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| Do you like the new rules? |
| Yes, I think these are better. |
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25% |
[ 1 ] |
| Yes, but I think some changes could be made. (Please explain with post) |
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25% |
[ 1 ] |
| No, I liked the old rules better. (Please explain with post) |
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0% |
[ 0 ] |
| I can't wait to play this with my friends! |
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50% |
[ 2 ] |
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| Total Votes : 4 |
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Posted: Sat Jan 08, 2011 1:35 am
Hello! These are the custom rules I've built to make Deck Masters a playable mechanic in the Yu-Gi-Oh! Trading Card Game. Each of these rules was made with the intent of making it a fun, balanced, and playable mechanic. My hope is that this will carry far enough that it'll be really popular, perhaps to see use in Pegasus League Tournaments. And if not, well, here in the Nexus, there will be exciting Deck Master Tournaments! Not only will these be fun for everyone, but they will help with the development of this mechanic. I hope you enjoy it as much as I do,
- Lifi The new Deck Master rules. Credit to the sources and people who helped me with the development of this goes to the Yu-Gi-Oh EDH thread on Pojo's forum and the residents of the Wikia's IRC chat room, for valuable opinions, advise, and inspiration. And thanks to those who've contributed here in this guild, for this current rule set and the previous. I'm really thankful for all the positive input you guys have given. Feel free to comment, I value everyone's input greatly. CONTENTS: ● Rules ● How to Play using the Deck Master Rules (Coming Soon!) ● Version History ● Q&A (Coming Soon!)Rules:Each player’s Main Deck must meet the minimum of 41 cards total. Before the beginning of each Duel, both players select one Monster that is not a Ritual/Nomi/Semi-Nomi Monster from their Main Deck (after exchanging a card(s) from the Side Deck, if a Match is being played), and remove it from play face-up. This is the player's Deck Master. During the Main Phase, the turn player may Normal Summon the removed from play Deck Master. If the Deck Master would be removed from the field, remove it from play face-down instead (effects that would prevent this from happening are ignored), and flip it face-up when you are able to Summon it again. Once removed from the field, the Deck Master can't be Summoned again until X of that player's End Phases have passed after the turn it was removed from the field, where X is the number of times the Deck Master has already been Summoned during the Duel. Deck Masters can't be Summoned on the first turn. During the turn a Deck Master has been Normal Summoned or Special Summoned, it can't activate it's effect and it's effect is negated, can't attack, and can't be used as a Synchro/Fusion Material Monster or be Tributed.Version History:1.0 to 1.1: Old Text A Deck Master can't activate it's effect, it's effect is negated, can't attack, can't be used as a Synchro/Fusion Material Monster or be Tributed during the turn it's been Normal Summoned or Special Summoned. New Text During the turn a Deck Master has been Normal Summoned or Special Summoned, it can't activate it's effect and it's effect is negated, can't attack, and can't be used as a Synchro/Fusion Material Monster or be Tributed. 1.1 to 1.2: Old Text If the Deck Master would be removed from the field, remove it from play instead (effects that would prevent this from happening are ignored). New Text If the Deck Master would be removed from the field, remove it from play face-down instead (effects that would prevent this from happening are ignored), and flip it face-up when you are able to Summon it again.
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Posted: Sat Jan 08, 2011 4:01 pm
i think if they are going to use Deck Master rules, their best bet is to go with how they did it on the show. maybe make a list on the website about what ability the Monster has a Deck Master. i feel like the way they have them now are way more complex than they need to be
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Posted: Sat Jan 08, 2011 4:35 pm
greenman007 i think if they are going to use Deck Master rules, their best bet is to go with how they did it on the show. maybe make a list on the website about what ability the Monster has a Deck Master. i feel like the way they have them now are way more complex than they need to be ...You've got to be grapeing kidding me. :V The original Deck Master rules would be many paragraphs and then some. And most of it would not make sense or clash with card rulings. And then theres taking into consideration that I'd have to create ( or at least pull together a large development team) to create Deck Master Abilities for each and every single monster card. Grape that. Besides, it makes no sense to replicate a prexisting mechanic, Monster Effects. This version simplifies a rather complicated concept into managable set of rules. If we playeed with the Deck Master rules as is, this game would go down the drain, trust me.
