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A Naruto-based Role Play 

Tags: ninja, naruto, roleplay, shinobi, literate 

Reply [Starter Forum] Bloodlines, Demons, Curse Marks, Summonings and More
Bijuu (Tailed Demons)

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Deil Grist
Vice Captain

PostPosted: Sat Jan 29, 2011 6:51 pm


Bijuu:

Earning Bijuu:

Step One: First of all, a potential host must prove to be a good roleplayer due to the powerful nature of bijuu. Bijuu are made slightly overpowered (compared to everything else) on purpose because they are, essentially, weapons of mass destruction. As a general rule, people will not be allowed to have a bijuu on their first characters, and they must have a good record when it comes to being a fair and detailed role-player.

Step Two: Send an application to the Bijuu Request forum once you've proved yourself capable of handling a bijuu. Follow the instructions on the first post there, and please be patient once your application has been submitted. The VCs and captain will have to decided how the introduction of a bijuu will influence the balance of power in the villages [you may not be able to join certain villages because of your bijuu (if your application is adequate)], and they will need to help you edit your character's backstory so it includes the sealing of the bijuu inside your body in addition to its consequences throughout your young life.


Restrictions: Bijuu can only be applied for use by a brand new a RPC (Role-Play Character), and that RPC can never have a Cursemark or start with a bloodline/clan and the bijuu at the same time (meaning you could acquire an implanted sharingan or something like that later, or have a bijuu sealed inside you if it is sealed into you manually when you have a bloodline/clan.

Usage:

Stage Usage: A stage can only be active for up to 6 posts, or until all the chakra granted by that stage is used. Each stage can only be activated once per day.

Stage Bonuses: Bonuses except for chakra granted by a stage only last while the stage is active, or if ones beyond it are active. If a stage grants, say, 30 chakra points, then you get to keep those points until you've used them all or until you have no stages active. The only bijuu who doesn't have stacking chakra bonuses is kyuubi.

Exception: Stage 1 is always active unless a higher stage is active, and the chakra bonuses granted by this stage reset when you sleep just like normal chakra does.

Acquiring new stages: Your rank determines what stages you have access to. Once you gain a rank necessary to use a stage, then you must learn 5 techniques total of any kind [Ninjutsu, Genjutsu, Taijutsu, Bloodline/Clan, etc.]. Passive techniques do not count. Learning 6 techniques will allow you to roll a 100 sided die every time you complete the training of a technique. If you roll a 20 or lower, then you will have a fight in your mind against yourself that has the next stage active [A crew member will control your future self, and you both start out with max stamina/chakra and with the same techniqes.]. You will be able to use the stage if you survive for 6 posts against the future version of yourself.

However, if you don't, then you will black out and the bijuu will take over your body [You don't die. You just go unconscious.]. The bijuu will use your body to inflict as much death and destruction as possible for as many posts as you did not survive out of the six [with a minimum of 3 posts in "Rage Mode"]. You may control yourself during "Rage Mode", but if you do not try as hard as you can to obliterate everything you can, then a crew member will do it for you. You keep learning techniques and doing chance-rolls for the fights until you unlock the stage. If you learn every technique available to you, then you will fight the next stage every day until you unlock it.

Some bijuu have more than one stage in a rank. If this is the case, then you just unlock the stages in consecutive order once you've finished the lowest one. You keep doing the chance-rolls and forced fights until you unlock all stages available for your rank.


Forced Activation of Stages: It is possible to activate stages not yet available to you [as in "not won a fight against"], but it is a very risky business. You only have a 50% chance of activating a stage you have not unlocked while maintaining control of yourself, and the chance halves for every stage higher you go than what you're certified for. Upon forcing the activation of a stage, you roll a 100-sided die and if you roll a 50 or below, then the bijuu takes over and enters "Rage Mode"(Again, a crew member will take over your RPC during Rage Mode if you are not trying to be as destructive as possible). If you try to use one 2 stages higher, then you lose control if you roll an 87 or lower (and so on). Rage mode will go activate the next stage every 3 posts until you reach the final stage of the bijuu, at which point the seal that keeps it inside your body will come undone.

Chakra Coats:
Unless the description of the coat says otherwise, this is how it works:

Non-elemental: the coat will stop weapons from piercing unless the weapon is coated with a chakra edge, and the attacker is at least one rank below the user's rank or higher. Bludgeoning still deals damage to the host. A non-elemental chakra coat does virtually nothing against elemental techniques. It would just act like a second skin, and can physically interact with elements, but gives no bonuses to stopping them.

Elemental: elemental chakra coats reduce damage of the same element dealt to the user by three quarters, negates half the damage of the element weak to it, and gives no protection against the element the coat is weak against.


Stamina:
Every bijuu except Kyuubi gives 3 stamina points for every 10 chakra points it gives, and only for every ten. So a bijuu giving 20 chakra points would give 6 stamina points, but a bijuu giving 25 chakra points would still only give 6 stamina points.
PostPosted: Wed Feb 02, 2011 5:59 pm


Shukakku



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Host of This Demon:Open
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One Tail (Ichibi), Shukakku


Shukakku is said to be the corrupted spirit of a Sand priest who was imprisoned within a tea kettle. Current information suggests Shukakku is a "bijuu", one of the tailed demons of the ancient world. Shukakku would gather sand from the surrounding area to make his large body. Shukakku seems to be fairly loud and flamboyant in his speech, which probably is a result of not being released very often. The violet tattoos on his body represent his title: God of Wind.

Description:
The demon looks like a 1 tailed Raccoon-Dog, but with more emphasis towards the raccoon part. Its body is large and has a mighty tail. This bijuu controls the sand of the deserts and the wind of the world, and usually combines both to make the ultimate defense.

Restrictions:
This bijuu only controls sand in it's true form, not rocks, pebbles, etc. Also, Shukaku cannot control all wind. It cannot force air into or out of someone's lungs, suddenly create massive changes in air pressure, nor control the wind jutsu of other people.

Fighting Style
The user is usually very slow and lacks strength and reflexes. But as the user activates more stages, then the user will become faster and stronger. The blows usually have a lot of force behind them because of the heavy sand.

