
"Seek the Holy Beast of Ahnzahn. I am where the four gods meet."
the ink of the mysterious text bursts into a faint azure flame before you can understand its meaning
Clan Name:
Anzan
Village:
Konohagakure but spread out
Element Affinity:
Water + members choice
Description of Clan:
A clan of warrior hunters that originated from the land of serpents as exiles by the lands empress. They have been in the shinobi villages since they began but not many live in each village.
Physical Appearance:
Usually tall with long black hair. Thier most distinctive feature is a pair of predatory marked eyes.
History:
Far to the east there existed an ancient kingdom. This kingdom was torn by war and ravaged by the conquest of its neighboring empires. The empires people clashed with many warriors and their arts but one people rose above all in the ongoing struggle. The people where simply known as Anzan, They where called this because they used the savage and sagacious tactics of animals to bring their foes to their knees. Noone knew how these warriors could perform such a task but they praised them for it. With each passing battle more and more warriors began to hate the Anzan for their so called zenith arts. The hatred of these people rose through the highest ranks of the empire as generals vented their hatred unto the empress. This lasted until one day the order was given that the Anzan household be banished far from where the empire could no longer hear of their great feats. The anzan house was forced to pack all that they could carry and head west far beyond where any of the ancient empires armies had set foot. They boarded ships by the hundreds and set sail into the unknown. They soon came upon what we now call the land of waves. The Anzan had never seen such a land. They where amazed at the subtleness and peace that exuded from every crack in the stones. They even pleasured seeing animals of the likes that they had never seen in the vast empires of their origin. Soon they forged agreements with the ninja leader the mizukage to live amongst them. There after the Anzan soon sent their children to learn the skills of ninjutsu. This peace between the nation was wonderful and the Anzan thrived in the ninja village but soon they grew tiresome of the calm suroundings and longed for the bloody tides of war. So the Anzan who wished to leave packed up and formed nomadic tribes that roamed throughout the land and spread as far out as the land of fire. The Anzan formed relationships with each village as they passed as they did with the mist village. As each village passed the nomadic groups settled down and assimilated into the cultures they lived with. Soon thereafter when the nations fought each other they met with the curved blades of other anzan and they fought hard with their bretherin savage and wild with the arts of their homeland and the villages that fostered them. The Anzan clan had now become a ninja clan but still remained a part of that wartorn empire they had been cast out of so long ago.
Habits and Social Structure:
The Anzan follow a monarchy system. Thier head clan leader is chosen from a royal line and they rule until they die or are defeated by a more powerful warrior. The current clan head is Raubahn Anzan. The next in line is Shisui Anzan.
Quirks and Special Features:
Anzan use "Zenith Arts" which are reworked animal behaviors. They use these "Zenith Arts" as offensive and defensive tactics in battle.
they tend to have...superiority complexes that dont turn out really well in the end.
Thier main weapons are usually Kilij. Which are curved swords that where brought with them from thier country of origin.
Some family members have fits of rage...that may turn out to be quite "explosive".
Fire Affinity chakra can be rarely seen in this mainly water Affinity clan.
In game Stats:
wisdom-2 every 4 lvls
intelligence+2 every 5 lvls
strength -3 every 7 lvls
chakra +3 every 8 lvl
Technique List:
Name: Zenith Art: Camoflauge Blend
Description: zenith art learned from chameleons. much like kakuremino no jutsu the user disapears and blends into the environment but the user can augment the appearance of their clothing,appearance, and little details such as eye color aswell.
Rank: E
Cp Cost: 40+5 per round held
Attack Turns: 1
Reflex DC: 8
Damage: n/a
Requirements: Anzan clan,Intelligence 25
Training: 2 stages.
Stage I: [Intelligence] DC 35, Study the Chameleon and its ability to blend in with its environment.
Stage II: [Intelligence] DC 45, Train your body to blend in with its environment.
Special: allow you to add 1.5 x your chakra mod to your hide check
Owner: Anzan Clan
Name: Zenith Art: Berserk Rage
Description: Zenith art learned from primates. throws the user into a rage. enhances the users strength and decreases intelegence
Rank: C
Cp Cost: 20
Attack Turns: 3
Reflex DC: 12
Damage: n/a
Requirements: Anzan Clan, Intelligence 35,Taijutsu 20,Strength 35
Training: 3 stages.
