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Clan Name:
Estoqueur
Village:
Any
Element Affinity:
Wind+Members Choice
Description of Clan:
Genjutsu Masters that enhance and enfeeble enemies and comrades. sometimes with unnexpected results.
Physical Appearance:
Clan members are usually slender yet strong. They usually wear a crimson set of armor with long chapeau.
History:
The Estoqueur Clan began in the dark ages of the shinobi lands. When the fuedal lords called upon these genjutsu specialists they intended for them to not only enfeeble the minds of their enemies but to enhance the physical performances of their own troops. Estoqueur troops became very popular among armies and their household spread to each nation until the household was spread thin. With the Estoqueur troops spread so thin it was only innevitable that their fall would come in the form of the creation of more advanced Genjutsu. The Estoqueur where no longer needed after even the most mundane shinobi could misdirect an enemy. The Estoqueur where soon forgotten by history as time went on and not many made themselves known. So sprung forth The Estoqueur.
Habits and Social Structure:
Estoqueur love to aid the distressed and hopeless. They are sometimes seen aiding others over themselves sometimes rushing into a fight to help the little guy even if it means they might be killed. The Estoqueur have a rather akward power system within the clan. Their clan elder is chosen by consensus and remains in power so long as the whole of the house holds its consensus. If a contender for clan head beleives they can do better the house must agree to the contenders abilities.
Quirks and Special Features:
The Estoqueur seem to have a varying sense of justice and are oftenly seen assisting criminals with their crimes then assisting law enforcement in apprehending the criminal they just helped.

The Estoqueur Jutsu are a rather rare breed of Genjutsu, they not only are casted on enemies to enfeeble them but are also casted on comrades to enhance their performance. However, this Genjutsu does have its limits like any other technique and they can cause unexpected results.

In game Stats:
Genjutsu +3
Intelligence +5/10 levels
Wisdom +5/10 levels
Charisma -3/5 levels
Chakra -2/3 levels

Technique List:

Name: Enhance: Revitalization
Description: Estoqueur technique that rejuvinates the chakra network and gradually refills a targets chakra reserves. However, The target retains mental damage while in effect
Rank: D
Cp Cost: 40 +5/round
Attack Turns: 2
Reflex DC: 10
Damage: 10 MHP/round
Requirements: Estoqueur Clan,Genjutsu 15,Intelligence 15,Chakra Control 15
Training: 3 stages.
Stage I: [Intelligence] DC 25, Study the chakra network,especially how chakra flows and restores over time.
Stage II: [Chakra Control] DC 25, Pulsate your chakra so that it engulfs the area around you.
Stage III: [Genjutsu] DC 25, Now, train to use this newfound ability to regenerate the chakra store of a target.
Special: regenerates CP equal to half of the users chakra mod per round but inflicts 10 MHP damage while the effect is active.

Name: Enhance: Hasten
Description: Estoquer technique that accelerates the movement potential of the muscles creating faster movement speed. However, the target retains mental damage while in effect
Rank: D
Cp Cost: 40 +5/round
Attack Turns: 2
Reflex DC: 10
Damage: 10 MHP/round
Requirements: Estoqueur Clan,Genjutsu 15,,Intelligence 15,Chakra Control 15
Training: 3 stages.
Stage I: [Intelligence] DC 25, Study how the muscles and the chakra network intertwine.
Stage II: [Chakra Control] DC 25, Pulsate your chakra so that it engulfs the area around you.
Stage III: [Genjutsu] DC 25, Now, train to use this newfound ability to enhance the movement speed of a target.
Special: may add chakra mod to any check involving movement but inflicts 10 MHP damage while the effect is active.

Name: Enhance: Fortify
Description: Estoqueur technique that enhances a targets resistance to taking damage to their physical bodies. However, the target retains mental damage while in effect
Rank: D
Cp Cost: 40+5/round
Attack Turns: 2
Reflex DC: 10
Damage: 10 MHP/round
Requirements: Estoqueur Clan,Genjutsu 15,,Intelligence 15,Chakra Control 15
Training: 5 stages.
Stage I: [Intelligence] DC 25, Study how the body and the chakra network intertwine.
Stage II: [Chakra Control] DC 25, Pulsate your chakra so that it engulfs the area around you.
Stage III: [Genjutsu] DC 25, Now, train to use this newfound ability to enhance the damage tollerance of a target .
Special: when taking damage from physical atttacks may reduce the final damage outcome by users chakra mod but inflicts 10 MHP while effect is active

Name: Enfeeble:Impede
Description: Estoqueur technique that enfeebles a targets ability to move quickly. However, the castor retains mental damage while in effect
Rank: D
Cp Cost: 40+5/round
Attack Turns: 2
Reflex DC: 10
Damage: 10 MHP/round
Requirements: Estoqueur Clan,Genjutsu 15,,Intelligence 15,Chakra Control 15
Training: 5 stages.
Stage I: [Intelligence] DC 25, Study how the muscles and the chakra network intertwine.
Stage II: [Chakra Control] DC 25, Pulsate your chakra so that it engulfs the area around you.
Stage III: [Genjutsu] DC 25, Now, train to use this newfound ability to enfeeble the movement speed of a target.
Special: may inflict chakra mod to any enemy check involving movement but inflicts 10 MHP damage while the effect is active.

