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Posted: Tue Feb 01, 2011 5:37 pm
Quote: RP Details Gaian:  DenShazo15 Character Name: Notwen Uchiha Age: 17 Height: 5' 9 Weight: 156lbs Appearance:  Sash and Headband: Red w/ Black stripes Pants and Vest: Beige(Vest has Sand Village insignia on the back) Hair: Blonde Skin: Brown Eyes: Hazel Boots: Black Clan: Dual Bloodlines: Uchiha & Youton/Futton Creation Role: Tracker Affinity: Fire+1 Village: Lightning Country - Village Hidden in the Clouds Rank: Genin History: Notwen was separated from his twin brother at a young age to train in the ways of the Urajjo, the Virtuous Kings of old. He was raised in the desert of Wind Country, learning the ways of the bowman and taekwondo. At birth, he was graced with a unique trait that had been absent in his clan for several generations, a third eye. He kept it covered because kids at the academy made fun of him for it. As the years went by he attained a mastery of his skills, outdoing most people in ninjutsu and taijutsu, as well as his unique bowman techniques.
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Posted: Tue Feb 01, 2011 5:43 pm
Quote: Level: 38 77007 /78000 EXP
Stats
Resolve ---Chakra: 11700 ---Stamina: 6500 ---Focusing: 65 ---Toughness: 93
Taijutsu: ---Strength: 100 ---Agility: 145
Ninjutsu: ---Seal Strength: 116 ---Seal Speed: 239
Genjutsu: ---Intelligence: 320 ---Will Power: 180
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Posted: Tue Feb 01, 2011 5:44 pm
Perks & Innate Abilities Quote: ---Perfect Mimic +50 to Dodge Checks ---Affinity Mastery Members of this clan are known for mastering more Chakra elements than others. They are able to master up to 3 different elements though doing so takes time. When choosing an element to start or more as you unlock them, you may only choose Earth, Fire, or Water. You unlock the third element once you reach 50,000 Chakra and unlock your second normally (at 20,000 Chakra). Quote: Finely Honed Senses -Requirments: 50 Int -Effect: User gains +50 to all Awareness Checks -Limits: May only be taken once. Tracker
Quote: Enhanced Element(Fire +1) -Requirments: None -Effect: Choose 1 element and change the "affinity" in your profile to "element name +1" (+2 if you take it twice, +3 if you take it 3 times). All damage dealt with this element is increased by 100 and all damage taken from this element is decreased by 100 for every +1 on the chosen element. -Limits: May only choose an element you have an affinity for. May only enhance an element 3 times. Quote: Chakra Bank -Requirements: 10k Chakra -Description: Stores Chakra expelled from attacks the user was able to transfer by gathering the energy dissipated by there own counter. -Effect: Whenever you counter an attack, if successful then for every Level you are you gain up to 20 Chakra in a Bank to spend. That Chakra gain can not exceed the cost of the Jutsu (with combo's) that the enemy used. Combat. -Limits: May only be taken once.
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Posted: Tue Feb 01, 2011 5:57 pm
Quote: Upgrades 5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | Quote: Items Ryo: 14765 Novvus (2600 Ryo) ---Level: 52 ---Style: Ninjutsu ---Accuracy: 52 ---Range: Ranged ---Uses: 20/20 ---Effect: Range(Ranged)(5pts), Puppet - Base Cost(20pts), Puppet Channeling(5pts), Item Loyalty(Complexity: 35)(7pts), Uses(30)(15pts) ---Description: During his month-long training period before the Chuunin Exams, Notwen expanded his knowledge of puppet mastery with Musamaru until the time came for him to build his first puppet. Using the advice that his first puppet should be an extension of himself, Notwen created a puppet in memory of his late brother Novvus. The puppet is an exact replica of how he appeared before he passed away in Frost Country. The body is covered in a thin layer of tough latex-like material that act like a skin, protecting it from water damage or any other invasive enemy attacks that would cripple its movement. The pupet has a lightning rod system that conducts electricity from the tips of his fingers and crown of his head to the soles of his feet and into the ground, keeping the puppet grounded at all times. There are holes in the center of the puppet's palms where small fireproof pipes can emerge to act as flamethrowers. The key aspect of Novvus is the Heartwood Core found in his chest. This wooden orb allows Notwen to channel Novvus' consciousness into the puppet. The core also lets Notwen's techniques manifest through the puppet. ------------------------------------------------------------ Key Pendant ---Level: 0 ---Style: Ninjutsu ---Accuracy: 0 ---Range: Self ---Uses: 0/0 ---Effect: RP Effect ---Description: The silver key pendant that Notwen usually wears tucked in under his shirts. It was one half of a puzzle with a similar key worn by his twin brother Novvus. ------------------------------------------------------------ SC Capsules*3 (105 Ryo) ---Description: A silver cross with a small translucent capsule in it's middle, a blue liquid easily seen filling it half way. What it does is a mystery and as of now it is simply being stated that they are trinkets for the Chuunin Exam, designed by SC Tech Inc. However, only up to three may be sold to any one person. ------------------------------------------------------------ Name: Shinobi Team ---Level: 100 ---Style: Taijutsu ---Type: Passive ---Accuracy: 100 ---Range: Touch ---Uses: 60/60 ---Effect: Base(20), Uses(60)(30pts) -- [50 Unused PTs]