Stage I: [Intelligence] DC 45, Study the primates and their ability to enrage themselves
Stage II: [Strength] DC 45, Enrage yourself and strengthen your body
Stage III: [Taijutsu] DC 30, Train to use this newfound ability in battle
Special: enhances user strength by 50% lowers user Intelligence by 50%
Owner: Anzan Clan
Name: Zenith Art: Chemical Regeneration
Description: Zenith art learned from starfish. when the user loses a limb or any part of their anatomy is removed from the body the user can use this technique to make a living clone from the disembodied limb.
Rank: C
Cp Cost: 20 per clone
Attack Turns: 3
Reflex DC: 12
Damage: n/a
Requirements: Anzan Clan,Intelligence 25,Treat Injury 20,Chakra Control 25
Training: 4 stages.
Stage I: [Intelligence] DC 35, Study the starfish and their ability to regenerate lost limbs and create another starfish through the lost limb.
Stage II: [Treat Injury] DC 30, Learn to heal wounds with chakra.
Stage III: [Chakra Control] DC 35, Learn to stumilate the regenetive process on a skin cell (hair,dandrif,etc.).
Stage IV: [Chakra Control] DC 45, Learn to stumilate the regenetive process on a chunk of flesh (long peice of skin,a limb,etc.).
Special: creates a flesh clone of the user. If vital limbs (Head,Heart,etc.) are removed effect will not work.
Owner: Anzan Clan
Name: Zenith Art: Hive Collaberation
Description: Zenith art learned from bees. allows Anzan clan members to communicate and attack as if they where one breathing entity. Other clan members must have learned this technique and be nearby for this to take effect. clan members must be a member of your village "hive" to be able to collaberate.
Rank: B
Cp Cost: 25 per message sent
Attack Turns: 4
Reflex DC: 15
Damage: n/a
Requirements: Anzan Clan, Intelligence 35,Awareness 35
Training: 4 stages.
Stage I: [Intelligence] DC 45, Study the bees and how they collaberate.
Stage II: [Awareness] DC 45, Connect minds with another Anzan.
Stage III: [Awareness] DC 55, Send messages between the mental connection
Stage IV: [Awareness] DC 65, Train to battle with your newfound skill.
Special: all sneaking type moves or searching type moves gain a boost of 1.2x per each person aiding you.
Owner: Anzan Clan
Name: Zenith Art: Hecatomb Glare
Description: Zenith art learned from snakes. useing the chakra spike technique the user ensnares the opponent in a hypnotic trance forcing the target into a deep phase of REM sleep.
Rank: C
Cp Cost: 40
Attack Turns: 3
Reflex DC: 12
Damage: causes target to sleep
Requirements: Anzan Clan, Intelligence 25, Chakra Control 25, Genjutsu 25
Training: 3 stages.
Stage I: [Intelligence] DC 35, Study snakes and how they hypnotize prey.
Stage II: [Chakra Control] DC 35, Train to spike your chakra.
Stage III: [Genjutsu] DC 35, Train to hypnotize a target with your spiked chakra.
Special: Once asleep,target must roll a fort save to escape ensnarement
Owner: Anzan Clan
Name: Zenith Art: Azure Borealis
Description: Zenith Art Created by the Ancient Anzan from the far eastern empire. The user creates a veil of flame around themselves. The flames spread and entrap whatever they touch inside the veil and entrap them inside a mental prison. If the engulfed target fails to break free from the prison they retain mental damage
Rank: A
Cp Cost: 200+10 per round held
Attack Turns: 5
Reflex DC: 18
Damage: 100-300 MHP per every failure
Requirements: Anzan Clan,Intelligence 45, Genjutsu 45, Chakra Control 45
Training: 5 stages.
Stage I: [Intelligence] DC 55, Study an ancient anzan and their ability to create their borealis effect.
Stage II: [Chakra Control] DC 55, Learn to pulse the chakra from your chakra network.
Stage III: [Genjutsu] DC 45, Create a veil of flame from the pulse chakra.
Stage IV: [Chakra Control] DC 65, Spread the veil of flames to its limits.
Stage V: [Genjutsu] DC 55, Train to entrap things while you spread the veil of flames.
Special: Engulfs a target in a prison of fire. every round the engulfed target must perform a will save against the user, if the target fails they retain mental damage
Owner: Anzan Clan