Levels of Demon:

Stage 1 [Genin] - Shukaku is a particularly difficult demon to control. If the user was to fall asleep, then Shukaku would take over the body for a time. Black rings will form around the eyes from chronic insomnia. A gourd will form on the host's back as well, and contains sand that the user may use through the power of Shukaku.

This gourd contains 30 units of sand. If the sand is struck, then it takes 5 seconds (a full one to two posts depending on the speed of a fight) for those units of the user's sand to assimilate into a dense enough cloud to be used. The user can use three points of chakra to pull two units of sand out of the ground to be used for jutsu (once per post), up to a total of ten units per battle. Sand extracted from the ground only stays with the user for 15 posts before falling back to the ground.

If the host is in the land of wind or the sand village, then the host has a nearly infinite amount of sand under its control. If the user is in the desert, then up to 70 additional units of sand may be controlled with Shukakku's power. It will not cost any additional chakra to use sand form the desert in this manner.

Stage 1 Techniques:

Sand Shield:
This shield is actually just Shukaku's powers defending the user with a cloud of sand. The sand moves on it's own accord when it is not being actively used for any other technique. The sand moves at the speed of a jounin and can block certain strengths of attacks. The strengths go as follows:
E rank attack: 2 units
D-Rank: 4 units
C: Rank: 8 units
B rank: 12 units
A rank: 20 units
S rank: 30 units
SS rank and above: 50 units.
Blocking un-named attacks will cost the units above relative to the attacker's strength rank. + 2 units of sand for every rank of speed of the enemy. Wet sand does not work as well as dry sand for blocking, and therefore costs twice as much sand to block an attack when wet. Wet sand also moves one rank slower than normal.
Note: Sand will move half as fast and require twice as many units to block an attack if it is soaked by liquid.

Sand Armor: This armor needs 10 units of sand to form a very dense and heavy layer of sand on the user's body over two posts. This sand takes on the exact form (including colors) of the user. In addition, this sand armor can be shed and used as a substitute for the substitution jutsu if the armor is at least 20 feet from the user. This armor blocks damage at the same point ratio as the sand shield, however it costs a large amount of chakra to form and hold in place. The sand armor requires a B rank of chakra to form, and an E-Rank to hold in place every post. This armor also costs a D rank of chakra and one post to fix 3 points of damage done to it, unless the armor is completely destroyed. If the armor is rendered useless or completely destroyed, then it will cost another B-Rank of chakra to replace.
Note: The actual act of substituting with sand armor requires as much chakra as a normal substitution jutsu to perform.
Note: Sand will move half as fast and require twice as many units to block an attack if it is soaked in liquid. In addition, Sand Armor crumbles after 3 posts of being wet.

Sand Instantaneous Technique
Rank:C
The user will disappear in a puff of sand and appear somewhere else. This technique cannot be used in the heat of battle, and takes three posts to perform(One in preparation, one leaving, and one arriving). This technique can take you about as far as the distance is between two villages.

Sand Coffin:
B-Rank [Requires 25 sand units to perform.]
The sand from this jutsu rushes out to ensnare the opponent. Once caught, it applies immense pressure to the target and will immobilize most. If the target remains in the coffin for two posts, then the user can apply a final surge of pressure that will crush a body beyond recognition with such force that it sends blood and bone out in a shower for 10 feet form the coffin. The action of crushing someone is known as Sand Burial

Sand Cocoon Technique
Rank: C [Requires 50 Sand Units]
This technique is used to give the user an opportunity to jump straight to stage three. 50 units of sand will form around the user as a thick sphere that protects the user. While inside this protective ball, the user will attempt to awaken Shukakku, and if the user succeeds, then stage three will be activated. This cocoon takes two posts to form, and cannot breached by any attack below B-Rank unless it is wet, then it the attack can be a one rank less. Raiton jutsu also requires one less rank to breach the shell. Activating stage three takes three posts after the cocoon seals to activate.


Stage 2 [Genin] - The gourd and all its sand from it will form itself to the user and give the user a more demon-like appearance. The sand will extend from the user and for a 1.5 meter long tail, cover the right arm to add more length and sharp claws, and cover half of the face. The features formed by the sand have resemble those of the bijuu. Three posts after activating Stage 2, then the sand will extend over the other arm, torso, and down to the knees. Stage Three will activate five posts after Stage 2 if the user is not knocked out/killed. The body parts formed by this stage act like reinforced Sand Armor as well as actual limbs. If a blow is blocked with the newly transformed parts of the body, then the defense ratio goes as follows.
E rank attack: 0 units
D-Rank: 2 units
C: Rank: 4 units
B rank: 10 units
A rank: 16 units
S rank: 24 units
SS rank and above: 35 units.
While the sand for this technique can block more damage, it also takes longer to form back into the original shape on the body[2-3 posts depending on the speed of the fight]. Any body parts formed by the sand will reform the limb if damaged, and the tail will sprout into multiple tails if it is damaged. The sand is only half as effective at defending the user when wet. In addition, the user can only control 35 units of sand while this stage is active. Any sand pulled from the ground or the desert in excess to the 35 points will fall to the ground useless. Last, the user also gains a rank of strength and agility during this stage and 30 Chakra Points.

Sand Shuriken:
Costs 4 sand points.
This technique forms 8 sand shuriken and fires them from the sand arms of the user. These shuriken are as sharp as regular shuriken and durable as stone.

Sand Jaws of Death :
Costs 10 sand points
This jutsu allows the user to detach a large hand formed by stage 2 to pin someone to an object. This hand continually constricts on the victim over 8 posts and acts like a boa constrictor. After 8 posts, if the user has not been killed or knocked unconscious, then the victim will have been crushed by the forces generated by the hand.


Stage 3 [Genin] - The host takes large quantities of sand from the surrounding region and forms the massive body of Shukkaku. His body stands about as tall and wide as one of the great pyramids of Egypt, and the sand of the body is incredibly dense. The host is waist deep into the head of the body of Shukakku and can control the body. Knocking out or killing the user will cause the body to fall apart. Normal techniques cannot be used in this stage.
The user gains 50 points of chakra during this stage.

