
Nicknames: Rosy, even if she does despise it.
Gender: female
Age: Appears to look 14 years old.
Faction/Race Ghost - Night Hag
Personality:
Easy-going: Rosy isn't bothered by much – she's slow to anger and for the most part doesn't really get phased by insults. This is due to having formed a thick skin from dealing with her parents all the time. Her easy-going nature allows her to be adaptive and go with the flow when plans don't necessarily work out the way she intended. While she is more apt to goof off then engage in debates or arguments, that's not to say that she won't make her feelings know when her ire is finally raised. She's more likely to go off on you if you try to force her to do something she doesn't want to do - like study or go to class.
Fun-loving: Rosy just wants to have fun. Whatever she is doing – barring schoolwork – she tries to have as much fun as she can. The more time spent hanging out with good friends and goofing off, the better. She tends to interject that love of fun into any group she's with, and is often the first to suggest going and doing something entertaining. That's not to say that she won't buckle down when she has to – but it is rare.
Driven: When Rosy knows what she wants, she makes it her goal and she doesn't stop until she succeeds. Her drive pushes her to do what she wants to do, and ONLY what she wants to do. If there is an obstacle in the way of her goal, she will not rest until she has either gotten around it, over it, or through it. Her drive keeps her from floundering when she unsure of what to do, by allowing her to focus all of her energy into action, as long as she has a goal and her plan, she will follow-through until she wins the day.
Mischievous: Rosy has a tendency to be a bit on the mischievous side. Not above playing practical jokes or pranking her friends – or even better, her enemies. The more fun she can have making her mischief the more likely she'll go for something big and impressive. She rather enjoys seeing people's reactions to her tricks and her pranks, mainly because a lot of the time they get so flummoxed and flustered that they lose the ability to speak for a time.
Wary: Rosy is slow to trust and gives respect grudgingly. People must prove they are worth putting faith and effort into before she will be more than civil with them. However, once they have proven themselves worthy of her friendship she will warm up to them. However, she is not one to start flirting with someone – even if she does find them attractive. She'll flirt back, if she receives an advance from someone – but she will never make the opening move.
Slacker: If its not something Rosy wants to do, it will go to the very bottom of her list of things to do, and stay there until the very last minute. She would rather spend time having fun with friends than working on her schoolwork – so schoolwork tends to stay very low on her list of priorities – often to the danger point. She will get it done – somehow – but she's not inclined to work on anything that involves school with any great speed or sense of urgency.
Quick to Speak: Sometimes Rosy doesn't think before she speaks and her words just pop right out of her mouth. She often comes to regret these moments, as they are usually rather embarrassing or misinformed statements. That's not the say that Rosy lacks tact or other social graces – its just that at times, in her excitement, she forgets how to control her impulses and just says the first thing that comes to her head.
Why are they enrolled in Amityville Academy?
To put it frankly – Rosy's mother, was sick and tired of Rosy not wanting to learn how to be more scary than she already was. Anything that even smelled of work was ignored or pushed until the last moment. She chose Amnityville Academy for Rosy because she didn't know where else to go. Rosy's mother worries for her daughter's future if she doesn't learn how to harness her FEAR to its full potential she'll never get anywhere in life and – the horror – live at home for the rest of her life.
This is Rosy's last chance to prove that she can be scary – that she isn't just going to goof off and leave the work to others. If Amnityville doesn't work, her mother don't know where else to go, leaving her no choice but to cut Rosy off until she learns how to be a proper citizen.
Racial Abilities:
Tangibility - She can become intangible and translucent, but only up to 60% at the moment.
Levitation - She can float up to five inches off of the ground.
Luminosity - She has a soft glow around her all the time.
Natural Abilities:
Dream Haunting: Rosy can visit the dreams of individuals through the use of a special trinket called a heartstone. The heartstone allows her to slip into the dreams of her “victim" provided she has come into physical contact with them at least once (Skin to skin contact or whatever amounts for skin). While within their dreams, she can interact with their dreamself, but is limited to interacting with just the person dreaming and not the dreamscape itself, her heartstone also appears in the dream and if the dreamer "destroys" it she is forcibly kicked out and unable to enter their dreams again for at least a month. Rosy can only maintain the Dream Haunting until dawn or the dreamer wakes up. Dream Haunting tends to feel like a very lucid dream when the dreamer wakes, sometimes leaving them tired and drawn out like they didn't' really sleep.
FEAR: Tainted Fang
Y1 Fear: Demon Fever - Rosy bites her foe causing damage over time and inflicting them with a fever that makes them feel weak.
Y2 Fear: Demon Fever - Rosy bites her foe causing damage over time and inflicting them with a fever that reduces their stamina and strength.
Y3 Fear: Demon Fever - Rosy bites her foe causing damage over time and inflicting them with a fever that reduces their stamina, strength and speed.
Physical Description:
Eye Colour: ██████ #f40009 - simple glowing red eyes
Hair Colour/Style: ██████ #212121 - down to the shoulder blade curly black hair. Its often found half up and half down with a red scarf tied around her head.
Skin Colour: ██████ #CAEDCB - a very pale green in color.
Clothing Style/Colours: That is really up to the artist. They can use the outfit that is show in ref., or they can come up with their own. All I ask is that she is wearing this necklace and that the skull actually ends up being an item attached to her scarf just near her ear.
Extra: Freckles along her cheeks and over the bridge of her nose. Also she has very long pointy ears. The skin is also cracked and peeling in various of places revealing tissues and muscles.
References: Rosy by leelakin