---Description: ~*~------------------------------------------------------------ Scroll: Inferno Ring (10 Ryo) ---Level: 75 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive - Heat ---Accuracy: 115 ---Range: Ranged ---Effect: Damage(2400)(24pts), Radius(5)(10pts) // Split(4pts) // Healing(1100)(22pts), Radius(5)(10pts) ---Description: In a grandeur show the user ignites themselves in golden flames that sucks the light out of the area around them, leaving only them as a source of light. As the flames lick at the person body the user can then focus them from their body to their hands before slamming it into the ground. For an extended amount of time all light would be void of the world before flames of gold and black surge back out of the ground, the black searching out all foes to incinerate them as the gold licks out at all allies with a comforting warmth. Once the technique finishes, light will return to normal. ------------------------------------------------------------ Scroll: Hydro Pump (10 Ryo) ---Level: 75 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive - Impact ---Accuracy: 225 ---Range: Ranged ---Effect: Damage(4000)(40pts), Accuracy+(150)(30pts) ---Description: A strange technique that allows the user to take small amounts of water and create a devastating blast. Through manipulation of the molecules in the water the user can cause them to duplicate over and over again until a large orb of water is created and then expelled out at the target with unimaginable force. ------------------------------------------------------------ Scroll: Puppeteer Basics (10 Ryo) ---Level: 75 ---Style: Ninjutsu ---Affinity: Earth ---Type: Offensive ---Accuracy: 375 ---Range: Ranged ---Effect: Mind Control(5pts), Corpse Manipulation(5pts), Accuracy+(300)(60pts) ---Description: This is the basic of all puppeteer techniques. Through simple chakra manipulation the practitioner can control and move chakra strings from their finger tips to attach to a foreign object and control it. ------------------------------------------------------------ Quote: Basic Jutsu List
-Muladhara, the Root Chakra -Svadhisthana, the Sacral Chakra -Manipura, the Navel Chakra -Anahata, the Heart Chakra -Vishuddha, the Throat Chakra -Ajna, the Third Eye Chakra -Sahasrara, the Crown Chakra -Firebending -Northern Shaolin Kung Fu -Fire Streams -Jet Propulsion -Heat Redirection -Blocking Fire -Heat Control -Taekwondo Practitioner -Nimble Chakra Control -Jazzy Hands -Sureshot -Transformation Jutsu -Web of Intrigue -Waterbending -Water Manipulation -Water Phase Manipulation -Chakra Threads -Soul Spark -Life-Streaming -The Concept of Soul Power -Tuning Into Nature -Evil Geppetto Technique -Mind Haxorz -Blazing Rings & Arcs -Wall of Flames -Pressure Control -Breath of Fire -Lightning Generation -Lightning Redirection -Fire Augmentation -Plantbending -Sweat Manipulation -Condensation -Snow Manipulation -Octopus Form -Bubble -Water Knife -Water Jets -Calormen
Quote: Normal Jutsu List -Sharingan (15) [Clan Technique] -Youton Creation: Melting Arrow (15) [Clan Technique] -Futton Creation: Boiling Point (15) [Clan Technique] -Blazing Blitz 50 -A Fiery Will (10) -Stance of Destruction (10) -Calm Mind, Calm Spirit (30) -Demonic Illusion - Hell Decent Technique (20) -Burning Desire (40) -Sharp Mind (30) -Fire Release - Grand Fireball Skill (40) -Molten Skin (20) -Flash Step (10) -Swan Dance (30) -Tidal Wave (30) -Storm Gates (50) -Submerged (10) -Whipping Crane (30) Quote: Custom Jutsu List
-Navel Chakra, Activate!(5(10)) -Brisingr(10(15)) -Yoga Dageki (15(20)) -Kyuuten-hi Raishuu (20(25)) -Suzume Koumyaku (25(30)) -Nesshou Bunshin (30(35)) -Reiki Shukoshu (35(40)) -Kuchiyose: Kyousei Koujaku(Summoning: Great Sparrow) (40) -Opening of the All-seeing Third Eye (45) [Clan Technique] -Yoga Catastrophe (50) [Clan Technique] -Crown Chakra, Activate! (55) -Calormen Meteora (60) -Exe Kaliba: Blade of Sparrows (65) -System (70) -Oversoul: Blue Sparrow (75) -Kuchiyose: Shiji Suzume (80) -Shura, the Blue Flame (85) -Insight of Ajna (90) -Griinza, the Emerald Blaze (95) -Daft Hands (100)
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Posted: Tue Feb 01, 2011 6:03 pm
Quote: Muladhara, the Root Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: Earth ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Located at the base of the spine, this chakra forms our foundation. It represents the element earth, and is therefore related to our survival instincts, and to our sense of grounding and connection to our bodies and the physical plane. Ideally this chakra brings us health, prosperity, security, and dynamic presence. To access it, this hand seal must be made with both hands. Quote: Svadhisthana, the Sacral Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: The second chakra, located in the abdomen, lower back, and sexual organs, is related to the element water, and to emotions and sexuality. It connects us to others through feeling, desire, sensation, and movement. Ideally this chakra brings us fluidity and grace, depth of feeling, sexual fulfillment, and the ability to accept change. To access it, this hand seal must be made. Quote: Manipura, the Navel Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This chakra is known as the power chakra, located in the solar plexus. It rules our personal power, will, and autonomy, as well as our metabolism. When healthy, this chakra brings us energy, effectiveness, spontaneity, and non-dominating power. To access it, this hand seal must be made. Quote: Anahata, the Heart Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This chakra is called the heart chakra and is the middle chakra in a system of seven. It is related to love and is the integrator of opposites in the psyche: mind and body, male and female, persona and shadow, ego and unity. A healthy fourth chakra allows us to love deeply, feel compassion, have a deep sense of peace and centeredness. To access it, this hand seal must be made. Quote: Vishuddha, the Throat Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This is the chakra located in the throat and is thus related to communication and creativity. Here we experience the world symbolically through vibration, such as the vibration of sound representing language. To access it, this hand seal must be made. Quote: Ajna, the Third Eye Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This chakra is known as the brow chakra or third eye center. It is related to the act of seeing, both physically and intuitively. As such it opens our psychic faculties and our understanding of archetypal levels. When