Playing Opossum Jutsu:
Shukakku is a highly rebellious spirit, and can easily escape from the user should he or she not be conscious. Therefore the user suffers from insomnia, but this also plays an integral part in allowing Shukakku out during battle. If Stage 3 is active, then the user can force his/her body to fall asleep. Shukakku will then take over the body that the user has formed, and will have all of its chakra at its disposal. If the user is awakened by a strong blow, then the jutsu will come undone and stage 3 will deactivate.


    Abilities:
  • This Demon Host can control sand and wind to a degree. Sand cannot be controlled in microscopic amounts, and wind that is inside someone's body cannot be forced out of the body. You must create jutsu based off those limitations.

  • The sand attacks cannot be heated and turned to glass by normal fire jutsu. Fire from bijuu would be able to turn the sand into glass. If sand is turned into glass it is uncontrollable by this demon host.

  • Can change air pressure to create jutsu instead of using chakra [pressure cannot be used to crush opponents or cause a drop in pressure great enough to cause the Bends or worse].

  • The host can train to use any wind ninjutsu that is open to the public or is a custom jutsu of the user.


Personal Techniques //

[Created by the host in customs. Requires approval from mods.]

Deil Grist
Vice Captain


Deil Grist
Vice Captain

PostPosted: Wed Feb 02, 2011 6:00 pm


Nekomata


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Host of Demon: Zane Hajime
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Two Tail (Nibi), Nekomata

Nibi is the bijuu that was once captured by the Cloud Village and used as a weapon during the shinobi wars. Nibi has been refered to as an "ikiryou" or living ghost.


Description:
Little is known about the Nibi and its abilities because it is a very elusive creature. In mythology the two-tailed cats were said to have the ability to manipulate the dead like puppets, and also have been associated with everything superstitious. Nibi has the appearance of a bobcat, but with two tails and an eerie looking coat of blue and black flames. This coat is hot enough to cause water to vaporize on contact and turn rock to lava if it were to stay in contact with one spot for about three posts.

Restrictions:
The user must have Katon as an element in order to create custom jutsu over B-Rank for this bijuu.

Levels of Demon:
Stage 1 [Genin] - The user's hair will stand up some [like an agitated cat] and the eyes will turn a bright yellow. The user.s nails will grow a few centimeters and sharpen into claws, and the teeth will sharpen as well.

Speed and Agility each increase by one rank.
Fire attacks of D-rank and below have half their normal effect on the user.
Chakra Boosts by 20 pts.


Stage 2 [Chunin] - The user's body will become covered in short blue hair that acts like cat hair, the ears will become pointed, and the eyes will take on the appearance of a cat's. In addition, the user will sprout a 1 meter long chakra tail that will cause third-degree burns on contact with someone's skin.

Fire jutsu will only affect the user half as much as normal.
Agility increases another rank.
Add another 30 Chakra Pts.


Stage 3 [Jonin] - The user will become Nibi (See picture above). The body becomes the same material as the stage 2 tail. The host also cannot use normal techniques.

Fire jutsu below A-Rank will not affect the user. A-Rank and above have half the normal effect on the user.
Add 50 Chakra Pts.
If the user has Agility as the primary attribute, then the combat ability can be used twice during battle. If it is in the secondary slot, it can use the combat ability once during the battle.

Fighting Style
This bijuu uses sweltering fire attacks to achieve it's goals in battle, and can also summon the dead to take down it's foes. This bijuu also focuses on using nimble movements to get into range in addition to dodging attacks.

Abilities:
Agility receives bonuses.

Nibi fire can change sand to glass. [Classified as demon fire when stage 2 or higher is active.]

The demon fire can instantly vaporize water [Ex: C-Rank fire attack will negate a C-Rank water attack], and melt stone about the thickness of an average stone wall if concentrated on rock for 15 seconds [1-2 posts, depending on the speed of the fight].

Can melt ice made by Hyouton if a attack of C-Rank or higher is used during stage 2 or higher.

Fire attacks have a reduced effect on the host.

If you make an elemental clone and pay twice the cost, two clones will appear in its place. This does not apply to the clones that spawn from the double-cost clone.


Personal Techniques //
PostPosted: Sun Feb 13, 2011 6:19 am


Isonade


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Host Of The Demon: Open

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Three Tails (Sanbi), Isonade

Description:
Isonade is basically a turtle the size of a large high-school, but with a very intimidating face and three long hard tails. Every surface, except for the eyes, is covered by the shell or its diamond hard shell. This demon also has a rather high chakra level. This demon focuses on water manipulation and an incredibly tough defense.

Restrictions:
This demon requires that the host be doused from head-to-toe with water at least once every five posts because the user's skin and body begins to dry up over time when outside of an aquatic environment. Failure to do so will result in penalties based on what stage is active and for how long the user is not hydrated through the skin. For every post spent dehydrated, it will take a post of moistening the skin to recover.
Even if you have the Fuuton element, you cannot use Fuuton and Suiton to create ice jutsu.

Level of Demon:

Stage 1
The host's skin becomes tough and will block many forms of attack. The user's eyes become yellow and allow the user to see both under water and above with equal clarity.

Bonuses:
Chakra: +20 points
Skin Armor: The skin takes on a thickened, slightly pale-green, and coarse appearance. Un-amplified ninja tools will not pierce the user's skin if used as projectiles, and simple sword strikes will resort in shallow cuts instead of deep incisions and amputations (Amplified strikes, however, will differ from situation to situation). This skin armor will also block E-Rank taijutsu skills, and reduces damage of un-named taijutsu of the user's rank by half.
Suiton jutsu cost 1 point less to use.
Swims as fast as ninja of the same rank can run.

Weaknesses:
Wetting the skin: Failure to keep the skin moist will result in a loss of the -1 chakra cost for suiton jutsu in addition to losing all immunities granted by Skin Armor except immunity to E-Ranked taijutsu until the skin is re-hydrated.


