Weapons
The following will be the descriptions of will include range (from you to target) for ideal efectiveness (close 0'-10' ft, medium close 10'-20', medium 20'-40', medium far 40'-60', far 60'-100'), whether it can be used in duel weilding, rate of fire and general damage done by the weapon (specific damage is determined by the area hit: head, arm, leg, torso or chest). Note: some have other info aswell, and you may carry one weapon as a secondary (aka - you can have one that's straped on your back while you've got the one ((or two if duel weilding)) that your using out)
Name: SMG - "sub-machine gun"
Range: close to medium
Rate of fire: high - full auto, 60 round clips
Acuracy: medium low
Weilding: dual
Damage: low
Name: Magnum
Range: close to medium
Rate of fire: medium - non-auto, 10 round clips
Acuracy: medium
Weilding: dual
Damage: medium low
Name: Battle Rifle
Range: close to medium far
Rate of fire: medium - three round bursts, 30 round clips
Acuracy: medium high
Weilding: mono
Damage: medium
Name: Rocket Launcher
Range: medium close to far
Rate of fire: low - non auto, two round clips
Acuracy: medium
Weilding: mono
Damage: medium low to high - explosive damage, direct hit will cause instant death
Other: can lock on to target vehicles
Name: Sniper rifle
Range: medium to far
Rate of fire: low - non auto, 5 round clips
Acuracy: high
Weilding: mono
Damage: high - two to three rounds in non-leathal areas will kill, head shot causes instant death
Name: Beam rifle
Range: medium to far
Rate of fire: medium low - non auto, 2-3 rounds in close proximaty before it over heats
Acuracy: high
Weilding: mono
Damage: high - two to three rounds in non-leathal areas will kill, head shot causes instant death
Name: Plasma Rifle
Range: close to medium
Rate of fire: high - full auto, shoots up to 30 consecutive rounds before over heating
Acuracy: medium
Weilding: dual
Damage: low
Name: Plasma Pistol
Range: close to medium
Rate of fire: medium - non auto, energy scource limited 10 charged shots and it's dead
Acuracy: medium high
Weilding: dual
Damage: medium low
Other: can charge for more efectiveness full charge will drain enemy sheilds
Name: Needler
Range: close to medium
Rate of fire: high - full auto, 60 round clip
Acuracy: medium high
Weilding: dual
Damage: low
Other: limited homing ability
Name: Brute Shot
Range: medium close to medium far
Rate of fire: medium low - non auto, 5 round clip
Acuracy: low, rounds may bounce bounce
Weilding: mono
Damage: medium low to medium high - explosive damage (smaller area then rocket launcher)
Other: melee kills sheilds instantly
Name: Grenade
Range: close to medium
Rate of fire: medium low
Acuracy: low - tossed, bounces and short time delay
Weilding: mono *only available if not dual weilding* (limit four at a time)
Damage: medium to high, explosive damage
Name: Plasma Grenade
Range: close to medium
Rate of fire: medium low
Acuracy: low - tossed, bounces and short time delay
Weilding: mono *only available if not dual weilding* (limit four at a time)
Damage: medium to high, explosive damage
Other: if hits an enemy direcly it will stick to them
Name: Energy Sword
Range: close to medium close
Rate of fire: medium low - melee weapon
Acuracy: medium high
Weilding: mono
Damage: high
Other: can lunge with moderate acuracy from medium range or closer
Name: melee attack
Range: close
Rate of fire: medium low - hits opponent with held weapon
Acuracy: medium high
Weilding: any
Damage: medium to high
Other: attack from back will cause instant death
Other Items: Rare finds
Name: Turret - normal
Range: medium close to medium far
Rate of fire: high - full auto
Acuracy: medium high
Weilding: mono
Damage: medium low
Other: stationary rotating turret, only two - one on top of each base
Name: Turret - plasma
Range: medium close to medium far
Rate of fire: medium high - full auto
Acuracy: medium high
Weilding: mono
Damage: medium
Other: stationary rotating turret, only four - two on each side of the canyon wall, can be accessed through the cave system.
Name: Over Sheild
Effect: temporarily increases the sheild streangth of the user (approximately 3x original), will fade over time and does not regen will revert to normal sheild when it's streangth retuns to normal.
Name: Active Camo
Effect: temporarily cloaks the user
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