healthy it allows us to see clearly, in effect, letting us “see the big picture.” To access it, this hand seal must be made. Quote: Sahasrara, the Crown Chakra ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: This is the crown chakra that relates to consciousness as pure awareness. It is our connection to the greater world beyond, to a timeless, spaceless place of all-knowing. When developed, this chakra brings us knowledge, wisdom, understanding, spiritual connection, and bliss. To access it, this hand seal must be made. Quote: Firebending ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Firebending moves are based mainly on the style of Northern Shaolin kung fu, but with a few techniques from Northern Seven Star Praying Mantis. These martial arts feature quick, successive attacks that exert extreme power for just a moment (much like an explosion, called ging lik). It optimizes a strong continuous offense, sacrificing defense for greater power, the principle behind a preemptive strike, making Firebending the most aggressive of the four bending arts. Firebenders use their internal body heat as a source of their bending to create fire. Unlike other bending disciplines, Firebending has few defensive moves aside from blocking and dodging, although master Firebenders are able to create walls of fire to absorb incoming attacks or shoot down incoming projectiles. Firebending uses concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks. Quote: Northern Shaolin Kung Fu ---Level: 0 ---Style: Taijutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: The Northern Shaolin style of kung fu is one of the most prominent traditional northern styles of Chinese martial arts. The northern styles of kung-fu generally emphasize long range techniques, quick advances and retreats, wide stances, kicking and leaping techniques, whirling circular blocks, quickness, agility, and aggressive attacks. Notwen emphasises on the kicking aspect of this art to protect his hands, which are used for his archery. Quote: Fire Streams ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A basic Firebending ability, Firebenders can shoot continuous streams of fire from their fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques. Quote: Jet Propulsion ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Skilled Firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air. Quote: Heat Redirection ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: allows for the absorption of heat from one hand and passing through one's body and out the other hand. Quote: Blocking Fire ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A skilled Firebender can diffuse and extinguish an oncoming fire blast from another Firebender with a swift kick, jab, or defensive movements, allowing them to stop attacks. Quote: Heat Control ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Certain advanced Firebenders appear to have the ability to control heat. Using this technique, Firebenders can heat liquids, like water or tea, heat metal to scalding temperatures or melt ice. Quote: Taekwondo Practitioner ---Level: 0 ---Style: Taijutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: To protect his hands, which he uses for archery, Notwen uses his legs to attack his foes. He strengthens his Taekwondo with forms from Northern Shaolin Kung Fu. Quote: Nimble Chakra Control ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Notwen was able to master control of his chakra, enabling him to be able to walk on several surfaces, and even levitate his body. Quote: Jazzy Hands ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Notwen uses his hands for archery the most, but he also learned how to use them for pickpocketing. Though he doesn't make a habit of it, he could quite inconspicuously filch jewelry, money and other valuables with swiftly deft hand movements. Quote: Sureshot ---Level: 0 ---Style: Taijutsu ---Affinity: Wind ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Notwen has learned how to wield his bow in several situations, which include falling from varying heights and moving in several patterns. As a result, he could loose an arrow while moving, or in the most awkward positions and still hit his mark. Quote: Transformation Jutsu ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By channeling his chakra to imitate the flow of those whose consciousness has brushed, Notwen can transform physically into said person. Quote: Energy Synthesis ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By spreading his consciousness to other living things, Notwen can absorb their energy. In the wild, he can use this on small plants and animals, at the cost of killing them. He only uses this technique when in serious situations that require a boost. Quote: Web of Intrigue ---Level: 0 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By creating several mental links with his clones, or any other people, Notwen is able to create a private information network that uses thoughts. It is not easy to be compromised due to being forged from chakra linked to the user. Any disturbances would immediately be discovered. Quote: Waterbending ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent. Quote: Water Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire. Quote: Water Phase Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures. Quote: Chakra Threads ---Level: 0 ---Style: Ninjutsu ---Affinity: n/a ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A technique that is usually used by puppet users to allow them to control their puppets in battle. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzzsaws. Chakra can also be transfered via the strings, such as to activate some abilities in puppets. This means that the chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt, other things.
Quote: Soul Spark ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Notwen ignites the life force of his left hand in order to perform techniques or spin chakra threads that would control his puppets instead.
