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What Does It Mean? - #2

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Jazzy Synchron
Vice Captain

PostPosted: Mon Jan 31, 2011 3:56 pm


For a while now, I've been thinking of a way to inform and educate the players of this guild, for any who've never really understood or are just starting to play the game.

Originally the idea was to be a sort of "myth or fact" in the abilities of individual cards that I see as a trend for beginners to use. It hit me today, that it's not an issue of cards they play if it means we can just recommend something better, but the misconception of what's written on the text.

This is my effort in going through the common and not-so-common issues that players have, "What Does It Mean?".

I will keep a poll for this thread to gain opinion on if it is helpful to you or not, and also if you would like to have this broadcasted and notify you whenever I update.
PostPosted: Tue Feb 01, 2011 10:05 am


Segment #1: This card can be Special Summoned from... wait, where?!

I've seen this a couple of times. Most recently I've seen this issue raised and fought twice in the past two months or so, and when it comes down to it, it's a simple matter of balance in accordance to conditions and effects.

The first segment I chose to do involves cards that have their own Special Summoning requirement - whether it is the only way they can be Summoned, or by any other means.

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The problem that I see and hear addressed to me by players is, cards such as these do not specify from where you may Special Summon them. It leads to misinterpretations that you can really do it from anywhere, when it should be defaulted to hand, only. The reason why there is no explanation about where you can use this condition to Special Summon the monster is because, unless specified otherwise, the hand and field are the only domains within your command. Card effects are defaulted to use on the field, and summoning is defaulted to the hand. That is how the game has always been.

We can verify this because cards that not only summon from another domain, but activate in one, do have it specified or it is otherwise an unnatural and illegal play.

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Dark Simorgh and Machina Fortress are both monsters that can directly Special Summon themselves from the Graveyard to the field.


And, of course with a little thought, could you imagine what it'd be like if all monsters that don't specify can in fact accomplish this? The game would be utterly flawed, and the Forbidden List would be unnecessarily immense or the mechanic would need complete overhaul.

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Field wipes, all day.


The next time you face yourself in a situation, remember how the domains work. Summoning is traditionally done playing from the hand to the field. Effects are used on the field. If it's any different, the card will tell you.

Jazzy Synchron
Vice Captain


Jazzy Synchron
Vice Captain

PostPosted: Mon Feb 21, 2011 10:19 am


Sorry for not updating this as often as I should. Priorities, and what not.

Section #2: The other kinds of monsters...

Segment #1 covered what it means to read the card on its summoning methods, but that's not all there is to know about summoning. Now, we bring in the other kinds - Fusions, Rituals, Synchros, and the future Exceeds.

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Now, here's the thing about these monsters - they all have their specific requirement of summon. In this segment, I'll go through with you on each one, and I'll also go through any exceptions on any of them.

This is going to be a long one...



No. 1: Fusion Monsters

Fusion monsters have been the first alternate monster aside from Normal and Effect monsters, originating from our very first booster pack, Legend of Blue-Eyes White Dragon. We've grown up with Fusion monsters from the very beginning, so the idea is pretty simple as to how these are summoned.

Polymerization. The original. It's this card, or it's not a Fusion monster. Again, very simple, and we have been growing up with them for a long time, so we understand this. Simply play Polymerization, select the Fusion monster you are going to summon, and send the materials to the Graveyard.

While being the simplest in understanding due to being in this game for so long, Fusions have the most, and sometimes the most complicated exceptions.

• "Alternate" Polymerization Cards. There are cards we have, such as Future Fusion, Miracle Fusion, and Instant Fusion. Again, these cards are simple. Just follow the directions, and you have your Fusion monster. What DOES make these cards, however, is that they all specify one sentence: "This Special Summon is treated as a Fusion Summon".

• Pseudo Fusion Summoning. There are cards that allow you to Special Summon a Fusion monster, without being treated as a Fusion Summon, like stated above. Cyber-Stein is a prime example of this, as he has dominated an entire format many years ago.

• Now, there is a significance to knowing whether the Fusion monster was properly Fusion Summoned, or Special Summoned by another method. First, you can only Special Summon a Fusion monster that will allow you to Special Summon it outside of Fusion Summon. If you cannot, the Fusion monster itself will say so. Elemental Hero Fusions are the most notable, since all of them have the specific sentence, "This card cannot be Special Summoned except by Fusion Summon". Second, any Fusion monster that was alternatively Special Summoned from the Extra Deck cannot be Special Summoned by any other alternative method anywhere else. This means that, if you activate Cyber-Stein to Special Summon a Blue-Eyes Ultimate Dragon, and that Fusion monster is later sent to the Graveyard, you may not use cards such as Monster Reborn or Re-Fusion. The monster must be returned to the Extra Deck, and then Special Summoned again.

• Fusion Material Substitutes. They work exactly as they say; you may use it in place of any one specific material monster in conjunction with Polymerization. There are, however, conditions in which they cannot be used. You cannot use Fusion Material Substitutes, like King of the Swamp, to summon a Fusion monster that isn't summoned through Polymerization or an alternative. Also, you cannot use a Fusion Material Monster that does not specify a material monster by name(like Five-Headed Dragon), and you cannot use one for a Fusion monster that specifies so(such as Cyber End Dragon).

• Gladiator Beasts. Gladiator Beasts are currently the top deck to play Fusion monsters for, and the reason is clear - they don't use Polymerization. Instead, the Fusion monsters specify how to conduct their own proper Fusion summon, in this case, you return all material monsters to the deck and shuffle. I will note, when cards like Gladiator Beast Heraklinos says you do not use Polymerization, it's telling you not to use Polymerization. You strictly cannot use Polymerization to summon these kinds of Fusion monsters.

And that should conclude Fusion monsters.

My hands are tired, my head is fried. I will update later on the remaining three.
PostPosted: Fri Mar 18, 2011 10:02 am


No. 2: Ritual Monsters

I'll try and be quicker about this, I swear.

Ritual Monsters are the second alternative Monster we've received in the game, with the third booster pack release in the TCG, Magic Ruler, featuring Relinquished. They distinguish themselves from Fusion Monsters, in two huge ways.

1. Ritual Monsters go into your Main Deck.
2. Ritual Monsters require their own specific Ritual Spell Card, and the Ritual Spell Cards may only summon the specified Ritual Monster.*

Other than that, there are still rules, and there are still exceptions.

• Relinquished, the first to be ever released to us, does not explain to us the basic. So, I will clarify. The Ritual Monster and the Ritual Spell Card must both be in your hand in order to summon that Ritual Monster. There are no exceptions to this rule.

• Ritual Monsters cannot be Special Summoned from the deck or hand through any other means.

• The cost for the Ritual Summon is to tribute monsters in your hand and/or field, with the accumulated Levels being equal to or greater than the Ritual Monster's Level. There are some Ritual Spell Cards, such as Advanced Ritual Art and Dawn of the Herald, that require the accumulated Levels to be exact, so be sure to read the Ritual Spell Card carefully.

• Ritual Monsters specify what Ritual Spell Card is needed to summon them, however, there is one exception to this. Advanced Ritual Art may summon any Ritual Monster from your hand, so long as you follow its requirement.

• Like Fusion Monsters, Ritual Monsters cannot be Special Summoned from the Graveyard unless it has been properly Ritual Summoned before being sent to the Graveyard. You may not use Monster Reborn or Fulfillment of the Contract, et cetera.

That should be everything on Ritual Monsters.

Jazzy Synchron
Vice Captain

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