mai - Dance of the Willows
Rank D
Yanagi no Mai is a form of Taijutsu developed by Kaguya Kimimaro to take advantange of his cursed seal and bloodline ability, but it can be used with or without the curse seal. It is the first of five dance forms. Utilizing their ability to manipulate bone structure, the user grows and extends a forearm bone through the palm of their hand. The spike is then thrust at the target while the user spins around in their dance.

•Teshi Sendan - Ten Finger Drilling Bullets
Rank C
Teshi Sendan is a Taijutsu technique that was created by the Sound ninja Kimimaro. Using their bloodline ability's unique Shikotsu Myaku (Corpse Bone Pathways), the user fires the distal phalange bones, or the bones at the tips of their fingers, like bullets. As the bones fly through the air, they begin to rotate which allows them to drill into their target once they make contact.

•Tsubaki no Mai - Dance of the Camellia
Rank C
Tsubaki no Mai is a form of Taijutsu developed by Kimimaro to take advantange of his cursed seal and bloodline ability, though it can be performed without a cursed seal. It is the second of five dance forms. Using their ability to manipulate bone structure, the user removes a long bone in the form of a sword from their shoulder. Because of the bloodline, the density of the bone can be increased many times so that it is as hard as steel. Using fluid and precise movements, but moving so quickly that they seem out of control, the user will slash at anyone nearby.

Bloodline Jutsu:
•Karamatsu no Mai - Dance of the Larch
Rank B
Karamatsu no Mai is a form of Taijutsu developed by Kimimaro to take advantange of his bloodline ability, though it is best put use when the user also possesses a curse seal. It is the third of five dance forms. The user begins by extending multiple bones from their body, if they have curse seal they activate the first stage before doing this for maximum effect. The bones that extend during this technique are the rib cage, radius, and ulna. Because the Kaguya bones are hard as steel, they can act as a strong defensive mechanism against incoming strikes and an offensive weapon that can easily impale an opponent.

•Sawarabi no Mai - Dance of the Young Ferns
Rank A
Sawarabi no Mai is the fifth of five dance forms. The user quickly grows a multitude of tall spikes from his body to create a large forest of bone, if the user has a curse mark they activate up to stage two. While in this form the user can merge into the bone trees to attack their target from whichever spike they want.

•Tessenka no Mai - Dance of the Clematis (two stages using different bones), Flower and Vine.
Rank S

Tessenka no Mai • Hana - Dance of the Clematis • Flower

During this dance the user forms a large flowering bone spear which he can use to pierce any shield his opponent raises. The spear is said to be nearly indestructible, however, since the creator Kimimaro was in such poor health when he actually used it that this statement could not be truly confirmed.

•Tessenka no Mai - Tsuru | Dance of the Clematis - Vine

This is quite possibly one of the most disturbing techniques ever created in the shinobi world. The user activates their bloodline and literally pulls the spine from their back, slumping momentarily as it regrows. The bone the user just pulled from their body extends and can wrap around an opponent, making it simple for the razor sharp edges to rip a target to shreds.
PostPosted: Sat Feb 05, 2011 3:21 am


RPC Full Name: sakka
RPC Nickname: eye

Age:
Birthdate:
Gender:
Weight: 180
Height: 6"2
Eye Color: light blue

Village:
Shinobi Class:
Rank: s rank missing
Chakra Element water

Bio
Family: passed on
Appearance: in picture
Personality: quite and shy
Kekkei Genkai: Suigetsu Clan

Jutsu/Techniques

Kekkei Genkai:

Suiton
Water Release
______________________________

Academy

Mizu no Waruasobi (Trick of Water) Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique) Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.


Suiton
Water Release
______________________________

Genin

Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

Isonagi no Jutsu (Beach Crab)
Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival.

Mizu Tate no Jutsu (Water Shield Technique)
Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield.

Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.


Suiton
Water Release
______________________________

Chuunin

Mizu no Yaiba (Water Sword)
Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks.
Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu.
Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however.
Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu.
Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques.

Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

Mizu no Yoroi (Water Armor)
Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time.

Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken)
Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water.

Deido Tama (Mud Ball)
Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it.

Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

Suikusari no Jutsu (Water Chains Technique)
Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move.

Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.


Suiton
Water Release
______________________________

Jounin

Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique)
Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone.

Kiri Shikaku no Jutsu (Mist Vision Technique)
Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist.

Doiru Suiyari no Jutsu (Drilling Water Spears)
Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks).

Suiton: Suise no Jutsu (Water Release: Water Torrent Technique)
Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents.

Mizuhada Bunshin No Jutsu (Water Body Clone Technique) Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone.

Suijouki no Jutsu (Steam Technique)
Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area.

Suirou no Jutsu (Water Prison Technique)
Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside.

Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique)
Description: A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes.

Gekiryuu Chikara (Raging River Force)
Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.)

Suiton: Suijinheki (Water Release: Water Barrier)
Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current.

Suiton: Nenshou Ame (Water Release: Burning Rain)
Description: This is one of the few jutsus that uses opposing elements. The user first does the string of hand signs. As soon as they are finished clouds form, no matter how clear it is out. Then the people keep on fighting since the jutsu needs time to build up the water and fire chakra within it. Because of this the perso can't use and jutsus until it activates. When it activates the surounding area would be plunged into rain, but this is no ordinary rain it burns all exposed flesh exept the user. This uses a ton of Chakra.

