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Posted: Wed Jan 19, 2011 11:48 am
RPC Name: Makyo Nagareboshi
Rank: Adept
Class: Shadowknight
Element: Darkness
Weapon/Armor name: Metalhead Pants of Insanity
Type: Pants with chains
Description: Black pants made of cursed cotton. Even though they look just like a normal pair of jeans with chains around them, and pockets everywhere, they are quite distinct. A necromancer, which had given these pants to Makyo, when he was homeless and on the streets. At first, he knew nothing of what he had actually been given, until he started noticing dark magic arising from them.
Aside from these pants feeding him with Dark Magical energy, they also look rather cool, and his pants' chains can do something really neat with his defenses. It contains 6 chains around the pants, and 8 pockets. The color of these jeans is jet black. Defense on Makyo's legs is very high with these pants.
Ability 1: Contains an energy reserve of 50 more energy. This energy is restored in a day. It cannot be used twice in a day. (+50 energy)
Ability 2: You can control the metal chains in the pants around your body to temporarily armor yourself in certain areas. Depending on the armor you chose is the magic amount used. These effects only last for 3 posts in that area which you acquire metal defense, unless you move the portion of metal defense to elsewhere in your body and with greater magnitude of defense that requires more energy. Also, the A-rank, and S-rank armor can last more turns than the previous typed of defenses. This requires darkness magic to bend the chains to your will. If you desire to use that certain armor for more posts, it requires another use of energy.
E-rank chain armor: Covers 2 meters of your body, and can only block attacks of its rank. It's very slow to move around your body elsewhere once this tiny portion of defense it covering you.
D-rank chain armor: Covers 5 meters of your body, and can only block attacks of its rank and below. It's very slow to move around your body elsewhere once this tiny portion of defense it covering you.
C-rank chain armor: Can cover one of your arms, the front part of your torso, or the back part of your torso. It defends against attacks of C rank, and lower. It's very slow to move around your body elsewhere once this tiny portion of defense it covering you.
B-rank chain armor: Can cover both your arms, or your torso, as well as your head. It defends against attacks of its rank and lower. Moves a bit faster than the C-rank and lower ranks around other parts around your body.
A-rank chain armor: Can cover your torso, and arms, and only the neck area. It defends against B-rank attacks and lower. Doesn't need to move around your body, since it provides defense to almost all of your body. This stage of armor can last up to 5 posts, until it needs another use of energy.
S-rank chain armor: This is the most advance move of armor the Pants can offer. It covers your torso, arms, and head, as well as they already provide defense for your legs. It can block attacks of A-rank and lower. Doesn't need to move at all around your body, since it provides the maximum defense. This type of armor lasts for up to 5 turns, until it needs another use of energy.
Sample:
Makyo engages a battle with a werewolf in a misty battleground. The air smells like blood and death, and Makyo's insanity level raises with the smell of death and blood in the air. He takes out the blade out of his scabbard on his left side, and aims it at the wolf, while laughing psychotically, though deep inside himself, he knows his mission is not to kill the beast but to capture it. To capture the beast he must tire it first.
The beast attacks at Makyo relentlessly with an E-ranked claw attack at his right arm, and Makyo bends the chains to his will to protect himself on that area for 3 minutes (posts). The werewolf is very fast though, unlike Makyo, which is very slow, and it attacks relentlessly yet again with a C-ranked attack at his torso. So Makyo uses his chains on himself to cover the front part of his torso, as the werewolf's attack was inaffective against the chain armor.
The battle kept on for 3 more minutes, as now and then, Makyo changed his chain armor elsewhere to one of his arms to defend himself from a fight that was rather difficult to him because of his vague speed. Though Makyo had brute strength, and extremely slow speed, his defenses make up for speed, and he used the S-rank defensive move the pants offer, and the werewolf kept on attacking Makyo for another while, as he simply stood in his stance with his legs widened and laughing psychotically, as the werewolf was getting much slower, and Makyo took this oppotunity of sudden loss of speed, and energy to grab the wolf by the neck, and punch its head until unconscious.
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Posted: Mon May 30, 2011 10:45 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Dreadnaught
Skill name: Ultimate Carapace Mode
Rank: S-rank
Limits: Must be Master Rank to perform this technique.