Stage 2 [Chunin]
The host's skin will now grow a couple inches in all directions due to thickening, and the skin will take on a rich green color. The user's eyes will also take on the style of the eye picture above. Also, one large scaly tail about 1 meter long and just as tough as the skin will grow from the tailbone and can function like a 5th limb.

Bonuses:
*+20 chakra points
*Suiton jutsu C-rank and above will cost an additional 1 chakra point less to use.
*The tough skin will now block all un-named taijutsu/weapon attacks used by people the same rank and below as the user, and such attacks from users one rank above the user will have half their normal effect. Any projectiles not augmented by a technique ranking C or above also will not affect the user. Non-piercing taijutsu of D-rank and below will not affect the user, and C-rank taijutsu will have half its normal affect on the user if not a piercing attack.
*Can swim the speed of someone the same rank as the user would run on land.

Weaknesses:
*Wetting the skin: Failure to moisten all the user's skin at least once every five posts will result in an increase of jutsu cost for all jutsu by one point, and the skin armor's effect becomes the following:
Taijutsu attacks that are D-rank and below will have no effect on the user, and un-augmented projectiles cannot pierce the skin.


Stage 3 [Jonin]
This stage is the last one before complete transformation into Isonade. The user's skin turns into a flexible armor of scale that covers the tops of the hands and fingers, forearms, outer side of the upper arms, ribcage, back, thighs, shins, and the tops of the feet. The user also grows another armored tail which is the same at the one from the stage before, and both tails share the scale armor granted by this stage. Note: Any places not covered by the scale armor still has the skin armor from the last stage, and the skin armor will have the same penalties applied to it if the user does not keep hydrated. The host is also no longer able to perform normal techniques.

Bonuses:
*+25 chakra points
*All jutsu B-rank and above will require 1 less chakra point to use.
*Scale Armor: This armor (described above) will block all projectiles save arrows, and those arrows would have to be augmented to increase their piercing power. Un-named taijutsu of any sort at the user's rank or below will have no effect on the armor, and any from someone 1 rank above the user will have half their normal effect.
+1 rank to toughness.

Stage 4 [Sannin]
This stage is the complete release of Isonade (see picture above).

Requirements: The user must be in a large body of water capable of submerging the user, otherwise the user cannot move and will get no bonuses to Suiton use. Skin dehydration plays no role in this stage.

Bonuses:

+50 Chakra Points

+1 Rank to water ninjutsu strength.

Erase all reductions to suiton jutsu cost and replace with the following:
E and D-rank suiton techniques are free of cost, C-rank suiton jutsu cost 2 points, B-rank suiton cost 5, and -4 to the cost of all techniques above B-rank.

Shell Armor: Anything green in the picture above is Shell Armor. Shell Armor cannot be broken/pierced by any attack, but attacks such as Raiton and Katon can affect the user through the shell (Katon jutsu can heat the shell if kept there for prolonged periods of time, and the raiton travels through the body anyway).

Scale Armor: The red areas can only be pierced by piercing taijutsu/weapon attacks A-rank and above, and non-piercing of S-rank and above.

Water Manipulation: The user can cause natural water and natural bodies of water to surge and create huge waves, and can also form whirlpools (whirlpools take 1-2 posts to form, depending on size). Creating a large wave costs 2 chakra points, a small whirlpool the size of a small house costs 5 points, and a large one the size of a school (including sports fields) costs 15 points.

Techniques:
Mist Illusion
A-Rank
Description: A large cloud of mist the size of half a village covers the area in a big dome, and individual chakra signatures cannot be sensed that are inside the mist. This mist lasts for 10 posts, nobody in the mist can see for more than 25 feet, and it forces anyone that enters the area to fight his/her worst fear. It may not necessarily be a fight with a person so much as a confrontation with the target's worst fear [Ex: The target finds the "body" of a dead comrade, or thinks that he or she can see his/her village burning in the distance, etc.]. All events that transpire during the genjutsu only happen inside the target's mind.

Fighting Style
This bijuu usually hides behind its tough shell/skin armor defenses and is a good choice for prolonged battles due to its chakra efficiency for suiton attacks. Its attacks usually aren't focused on a single target, but can hit multiple targets at a time with good damage. Such attacks would be costly if the bijuu did not have the cost reduction bonuses to suiton attacks.


    Abilities (In addition to those given to the stages):

    Cost reduction bonuses for this bijuu apply to both ninjutsu and genjutsu.

    The user's eyes allow the user to see both under water and above with equal clarity.




Personal Techniques //


Deil Grist
Vice Captain


Deil Grist
Vice Captain

PostPosted: Sun Feb 13, 2011 6:20 am


Sokou


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Owner Of This Demon =Open
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Four Tails (Yonbi), Sokou

Description:
This demon is the smallest of the all. This demon's main ability is combining the Katon and Doton elements to make magma jutsu.
Restrictions:
No matter what class the user is, the user will always only have the Katon and Doton elemental affinity. These elements can only be used to create Lava jutsu, not individually.

Levels of Demon:
Stage 1 - The host's hair will spike up and turn into a reddish type of color as his/her teeth and nails grow sharper and longer. The user is also stronger than most ninja of the same rank, and the body is more bulky as a result.

Bonuses:
+15 Chakra points.
+1 rank to strength
+1 rank to endurance (add 3 stamina points to your total for every 10 you have.


Stage 2 [Genin] - The host will gain more strength and chakra at this level, and will gain a chakra tail/chakra coat. The user will also grow in size by about a foot, and the body will also bulk up considerably. This strength is more raw than refined. The user's eyes will also become like the one in the picture above.

Bonuses
+ 15 chakra points
+ 1 rank to strength
Use of the chakra coat and 1 chakra tail.


Stage 3 [Chunin] - The user will be able to use two chakra tails, and will not tire as easily. The user's muscles will become well toned as a sign of the more refined strength the user has.

Bonuses:
+ 20 Chakra points
+ 1 rank Endurance
+ One more chakra tail.

