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BroseidonKingOfTheBrocean
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Posted: Wed Jan 12, 2011 9:39 pm
LOL ok that's not the name of my 3-man (or more accurately, mon) team but can anybody rate my team? Please rank it on a scale of 1-10 (1 being the worst and 10 being the best) brutally frank ratings ok razz
Garchomp~item: life orb Nature: Adamant Outrage dragon claw earthquake fire fang So this kind of garchomp is very straightforward. only purpose is to go in first thing and wreck as much havoc possible. Adamant nature is given for turning 2HKO into OHKO's. Fire fang is there to score hits on forretress, bronzong, and skarmory. dragon claw is used as an alternative to outrage in case I dont want to get locked on just one move (outrage)
Bronzong~item: occa berry Nature: Impish Ablility: levitate Trick room earthquake gyro ball explosion Bronzong is there for me to switch into attacks that it can resist that my other pokemon cant. As you can see it's a trick room bronzong. Gyro ball is for STAB and earthquake is to slam magnezone and heatran hard. Explosion lets it exit the stage in a blaze of glory (literally) and allows me to switch in another pokemon to use trick room. Occa berry is used to cover it's one and only weakness: fire
Machamp~item: iron ball Nature: Adamant Ability: No Guard Dynamic Punch stone edge fling fire punch Machamp is used as a late game sweeper and is usually used after bronzong uses trick room and explodes. Being very slow (especially with iron ball) the pummeling begins. With No Guard Dynamic Punch and Stone Edge are now 100% accurate!!! Fire punch serves the purpose of hitting skarmory, bronzong, and forretress. Fling takes advantage of iron ball (which takes advantage of trick room) and gives machamp a powerful dark type move to pummel phychic types with. even though it boasts base 130 attack power, it's only for single use sad
*Alternative to machamp Hariyama~item: flame orb Ability: guts Nature: Brave Close combat Fake out Thunder punch Ice punch Hariyama serves as both a trick room abuser and a revenge killer (via fake out). Fake out can also give hariyama a free turn to activate flame orb and boost it's attack. Thunder punch is used for gyarados and bulky waters and ice punch deals with the dragons. Close combat gives it a powerful STAB move.
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Posted: Thu Jan 13, 2011 9:30 am
is this a battle tower team? if so i'm not too sure if i can rate it properly, but if i assume that it's a competitive team, then...
garchomp is uber in gen IV, but otherwise a decent set, i'd prefer swords dance over one of the dragon moves but hey that's just me, most leads don't usually have an ice move with the exception of weavile and the occasional machamp, but if you're worried about it, then a yache berry (i think thats the right one) would be a good hold item, but otherwise most leads are either going to try and set up entry hazards or switch giving a chance to set up with swords dance. if you need to replace it i suggest flygon, using either a fully mixed set, or all physical
bronzong looks pretty good, relaxed nature would be better for gyro ball, but i don't know how effective the move is with trick room up
machamp looks pretty good as well, i'd prefer payback over fling, because of the usage and the fact that if for some reason you can't get trick room up, and machamp moves last, payback jumps to a base 120
hariyama looks good i don't see any problems with it,
overall i'd say a solid 7/10, watch out for physical walls though, maybe swapping out bronzong for a slowking/slowbro trickroomer
hope i helped, i'm not the greatest at RMTs but i see what i see, and try to help
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BroseidonKingOfTheBrocean
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Posted: Thu Jan 13, 2011 4:42 pm
Thanks! And yeah, it's a bit of a battle tower team (actually only garchomp is). I didn't run with relaxed bronzong because of a mix of being a bit impatient and the impish one had a lower speed iv than the relaxed bronzong I used to have (27 to 2) any kind of feedback is welcome :3
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