Skill description: Truly the ultimate form of Carapace Mode on Dreadnaughts. This carapace takes whatever form the user likes, but is extra heavier, so it decreases the speed of the user -1 more than normal, and increases the strength +1 more than the normal Carapace. This carapace lasts 12 posts, and can block any attacks up to A-rank. In total it only consumes 100 energy with the Cape included.
Sample: Makyo's Carapace isn't strong enough to block the current attacks being used at him, and can barely move already trying to block the attacks of the werewolf striking him. He uses his final and ultimate carapace mode to turn his carapace much much harder than normal, and then the opponent's attacks seems just like a nuisance. They barely even leave scrathces on him, but his movement is less than usual, and moving his body is quite difficult, except for his sword movements.
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Posted: Mon May 30, 2011 10:48 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Darkness Element
Skill name: Mortal Equinox
Rank: B-rank
If it uses ammo how much: N/A
Limits: Energy must be channeled throughout a melee weapon
Skill description: The user channels his dark element energy throughout his melee weapon, and can make several slashes in midair. Once he disturbs the energy in the air, then it charges forward. This means that the slicing power of his cuts will stay in midair for a bit, and then launch forward when he commands them to. Up to 5 slices can be done.
Sample: Makyo is fighting against an enemy, and he is quick. Makyo is only left with the knife that Lady Kora had given him to defend himself, and he has low range against this powerful foe. He starts channeling his energy on his knife, as he suddenly starts cutting in midair and the shadows of the slices stay there, but don't move at all. The enemy rushes towards Makyo, and he then says "Mortal Equinox!" as the slashes of darkness start rushing forward with speed, and cut the enemy into pieces.
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Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Darkness Element
Skill name: Shadow Shots
Rank: C-rank
If it uses ammo how much: 10 shots
Limits: Need to also be shadowknight class, and the bullets must be withing a reach of 2 feet of the target.
Skill description: The user concentrates his energy on 10 shots of the bullet, and engulfs them in complete darkness. Not only are they even less visible now than a normal bullet, but when the shadow gets close to the enemy it attaches "tentacles" to the enemy. Once it grabs the enemy with it's tentacles, it will pull the opponent down to the ground, and eventually stick to teh ground. it takes at least 4 of these attaching to the opponent to stick both legs down to the ground though. The stickyness lasts 2 posts that stick you to the ground, it cannot be escaped after they stick to you, you must dodge them. They cannot be blocked because they do no actual damage.
Sample: The opponent that Makyo is facing is quite agile, and moves too fast for him to catch up to. He starts to think of something to do taht will give him te advantage, and with a gun in his left hand and a longsword in the other, he points the gun at his enemy. He then concentrated his energy into the bullets and fires, and the opponent is so fast that he "dodges" them by justa couple of meters. Then the opponent notices that the bullets have all stuck to him, and are sticking him to the ground, giving Makyo an opportune moment to strike.
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Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Dreadnaught Bloodline
Skill name: Natural Cape
Rank: C-rank
If it uses ammo how much: N/A
Limits: Need to be darkness element
Skill description: It only consumes 10 energy added to the energy it takes to put on your carapace. Once the carapace grows, a cape-like carapace will also grow. It is strong but it can only block up to D-rank attacks.
Sample: Makyo grows his carapace, and also seems to be growing a large cape behind himself. The opponent doesn't give a damn about the cape, and just attacks rabidly with a knife, while the cape is blowing over Makyo. He simply stays there as the attacks are weak, and the cape blocks everything.
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Posted: Mon May 30, 2011 10:49 pm
RPC Name: Ghost (Adam Alvarez)
Rank: Trainee
Class: Bomber
Element: Earth
Armor name: Prototype 23
Type: A suit that was made by scientists especially for Ghost. It keeps him from turning into a gas, liquid, or solid forever, and grants him other abilities that come with molecular rebuilding, and mutagens.
Description: The suit is made from a fusion of molybdenum, silicon fiber, and stable molecular base mutagens. It can withstand bullets to some extent, depending on the power of the bullet, and on the precision of the attack. All attacks up to D-rank that have to do with bullets, do not affect him because of the titanium alloy on the suit. It stabilizes with his molecular boundaries, so it can change into gas, liquid, or solid with the user.
