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Tags: Fighting, Fantasy, Roleplay, Original, Magic 

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New Undead Creatures Goto Page: 1 2 [>] [»|]

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Boku_ha_Ronnel

Shirtless Shapeshifter

PostPosted: Tue Jan 25, 2011 9:16 pm


Ok, since there is a surprising lack of Undead monsters in this guild (Not RPCs, but actual monsters like the CHARLIES), I'm working on a few.
They will include:
Zombies (Humanoid, varying ranks)
Zombified Animals (Yup. Fido's back, and he's pissed.)
Ghouls (Classic flesh eaters, really wonder why none of these are in yet)
Wights (Similar to Paranormals these guys will be largely incorporeal)

If anyone can think of other Undead monster types that should be included, please post them in here, preferably with an example of what you mean.
PostPosted: Tue Jan 25, 2011 9:19 pm


Examples

Zombies! The Shambling Undead
Basic Zombie
Rank: Trainee
Strength / Speed: 4 / 2
Health: Standard
Description:
This creature is only one step above a basic skeleton, but less advanced than any other undead. It is not fast at all – it’s muscles have all rotted away now, and it can only move at a shambling shuffle. While they are not fast, they have a fearsome strength. Only dangerous in humongous groups, or against weak characters.
Abilities:
None
Notes:
Fire techniques do +1 rank of damage against Zombies.
Holy Techniques do +1 rank of damage against Zombies.
If a Basic Zombie is killed via a Fire technique, there is a fifty/fifty chance of it becoming a Basic Skeleton.

Zombie Champion:
Rank: Novice
Strength / Speed: 7/4
Health: Standard
Description:
This creature is actually a fair threat – if it can get to you. Generally one is found leading a group of five/six Basic Zombies. It is stronger than most normal people, but can still be defeated. Zombie Champions wear a shield and carry a spear, though they can’t do anything special with either object Abilities:
None
Notes:
Fire techniques do +1 rank of damage against Zombies.
Holy Techniques do +1 rank of damage against Zombies.
If a Zombie Champion is killed via a Fire technique, there is a fifty/fifty chance of it becoming a Basic Skeleton.

Zombie Priest:
Rank: Novice
Strength / Speed: 5/5
Health: Standard
Description:
This is one of the more aggravating Zombies. This annoying foe can heal itself and other zombies through a dark spell that only they have access to. Aside from that, these creatures can summon one Basic Zombie to their aid if given enough time.
Abilities :
Can use Six Spells worth of energy.
Zombie Heal: This spell can heal 1 C-rank worth of damage, or 2 D-ranked worth. This takes up two spells worth of energy from the Zombie Priest’s pool.
Summon Zombie: This technique summons a Basic Zombie from the earth around the Zombie Priest. This takes up four spells worth of energy from the Zombie Priest’s Pool, and can thus only be used once.
Notes:

Fire techniques do +1 rank of damage against Zombies.
Holy Techniques do +1 rank of damage against Zombies.
If a Zombie Priest is killed via a Fire technique, there is a fifty/fifty chance of it becoming a Basic Skeleton.


((Thanks to Pad Chief for this Undead!))
Blightscuttler

Rank: Adept
Strength / Speed: 1 / 11
Health: Fragile
Description:
An ordinary human zombie at a first glance. When it starts to attack this assumption is immediately vanquished. Its body shakes and from its back come five long legs that carry it along the floor. Its strength is low so it has a few special abilities.
Abilities:
Bile Blast: The zombie shoots acidic bile from its mouth at its enemies. This melts clothes and armour and severely wounds enemies. Does not work on undead type creatures.
Deadwalk: Wherever the zombie walks the ground is corrupted. Earth abilities do not work on this ground and holy type attacks take a -1 penalty to effectiveness.
Notes:
+1 Rank of damage from holy spells
+1 Rank of damage from fire spells

Boku_ha_Ronnel

Shirtless Shapeshifter


FullbusterOrleans

PostPosted: Tue Jan 25, 2011 9:34 pm


http://en.wikipedia.org/wiki/Liche
http://en.wikipedia.org/wiki/Draugr
http://www.mythcreatures.co.uk/undead/nightmare.asp



I will edit this post explaining them/adding more. I'm just posting them here so I don't lose them.
PostPosted: Wed Jan 26, 2011 9:15 am


Can I raise a point quickly before I start giving this a swing?

The health pools are all technique based. It may be better to use words with more subjective meanings like 'Tough' and 'Fragile' to describe them as this is a non stat based RP and also it means they can't be killed with anything but special techniques.