Quote: Life-Streaming ---Level: 0 ---Style: Ninjutsu ---Affinity: n/a ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: An art that allows puppeteers to place the soul of an ally or enemy into their puppet. Notwen uses the Joryoku variant of Soul Power to place his brother's consciousness into his puppet.
Quote: The Consept of Soul Power ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Soul Power is an art invented by Rose intended to strike down enemies with the power of one's life force. When she visited Joryoku Forest, it was taught to the locals to give birth to Life-Stream Puppet Jutsu.
Quote: Tuning Into Nature ---Level: 0 ---Style: Taijutsu ---Affinity: n/a ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: By attaching chakra threads to trees, rocks, animals etc., Notwen can feel the flow of chakra/energy in it and make his body emulate the rythm of the flow, masking his chakra from sensors and effectively becoming one with them.
Quote: Evil Geppetto Technique ---Level: 0 ---Style: Ninjutsu ---Affinity: n/a ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: By accessing his Throat Chakra, if he has someone under his control, Notwen is able to manipulate their voice box and make them say whatever he chooses.
Quote: Mind Haxorz ---Level: 0 ---Style: Genjutsu ---Affinity: n/a ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Either by attaching a chakra thread to a person's forehead or making physical contact, Notwen is able to probe into their mind for any information that may be of relevance. This ordeal is very grueling for the person on the receiving end.
Quote: Blazing Rings & Arcs ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.
Quote: Wall of Flames ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: One of Firebending's few defensive techniques, either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. This technique can be used offensively to push things away from the user.
Quote: Pressure Control ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire/Wind ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: An advanced form of Heat Control; Notwen superheats the air around him, causing a rise in air pressure in small, enclosed areas with explosive results.
Quote: Breath of Fire ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: The Breath of Fire involves the user Firebending out of his or her mouth, mixing air from the lungs with the flame creating a wider, hotter blast. With its wide, encompassing range, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under extremely cold temperatures. It is also useful in a stealth sense, as it requires no hand motions and can thus be impossible to predict. Tea might serve as an instant intensifier.
Quote: Lightning Generation ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire/Lightning ---Type: Offensive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: A sub-technique within Firebending, where Firebenders are able to produce and direct a bolt of lightning from their fingertips. Generating lightning involves a circular motion with the arms. Mentally, it involves a complete absence of emotion and peace of mind, and physically it requires separating the yin and yang chakra natures. When the yin and yang collide together to become whole again, lightning is created, and the bender only guides, rather than controls, the lightning's direction. Because of this complexity, a lightning attack usually takes much longer to initiate than standard fire attacks.
Quote: Lightning Redirection ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire/Lightning ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: A specialized technique within Firebending that allows a Firebender to absorb lightning into their body as energy, then release it in a more desirable direction.
Quote: Fire Augmentation ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Firebenders can also control the size and intensity of any nearby flames and can draw them in and manipulate them at will.
Quote: Plantbending ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A skilled Waterbender is able to separate and completely extract the water from plants for more effective utilization just as they are able to separate the water from mud, sand, and even polluted river systems, etc. In the case of plant life, this process will then leave behind the withered remains of all the affected plant life or even making them collapse in the case of large trees. The degree of skill in manipulating plant life depends on the experience of the bender and whether or not a full moon is present.
Quote: Sweat Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: RP Effect ---Description: Resourceful Waterbenders can bend their own sweat to be used as a makeshift weapon or tool in the case of being separated from other sources of water.
Quote: Condensation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Not only can skilled Waterbenders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air. Although, due to the limited quantities of water present in the air (1% at most of the earth's atmosphere is water vapor) the amount of water extracted from the air is quite minimal. Favorable environment and climatic conditions increase the amount of water one can remove from the air.
Quote: Snow Manipulation ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A move that pushes and levitates snow for attack, shielding and defense. This snow can also be compressed together in order to slice through objects, even metal.
Quote: Octopus Form ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: A body of water formed around the user into 8 or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration.
Quote: Bubble ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: When in need to cross large bodies of water, capable Waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others.
Quote: Water Knife ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a Waterbender to cut through metal, wood and stone.
Quote: Water Jets ---Level: 0 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has intent of severely hurting their opponents.
Quote: Calormen ---Level: 0 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 0 ---Range: Touch ---Effect: RP Effect ---Description: Notwen creates a rotating sphere of heat in his palm which he rams into the opponent. This technique is capable of causing considerable damage though it is only a rudamentary jutsu.