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Posted: Sat Jan 08, 2011 6:46 pm
Lifisali greenman007 i think if they are going to use Deck Master rules, their best bet is to go with how they did it on the show. maybe make a list on the website about what ability the Monster has a Deck Master. i feel like the way they have them now are way more complex than they need to be ...You've got to be grapeing kidding me. :V The original Deck Master rules would be many paragraphs and then some. And most of it would not make sense or clash with card rulings. And then theres taking into consideration that I'd have to create ( or at least pull together a large development team) to create Deck Master Abilities for each and every single monster card. Grape that. Besides, it makes no sense to replicate a prexisting mechanic, Monster Effects. This version simplifies a rather complicated concept into managable set of rules. If we playeed with the Deck Master rules as is, this game would go down the drain, trust me. soooo what about MAKEING Deck Masters for each Deck Arch-Type? a SPECIFIC new Monster type razz
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Posted: Sat Jan 08, 2011 6:56 pm
Fresh Porn Lifisali greenman007 i think if they are going to use Deck Master rules, their best bet is to go with how they did it on the show. maybe make a list on the website about what ability the Monster has a Deck Master. i feel like the way they have them now are way more complex than they need to be ...You've got to be grapeing kidding me. :V The original Deck Master rules would be many paragraphs and then some. And most of it would not make sense or clash with card rulings. And then theres taking into consideration that I'd have to create ( or at least pull together a large development team) to create Deck Master Abilities for each and every single monster card. Grape that. Besides, it makes no sense to replicate a prexisting mechanic, Monster Effects. This version simplifies a rather complicated concept into managable set of rules. If we playeed with the Deck Master rules as is, this game would go down the drain, trust me. soooo what about MAKEING Deck Masters for each Deck Arch-Type? a SPECIFIC new Monster type razz -3- Yes, I see the sense in that. They would be like Geminis, the mechanic would be squeezed onto the small square of space permitted for card effects. Or simply make it a Sub-Type and have the mechanics and refer to the rules. Example, Winged Beast / Deck Master / Effect:. But no, Konami is the one who makes the cards. Besides, this would require recreating cards already existing, so people can use their favorite Dark Magician as their Deck Master. rolleyes Too much. I'd have to form a entire R&D Team to do something like that.
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Posted: Sun Jan 09, 2011 5:28 pm
Lifisali Fresh Porn Lifisali greenman007 i think if they are going to use Deck Master rules, their best bet is to go with how they did it on the show. maybe make a list on the website about what ability the Monster has a Deck Master. i feel like the way they have them now are way more complex than they need to be ...You've got to be grapeing kidding me. :V The original Deck Master rules would be many paragraphs and then some. And most of it would not make sense or clash with card rulings. And then theres taking into consideration that I'd have to create ( or at least pull together a large development team) to create Deck Master Abilities for each and every single monster card. Grape that. Besides, it makes no sense to replicate a prexisting mechanic, Monster Effects. This version simplifies a rather complicated concept into managable set of rules. If we playeed with the Deck Master rules as is, this game would go down the drain, trust me. soooo what about MAKEING Deck Masters for each Deck Arch-Type? a SPECIFIC new Monster type razz -3- Yes, I see the sense in that. They would be like Geminis, the mechanic would be squeezed onto the small square of space permitted for card effects. Or simply make it a Sub-Type and have the mechanics and refer to the rules. Example, Winged Beast / Deck Master / Effect:. But no, Konami is the one who makes the cards. Besides, this would require recreating cards already existing, so people can use their favorite Dark Magician as their Deck Master. rolleyes Too much. I'd have to form a entire R&D Team to do something like that. 5 gold says if you pitch it to konami they'll do reprints for the s**t tons of money they'll make off the sales and you'll get a modest fee for the idea
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Posted: Sun Jan 09, 2011 5:37 pm
Fresh Porn Lifisali Fresh Porn Lifisali greenman007 i think if they are going to use Deck Master rules, their best bet is to go with how they did it on the show. maybe make a list on the website about what ability the Monster has a Deck Master. i feel like the way they have them now are way more complex than they need to be ...You've got to be grapeing kidding me. :V The original Deck Master rules would be many paragraphs and then some. And most of it would not make sense or clash with card rulings. And then theres taking into consideration that I'd have to create ( or at least pull together a large development team) to create Deck Master Abilities for each and every single monster card. Grape that. Besides, it makes no sense to replicate a prexisting mechanic, Monster Effects. This version simplifies a rather complicated concept into managable set of rules. If we playeed with the Deck Master rules as is, this game would go down the drain, trust me. soooo what about MAKEING Deck Masters for each Deck Arch-Type? a SPECIFIC new Monster type razz -3- Yes, I see the sense in that. They would be like Geminis, the mechanic would be squeezed onto the small square of space permitted for card effects. Or simply make it a Sub-Type and have the mechanics and refer to the rules. Example, Winged Beast / Deck Master / Effect:. But no, Konami is the one who makes the cards. Besides, this would require recreating cards already existing, so people can use their favorite Dark Magician as their Deck Master. rolleyes Too much. I'd have to form a entire R&D Team to do something like that. 5 gold says if you pitch it to konami they'll do reprints for the s**t tons of money they'll make off the sales and you'll get a modest fee for the idea I'm sure they've considered the idea a long time ago. Well, I could. But we could also go the way with this like MTG's EDH, now called Commander, that was a player created unoffical format for a long time until Wizards of the Coast gave recognition of it and made it into a official format. It just happened to have enough popularity. So if this gets enough attention across the internet, it could become a official format. But until then this is a rule set that can be applied to and used in conjunction with the official TCG rules. No reason why we can't adapt what we've already got, no need to go into all the creating new cards. This rule set is enough. Now, to promote it. I'm going to create a thread for this in Pojo's Pegasus League forum. Perhaps it'll get some spotlight there. Most likely under the title of "The Advanced Deck Master Rules", seeing how there is already a thread there dedicated to the pure anime rules for it.