This nifty body suit/armor is state-of-the-art. It can regenerate lost limbs, and heal wounds right on contact, though causing the user extreme pain when doing so. The flaw on this is that it can heal the head, but if the head is sliced, torn, or cut off, it cannot heal or regenerate back, thus causing the death of the user. It is especially made to withstand large explosions, and maximum radiation. For the body suit to work in it's most perfect form, the user has to stay still for the wounds to regenerate and the suit regenerates itself too because of the stability on the molecular bounds. It can even regenerate any vital organs, including the heart.
It has a vast amount of pockets, and attachments for the use of bombs, and other explosive elements. It has a small missile launcher pad on the right shoulder, so the user does not need to carry a missile launcher around all the time, thus making him more useful as a unit. The brain waves activate the use of this missile launcher, for maximum efficiency. The quantum loop theory has been used on this suit to make it able to walk over mines, or other traps without activating them. It's like he doesn't even exist!
Sample:
Ghost is standing on a minefield, walking like normal. It is absolutely full of traps, even of strings, but non activate in the least. His suit even makes his body somehow go through the activation string, using the quantum loop theory. He is absolutely full of grenades, and mines all around his body, and his shoulder launcher has the 5 missiles that he carries, ready to launch under his brain command. Suddenly, a big explosion occurs right in front of Ghost, and he has no time to turn into a gas. His right arm is torn off on contact, but he runs back some steps, as he is wounded badly. He starts panting like crazy because of the pain, and his arm regrows back into it's boundaries. He seems like a movie of mad science, but that again, he IS a soldier of science.
A gunner had shot one of the mines there to hurt Ghost, and it worked. He was paralyzed for a little bit, since the molecules needed to stabilize with his suit and arm. The gunner was up in a tree, and started to shoot Ghost at random, but the bullets did nothing because they had no energy upon them, and no specialties. Ghost simply looked at the gunner, and his missile launcher stabilized back with his brain waves to shoot a missile at the gunner, and it blew him from existence.
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Posted: Sat Jun 04, 2011 9:33 am
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: Yeah, if there's someone who's darkness element o-o
Type of skill: Darkness Element
Skill name: Shadow Teleportation
Rank: C-rank
If it uses ammo how much: N/A
Limits: Only Makyo can use it other than Cursed Souls
Skill description: It allows the user that is inside shadows to transport elsewhere that's with shadows as well.
Sample: Makyo is trying to escape some thieves that are shooting at him because he really doesn't want to fight. He looks around and there's no exit, nothing but a lot of darkness and shadows on the corners. He just runs at them, and seems to suddenly disappear in the shadows, as he teleported elsewhere.
After that, he was in a store that had a lot of shadows close to where he escaped, and he looked around as he had escaped. He was finally safe as he exited the store, and walked his way to exit the city itself.
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Posted: Sun Jun 12, 2011 7:52 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: Yeah sure
Type of skill: Dreadnaught Darkness Element
Skill name: Shadow Cape Coffin
Rank: B-rank
If it uses ammo how much: N/A
Limits: Must know Natural Cape skill
Skill description: With the same Natural Cape that grows around a Dreadnaught who has learned such a skill, he can literally use the long cape, as it extends with the small layer of carapace, and cover around the enemy, using it as a sort of coffin all around his body, and crush him to bits. Basically, you can use the cape as tentacles of sorts and then cover the enemy like a coffin. The Cape is as strong as the Carapace of the user, and is very fast when used for wrapping. Must be within 15 feet of the user for this technique to work. It can also be used for just wrapping the opponent, or taunting him by poking. You can bend the cape to your will for 5 posts, but not more than that.
Sample: Makyo is hiding in the shadows, as he is still unseen due to his darkness aura around him. He needs to stay hidden, and he uses the Shadow Cape Coffin technique to extend his cape further, and confuse the enemy first tapping on his shoulder, but when he moves to shoot at what tapped his shoulder, the cape grabs him by the feet, and starts moving all around his body, covering him completely. Makyo then says to the man "You kill Rachel! The only one who loved me! Burn in hell!" and then crushes him into tiny bits of pieces out of pure anger, even if he normally isn't a very violent person, and never looks for a fight.
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Posted: Sun Jun 12, 2011 7:53 pm
Username: Ambro
RPC name: Makyo Nagareboshi
Is it a Free skill?: Nope
Type of skill: Shadowknight skill
Skill name: Eyes of Abyss
Rank: C-rank
Limits: Must be Darkness element
Skill description: This technique is passive, and doesn't require energy. The user can see even in pitch black darkness.
