Temporary Rp Guide for the Wandering Stonecrestian::
Don't panic... just grab your towel and start chanting "42".... or is it "49?"
Damn. We're screwed.
don't you dare tl:dr this!
Don't panic... just grab your towel and start chanting "42".... or is it "49?"
Damn. We're screwed.
don't you dare tl:dr this!
Okay, so it's simple... ^_^ People have already said it a hundred times... It's Redwall.
It's not Redwall. ^__^
It's Redwall + Nimh + Guardians of the Owlthings + warriors + Rabbits with swords + All kinds of new goody goodness. It is what we will make it.
Lets start with some general pointers, shall we?
●● You are playing an animal. ^_^ Easy enough
●● Animals are all the same size for the most part, though there are discrepancies between small medium and large as there would be in normal human characters.
●● Your animal lives in the forest, in a specific tribe. Still easy
●● Each tribe has a specific area, which they tend to stick to unless they're going to Mossflower for general trading business or fairs and such. Mossflower is also the safe haven, and there is a long standing truce there stating that animals may not fight in it's boundaries.
●● You may leave your tribe and travel at any time, but you are subject to being 'attacked' by creatures from that area... that being said, not everyone is harmful, and you may just as easily be safe your whole journey.
●● Your creature lives somewhere... either in a forest hideaway (hole, cave, tree, yadah ya) or a constructed 'house'. These houses are not like our human houses, no. They are made out of sticks and mud and mushroom caps and hollowed out logs and branches and leaves... think about what you could make a house out of if you were a mouse... the possibilities are almost endless. There is a mild amount of human garbage available to tribes near the road, but lets try not to rely on that.
●● There is no human interaction for pets... they do not know what humans are yet.
●● They have never been to the human world.
●● Unlike Redwall, there is no center building of the woods. There is no Abbey. There is no Abbot... no king, no queen, no nothing... there used to be, but it's all gone now. If you've read 'mossflower' then it's more like that. random woodland creatures living in 'Areas' (tribes) where they call home.
●●They don't have cups or spoons or towels or dog beds (o.o... or dogs) or taverns or chairs or post offices or pack animals... keep it simple. The things that they do have are acorn tops (cups), blankets made of woven moss and leaves, certain houses where a certain mouse brews a damn fine ale and might trade you something for a glass, traveling salesbeasts who might be willing to take a package or letter to the next town for a kiss, wagons with crooked wheels that they made and pull themselves.... just be creative. ^_^ If somewhere down the line you find that your creature is good with kids, then maybe you should make them a teacher, or if they're good with talking and like to cook THEN maybe open up a tavern area. All I ask is that you start small and let the Rp take you somewhere ^_^
●●Currency in the forest is handled by a barter system currently. You show what you have, offer it to the other creature as a trade for what you want, they say yes or no. If we get enough rp going that we have definite participation in clan activities, I would be more than willing to look into establishing a set of money for the forest. ^_^ ... there are certain things that will probably always be considered valuble in all societies, i.e. gold and jewels (things you can make jewelry out of) and food and materials. If you can't justify your character having anything to trade with, try to think of sevices you might be able to provide in exchange for goods... Oh, goodness people. No... no prostitutes please. Let's start with less intense trades, okay? Thanks.
Some things that can help you... plotwise::
●● There is a legend about a King and a Queen (Foxes) in StoneCrest... they were known as humble and kind, well deserving of their titles. They had four children, and kept court in the center of Mossflower... they were all killed long before any of your animals were even born, murdered in their court by a band of wildcats. The wildcats were led by the largest of wildcats... her name was Kai`el. After murdering the royal family and tormenting the locals for years, a Raccoon named Tak Robinson rose up against her and killed her in a fair fight... Though Tak lost his life in that very same fight, Tak's son, Gart, took over for him as defender of the forest. Through the years a member of Tak's family has always been wandering the forest with a squad of seasoned fighters, keeping the forest creatures safe. The last Robinson Raccoon known was Helix... and Helix was killed. How he was killed is still unsure, though the forest tenants love to speculate as to how. Some say he was ripped apart by raptors, or drowned slowly in quicksand, or tied to a tree by rogue moles and left to die... all kinds of gruesome horror stories. It has been many seasons since the forest had a protector... and this whole story that you just read, is something that every forest dweller knows as history. ^_^
●●There are very ruined ruins of what used to be a large (large for animals) stone building in the middle of Mossflower. Nobody wants to live on that spot, but they can live within 10 minutes walk of the ruins if you like.
●● Your animals know of three shopkeepers... Marriane (oppossum) the tailor, Elliot (mouse) who sells items, and Liel (Ferret) who forges crude weapons. There is also rumor that there is a wandering Weasel who has magical items for sale... if you can find him... and if you can afford it. If you are looking to buy things from any of these creatures, then you need to show me (keppit) through rp that you deserve an Npc rp. ^_^
I'm asking you please:: heart
●● I would prefer that everyone rp in the past tense, and third person. (I'm not sure if that's right grammatically so I'll explain it.)
I would prefer :: Bay, the rabbit, strode over to the crying mouse child and waved his puppet at it with a grin. "Why so glum, chum?" The look he received back from the child was enough to wipe the silly grin off his face.
Not :: I stride over to the crying mouse child and wave my puppet at it with a grin. "Why so glum, chum?" The look the child gives me is enough to wipe the silly grin off my face.
●●It flows better as a story. I won't stop you from rping, no matter what tenses you use, but keep in mind that if you want to be a good story teller, the first example is easier to process as a reader.