Burn: The Burn status will drain 1/8 of the pokemons MAXIMUM health after each one of their attacks as well as reduce the damage they cause by 2. {Pokemon with the Guts Ability do not suffer from the reduction of damage.} Fire Pokemon and Pokemon that have abilities that render them immue to being burned cannot be burned. Burning should last even outside of battle and thus your pokemon needs to be treated
Freeze: The Frozen Status I believe should not play a part in the RP. Considering that it renders the pokemon unable to move or even attack.
Poison/Badly Poisoned: Normal Poison causes a Pokémon to lose 1/8 of its maximum health every attack. Badly Poisoned causes 1/16 of their Maximum health and increases by 1/16 every attack. Steel and Poison-type Pokémon and Pokémon with the Immunity ability cannot be poisoned. Poison is deadly outside of battle and you must your pokemon to the pokemon center or treat it.
Sleep: A Pokémon that is asleep is immobilized and can only use the moves Snore and Sleep Talk. In order to wake your pokemon, you must roll higher than a certain number. Let’s say 1-10 you must roll higher than a 5 to wake your pokemon. Outside of battle, a pokemon that has been put to sleep is completely fine and there is no need to be alarmed.
Paralysis: The paralysis condition renders a Pokémon unable to attack 25% of the time. So this should be done by rolling higher than a certain number like the SLP status. Paralysis isn’t deadly outside of battle but must be treated.
Confusion: If follows the same roll rules as SLP and Paralysis but if the person fails to pass the roll, the damage they would’ve done to their opponent is done to themselves. Pokémon with the Own Tempo ability are immune to moves that cause confusion.
Curse: Only Ghost types can use curse to deal ¼ the pokemon Maximum health after every attack but at the cost of half their own health. Pokemon that are not ghost types that use cuse increase their Attack and Defense in exchange for their speed.
Infatuation: This is when a pokemon is charmed and falls in love (unwillingly). It follows the Roll Rule but Pokémon with the Oblivious ability are immune to infatuation.
Leech Seed: Saps 1/16 of a pokemons max health and gives it to the pokemon who used the attack.
Perish Song & Destiny Bond and K0 moves: For example Fissure, Guillotine , Horn Drill, Sheer Cold etc, do damage instead of killing in one hit. Perish Song is unexceptable to use as well as Destiny Bond.
Freeze: The Frozen Status I believe should not play a part in the RP. Considering that it renders the pokemon unable to move or even attack.
Poison/Badly Poisoned: Normal Poison causes a Pokémon to lose 1/8 of its maximum health every attack. Badly Poisoned causes 1/16 of their Maximum health and increases by 1/16 every attack. Steel and Poison-type Pokémon and Pokémon with the Immunity ability cannot be poisoned. Poison is deadly outside of battle and you must your pokemon to the pokemon center or treat it.
Sleep: A Pokémon that is asleep is immobilized and can only use the moves Snore and Sleep Talk. In order to wake your pokemon, you must roll higher than a certain number. Let’s say 1-10 you must roll higher than a 5 to wake your pokemon. Outside of battle, a pokemon that has been put to sleep is completely fine and there is no need to be alarmed.
Paralysis: The paralysis condition renders a Pokémon unable to attack 25% of the time. So this should be done by rolling higher than a certain number like the SLP status. Paralysis isn’t deadly outside of battle but must be treated.
Confusion: If follows the same roll rules as SLP and Paralysis but if the person fails to pass the roll, the damage they would’ve done to their opponent is done to themselves. Pokémon with the Own Tempo ability are immune to moves that cause confusion.
Curse: Only Ghost types can use curse to deal ¼ the pokemon Maximum health after every attack but at the cost of half their own health. Pokemon that are not ghost types that use cuse increase their Attack and Defense in exchange for their speed.
Infatuation: This is when a pokemon is charmed and falls in love (unwillingly). It follows the Roll Rule but Pokémon with the Oblivious ability are immune to infatuation.
Leech Seed: Saps 1/16 of a pokemons max health and gives it to the pokemon who used the attack.
Perish Song & Destiny Bond and K0 moves: For example Fissure, Guillotine , Horn Drill, Sheer Cold etc, do damage instead of killing in one hit. Perish Song is unexceptable to use as well as Destiny Bond.