I may be en quote "new" here at MURDER! but I've noticed something.
Games are highly monotonous.
I find that it's the same thing, lest it be a different setting or cast; the same thing over and over again.
A crowd in a secluded area, and after an amount of time, someone is murdered, and then that is repeated until either someone catches the killer through accusation, or only one civilian is alive, not including the murderer.
While this is grand and dandy and has it's high climatic moment with the right people playing, I think there should be something along the lines of game "modes".
Such as there's two killers. They may or may not be aware of each other, but if one is caught, the other still has to play until both are caught. This can lead to longer -- but more dramatic and overall more entertaining scenes.
Or possibly someone (picked randomly) can witness a murder and figure out who the killer is, but cannot accuse nor tell anyone. The whole point of the Witness is that if they can contact the protoctor before the murderer turns to them, it counts as a correct accusation. (it would be a minimal of four posts before they can even attempt to get to the protoctor.) If the killer eliminates them and wins, it counts as two points instead of only a single.
I'm just throwing suggestions out here, and I don't expect just my opinion to be enough for the game to have new rules and etcetera, but I do hope that the games to come are less monotonous than they are (to me) now.
Games are highly monotonous.
I find that it's the same thing, lest it be a different setting or cast; the same thing over and over again.
A crowd in a secluded area, and after an amount of time, someone is murdered, and then that is repeated until either someone catches the killer through accusation, or only one civilian is alive, not including the murderer.
While this is grand and dandy and has it's high climatic moment with the right people playing, I think there should be something along the lines of game "modes".
Such as there's two killers. They may or may not be aware of each other, but if one is caught, the other still has to play until both are caught. This can lead to longer -- but more dramatic and overall more entertaining scenes.
Or possibly someone (picked randomly) can witness a murder and figure out who the killer is, but cannot accuse nor tell anyone. The whole point of the Witness is that if they can contact the protoctor before the murderer turns to them, it counts as a correct accusation. (it would be a minimal of four posts before they can even attempt to get to the protoctor.) If the killer eliminates them and wins, it counts as two points instead of only a single.
I'm just throwing suggestions out here, and I don't expect just my opinion to be enough for the game to have new rules and etcetera, but I do hope that the games to come are less monotonous than they are (to me) now.