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{{~~~:::: The Advancement System ::::~~~}}

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Lanfaer
Captain

Aged Genius

8,075 Points
  • Befriended 100
  • Survivor 150
  • Hygienic 200
PostPosted: Fri Feb 04, 2011 9:52 pm


Advancement System
{{~~~::: Acquiring Advancement Credit :::~~~}}
Stolen with permission from Shinobi Nations from the Captain, Shinsua




Advancement Credit, or AC, are points that can be accumulated through battles and completed missions in order to increase the rank your roleplay character. There are few ways to bypass this system, and so far the only known was is by graduating from the Shinigami Academy.

{{~~~::: Rank Up Roadsigns :::~~~}}
When you reach the number indicated your roleplay character is allowed to step up to that rank. You must then find the leader of your race, or country, and ask for a special assignment you must complete. Please keep in mind two things: ranking up does not automatically give you your release stage, nor does it give you the [Title] of that rank. This means you can easily be, in the case of the Shinigami, an A-ranked 5th seat.


Advancement Qualifications
___• D-rank: 2,250 credits.
___• C-rank: 6,000 credits.
___• B-rank: 12,250 credits.
___• A-rank: 24,500 credits.
___• S-rank: 49,000 credits.
___• SS-rank: 100,000 credits.


{{~~~::: Mission Credits :::~~~}}
For each mission you complete, and after you have cataloged this completion, you receive a certain number of AC. Missions are rare in the Bleach world, though we will try to put some up for everyone to do. This number is determined by the rank of the mission, and is listed in the chart below.

Mission AC Rewards:
___• E-Rank: 50 credits.
___• D-Rank: 150 credits.
___• C-Rank: 300 credits.
___• B-Rank: 450 credits.
___• A-Rank: 850 credits.
___• S-Rank: 1,200 credits.


{{~~~::: Fight Credits :::~~~}}
Whenever you battle with someone, whether you win or lose, you are still training yourself in some way. The chart below shows how much AC you are able to obtain by fighting; separated by rank (who you fight) and win or lose (victory or defeat).


Battle AC Rewards:
(W = Win. L = Lose.)
___• E: W-200 credits. ▬ L-100 credits
___• D: W-400 credits. ▬ L-200 credits
___• C: W-700 credits. ▬ L-350 credits
___• B: W-1,000 credits. ▬ L-500 credits
___• A: W-2,000 credits. ▬ L-1,000 credits
___• S: W-3,000 credits. ▬ L-2,000 credits


{{~~~::: Spar Credits :::~~~}}
As one would expect, when you are truly fighting someone- life or death –you are obviously getting more out of the experience. As thus, whenever you obtain credit from sparring with someone, you will receive a different experience, and a different amount of AC. The chart below lists the amount of AC you earn for sparring with members of a certain rank.
• Note: Members who are two stages above a certain rank, cannot get AC from sparring with weaker members.
(Ex. A B-rank will not be rewarded AC when sparring with a D-rank.)
• Note: Training for your release stage also counts. Every [100] words will count as a succeeded sparring of your current rank.
(Ex. If you are D-rank, every [100] words you would get [250] Credits.)

Spar AC Rewards:
___• E: 150 credits
___• D: 250 credits
___• C: 500 credits
___• B: 700 credits
___• A: 1,200 credits
___• S: 1,800 credits
___• SS: 2,200 credits (SS-ranks don't get credits, but a A or S-rank sparring with an SS-rank would get this)

 
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Roleplay Information (Races, Ranks, Systems, etc.)

 
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