Stage 4 [Jonin]- This stage is the last one before complete manifestation of the bijuu. The user will have a full, bright red mane of hair covering all skin on the user. The user's bulk serves as almost a type of armor because of its density. The host also cannot use normal techniques in this stage and beyond.

Bonuses:
+ 20 chakra points
Taijutsu attacks have half their normal effect on the user, and taijutsu 2 ranks below the user's current rank will deal no damage.
The user will gain an extra use of the Toughness attribute's battle ability per battle. (If primary or secondary attribute, the user gets up to two uses, and 1 use if tertiary attribute.)

Stage 5 [Kage]- The user becomes Yonbi (see picture above), a 30 foot tall red ape of unbelievable brute strength. See bonuses below.

Bonuses:
+ 25 Chakra points
+ 3 uses of the Strength attribute's combat ability, so long as it is one of the user's attributes.
Taijutsu attacks have half their normal effect on the user, and taijutsu 2 ranks below the user's current rank will deal no damage.



Fighting Style
Uses magma attacks to fight an opponent offensively and defensively, and will use its brute strength to crush anything that dares to oppose it.

Abilities:

Can use the magma style jutsu.

No one else can use magma style jutsu.

The user can not control either fire or earth jutsu but can overpower some of them depending on the rank of the attack. Magma jutsu have the benefit of being both fire and katon in that they help nullify each others' weaknesses. A wind jutsu that hits a magma jutsu would just cool it don at make it begin to harden, and suiton jutsu would do the same. Also, a fire technique would have no effect on a magma jutsu except that it might make it hotter. A magma jutsu would just pass right through a fire jutsu. Magma jutsu would also partially melt doton techniques.


Personal Techniques [magma style]:
PostPosted: Sun Feb 13, 2011 6:22 am


Houkou


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Host of the Demon: Aqua Laurent
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Five Tails (Gobi), Houkou
Houkou is a bijuu which looks like a five-tailed dog. Each tail of this creature represents one elemental power: Wind, Water, Earth, Lightning and Fire. They can cause catastrophic damage when used.

Description:
This demon is a 5 tailed dog and has the exact look as a dog. It has brown and white fur with golden kanji for "balance" on each leg, long claws, and teeth.

Restrictions:


Levels of Demons:
Stage 1: Genin
The eyes of host will become like the one in the picture above, and a thin coat of brown and white fur covers the body of the host. The user also has an intense sense of smell like a person from the Inazuka clan, and gets the same bonuses to detecting people in [Stealth].

Bonuses:
+10 chakra points
Can use all 5 elements
Has no elemental weakness

Stage 2: Genin
The host releases one chakra tail, but this tail is not pure un-elemental chakra. Each tail released throughout the stages has one of the five elements that it acts as when it comes in contact with something, and the chakra coat has all the elements that the released tails so, and defend the user accordingly against elemental attacks. The tail is 2 meters long in this stage, and cannot be manipulated to extend it's range. Costs 1 chakra point to manipulate any number of chakra tails for one post.

Bonuses:
+10 chakra points
Ability to sense the elemental affinities of people around you without the need for them to be molding a technique first. Range: 300 meters
+1 rank to speed

Stage 3: Chunin
The host now has two chakra tails, and each has its own elemental affinity.

Bonuses:
+15 chakra points
+1 use of the Speed combat ability and -1 post to the wait time between usage of it, but you cannot use any other combat abilities during the fight if you do, and you must have speed as an attribute to have this bonus.

Stage 4: Special Jonin
The host now has the ability to use 3 chakra tails, each with its own chakra affinity. This is the last stage before the host can only use techniques designed for people other than the host.

Bonuses:
+20 chakra points

Stage 5: Jonin
Four elemental chakra tails are now active on the user, and the host must run on all fours. The host's hair covering the body is now much more lengthy (like that on a golder retriever). The host's mouth also lengths some to look more like a snout, and the host's nails turn become longer for better traction.

Bonuses:
+20 chakra points

Stage 6: Sannin/Kage
The host turns into Gobi, with 5 tails each wielding one of the five elements. The host is about the size of the capital building in DC.
+30 chakra points

Fighting Style
In the wild, this creature likes to use the elements to corner an adversary and then attack vital spots on the target. This creature is very much a predator, and acts as such.

Abilities:

Can use any of the 5 elements.

Small speed increase.

Only one element can be used at a time.

Enhanced sense of smell.

Personal Techniques //

Deil Grist
Vice Captain


Deil Grist
Vice Captain

PostPosted: Sun Feb 13, 2011 6:30 am


Raijuu


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Bijuu Host: Synn
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Six Tails (Rokubi), Raijuu
Raijuu, a bijuu in the form of weasel, has four legs and very sharp
claws. Its cry sounds like thunder.

Description:
Speed is the name of the game for this bijuu. Not only are raiton jutsu usually the fastest ninjutsu, but the bijuu itself is also quick. As you can probably guess, this bijuu’s main element is raiton.

Restrictions:
This bijuu’s host cannot simply spawn storms in order to benefit for the bijuu’s abilities. Unless the host can come up with a feasible technique that would create a storm, one will not be present unless the weather system generates one.

Levels of Demon:
Stage 1: Genin
For this stage, the host has brilliant violet eyes. The eyes and user's chakra signature are the only things that would give the host away as the raijuu host if someone happened to know the raijuu gives the host purple eyes.

Bonuses:
+15 Chakra points
Can learn 1 additional raiton ninjutsu over the current amount set for that element based on the host’s class. (So a genin normally allowed to learn 2 C-rank ninjutsu because of his class would be able to learn three). This effect applies for all ranks of the user (so a Chunin gets a +1 to learning a B-rank, Special Jonin to A-rank, and so on).

Stage 2: Genin
One chakra tail is released. This bijuu lacks the ability to manipulate the tails in such a manner for them to become like extra arms, but they can still smack anything that gets within 3 meters of the user and cause second degree burns if it is more than just a grazing blow.

Bonuses:
+15 chakra points
+1 rank to agility
From now on the user is not damaged by any raiton techniques at or below the user’s rank.

Stage 3: Chunin
Two tails released. The chakra aura now gives the host a slight healing ability, and will heal any wounds inflicted upon the skin in two posts.

