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Battle Chess

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In this game it's a test of both wits and strength; you plan, you strike, you aim to win. 

Tags: battle chess, literate, semi-literate 

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Musicpained
Captain

Dedicated Loiterer

5,850 Points
  • Peoplewatcher 100
  • Loiterer 100
  • Alchemy Level 1 100
PostPosted: Mon Jan 31, 2011 11:42 pm



First roll five 20-sided die in this post~ If the total of the dice roll does not add up to 45, you can roll again. Roll your status here!


For Queen:
HP: 12 x highest number
MP: 10 x 2rd highest number
Attack: 10 + lowest number
Defense: 15 + 3rd highest number
Speed: 20 + 4th highest number

For Bishop:
HP: 10 x highest number
MP: 12 x 2rd highest number
Attack: 15 + lowest number
Defense: 15 + 3rd highest number
Speed: 15 + 4th highest number

For Knight:
HP: 15 x highest number
MP: 5 x 2rd highest number
Attack: 25 + lowest number
Defense: 15 + 3rd highest number
Speed: 10 + 4th highest number

For Rook:
HP: 12 x highest number
MP: 8 x 2rd highest number
Attack: 20 + lowest number
Defense: 10 + 3rd highest number
Speed: 25 + 4th highest number


Then when you post, roll once two 6-sided die.
The damage you will do will be your attack + 1st roll of dice
Whether the attack is successful will be dependent on the 2nd roll of dice. If it is number 1-2, the attack is dodged. If the number is 3-6, the attack is done.

The amount of damage suffered will be reflect in the hp like this:
New HP = damage total from the attack - own defense.

For spell-casting/ skills using, he or she must minus the mp usage like this:
New MP = MP - 1st roll of dice

If you decides to raise defense, do the same thing. Roll once two 6-sided die. [[only applicable to Bishop, Knight and Rook]]
The new defense (for 3 turns) will be your defense + 1st roll of dice
Whether the defense is successful will be dependent on the 2nd roll of dice.
If it is number 1-3, the defense is not done, and you can try it out in another 2 turns. If the number is 4-6, the defense is raised.


If you decides to raise speed, do the same thing. Roll once two 6-sided die. [[only applicable to Bishop and Rook]]
The new speed (for 3 turns) will be your speed + 1st roll of dice
Whether the raise is successful will be dependent on the 2nd roll of dice. If it is number 1-3, the raise is unsuccessful and you can try it out in another 2 turns. If the number is 4-6, the speed is raised.
---

The game ends when the queen's HP is reduced to 0. The queen HP can only suffered when one of the team members' hp is reduced to 40.
---
The speed shows who to attack first. The higher the speed, the earlier you attack. I will post a list of who to attack first here. Check back for more updates~!
---
Everytime you post in the thread, please include the most updated status in each post~!


Any questions feel free to ask~!



Musicpained rolled 5 20-sided dice: 4, 13, 15, 15, 20 Total: 67 (5-100)
PostPosted: Mon Jan 31, 2011 11:43 pm


Alright, Live example~!

Dice roll: 4, 13, 15, 15, 20

For Queen:
HP: 12 x 20 = 240
MP: 10 x 15 = 150
Attack: 10 + 4 = 14
Defense: 15 + 15 = 30
Speed: 20 + 13 = 33

Musicpained
Captain

Dedicated Loiterer

5,850 Points
  • Peoplewatcher 100
  • Loiterer 100
  • Alchemy Level 1 100
Musicpained rolled 5 20-sided dice: 6, 18, 16, 3, 11 Total: 54 (5-100)

Musicpained
Captain

Dedicated Loiterer

5,850 Points
  • Peoplewatcher 100
  • Loiterer 100
  • Alchemy Level 1 100
PostPosted: Thu Feb 03, 2011 11:09 pm


For Rook:(Chaerin)

Dice roll: 6, 18, 16, 3, 11
HP: 12 x 18 = 216
MP: 8 x 16 = 128
Attack: 20 + 3 = 23
Defense: 10 + 11 = 21
Speed: 25 + 6 =31
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Battle Chess

 
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