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wild wulfie of the forest Crew
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Posted: Fri Feb 04, 2011 8:36 pm
1. This is based off more of NT Warrior. As such, things will be more in that style. However, you may use any chip from the battle network games EXCLUDING +/- chips, Navi chips (i.e. SpoutMan, Roll, DiveMan, etc.), and recovery chips. ALSO, codes will be ignored and so will numbers (i.e. Turtle Arrow 1, 2, and 3 just become Turtle Arrow) and so will damage values. AND! There are no specific "fields" for characters like there are in the games. everything is just one big field. FURTHERMORE! There are NOT going to be codes! so no little *, A, B, etc. on the chips/chip names. For example: Cyber Sword (known as Sword in the games) will just be an attack, not specifically doing 80 damage. Instead it will just be a damaging attack. 2. Yes, I'm aware that some chips in the games make tiles/crack tiles/ destroy tiles as well as do other things. IMPROVISE THE EFFECT! I.e. Area Steal (Area Grab) does what it does in the anime, making the Navi "disappear and reappear" in slight blurs usually near their targets. 3. Since this is NT Warrior based, we will NOT be using the game's folder system. 4. Any and all Program Advanced will be allowed, as long as the chips that make it are allowed in the RP. And if the PRogram Advance requires chips to be in alphabet order (i.e. Cannon A, Cannon B, and Cannon C) ignore the codes of A, B, and C and just use three Cannon Battlechips.
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Posted: Tue Feb 08, 2011 4:30 am
Relating to the reward system, this is how it works. In a separate post (I don't care where it is but you must at least put the roll in a place that we can see it i.e. the OOC) roll a four sided die! THAT will be your reward.
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wild wulfie of the forest Crew
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