Bonuses:
+20 chakra points
+ 1 rank in speed

Stage 4: Chunin
Three tails released. This is the last stage in which the user can perform handsigns. After this, all attacks must be custom bijuu attacks made for the higher stages.

Bonuses:
+20 chakra points
+1 to the number of uses of the speed combat attribute so long as it secondary attribute or higher.

Stage 5: Special Jonin
Four chakra tails released. At this point the user’s body begins to morph into a more weasel-like appearance. The yellow hair spreads all over the body to form a coat, and this fur gives minor shocks to anyone that come in contact with it.

Bonuses:
+25 chakra points
+1 rank to the damage of raiton techniques so long as it is raining.
The user is now immune to all raiton techniqes A-rank and below.

Stage 6: Jonin
Five chakra tails released. The host now grows whiskers on the face and has to run on all fours like a beast. The hands become slightly padded and the nails on the user’s hand grow a little more as well. The edges of these nails are sharp like razor blades.

Bonuses:
+25 chakra points
+1 use to the speed combat attribute so long as it is secondary attribute or higher.

Stage 7 (Complete Transformation): Sannin/Kage
The host now becomes like the picture of the bijuu at the top of this bijuu post.

Bonuses:
+30 chakra points
-1 rank to cost of raiton ninjutsu so long as it is raining.
If the host has speed as a secondary or primary attribute, then he or she may use two jutsu every post, but loses Speed’s combat ability during the fight.


Fighting Style
This bijuu focuses on moving quickly and performing rapid series of attacks. It is not uncommon to become overwhelmed by the sheer speed of its attack patterns.


Personal Techniques //

PostPosted: Sun Feb 13, 2011 6:32 am


Kaku


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Owner Of The Biiju= Havik
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Shichibi (Seven Tails), Kaku
Kaku is a bijuu in the form of badger. Its Kanji is also read as
Mujina, which is the name the Japanese subspecies of badger (Meles
Meles Anaguma) in some parts of Japan. It has seven tails, and is the smallest bijuu out of the nine; though it is the most cunning and stealthy. Kaku hunts its prey underground most of the time. He kills by crumbling/destroying the piece of land that is under his target, making it fall right into his open mouth. He can transform into any type of creature when above ground, but he is unable to do it if he doesn’t have clay.

Description:
Kaku is the smallest Bijuu. It has a blue color, and is good at using clay camouflage. Kaku is very difficult to bump into.

Restrictions:
This demon is strong but still is weak to some others. Its main element is doton. The major restrictions is that this demon can not create an all mighty earthquake that destroys everything, so keep that in mind when creating custom jutsu.

Levels of demon:
Stage 1: Genin
For some reason, the fact that this demon is the smallest also means that the host’s growth is shortened somewhat (three or four inches below normal). However, the host’s height is traded for an enhanced sense of smell (see abilities section on this bijuu). The host’s eyes and hair are both a very deep color of blue, and yet they sparkle like sapphire. Bonuses to the host at this stage are minimal.

Bonuses:
Transformation Jutsu bonus (see abilities section)
+10% Range to elemental attacks.
+15% Range to doton attacks. (stacks with previous bonus)
+1 rank to cunning
+15 chakra points

Stage 2: Genin
At this stage, the user acquires a chakra tail made only of earthen chakra, which means these chakra tails are ineffective against raiton techniques. The user’s skin also becomes black as onyx. The man bonus of this stage is the brain’s functions begin to accelerate, this allowing multiple bonuses to occur as more stages are acquired:

Bonuses:
+15 chakra points
+ 1 use to either the intelligence or cunning combat ability during the battle

Stage 3: Chunin
There are now two earthen chakra tails released. The user’s mind and body is augmented by this stage.

Bonuses:
+20 chakra points
+1 rank to strength
+20% range or 1 post of duration to ninjutsu.
+20% speed to projectile attacks

Stage 4: Chunin
Three earthen tails are now released. The user’s mind receives surprising mental bonuses at this stage, and the host is now able think much more quickly.

Bonuses:
+20 chakra points
+50% thinking speed. This means that everything that occurs is at 75% the actual speed in the host’s mind. This does not mean that the host “lags”, but that there is now more time for the host to react and consider things.
-1 chakra point to the cost of all doton techniques.

Stage 5: Special Jonin
The host now has four earthen tails released, and this is the last stage in which the host will be able to use normal techniques.

Bonuses:
+20 chakra points
+1 use of the cunning or intelligence attribute combat ability during the battle if the host has the attribute.

Stage 6: Jonin
The host is no longer able to use normal ninjutsu techniques, and must use special techniques created for such a situation. The host now has the blue hair gained in stage 1 all over the user’s body, but it is shortened to about an inch long. The host’s body is curved and angled so that the host must move around like a badger, but the body is also somewhat larger (your body would now completely fill a door frame.) The host also now has five earthen chakra tails. The host’s fingernails also become thicker so they will not break when digging around through the dirt.

Bonuses:
+20 chakra points
+1/2 rank to speed.
The transformation jutsu now costs only 1 chakra point.

Stage 7: Jonin
Six chakra tails are now released, and the host is at the doorstep of a full Kaku transformation. The host’s mind is now enhanced for one last time, and body is now about the size of a Volkswagen Beetle.

Bonuses
+25 chakra points
+30% to projectile speed
+1 use to the agility combat ability even if the host does not have the attribute.

Stage 8: Sannin/Kage
The host transforms fully into Kaku, a living room sized badger with dark blue sparkling fur.

Bonuses:
+30 Chakra points
Host is able to move at the same speed above and below ground.
+1 rank to cunning.
The host’s thinking speed jumps from 50% faster than normal to 100% faster, which means that the host experiences things at half their normal speed.


Fighting Style
When in stage one, the host can bring the mastery of transformation techniques to a whole new level, and is generally very cunning. A wise roleplayer would not choose to create a “tank” RPC with this bijuu since its skills are more suited toward stealth and support than being in the thick of the battle.
Kaku himself is bulky, brave, and very strong; he tunnels underground and uses earth to both hide and attack. Kaku prefers to attack from underground and usually fails to be stealthy because its clawing attacks are usually given away by the rumbling of the ground. He also likes to transform into other creatures to help add variety to his attack pattern.

