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Smackyouasosiation
Captain

PostPosted: Wed Jan 12, 2011 7:29 am


Post your roleplay information here. This is to advertise your roleplays, so please no pictures in the storyline, it will make this way too big and hard to load up for other users.

What to post
-Storyline
-Roleplay rules
-And a Url to the roleplay you are advertising.
PostPosted: Wed Jan 12, 2011 9:43 am


Marvel vs Capcom
The RP about two worlds that universes that merge and battle.

lone tigher


Heiress of the Skies

PostPosted: Wed Jan 12, 2011 4:04 pm


My RP is called Symphony of the Goddess. It is a fantasy-based RP. It picks up twenty years after the Tales of Symphonia games. If you decide not to read the following summary of the games, then I suggest you check out Wikipedia before you decide to join. Anyway, here are the summaries.

~>Tales of Symphonia<~
The game begins in the world of Sylvarant, a land that is suffering a steady loss of mana, the energy source that is needed both for magic and to support life itself. As crops begin to wither and hardship sets in, the people turn their hopes to the Chosen, a servant and messiah of the Goddess Martel, who can reverse the ills of the world by completing the Journey of World Regeneration. In order to regenerate the world, the Chosen must travel from continent to continent, awakening the Summon Spirits that sleep at ancient shrines known as "seals." With every seal released, the Chosen comes closer and closer to becoming an angel. Once the Chosen fully transforms into an angel, the world will be regenerated. The Chosen of this generation is Colette Brunel; she travels with main character Lloyd Irving, former schoolteacher and healer Raine Sage, Raine's younger brother Genis, and a mercenary named Kratos Aurion.

As the game progresses, many revelations are made about World Regeneration and the hidden plots that complicate the scenario. One of the earliest revelations is that becoming an angel forces the Chosen to give up the aspects that make him or her human. With the release of the first seal, the Chosen loses the need to eat; with the second, the ability to sleep; with the third, the ability to feel physical sensations; and after releasing the fourth seal, the Chosen can no longer speak. The fifth and final seal requires the Chosen to give up his or her heart, memory, and life. When this process has been completed, the Chosen's body will become one with the goddess Martel.

Because the pilgrimage of the Chosen means life for Sylvarant, many of its citizens are supportive of Colette's efforts. However, some oppose the journey, including the Desians, a terrorist organization of half-elves who resent the discrimination their kind have suffered over the years. Another is an assassin, Sheena Fujibayashi, who claims that life for Sylvarant means death for her world. Eventually, after making peace with the party, she explains that she comes from a second world known as Tethe'alla, which lies parallel to Sylvarant. Replenishing Sylvarant's supply of mana changes the flow of mana, thereby draining it away from Tethe'alla - much like the sand in an hourglass - and will cause decline there even as Sylvarant prospers. Sylvarant and Tethe'alla were once a single, united world, but were divided by the legendary hero of the Kharlan War, Mithos, as an effort to prevent the mana overuse which led to that conflict. Even worse, the object which was supposed to be the source of all mana, the Tree of Mana, does not exist; a single seed for this tree does exist, but Mithos has prevented it from germinating.

The party succeeds in releasing all the seals, and Colette becomes Martel's vessel. However, they learn that the angel that guided them through their journey has been using them. The party is betrayed by Kratos, who is then revealed to be an angel. The remaining party then goes to Tethe'alla to find answers, where their goal ultimately changes from saving Sylvarant to saving the two worlds without the sacrifice of the chosens life. In order to do this, they decide that they must sever the ties between Sylvarant and Tethe'alla to separate the worlds, thus ending the competition for mana. In doing so they must face the opposition of the Desians, who are controlled by a half-elf villain named Yggdrasil. The party is shocked to learn that this Yggdrasil and the legendary hero "Mithos" are one and the same; during the Kharlan War, Mithos' sister Martel was slain, and the entire efforts of the church have been focused towards resurrecting her. The Desians, meanwhile, are Mithos' efforts to punish both worlds for their unending discrimination against half-elves such as himself. While his two remaining companions from the Kharlan War, Kratos Aurion and Yuan, once supported his goals, the two have since begun undermining him, Yuan by leading an underground resistance movement and Kratos by helping Colette and Lloyd. Kratos, in particular, teaches Lloyd that Mithos used the power of the "Eternal Sword," a semi-mythical blade of immense power, to sunder the two worlds; however, Lloyd would not be able to wield the sword until the seal of origin that lies inside of Kratos was broken. The duel is particularly poignant for both characters, as Kratos had recently revealed himself to be the orphaned Lloyd's father.

Lloyd and his companions succeed in obtaining control of the Eternal Sword, as well as breaking the links holding Tethe'alla and Sylvarant together, defeating Mithos to do so. However, this causes the Great Seed to go out of control. In the end, the party revives an ancient tree of ever-flowing mana, which, with the aid of the Eternal Sword, merges the two worlds once more.


~>Tales of Symphonia: Dawn of the New World<~
During the events of the first game, Lloyd Irving and his companions embarked to a journey that led to the merging of the twin worlds of Sylvarant and Tethe'alla. After the lands became one, however, maps were rendered useless and the climate went through many vast changes: desert towns became frozen wastelands and lakes dried up into valleys. All of this stems from an overlooked factor in the unification of the worlds: the spirit of the old Kharlan Tree, Ratatosk, still exists somewhere, and its slumber has sent the world into chaos. To complicate matters, tensions have quickly escalated between the people of the two worlds. The Tethe'allans look down upon the Sylvaranti due to their inferior technology, and the Sylvaranti fear the Tethe'allans for their power. Two years have passed since the worlds were first merged, and the Sylvaranti have created an army, known as the Vanguard, with which to rise against the Church of Martel and the Tethe'allans.

One day, the Church of Martel goes to war with the Vanguard, and Sylvarant's city of Palmacosta is caught in the crossfire. Countless innocent lives are lost and the city is consumed in flames. This event comes to be known as the "Blood Purge," a massacre allegedly led by the same Lloyd Irving who helped unite the worlds two years before. Emil Castagnier, a Palmacostan boy, is forced to watch as his parents are killed by Lloyd; after this traumatic incident, he is sent to Luin to live with his aunt and uncle. He suffers continual mistreatment from them, however, and he is further ostracized by the people of the city, who view Lloyd as a hero.

Emil's life takes a dramatic turn when he befriends Marta Lualdi, a girl who is being hunted by the Vanguard and the enigmatic Richter Abend alike. Determined to protect her, Emil confronts Richter and helps Marta escape with the aid of Tenebrae, a centurion spirit who serves Ratatosk. Tenebrae states that there are other centurions who lie in a dormant state: to restore balance to the world's environment, all of them should be awoken in order to revive Ratatosk. Emil forms a pact with Tenebrae, and in so doing becomes the Knight of Ratatosk. So it is that Emil and Marta embark on their journey of revenge and restoration.


Yes, I know the second summary is short and stupid, but so was the game. stare I know I am supposed to put the rules for the roleplay, but I don't really want to recopy them. Just read them, okay? And, forgive the formality of the roleplay. I took it from the Forums RP I made.  
PostPosted: Sat Mar 05, 2011 3:47 pm



Smackyouasosiation
Captain

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