Pad Chief

Winner


Boku_ha_Ronnel

Shirtless Shapeshifter

PostPosted: Wed Jan 26, 2011 9:31 am


Valid point. Sorry, so used to D&D style stuff XD. This will be modified.
PostPosted: Wed Jan 26, 2011 9:56 am


Blightscuttler
Rank: Adept
Strength / Speed: 1 / 11
Health: Fragile
Description:
An ordinary human zombie at a first glance. When it starts to attack this assumption is immediately vanquished. Its body shakes and from its back come five long legs that carry it along the floor. Its strength is low so it has a few special abilities.
Abilities: Bile Blast: The zombie shoots acidic bile from its mouth at its enemies. This melts clothes and armour and severely wounds enemies. Does not work on undead type creatures.
Deadwalk: Wherever the zombie walks the ground is corrupted. Earth abilities do not work on this ground and holy type attacks take a -1 penalty to effectiveness.
Notes: +1 Rank of damage from holy spells
+1 Rank of damage from fire spells

Pad Chief

Winner


Boku_ha_Ronnel

Shirtless Shapeshifter

PostPosted: Wed Jan 26, 2011 9:59 am


The idea is good and so is the description, but at that speed and being able to melt armor/clothing and severely wound enemies this thing is going to be at least Novice, possibly Adept ranked. Only insanely fast RPCs would be able to stay away, and anything slower than it would almost have to take the hit from that corrosive bile.
PostPosted: Wed Jan 26, 2011 10:00 am


Uh huh. Well I'll edit it.

Pad Chief

Winner


Boku_ha_Ronnel

Shirtless Shapeshifter

PostPosted: Wed Jan 26, 2011 10:03 am


Already added in with edit ^.^
PostPosted: Wed Jan 26, 2011 10:14 am


Shifting Wight
Rank: Novice
Strength / Speed: 0/5
Health: Fragile
Description: A shifting wight is a malicious ghost that lures travellers the wrong way so it can take them to its lair and take their bodies for itself. The shifting wight has only one characteristic that always remains true. It always carries an identifiable object in all its forms like a lantern or a item of clothing. The Wight cannot attack directly.
Abilities: Shift: The Wight's form shifts to whatever it desires. Shifting Wights usually have a similar theme in their choice of form.
Bodysteal: The Wight takes a body for its own. This can only be done inside the lair of a Wight. This backfires on Holy and Unholy beings. Unholy beings will trap the soul with in themselves and use it as energy for their own purposes. Going into Holy type beings will destroy the Wight entirely. This only counts for those of higher ranks.
Notes: Immune to physical attacks and most magic. Can only be banished temporarily.

Pad Chief

Winner


FullbusterOrleans

PostPosted: Wed Jan 26, 2011 2:28 pm


Undead witch
Rank: (unsure)
Strength / Speed: 8/4
Health: Tough
Description: Powerful Witches often times come back from the dead after they are killed, (unless their hearts are burned or ingested). Though their magic begins to fade soon after they become an undead witch they gain extreme strength, though they will also lose this over time because of the bodies decay. The witches drain the blood of their victims, often times waiting under the ground for them to walk across before they use their now monstrous strength to grab them and then drain them of blood with their razor sharp teeth.
Abilities: None.
Notes: -they only come out after dark.
-Fire is 2x as effective against them.
-Only way to kill them is through burning the heart/or something ingesting it. Though this doesn't mean you couldn't cut them to shreds and then when they couldn't drain the blood from something they'd begin to decay normally.
-Can't break free from their grip unless you have a strength rating equal to or greater than.
PostPosted: Thu Jan 27, 2011 12:07 pm


Reflected Wight
Rank: Adept
Health: Sturdy/Fragile
Description: A malevolent ghost that inhabits mirrors and other reflective surfaces including water (though it is a bad place to hide as ripples in water harm them). They, unsurprisingly, only inhabit rooms full of highly reflective surfaces with little light. They cannot attack physically but they can take over the bodies of people that make eye contact with them.

When possessing a body they make it equal to one rank higher in all fields and will attempt to kill everyone around them and then the person being possessed. The possession can be broken by knocking out the person being possessed.
Abilities: Body Jacking: They take over the body of a person who has made direct eye contact with them. Has a 10 post cool down time.
Notes: They can only be killed by destroying all reflective surfaces within a room or putting it into pitch black darkness. It is usually impossible to destroy all reflective surfaces as they have sources of water within their hiding places.

Gonna post a few more ghosts. Can you check the previous ghost too man?

Pad Chief

Winner


Boku_ha_Ronnel

Shirtless Shapeshifter

PostPosted: Thu Jan 27, 2011 12:21 pm


Both of these work great, and I hope you realize that you will be running into rooms of whatever you help create, along with the things that others come up with XD. Especially bad as you're going into the Necropolis sooner or later, and that is just going to be full of puddle filled darkly lit rooms.
PostPosted: Thu Jan 27, 2011 12:23 pm


Yes.

But I won't be alone. The Necropolis is at least a 5 man mission I presume.

It needs to have that sort of scale minimum to make it really cool. If it's a war on the creatures that live underneath Yuran.

Pad Chief

Winner

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Debate and OOC

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