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Posted: Mon Jan 10, 2011 6:18 pm
You know, I think I might've missed something. :v
Necroface. Thank goodness I noticed this. Making appropriate rule changes...
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Posted: Mon Jan 10, 2011 8:20 pm
Hmmm, just me musing...
The byproduct of the Deck Master being removed from the field and therefore as a result removed from play facedown is a "resting" period. Once the appropriate number of turns have passed, it'll flip face-up and be Summonable again, but during that time it's untouchable due to being face-down.
Kinda had to make that change of rule so that Necroface doesn't become herpderpy. razz
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Posted: Fri Jan 14, 2011 6:47 pm
Hmm, just a spontaneous idea... what if the Deck Master had it's own Life Points?
A player's Deck Master has it's own Life Points separate from it's respective player. A Deck Master's Life Points is equal to it's combined original ATK and DEF. When Battle Damage would be inflicted to you from a battle involving your Deck Master, this damage is deducted from the Deck Master's Life Points instead. When a Deck Master's Life Points is reduced to 0, the Deck Master is destroyed (this can't be prevented by card effects). A Deck Master with an original ATK and DEF of 0 have 4000 Life Points. A Deck Master's Life Points resets to the maximum (original ATK and DEF added together) once removed from the field.
Yes, no, maybe? Neat idea at least.
EDIT: Although, from a design stand point, it doesn't seem nescessary. I'd like a second opinion though.
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Posted: Sun Jan 16, 2011 1:53 pm
Lifisali Hmm, just a spontaneous idea... what if the Deck Master had it's own Life Points? A player's Deck Master has it's own Life Points separate from it's respective player. A Deck Master's Life Points is equal to it's combined original ATK and DEF. When Battle Damage would be inflicted to you from a battle involving your Deck Master, this damage is deducted from the Deck Master's Life Points instead. When a Deck Master's Life Points is reduced to 0, the Deck Master is destroyed (this can't be prevented by card effects). A Deck Master with an original ATK and DEF of 0 have 4000 Life Points. A Deck Master's Life Points resets to the maximum (original ATK and DEF added together) once removed from the field. Yes, no, maybe? Neat idea at least. EDIT: Although, from a design stand point, it doesn't seem nescessary. I'd like a second opinion though.
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Posted: Sun Jan 16, 2011 4:38 pm
Crust Gambit Lifisali Hmm, just a spontaneous idea... what if the Deck Master had it's own Life Points? A player's Deck Master has it's own Life Points separate from it's respective player. A Deck Master's Life Points is equal to it's combined original ATK and DEF. When Battle Damage would be inflicted to you from a battle involving your Deck Master, this damage is deducted from the Deck Master's Life Points instead. When a Deck Master's Life Points is reduced to 0, the Deck Master is destroyed (this can't be prevented by card effects). A Deck Master with an original ATK and DEF of 0 have 4000 Life Points. A Deck Master's Life Points resets to the maximum (original ATK and DEF added together) once removed from the field. Yes, no, maybe? Neat idea at least. EDIT: Although, from a design stand point, it doesn't seem nescessary. I'd like a second opinion though. Ah, thanks. I thought as much.
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Posted: Thu Feb 10, 2011 8:20 pm
I'll be updating this with new stuff, aka the How to Play section. It'll probably go under a lot of editing, seeing as how I'll be getting a lot of feedback from you guys (or I at least hope so). Really, this is a community project as much as it is an individual project. Nothing grows without nourishment.
As soon as I've got this fleshed out with the How to Play section and the Q&A, I'll start working on getting the first Deck Master tournament going.
BTW, I know some good questions people might ask about the Deck Master rules, but what do you guys wonder about? What questions do you have, what needs clarifying? I'd really like to know.
BTW, I said I'd get this onto Pojo, but I'm kinda waiting on that. For now I just want this to be a little pet project. Then I'll move up. :v
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