Sample: Makyo walks alongside the dessert itself with his heavy steps, and covering himself with his cape. He needs shelter to take off his lower carapace that's heavy, and hide for a bit from the harshness of the dessert. He enteres inside a cave hidden amongst the sand, and hides himself in it, but going deeper. His eyes glow with a dark aura as the cave gets deeper and deeper, and the pitch black darkness all around, but Makyo can see every detail perfectly, and admires the beauty of the darkness itself, as he sees the scorpions and bats inside the cave.
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Posted: Sun Jun 12, 2011 7:54 pm
Username: Ambro
RPC name: Makyo Nagareboshi
Is it a Free skill?: Nope
Type of skill: Shadowknight
Skill name: Immortal Solstice
Rank: Expert
Limits: Only Darkness element shadowknights can use this technique. Must be Master ranked to do this skill as well.
Skill description: This technique is most effective onle when used in an enclosed area like a cave, building, or any area that's enclosed. If it's an unenclosed area, it can cover up to 50 feet in width, length, and height of an area around the user himself. This technique allows the user to consume an entire area with pitch black darkness as the darkness element energy consumes every bit of light around it. It can turn the area completely pitch black with no one able to see. It even consumes the light of a flashlight, or anything that shines in the dark from how powerful it is, but it's only good until the user moves his legs. Any leg movement that is made while this technique is active, will automatically disrupt the technique. If he is moved by any means from where he stands, the technique will break. He can cover up to a quarter mile of pitch black darkness in an enclosed area.
Sample: It seems two Expert Bandits, and one Master Knight have invaded Kusana, and have taken Lady Kora as a hostage. Makyo is now Master ranked and is standing right inside a large wooden room that is enclosed. He had just stepped there to check for the bandits and found them holding on to his queen. He says calmly to them with his velvet cape dangling down mysteriously, and not revealing his body by holding it shut "Let her go." but the Bandits laughed at his face, and charged straight at Makyo.
The light suddenly began to bleak as the whole room slowly turned pitch black, and all that energy consumes the room, making it impossible for them to see clearly. With the pitch black, the bandits stopped, since they couldn't see anything. They didn't know if their enemy was standing right in front of them or somewhere else now. They grew scared, as Makyo shot his shadow bullets and one of them screamed, but he wasn't being killed, the shadow bullets were holding him down and the other bandot soon enough as well on the ground. The knight holding the Queen got too scared, and ran away. The knight first hit himself against the wall of the exit, and then started to feel for the doorknob, as he ran away from the area speedily and let the Queen there. Makyo seemed almost demon-like with such a power, yet he did not kill anyone, and when the darkness got out, he was still standing in the same place with two culprits tied down by the shadow tentacles.
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Posted: Sun Jun 19, 2011 4:12 pm
Username: Ambro
RPC name: Makyo Nagareboshi
Is it a Free skill?: Nope
Type of skill: For Any Class
Skill name: Life through Death
Rank: D-rank
Limits: Must have a telent similar to Makyo's that gives life to trees.
Skill description: This technique is not really for attacking at all. You need a seed or various seeds, and can plant them on the ground, then accelerate the pace of their growth and make actual large trees with your own energy. More than 5 seeds cost the energy of a C-rank, and you cannot accelerate the growth of more then 10 seeds. It can be used simply to "create life" or make even a wall of nature itself if used with the proper plants. The beauty of this technique is up to the user.
Sample: After Makyo's arrival back to his home of Kranila, he looked at the beautiful, yet lone place that would be his home. He had 9 Cherry blossom tree seeds, and another mysterious seed he had found from a great tree. He planted them on the ground in distinct areas, as he used his Life through Death technique, and they all started growing at accelerated ways, and beautiful cheery blossom trees came out of the ground, and a wooden tree home was made right in a tree itself. Makyo felt happy and warm inside that he had even made a home, but all natural through his own abilities.
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Username: Ambro
RPC name: Makyo Nagareboshi
Is it a Free skill?: Nope
Type of skill: Any Class
Skill name: Master of Nature
Rank: SS-rank
Limits: Must have an ability at least similar to Makyo taht gives life to trees.