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Posted: Tue Feb 01, 2011 6:10 pm
Quote: Normal Jutsus(15/24) 3 Clan Techniques Quote: Sharingan [ Clan Technique] ---Level: 15 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Passive ---Accuracy: +15 ---Range: Self ---Effect: Copy Jutsu(+20)(20pts), Range(Self)(+5pts) Any Jutsu level 20 or lower that has been used during combat whilst this buff was active, you may mimic. Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so). Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai). Sustainable. ---Description: The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action. Important Notes: Uchiha Only Quote: Youton Creation: Melting Arrow [ Clan Technique] ---Level: 15 ---Style: Ninjutsu ---Affinity: Fire/Earth ---Type: Offensive - Heat ---Accuracy: +15 ---Range: Ranged ---Effect: Damage(500)(5pts), Melting(5)(5pts), Range(Ranged)(5pts) Deals 500 + Seal Strengthx5 damage. Places a De-buff on the user. Every time this Jutsu is sustained it drains 1 uses from any items in physical contact with the user. Sustainable. Important Notes: Futton and Youton Creation Only, Ninjutsu Only. ---Description: A corrosive substance that burns away at the victims non-organic possessions is spewed forth from the users mouth and onto them. Severely deadly to puppet users or other item heavy ninja. Quote: Futton Creation: Boiling Point [ Clan Technique] ---Level: 15 ---Style: Ninjutsu ---Affinity: Fire/Water ---Type: Offensive - Heat ---Accuracy: +15 ---Range: Ranged ---Effect: Damage(500)(5pts), Boiling+5(10pts), Range(Ranged)(5pts) Deals 500 + seal strengthx5 damage. Places a de-buff on the victim, causing the victim to suffer 500 + seal strengthx5 damage each time it is sustained (though no re-action is given after the initial hit rather it must be removed as a normal de-buff). This effect automatically makes a Jutsu have the Fire and Water elements. Sustainable. Important Notes: Futton and Youton Creation Only, Ninjutsu Only. ---Description: The user fires out a viscous boiling liquid onto the victim that sits and burns way at their flesh. Quote: Blazing Blitz ---Level: 50 ---Style: Taijutsu ---Affinity: Fire ---Type: Offensive - Impact ---Accuracy: 180 ---Range: Touch ---Effect: Damage(1500)(15pts), Radius(7)(15pts), Accuracy+(100)(20pts) Deals 1500 Damage + Str(x5) to up to 7 targets. Grants +100 Accuracy. ---Description: A technique usually reserved for taking on multiple enemies at one time in a up close situation, usually being surround from different sides or in a confined area. With a quick flurry of attacks, the user moves in close to one target and strikes them while continuing to move onto the next by whatever means needed; catapulting, running, tossing one victim into another, etc. Quote: A Fiery Will ---Level: 10 ---Style: Taijutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 10 ---Range: Self ---Effect: Defend(5pts), Protection(200)(10pts), Range(Self)(+5pts) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. Protects 200 Physical Damage. Sustainable. ---Description: Pulling their body into a tight and stable position, the fighter prepares his body as well as his mind to endure the on coming physical assaults to the best of his/her ability. All the time biding for their chance to strike back with their next blow. Quote: Stance of Destruction ---Level: 10 ---Style: Taijutsu ---Affinity: None ---Type: Passive ---Accuracy: 10 ---Range: Self ---Effect: Buff Damage - Limited[Taijutsu](750)(15pts), Range(Self)(+5pts) +750 Damage Buff to all Taijutsu attacks. Sustainable. ---Description: Regulating breathing patterns and keeping the body relaxed even in periods of stress and uncertainty allows for one to deliver their strikes with a power unrealized before. Quote: Calm Mind, Calm Spirit ---Level: 30 ---Style: Taijutsu ---Affinity: None ---Type: Passive ---Accuracy: 30 ---Range: Self ---Effect: Buff Awareness(105)(35pts), Range(Self)(+5pts) +105 buff to all Awareness checks. Sustainable. ---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify. Quote: Demonic Illusion - Hell Decent Technique ---Level: 20 ---Style: Genjutsu ---Affinity: Fire ---Type: Offensive - Mental ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(1000)(10pts), Radius(3)(5pts), Range(Ranged)(5pts) Deals 1000 + Seal Strength(x5) Damage to up to 3 Targets. ---Description: Manipulating the surroundings around them rather then directly effecting the victim's sense, the user creates the illusion of great fireballs from hell to come crashing down in the vicinity. Quote: Burning Desire ---Level: 40 ---Style: Genjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 40 ---Range: Self ---Effect: Protection - Mental(900)(45pts), Range(Self)(+5pts) Protects 900 Mental Damage. Sustainable. ---Description: A self imposed illusion that gives the user a sense of euphoria that in some instances can be so powerful that it actually eliminates any attacks and damage on the mind. Quote: Sharp Mind ---Level: 30 ---Style: Genjutsu ---Affinity: None ---Type: Passive ---Accuracy: 30 ---Range: Self ---Effect: Buff Accuracy(70)(35pts), Range(Self)(+5pts) +105 buff to all Accuracy checks. Sustainable. ---Description: Keeping the mind in tip top order always presents one with the clearest of thoughts and accurate of actions, allowing one to come out on top in almost every situation. Quote: Fire Release - Meteor Flare---Level: 40(45( 50)) ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive - Heat ---Accuracy: 40(45( 60)) ---Range: Sight ---Effect: Damage(3,500)(35pts), Range (Sight)(10pts), Radius(3)(5pts)Deals 3500 + Seal Strength(x5) Damage ---Description: A classic fire technique that uses large fireballs to incinerate a large area. Through further training Notwen has improved