Suiton: Suigadan (Water Release: Water Fang Bullet)
Description: This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it.


Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique) Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight

Kurobi Tenshi

Distinct Genius

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Kurobi Tenshi

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PostPosted: Sat Feb 05, 2011 3:21 am


User Image



RPC Full Name: Ikatsui
RPC Nickname:

Age: 28
Birthdate: ???
Gender: male
Weight: 190
Height: 6"7
Eye Color: yellow

Village: lightning
Shinobi Class:
Rank: S Rank Missing Ninja
Chakra Element lightning
1 -Raikou Henge no Jutsu (Lightning Transformation Technique)
Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards.
Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state.

Weapon(s): scythe[shown in pic] Ukiyo Mizo[his sword on his back in pic]
Accessories: normaly his clan uses paints to do their abilities ikatsui is different. he mixed his paint in with tatto ink and marked beasts and symbols on himself. in return it allowed him to have much more speed compared to other clan members and made him the first of his clan to do so he wears a heavy armor to slow him self do to his high speeds no one would be able to catch him. he will remove it if the opponent does show enough potential to take him on .

Bio
Family: he has no family left . he considers the akatsuki to be family.
Appearance:shown in pic [Tattoes; on his back he has a yin yang sign surronded by a tiger and a dragon fighting on his left leg he has a demon with a fistfull of snakes]
Personality: dark, twisted and quite
History/Bio: as a kid he ran the the streets stealing and taking stuff as he pleased never to be noticed becase of his speed. he never knew what it was like to have parents as a child causing him to become more and more corrupt day after day. at the age of seven he was kidnapping animals and running experiments on them killing them off and torturing them , at the age of ten it was other children of his age. it never crossed his mind that they were living things like him so he continued on with them killing off more and more each day. at the age of 15 he was finnally caught and imprissoned there he had some time to think. constricting his need to torture and discover new ways to becomeimmortal and perfect his resources and cellates were held up to one cellmate a day until one day he escaped. on his way off to another village he ran into a man with a black cloak and red cloudsthe man seen through him and saw that he was perfect for them and he eagerly joined . Now at the age of 18 he was one of the yougest akatsuki to join. here he was provided with many supplies and sacrifices eventually he was abe to keep the victim alive for months thanks to the member that went by "soul". throughout the years he looked up to their leader Kenpachi until one day he saw him spare a child who punched him in the stomach. after that he could never look at him the same so one day he appeared behind kenpachi and chopped his head off watching it spew blood as it dropped to the ground ikatsui smiled, later that night he noticed soul mend him together and turn him into a puppet therefor soul becoming his new idol. at the age of 28 he was eventualy killed off by his own hero just so soul could add a new powerfull puppet to his collection even when being stabbed by him he still looked up to him.

Jutsu/Techniques

Kekkei Genkai:
Sumi Bushin no Jutsu - Ink Clone Technique
Rank: D
Description: Sumi Bunshin no Jutsu is a Ninjutsu technique that utilizes ink to create a Bunshin clone. If the Sumi Bunshin is injured, the clone will usually revert back into its natural ink state.

Ink Projectiles
Rank: D
Description: Using this jutsu the user can create an almost infinite number of projectiles to hurl at their opponent, or to counter any thrown object. The ability to counter thrown weapons comes from the use of chakra in the jutsu. As the projectiles come in contact with something harder than them, which is pretty much anything other than skin, the break down into a sticky black goo that causes any flying object to loose it's aerodynamic properties and fall from the sky.

Choujuu Giga - Super Beast Imitation Drawing
Rank: C
Description: Choujuu Giga is a Ninjutsu technique used by the mysterious Ukiyo Gisei Clan. Gifted with much artistic talent, the clan members can use their special clan ink and scroll, and draw on at an amazing rate of speed. Then, by forming a handseal, the user can give life to the art, allowing it to spring off the page and assist them in battle.

Ink Summoning - Ink Shield
Rank: B
Description: This technique allows the user to summon forth a shield from their scroll to block physical and element attacks. If the user draws a sword as if it were a crest, overlaying two swords, then it will block a physical attack up to a rank lower than the shield, and any normal strikes. If they draw the shield engulfed in flames then it will block a fire jutsu up to one rank lower than it, and so forth and so on. This applies to any element that the user can think up something to draw. It can only block projectile attacks or regular physical strikes however, meaning that it can not disrupt the formation or use of things such as the Hyouton Ice Mirrors.

Ink Summoning - Painted Sky
Rank: A
Description: This jutsu allows a member of the Ukiyo Gisei Clan to literally control their environment. By drawing a detailed environment onto their scroll, the clan member can summon it forth and transform the environment around him into that of the scroll. Anything he draws will occur, but it will all be made out of ink. If the user calls forth lightning, it will strike, but it can not shock, and so forth an so on. The technique is best described as a physical Genjutsu, because it is very much real but resembles something one might find in a Genjutsu technique. This technique only effects the what is on the scroll, but is hard to escape because it includes the clouds and sky that are visible from where the clan member is. If someone were to try and escape they would simply run into a seemingly invisible cylindrical wall of sticky ink. This move can last up to five turns.
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