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Wrestling, Roleplay, PG-13,Storyline's,© 2011 Total Nonstop Wrestling Federation, Inc. All Rights Reserved. 

Tags: Wrestling 

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Kurt Angle Steven
Crew

PostPosted: Tue Jan 11, 2011 2:00 pm


Submissions: To lock in a submission you have choose a number from 1-2 and generate a random number from 1-2. If you guessed the right number, congrats, you locked it in! If not. Ooooooh. Tough luck, Chuck.

Finishers: To hit your finishing meneuver you have to first choose a number 5 or 6. Then your opponent chooses the number 5 if you picked 6, or across if you picked 5 then they have to pick 6. YOU CANNOT CHOOSE THE SAME NUMBER. Then the person trying to do a finisher rolls the dice (Post Action) 10-1. The person who is doing the finisher who has picked 5 and you rolled a number 1-5, then you hit it. And if your oppnent picked 6 (6-10) then they reversed it.

Pins: Same as finisher.

*NOTES*
You cannot pin or do your finisher until page 3
Pins under that page are automatically a 1,2 count.
Signature moves are the same as finisher/pin, and can be used from page 2 to 5.
PostPosted: Tue Jan 11, 2011 2:02 pm


The Golden Rules

1.) Please Role-play as it were a book
good ex: *Edge slides in the ring*
bad ex:*I slide in the ring*

2.) No godmodding.Reversing or dodging an opponent's move is fine,but don't do it all the time.Dragging the opponent anywhere in the ring is OK at anytime.

Godmod example:*Triple H grabs Cena and hits a suplex on him.*
Right way:*Triple H grabs Cena and attempts a suplex on him.*


3.) Do not un-sell.

Examples of selling moves:
*The Miz goes for a hard clothesline on Dolph*
*Dolph falls to the mat from Miz's clothesline*

Examples of un-sell:
*lita ascends the TB and does a beautiful missle dropkick*
*Trish does not fall to Lita's dropkick.*

Kurt Angle Steven
Crew


Kurt Angle Steven
Crew

PostPosted: Tue Jan 11, 2011 2:03 pm


Other Rules

If a person failed to do a finisher, pin, or signature move then they will have to wait t'ill there opponent does a finisher, pin, or signature move on them.

_____________________________________________________

You have to do a finisher or signature move on your opponent before you can pin.
______________________________________________________

If your opponent didn't fail a finisher or signature then they can keep doing finisher or signature until they fail.

Note razz eople Make your Matches Realistic Also people that have one MITB can chose anytime to cash it in or try to get a Title that is Not taken your choice but if the Champion loses he gets to have a rematch cause you can not will not and should not take no for an answer...[quote the Moment never more xD]
PostPosted: Tue Jan 11, 2011 2:41 pm



These rules are for people who like TTW rules alittle bit more and choose to use them in regular matches but please use grammar right such as not "ur or u or rv",write the whole word but every PPV is TNWE rules aka TNWF rules no its and or buts about it maybe some PPV's we will let slide but not all the time..

Random numbers 1 to 2
1 you hit your move 2 you miss and the other person
reverse but they have to do random numbers

For a submission if you get a 1 you get out if you get a 2 you tap out

On pins try to kick out random numbers 1 to 2 1 they kick out 2 they dont



Kurt Angle Steven
Crew

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