this technique to the extent that it can travel as far as the eye can see and damage multiple enemies at the same time. Quote: Molten Skin ---Level: 20 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 20 ---Range: Self ---Effect: Protection - Physical(500)(25pts), Range(Self)(+5pts) Protects 500 Physical Damage. Sustainable. ---Description: Creating a mold of molten lava around the users' body, the intense heat wards off most attacks through weariness to come near. Though when need also provides a good amount of protection from actual physical contact. Quote: Flash Step ---Level: 10 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 10 ---Range: Self ---Effect: Buff Stealth(30)(15pts), Range(Self)(+5pts) +30 to Stealth Checks. Sustainable. ---Description: A jutsu that at first sight seems to be a taijutsu skill but in truth actually uses certain set of hand seals before causing the user's body to rapidly move from one spot to the next and in turn enable them to hide from their foes. Quote: Swan Dance ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Type: Offensive - Impact ---Accuracy: 30 ---Range: Touch ---Effect: Damage(3000)(30pts) Deals 3000 + Str(x5) Damage ---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits. Quote: Searing Tidal Wave---Level: 30( 35) ---Style: Ninjutsu ---Affinity: Fire/Water---Type: Offensive - Heat---Accuracy: 60( 65) ---Range: Sight ---Effect: Damage(500)(5pts), Radius(7)(15pts), Range(Sight)(10pts), Boiling(500)(5pts)Deals 500 + Seal Strength(x5) Damage to up to 7 Targets. ---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes. By using his clan's ability to make liquids boil, Notwen has turned this seemingly weak technique into a weak technique that foes should beware of. Quote: Storm Gates ---Level: 50 ---Style: Genjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 150 ---Range: Self ---Effect: Defend(1/2)(25pts), Automatic Defense(10), Accuracy+(100)(20), Range(Self)(+5pts) Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not. A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead. You roll as you normally would when activating a Jutsu. You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable. Grants +150 Accuracy. Sustainable. ---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user. Quote: Submerged ---Level: 10 ---Style: Genjutsu ---Affinity: Water ---Type: Offensive - Mental ---Accuracy: 10 ---Range: Ranged ---Effect: Damage(500)(5pt), Range(Ranged)(5pts) Deals 500 + Seal Strength(x5) Damage. ---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning. Quote: Whipping Crane ---Level: 30 ---Style: Taijutsu ---Affinity: Water ---Type: Passive ---Accuracy: 30 ---Range: Self ---Effect: Buff Accuracy - Limited[Taijutsu](105)(35pts), Range(Self)(+5pts) Grants the user +105 Accuracy to Taijutsu attacks. Sustainable. ---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.
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Posted: Tue Feb 01, 2011 6:24 pm
Quote: Navel Chakra, Activate! ---Level: 5(10) ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 5(10) ---Range: Self ---Effect: Range(Self)(+5pts), Stat Buff - Strength(20(30))(10pts(15pts)), ---Description: Notwen forms a special seal which opens his navel chakra and floods his body with the released energy. Through increased chakra control, Notwen is able to increase the yield of energy that the technique offers.
Quote: Brisingr ---Level: 10(15) ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive - Heat ---Accuracy: 25(30) ---Range: Touch ---Effect: Range(Touch)(0pts), Damage(700)(7pts), Accuracy+(15)(3pts), Tick(250)(5pts) ---Description: By accessing his Throat Chakra, Notwen is able to use its influence to summon fire by calling on the ancient name of the element.
Quote: Yoga Dageki ---Level: 15(20) ---Style: Taijutsu ---Affinity: Fire ---Type: Offensive - Impact ---Accuracy: 15(20) ---Range: Touch ---Effect: Range(Touch)(0pts) Required Offensive("Kyuuten-hi Raishuu")(+5pts), Damage(1000)(10pts), De-buff Flee(-10(-20))(5pts(10pts)) ---Description: Notwen follows up his Kyuuten-hi Raishuu by jumping into the air after his opponent and clamping his legs, which he sets on fire, around their neck. Then he flips backwards three times, smashing the victim into the ground with the force of the flip's inertia. This move has the potential to crack a rib or two.
Quote: Kyuuten-hi Raishuu ---Level: 20(25) ---Style: Taijutsu ---Affinity: Fire ---Type: Offensive - Impact ---Accuracy: 45(75) ---Range: Touch ---Effect: Range(Touch)(0pts), Stun(Hold: 36)(18pts), Accuracy+(25(50))(5pts(10pts)), Offensive Trigger(1)(0pts), Required Defensive("Suzume Koumyaku")(+3pts) ---Description: Notwen performs a jaw-shattering flip-kick sends the opponent flying into the air and simultaneously creates a stream of fire that keeps them there momentarily.
Quote: Suzume Koumyaku ---Level: 25(30) ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 25(30) ---Range: Self ---Effect: Range(Self)(+5pts), Stat Buff - Agility(40)(20pts), Buff Potency - Offensive[Limited: Fire/Ninjutsu](20(30))(10pts(15pts)), Defensive Requirement(1)(0pts) ---Description: Notwen adds bursts of fire streams from the soles of his feet to his movements, increasing his maneuverability and the power behind his fire attacks.
Quote: Nesshou Bunshin ---Level: 30(35(40)) ---Style: Genjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 30(35(40(45)) ---Range: Self ---Effect: Range(Self)(+5pts), Clones - Real(7(8(9))(35pts(40pts)) ---Description: Notwen creates a ring of fire, which separates into nine individual fireballs. Those fireballs then expand to become his exact replicas and aid him in battle. He can also use them for recon purposes by having them transform into random people and having them mingle in a crowd.