Abilities:

Transformation (Henge) jutsu allows the user to transform into anything and the transformation will not come undone unless the host is knocked unconscious or the host ends the technique. However, there must be clay nearby when the jutsu is activated because it forms around the user and becomes like the material the host is transforming into until the jutsu ends or is undone.

Has a very sensitive nose. The host is able to sniff stuff out just like the Inazuka clan.

Can feel vibrations of the ground to determine the distance of foes (like snakes do).

Can camouflage itself on any type of dirt, but may not move or perform any jutsu at that time.

Cannot control other people’s earth attacks, but can overpower them with jutsu.


Personal Techniques //

Tremor
B-rank
The user creates a series of simple handsigns before stomping the ground with a foot to cause a small tremor. During this tremor sometimes ground cracks, and this tremor makes standing and balancing very difficult. Even Jonin would find standing somewhat difficult.

Earth Plate Defense.
B-rank
This Jutsu simply creates a small plate of earth that will deflect
oncoming attacks up to a level of B-Rank or lower for two post. This
jutsu can be broken by any raiton ninjutsu or taijutsu.

Earth tile Shuriken (small)
B-Rank (no handsigns required)
Ten chunks of dirt rise from the ground in small squares that harden and become like shuriken. The host can then launch the shuriken the moment they harden completely, and they will fly through the air as if thrown. This technique only works on dirt within 20 feet of the user that is also within view of the user.

Earth Shield
B-Rank
The host performs hand seals and the earth surrounds him or her swirls into a large round shield (Like the sparta shield) it has great defense and is able to stand up to any B ranked justu. Anything higher this shield will only lessen the blow by one rank.

Earth Plate Barrage
S-Rank(No handsigns required, but stage 6 or higher must be active.)
Six huge chunks of earth are shaped into gigantic tile shuriken like those of the B-rank variant, but are easily the size of cars. These plates are projected just like the B-rank technique, and this technique can be used on any earth within 50 feet of the user. However, the doton used for this technique must still be within the host’s line of sight.

Deil Grist
Vice Captain


Deil Grist
Vice Captain

PostPosted: Sun Feb 13, 2011 6:37 am


Hachibi



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Host Of This Demon: Kenzo Masaki Kurochi
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Eight Tails (Hachibi)

Description:
In some myths, the Ushi-Oni is sea creature commonly seen with an ox head and the body of another multi-limbed creature. The Hachibi appears to be based on this creature. The Cephalopod (class including squid and octopi) is an animal seen throughout the oceans and stories of giant sea creatures have been seen in Japan and throughout many cultures. In other non-Japanese myths, the Kraken is a giant squid capable of terrorizing large ships. The mysterious giant squid itself was finally seen in its natural habitat just recently by researchers.

Restrictions:
Even though this bijuu is a master of genjutsu, that does not mean that the genjutsu are unbreakable or that the host can move while performing genjutsu.
Levels of Demon:
Stage 1: Genin
The host has bright green eyes and a grey-brown skin tone. The host is also very muscular.

Bonuses:
+15 chakra points
Host can learn an extra weapon style or taijutsu style so long as there is not a condition preventing the usage of taijutsu or weapons.
-1 post to learning Doton and Suiton techniques
+1 extra custom weapon

Stage 2: Genin
1 chakra tail is released. This bijuu’s tails do not burn people like a normal chakra tails do, but they are very flexible and strong with a 1.5 meter reach each. It costs one chakra point and one stamina point to move a tail for one post. This stage the bijuu’s skin becomes rough when dry, but very slippery when wet.

Bonuses:
+15 chakra points
+1 rank to strength
+1 use of the strength combat attribute during the battle if the attribute is secondary or higher..

Stage 3: Chunin
The host now has two chakra tails and additional bonuses to genjutsu usage.

Bonuses:
+20 chakra points
-1 chakra point to the cost of doton and suiton genjutsu.
+1 point to any cost of using “Kai” to break out of the host’s genjutsu.

Stage 4: Chunin
Three chakra tails are now on the host’s body, and he/she also becomes more nimble.

Bonuses
+20 chakra points
+1 rank to agility

Stage 5: Special Jonin
The host gains extra skill at physical fighting in addition to a fourth chakra tail.

Bonuses:
+20 Chakra points
Taijutsu and weapon techniques now cost one rank less stamina to use, except for S-rank techniques.
+1 rank to strength

Stage 6: Special Jonin
The host now has five chakra tails in addition to the bonuses given to this stage. The host’s limbs become flexible and are able to bend past their normal limits without injury. The host can also regenerate limbs in five posts from this stage on.

Bonuses:
+25 chakra points
+1 post to genjutsu duration if desired.

Stage 7: Jonin
The host now has six chakra tails, but cannot use handsigns anymore because the skin on the user’s fingers has fused together to form hard hooves. No normal ninjutsu or genjutsu techniques can be used. Only custom techniques created for the bijuu’s higher stages can be used.

Bonuses:
+25 chakra points
+1 rank to speed.

Stage 8: Jonin
The host bulks up considerably, and grows to become the size of a barn, and weighs about ten tons. The host’s body is preparing to take on the huge form of the bijuu, and as a result the only real bonuses the host gets are to chakra and to stamina. As you can guess, the host now has seven chakra tails.

Bonuses:
+30 chakra points

Stage 9: Sannin/Kage
The host transforms into Hachibi, a simply massive man-ox hybrid capable of unbelievable feats of destruction. The host has 8 massive tentacle arms and four hoofed legs to run on. From the tip of an outstretched tentacle to the ground, Hachibi stands at about 100 feet in height.

Bonuses:
+40 chakra points
Unlimited uses of the Strength combat ability during the battle.
The host’s genjutsu count as one rank higher in terms of difficulty to break out of.