Name: Enfeeble: Dim
Description: Estoqueur technique that enfeebles a targets ability to see. However, the castor retains mental damage while in effect
Rank: D
Cp Cost: 40+5/round
Attack Turns: 2
Reflex DC: 10
Damage: 10 MHP/round
Requirements: Estoqueur Clan,Genjutsu 15,,Intelligence 15,Chakra Control 15
Training: 5 stages.
Stage I: [Intelligence] DC 25, Study how the eyes and the chakra network intertwine.
Stage II: [Chakra Control] DC 25, Pulsate your chakra so that it engulfs the area around you.
Stage III: [Genjutsu] DC 25, Now, train to use this newfound ability to enfeeble the eyesight of a target.
Special: may inflict chakra mod to any enemy check involving the eyes but inflicts 10 MHP damage while the effect is active.

Name: Enhance: Regeneration
Description: Estoqueur technique that regenerates open wounds and gradually restores health. However, The target retains mental damage while in effect
Rank: D
Cp Cost: 40 +5/round
Attack Turns: 2
Reflex DC: 10
Damage: 10 MHP/round
Requirements: Estoqueur Clan,Genjutsu 15,Intelligence 15,Chakra Control 15,Treat Injury 15
Training: 3 stages.
Stage I: [Intelligence] DC 25, Study the chakra network,especially how chakra is used to regenerate cells.
Stage II: [Chakra Control] DC 25, Pulsate your chakra so that it engulfs the area around you.
Stage III: [Genjutsu] DC 25, Now, train to use this newfound ability to regenerate the wounds of a target.
Special: regenerates HP equal to half of the users chakra mod per round but inflicts 10 MHP damage while the effect is active.

Name: Paradigm Shift
Description: Estoqueur technique that reverses the effect of any already inflicted enhacement or enfeeble. If "Hasten" is in effect for example the target of the effect will be inflicted with "Impede".The castor of this technique takes great mental damage from the shift.mental damage for enhancement and enfeeble effects are doubled.
Rank: A
Cp Cost: 100 +50/effect reversed
Attack Turns: 5
Reflex DC: 18
Damage: 100 MHP to user
Requirements: Estoqueur Clan,Genjutsu 45,Intelligence 45,Chakra Control 45
Training: 5 stages.
Stage I: [Intelligence] DC 55, Study your genjutsu and how they are similar.
Stage II: [Chakra Control] DC 55, Pulsate your chakra so that it engulfs the aura already in place around you.
Stage III: [Genjutsu] DC 55, Now, train to place new effects.
Stage IV: [Chakra Control] DC 65, Pulsate your chakra so that the new aura overcomes the aura already in place.
Stage V: [Genjutsu] DC 65, Train to effectively shift effects.
Special: Effects placed on all targets are reversed to their exact opposite effect:
"Hasten" becomes "Impede"
"Rejuvination" degenerates CP
"Regeneration" degenerates HP
"Fortify" lowers resistance to physical damage
"Dim" increases eyesight
"Impede" becomes "Hasten"
However, the MHP damage over time while these effects are active is doubled

Name: Composure
Description: Estoqueur technique that enhances the effects of any active enhancement or enfeeble. However, the user will take tremendous mental damage.mental damage for enhancement and enfeeble effects are tripled
Rank: S
Cp Cost: 200 +100/effect enhanced
Attack Turns: 6
Reflex DC: 20
Damage: 200 MHP to user
Requirements: Estoqueur Clan,Genjutsu 100,Intelligence 100,Chakra Control 100
Training: 7 stages.
Stage I: [Intelligence] DC 110, Study your genjutsu and how they can be improved.
Stage II: [Chakra Control] DC 110, Pulsate your chakra so that it engulfs the aura already in place and effectively strengthens it.
Stage III: [Genjutsu] DC 110, Now, train to enhance the genjutsu effects.
Stage IV: [Intelligence] DC 120, Study your genjutsu and how they can be improved further.
Stage V: [Chakra Control] DC 120, Pulsate your chakra so that it engulfs the aura already in place and effectively strengthens it.
Stage VI: [Genjutsu] DC 120, Now, train to enhance the genjutsu effects.
Stage VII: [Intelligence] DC 130, Study your genjutsu and their effects.
Special: Effects placed on all targets are doubled However, the MHP damage over time while these effects are active is tripled

Owner: Ellreka