Quote: Reiki Shukoshu ---Level: 35(40) ---Style: Genjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 105(135) ---Range: Ranged ---Effect: Range(Ranged)(5pts), Mind Control(5pts), Corpse Manipulation(5pts), Radius(5)(10pts), Accuracy+(50(75))(10pts(15pts)) ---Description: By using his prior knowledge of the area, Notwen opens his mind and sends five consciousness probes outward into his enemies. If any should have a weak mind barrier, they would become subject to his will. This technique also has the capability to control the corpses of the dead, but Notwen is very partial to using that aspect of the jutsu.
Quote: Kuchiyose: Kyousei Suzume(Summoning: Great Sparrow) ---Level: 40 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 40 ---Range: Self ---Effect: Range(self)(+5pts), Summon(Base)(20pts), Instant Summon Attack(5pts), Summon(Jutsu)(10pts), Enhanced Stats(10pts) +4 Toughness, +4 Agility, +4 Seal Speed, +8 Willpower ---Description: Notwen's family made a summoning contract with a clan of giant Kalavinka Sparrows some time in the past. Notwen's personal summon, Kaala, is unable to speak, but can communicate with him via thoughts. they have been inseparable friends since the sparrow hatched from its egg. Kaala can also transform into an androginous human being.
Quote: Opening of the All-seeing Third Eye [Clan Technique] ---Level: 45 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 45 ---Range: Self ---Effect: Range(Self)(+5pts), Copy Jutsu(50)(50pts) ---Description: When Notwen gets into a high-level altercation, he removes the scarf covering his forehead to reveal his third eye. It resembles the Sharingan in many ways with a few minor differences: The iris is purple, and there are six red tomoe. His normal eyes undergo a similar transformation, except that they both still have three tomoe.
Quote: Yoga Catastrophe [Clan Technique] ---Level: 50 ---Style: Ninjutsu ---Affinity: Fire/Water ---Type: Offensive - Heat ---Accuracy: 70 ---Range: Ranged ---Effect: Required Defensive("Crown Chakra, Activate")(+3pts), Range(Ranged)(5pts), Radius(5)(10pts), Damage(2000)(20pts), Soul Absorption(10pts), Boiling(800)(8pts) ---Description: Due to the awareness granted by the Crown Chakra, and the chakra sensing abilities of the Third Eye, Notwen is able to channel his own chakra(in the form of a ball of rainbow-colored flames) and launches it at his opponents. If it hits, the fire will burn through their chakra circulatory system, as well as create burn marks on the victim's skin where chakra has been depleted. The pain dealt by this technique is intense, owing to the vastness of the chakra circulatory system.
Quote: Crown Chakra, Activate! ---Level: 55 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 55 ---Range: Self ---Effect: Range(Self)(+5pts), Defensive Trigger(1)(0pts), Buff Awareness(120)(60pts) ---Description: By activating the topmost and final chakra, the Crown Chakra, Notwen is able to open his mind and probe the consciousness of every sentient life form in the vicinity. This would be useful in weeding out hiding targets, or sensing the killing intent of anyone who was trying to kill him.
Quote: Calormen Meteora ---Level: 60 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 180 ---Range: Ranged ---Effect: Range(Ranged)(5pts), Required Offensive("System")(+5pts), Damage(2000)(20pts), Soul Absorption(10pts), Radius(5)(10pts), Accuracy+(100)(20pts) ---Description: If he uses the 'Down' version of his System technique, Notwen stores the removed heat in a pocket of air above his victims and makes it rotate at high speeds before making it crash into the ground and explode. Upon detonating the ball releases a wave of hot air lased with chakra that avoids the flesh and burns away at the victim's chakra system.
Quote: Exe Kaliba: Blade of Sparrows ---Level: 65 ---Style: Ninjutsu ---Affinity: Fire/Water ---Type: Offensive - Tearing ---Accuracy: 140 ---Range: Touch ---Effect: Range(Touch)(0pts), Damage(1000)(10pts), Disable(10pts), Elemental Limiter(Fire/Water)(20pts), Boiling(1000)(10pts), Accuracy+(75)(15pts) ---Description: Notwen summons a swarm of sparrows that are similar to the Haretsu Kinchou. These small birds each have the ability expel a blade from their mouths and at their target with the intent to cut them. The swords are made of a metal that melts into a liquid upon cutting the enemy, which causes severe burns due to a rare chemical reaction.
Quote: Greater System ---Level: 70(75) ---Style: Ninjutsu ---Affinity: Fire/Wind ---Type: Offensive - Mental ---Accuracy: 230(235) ---Range: Sight ---Effect: Range(Sight)(10pts), Damage(1500)(15pts), Stun(Hold: 30)(15pts), Radius(3)(5pts) Accuracy+(150)(30pts), Offensive Trigger(1)(0pts) ---Description: A technique developed by Notwen while he trained with his overseer General Rai Oh. By emulating the natural phenomenon known as a system, he is able to imprison his opponent in a space that he freely controls the temperature. He can either remove the heat from the space creating a freezer effect and cause hypothermia, or he can pump the space full of hot air which would eventually lead to heat exhaustion or stroke. Notwen has been working on this technique during the three-day break between the second and third exams, and has been able to expand its range and size considerably.