Fighting Style
Hachibi usually charges its foes like a bull, and will try to ensnare the foe in its tentacles or horns. It then uses its brute strength to tear the luckless fellow into pieces.


Personal Techniques //


PostPosted: Sun Feb 13, 2011 6:49 am


Kyuubi



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Host Of The Demon: Setsuna Watanuki

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Nine Tails (Kyuubi)

Description:
The Nine-Tailed Demon Fox is one of, if not the, most powerful of the tailed beasts. Its power is such that it is regarded as an age-old natural disaster, as a single swipe of one of its nine tails is enough to raise tsunamis and flatten mountains. The demon fox's attacks were seemingly random, the only apparent reason for its appearances being its attraction to places of human malice. It attacked Konohagakure twelve years before the start of the series.

Restrictions:

Levels of Demon:

Stage 1 [Genin]
At this stage the host will have three distinguishing marks on each cheek that look like whiskers, but are simply discolorations of the skin. In addition Kyuubi’s charka causes the host’s wounds to heal rather rapidly. Bruises and cuts heal overnight, and worse wounds such as broken bones and punctures can heal in a matter of days.

Bonuses:
Kyuubi gives the host five temporary charka points every post to use in techniques. These charka points only last for one post, so they do
not accumulate over time. The amount of temporary charka points the host gets increases every stage, but the totals do not stack. This means for example that you do not get eleven temporary charka points next stage, but only six.
In addition, the host recharges 1 stamina point every post. Stamina, no matter what stage, cannot recharge over the maximum total allowed for the user.

Stage 2 [Genin]
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This stage does not release any tails, but instead causes an increased leak of charka into the host’s system and increases the user’s physical abilites. The user’s eyes turn red (see picture above), the facial marking grow in thickness by a little bit, and the user’s nails grow into sharpened points.

Bonuses:
The user gets six temporary charka points every post instead of the five points from the previous stage.
Also, the host recharges 2 stamina every post until 10 points have been recharged during the stage.
+1 rank to speed.


Stage 3 [Genin]
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The user is now able to release one of the charka tails of Kyuubi. This tail cannot be used as an extention of the body, but it does reflect upon the fact that the user has started to release Kyuubi and can cause burns on contact. This charka tail is 1 meter long and emerges from the spine of the host.

Bonuses:
Temporary charka bonus is now eight points per post.
Three stamina points are recharged every post until 15 stamina points have been recharged during the stage.
+1 rank to toughness


Stage 4 [Chuunin]
The user now has two charka tails released, and can start using tails as arms. These arms have a maximum range of ten meters until stage six, and will increase in number every stage until stage six. Manipulating the chakra arms costs 5 chakra points during the post per arm. This is also the last stage that the host can use normal (as in not bijuu custom) techniques. Also, shallow cuts and bruising attacks will heal in two posts, and more serious wounds such as punctures and broken bones will heal in five posts.

Bonuses:
The user gets forty chakra points every four posts. These points only last four posts and do not rollover into the next forty points.
Four stamina points recharge every post until 20 stamina points have been recharged during the stage.
+1 rank toughness
+1 rank endurance


Stage 5 [Chuunin]
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The user now has three charka tails to use as arms, and this is the last stage that the host can use normal techniques in.

Bonuses:
Fourty-four points every four posts
Four stamina points recharge every post until 20 stamina points have been recharged during the stage.
+ 1 rank to speed


Stage 6 [Special Jounin]
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The user has now reached the last stage in which the charka tails can be used as arms, and they now have a 20 meter range. The user’s body transforms into a pure charka human-fox hybrid. Four charka tails are now
present on the host’s charka coat. The host is no longer able to tell friend from foe, and only seeks to destroy anybody it sees. If the host is able to control the demon because he/she is of the proper rank and has won the
fight against this form, the user is simply able to keep more stages from activation. The user has no sense of who is friend or foe despite any amount of control. The host now has 4 chakra tails.

Bonuses:
50 chakra points every 4 posts
Five stamina points recharge every post until 25 stamina points have been recharged during the stage.
+1 rank to endurance


Stage 7 [Jounin]
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The user still has the human-fox hybrid charka form, but now has a set of bones forming the Kyuubi’s skeleton. The host can no longer use the charka tails as arms, but can still swing them around and has a 5 meter
range.

Bonuses:
70 chakra points every 4 posts
6 Stamina points recharge every post until 30 stamina points have been recharged during the stage.
+1 rank to speed
+1 use of the “combat ability” for every physical attribute the user has.


Stage 8 [Sannin/Kage]
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This is the final stage before Kyuubi becomes fully manifested. Kyuubi’s muscles now appear on the outside of the skeleton and make the host incredibly strong. The host is now able to heal any wound that does not
completely destroy a part of the body in one post, but the host’s charka coat now only covers the tails of the host.

Bonuses:
120 chakra points every 4 posts
9 stamina points recharge every post until 45 have been recharged during the stage.
+2 ranks to strength


Stage 9 [Sannin/Kage] (requires strong willed attribute to undo in addition to the normal circumstances, and the user MUST be a sannin)
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The user has now fully transformed into Kyuubi, and Kyuubi now becomes the host instead of the user. Only the most strong willed person would be able to undo this transformation, otherwise Kyuubi would have to be sealed into someone else or killed. Also, unless an organ is completely removed from the body, the wound will heal in 2 posts. All minor to moderate wounds heal in one post.

Bonus:
200 chakra points every 4 posts
12 stamina points recharge every post until 60 stamina have been recharged during the stage.
+1 use to every physical combat ability, even the ones the user does not have.

Fighting Style
This bijuu specializes in the manifestation of pure charka. As such, the bijuu grants the host unlimited charka, but the host can only access so much of it at a time. This bijuu also allows the greatest use of charka tails out of any bijuu. The host can create custom pure charka attacks for the stages where normal techniques cannot be used, but these techniques have an abnormally high cost. This side effect is a small thing compared to the fact that pure charka attacks are not weak against any element, but also don’t have any special bonuses of any one of them.

Deil Grist
Vice Captain

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[Starter Forum] Bloodlines, Demons, Curse Marks, Summonings and More

 
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