Skill description: Can use the roots and vines of any trees within 50 feet of himself, and manipulate them to hit, tackle, slash, trap, or multiple things against the enemy. This ability lasts 3 posts, and is extremely deadly. The user can control up to 100 vines, roots, and branches. It can tear the enemy apart the same as even just shake a branch so the flower petals float downward in a beautiful motiong. Truly many things can be done with this technique, and it also very deadly. The beauty of this technique, depends on the threat. It is mostly used against multiple enemies or just one really fast one, since vines and roots have about 12 speed.
Sample: Makyo is unmoving in front of a battlefield that he trees all around it, and a werewolf pack of 50 werewolf adepts surround him thinking they have the upper chance to win against him. The surround him greatly, and look at him only, as the crach os the roots against the dirt start to sound, and the branches of the trees start to move, and they look around wondering what the hell was happening since Makyo hadn't even moved on simple finger. Makyo stay standing there, as one by one the branches took his enemies up and ripped them to shreds with only their screams being heard. Makyo then slowly whispered "You should've never attacked my nation.... I wish I really didn't have to kill you, but you destroyed everything that is near and dear to me." and with that all the werewolves started running for their lives, as Makyo now moved his head to look downward, feeling the branches and tress moving as they took his enemies and destroyed them. Only a bloody field was left now of the werewolves that attacked his home.
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Posted: Tue Jun 28, 2011 1:36 pm
Username: XSK Ambrosia
RPC name: Maktyo Nagareboshi
Is it a Free skill?: No
Type of skill: Shadowknight
Skill name: Nightmare
Rank: A-rank
Limits: Must be Darkness element
Skill description: The user can use Nightmare if they are in direct contact with the target and the target is asleep (cause of sleep can be either natural or unnatural). Nightmare can be used to either absorb dark/negative energy or insert dark/negative energy into the target. The only effect created by inserting dark/negative energy into the target is the creation of a nightmare that will forever haunt the target when they are sleeping. When absorbing dark/negative energy, the possible effects are more varied. The user can negate the nightmare that the target is currently having or completely erase any negative memories that the target has. Absorbing dark energy can also be used to take away a dark curse. This dark energy that is being manipulated, just like the Darkness element it is derived from, is neither holy nor unholy. As a result, inserting/absorbing dark energy has no additional effects on cleric, werewolves, necromancers, and whatnot.
Sample: Makyo is watching a child squirm in his sleep as he screams in agony, and Makyo wants to help the child be rid of his nightmares and agony at night. He puts his hands over his face and begins to absorb the dakr energy that is causing him nightmares into himself. The child suddenly stops screaming and smiles as Makyo takes his hand off the child and took the burden into himself, and smiles back at the child that he could at least do something good for him.
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Posted: Sun Jan 01, 2012 11:30 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: No
Type of skill: Shadowknight
Skill name: Summon Anubis Soldiers
Rank: A - S rank
Limits: must be Darkness element
Skill description: This technique allows you to summon 7 feet tall Anubis soldier that look like half dog half human. They are in full black and the ancient clothing of the Egyptians. Their are equal to C-ranked attacks with their spears, and carry shields that are immune to up to C-ranked attacks. That's why they cost so much energy to summon. They have the average speed and strength of a human, but they look stronger, faster, and more ferocious.
A rank energy: 1 Anubis soldier S-rank Energy: 3 Anubis soldiers
Sample: Makyo is standing in the middle of 20 warriors from the city of Kuray. They are unknowing of the abilities of Makyo and all are either Adept or less. They made a grave mistake in attacking the nation of Kusana, as Makyo first whispered to the trees, and the trees told him back how many excat soldiers there where, and then Makyo put his hand on the floor, as he said "Kochiyose!" and he summoned 3 Anubis soldiers to his bidding since they cost so much to summon. Then he used his talent to make the trees come to life and answer to his call. In total used 1000 energy points and made a one man army all by himself to take down his opponents.
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Posted: Mon Nov 25, 2013 6:51 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: Nope
Type of skill: Dreadnaught and Darkness element
Skill name: Wrath of Nature
Rank: S
Limits: Must have Entish Chant or a similar talent.
Skill description: Truly the most impervious of all carapaces. The user calls forth the forest to mix its ethreal power with his own carapace. It mixes the very essence of the forest with the user and his carapace, thus making the strongest carapace out of all. The user grows in size about to a height of 8 feet, and is covered by a carapace that can cover any attack up to SS-rank, but is weak to Holy and Fire attacks by two ranks, thus only covering up to A-rank attacks from Holy and Fire skills. The strength of the user grows to 15.