Quote: Oversoul: Blue Sparrow ---Level: 75 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 75 ---Range: Self ---Effect: Range(Self)(+5pts), Required Defensive("Kuchiyose: Shiji Suzume")(+3pts), Stat Buff - Seal Strength(60)(30pts), Buff - Resilience [Limited - Internal](100)(20pts), Buff Accuracy [Limited - Fire/Ninjutsu](132)(33pts) ---Description: Using Soul Power, Notwen synchronizes his life force with that of Ikkarus to create
Quote: Kuchiyose: Shiji Suzume ---Level: 80 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 80 ---Range: Self ---Effect: Range(Self)(+5pts), Summon(Base)(20pts), Summon(Items: 3)(30pts), Summon(Jutsus: 1)(10pts), Stat Buff - Toughness(30)(15pts), Animal Mount(10pts), Defensive Trigger(1)(0pts) ---Description: Ikkarus is a red-and-white support sparrow that Notwen first summoned during his training period with General Rai Oh. He wraps his wings around Notwen's torso, creating an armor-like appearance.
Quote: Shura, the Blue Flame ---Level: 85 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 85 ---Range: Self ---Effect: Range(Self)(+5pts), Buff Damage - Limited[Fire/Ninjutsu](3000)(40pts), Buff Potency - Limited[Offensive/Fire/Ninjutsu](100)(50pts) ---Description: Firebenders can control the intensity of their Firebending, reflected in the color of the flames. These blue flames are more efficient than the standard yellow and orange flames produced by lesser forms of Firebending, channeling more energy into the attack and likely traveling further without dissipating.
Quote: Insight of Ajna ---Level: 90 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 90 ---Range: Self ---Effect: Range(Self)(+5pts),Stat Buff - Intelligence(200)(100pts) ---Description: Notwen uses his third eye to increase his understanding of himself and what is going on in his surroundings.
Quote: Griinza, the Emerald Blaze ---Level: 95 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 295 ---Range: Self ---Effect: Range(Self)(+5pts), Defend(50pts), Automatic Defense(10pts), Accuracy+(200)(40pts) ---Description: Through meditation of the Heart Chakra, Notwen was unable to release the power of the green flame that protects all things: Griinza. This fire has the power to encase what it burns in a layer of tough emerald-like material. When it solidifies it has the ability to distort the image of whatever is behind it so it makes it difficult to launch illusions at the user.
Quote: Daft Hands ---Level: 100 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 100 ---Range: Self ---Effect: Range(Self)(+5pts), Stat Buff - Seal Speed(210)(105pts) ---Description: Due to his experience using puppets, Notwen's fingers and hand have gained a a greater range of flexibility which allow him to weave seals quicker.
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Posted: Tue May 24, 2011 3:17 pm
Quote: Kaala
Stats
Resolve ---Chakra: N/A ---Stamina: 4000 ---Focusing: N/A ---Toughness: 90 Taijutsu ---Strength: 49 ---Agility: 145 Ninjutsu ---Seal Strength: 104 ---Seal Speed: 225 Genjutsu ---Intelligence: 305 ---Will Power: 117 Quote: Jutsus Suzume Tenrai Shuuha ---Level: 30 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive - Internal ---Accuracy: 80 ---Range: Touch ---Effect: Range(Touch)(0pts), Disable(10pts) Damage(1000)(10pts), Accuracy+(50)(10pts) ---Description: Kaala gets close to his opponent and puts a hand on their chest. Then he sends a wave of sacred fire that burns through the foe's body, burning their insides and blocks their chakras. ========================================================== Quote: Ikkarus
Stats
Resolve ---Chakra: N/A ---Stamina: 8000 ---Focusing: N/A ---Toughness: 86 Taijutsu ---Strength: 49 ---Agility: 141 Ninjutsu ---Seal Strength: 104 ---Seal Speed: 221 Genjutsu ---Intelligence: 305 ---Will Power: 109 Quote: Items Stim Pack ---Level: 70 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 70 ---Range: Touch ---Uses: 30/30 ---Effect: Range(Touch)(0pts), Buff Dodge(70)(35pts), Stat Buff - Strength(40)(20pts), Uses(30)(15pts) ---Description: A syringe packed with electrolytes and energy in liquid form. It has the capabilities of releasing the body's limiters, similar to the Eight Gates effect. Wisdom Shot ---Level: 70 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 70 ---Range: Touch ---Uses: 10/10 ---Effect: Range(Touch)(0pts), Stat Buff - Intelligence(130)(65pts), Uses(10)(5pts) ---Description: A syringe full of mental stimulants. It has the capability to raise the IQ up to 1.5% and speed up the thought process. Ala Rubra ---Level: 70 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 70 ---Range: Touch ---Uses: 10/10 ---Effect: Range(Touch)(0pts), Healing(3250)(65pts), Uses(10)(5pts) ---Description: A syringe packed with healing compounds. It has the capability to speed up the body's metabolic healing processes. Quote: Jutsus Ala Alba ---Level: 70 ---Style: Ninjutsu ---Affinity: Fire ---Type: Passive ---Accuracy: 195 ---Range: Touch ---Effect: Range(Touch)(0pts), Defend(35pts), Automatic Defense(10pts), Accuracy+(125)(25pts), ---Description: Ikkarus sets his white feathers on fire to create a shield of white flame that deflects most blows. ==========================================================
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