There are downfalls to this technique. It only lasts 3 posts, the speed of the character decreases to the 1 regardless of prior speed, you're ridiculously slow (meaning anything can really dodge you regardless of your strength), you may only use Nature-oriented skills during the time this carapace is active, and the user takes one complete post just to summon up the strength of the forest to his carapace.
Sample: Makyo, the Shadow of the Forest, is summoned yet again to protect his country with his life. there are various enemies around the field with terrifying high-rank abilities, so he prepares himself for a moment to withstand any impact they throw at him. This guardian calls forth the power of nature while he uses his carapace mode to mix in with the very essence of the roots that cover around him. his movement is extremely hindered, but his strength is far superior than they could ever be. He sends giant rocks at the enemies with brute strength and a terrifying roar.
The Shadow of the Forest stands tall and mighty like a terrifying entity summoned forth by Gaia, the Goddess of Earth, to protect Kranila from invaders. He calls forth his Master of Nature skill, consuming him incredible amounts of energy, but putting an end to the enemies that stand before his might with terrifying skill and making the vines shred them to pieces and scattering the remains across the soil as a fertilizer.
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Posted: Sat Nov 30, 2013 4:41 pm
Username: XSK Ambrosia
RPC name: Makyo Nagareboshi
Is it a Free skill?: Nope
Type of skill: Darkness Element
Skill name: Deku Ents
Rank: E - D-rank Limits: Must know Entish Chant talent or something similar
Skill description: A much smaller version of the Entish chant that can make nuts, sprouts, fruits, and vegetables into tiny living beings. They have 4 Speed and 1 Strength. They are NOT made for combat. If for combat, this skill has to be used at D rank where they are summoned up with a small spear or little bow an arrow that does little to no damage in small sizes. The skill has to be used in large sizes to actually do damage. These little ents are mostly used as little servants, messengers, extra eyes for the user, and scouts. They are mostly used to show off!
Sample: Makyo wants to impress a lady, and he summons up a pack of 3 Deku to play a little concert for them with violins. He controls their every move as they gracefully move their tiny "hands" speedily to play a beautiful assortment of music for her.
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Posted: Sun Feb 09, 2014 4:18 pm
Username: XSK Ambrosia RPC Name: Korok Makar RPC Rank: Master Class: Shadowknight Arduinna, Nature's HuntressSummon's Rank: S Description of Summon: This sword was once known as the Goddess of Nature, representing the very heart and soul of all that life within a forest can give and take. This sword is said to only answer to one who can bend nature to his will. Among one of the abilities that this sword bears is that it can call upon the spirits of nature and invoke a storm, a large rain, or a sunny day with a matter of 50 energy from it's bearer. The bearer can summon a rain, sunlight, or snow for 5 posts The longsword is made of Adamantium, that is only conjured up from the earth or a tree, weighs like a feather to the summoner, and it is 4 feet in length. Another user who tries to lift it up will not be able to do so. It takes a 100 energy just to summon up this unbreakable sword. Why does it cost so much to summon? Because once Korok holds this sword, he's able to detect everything that moves within a sub-forum, while holding it, and his nature-based magic costs 10 points less. Free, if they cost less than that. The sword lasts for 10 posts, and no more. Then mother earth takes it back to the true goddess of nature. Rp Sample: The Shadow of the Forest is stuck in a very dire situation where he cannot let the Rogue from Nocturne escape further into the Yuran Dynasty and he started talking in his Entish language to help him pursue the perpetrator. He lays his right hand upon the ground with his heavy armor, and Arduinna answers his prayers. She rises from the earth and into Korok's hands, as he feels the energy flowing through his body. He can sense everything that moves, everything that lives, and everything that dies. He's at the peak of his speed, as he dashes forward unto dawn. The user calls forth a storm in the midst of his running, even though it consumes him more energy, but it might help slow down the one escaping. He finds himself closer to the escape artist that flees his grasp, and uses his Master of Nature spell with less energy used to capture the villain and put an end to his cruel crimes. The vines show no mercy, slicing up one of his legs in the middle of the rainstorm. Korok sees the man perfectly among the blurry background like a green among all the darkness. Korok then firmly places the sword on the ground, a root rises up from the ground, and Arduinna goes back down into the abyssmal beauty of the forestland. Do you like Pie?: Go ******** yourself heart Approved on: 9/Feb/2014
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