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Posted: Fri Jan 07, 2011 12:56 am
The In Character Information Megathread!
The next post is a TL;DR summary of all the longer posts. It'll give you a basic understanding of the shop setting. If you want to know more, you can read the longer posts for in-depth information about the setting.
Page 2 contains extraneous information for the really, really nuanced parts of the setting. It is NOT REQUIRED at all. If you've read through this whole thread and want to know something that wasn't covered or you have a question, check out this thread we have for that! Table of Contents
You are here: The table of contents! ⇛ SUMMARY of IC information ⇚ About the library city - Anatomy of the City About the library city - Technology Levels and Other Fun Stuff Book Children rundown and FAQs City People rundown and FAQs Forest Guard rundown reserveds
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Posted: Fri Jan 07, 2011 12:57 am
Thread Summary City Structure The City is like a hill that became a giant tower made out tons of tiny buildings. It is divided physically and socially into 3 distinct levels: Upper, Middle, and Lower. Overall look and feel: Mid 1800's European city. Lots of gothic architecture. There is never true daylight so it is constantly in darkness with lamps burning all the time. It is always under construction, reaching higher into the sky. Upper layer: High class, aristocratic, scholarly, lots of gardens and beautiful buildings. Center of learning and government. Built on the tops of larger supports and buildings. Middle layer: Tangled mess of streets, shops, homes, markets, everything. Largest, busiest, dirtiest and most crowded area of the City. Lower Layer: Area where the city meets the ground, and the farmable ground around the city until it meets the forest. Rural, flat, farmland. There are no animals in this universe. The city is vegan lol. Technological + Social Technology in the City: Early Victorian-era stuff. Clockwork and coal, with some anachronisms (such as typewriters). People use carriages that are pulled by mechanized "horses." Government: Politicians elected by an aristocratic, ruling elite. There is a "Parliament" and a "Prime Minister" and in general the under classes have very little say in the way the government works. Fashion: Pretty much the entire 1800s with a sprinkling of other eras. Book Children often introduce new fashions and give the clothes an anachronistic flair. Religion: Very individual-driven, the city is very relaxed about different beliefs. Although people with similar beliefs gather together and form communities, truly large sects and big church establishments are rare. The only universal shared belief among City People is that the forest is a holy place meant only for the dead. Pets: Since there are no living animals, people make them out of clockwork and power them with magic. They are expensive and for middle class people they are usually more like appliances than pets, doubling as messengers and doing housework. The richer you are the more beautiful and useless your clockwork pets tend to be. Magic: City People can use a little bit of magic to help make daily life easier. It can only do little things, such as fill machines with energy to make them function, or boil water faster. It is a skill every City Person has, though some are better at it than others and some choose not to use it at all. It is not strong enough to hurt people or use as a weapon. Naming conventions: City people choose names they find visually appealing and often use nouns, adjectives, or even verbs as names. The Characters Book Children - PlayableMysterious little creatures that look mostly human who come from the forest. They seem to be the spirits of books. They awake fully grown and have no memory of how they were born or why, but they remember every word of the book they were born from. Book Children have no magic. They never age and cannot die even if killed violently. They bleed ink when hurt. City People - PlayableShadow-like creatures that never leave the City until it is time for them to die. They cannot reproduce and are born mysteriously from the shadows of the City itself. They do not have real voices, instead their words appear in the air as written words. They each have their own unique "handwriting" as their voice. They have a long life span, living on average to 130 years old. They bleed bright red blood. Forest Guards - NPCsAncient creatures which help new-born Book Children find their way to the City and keep City People out of the paper forest. There are 3: Atelhe, Avautrus, and Akhwan. They never leave the forest to venture into the City.
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Posted: Fri Jan 07, 2011 12:59 am
Anatomy of the City The City is an old, old City that is constantly being added to and built up into the sky. Some historians believe the City People were not the original inhabitants of the City. Although many theorize that the City People have been building the City for so long that its exact beginnings have been lost, a fair number of ancient texts assert that the City had been partially built long before the City People arrived. The City is always shrouded in darkness. The nights are pitch black, and the rise of the weak sun is never enough to bring daylight, only a sort of semi-twilight. Oil lamps burn in the streets "day" and night. At present it has the look of a mid-19th century European city with its cobbled streets and crowded crooked streets. The City has grown up and around its original cathedral-like structures. It has a stunning collection of towers, equipped with intricately carved spires, transepts and flying buttresses. The gargantuan supports of the older, larger buildings often act as bridges and streets that are lined with newer, smaller houses and shops. The City is divided into three sections: Lower, Middle, Upper. Each has a different feeling and focus. LOWER LAYER Agricultural with the beginnings of an industrial section, most of the City's produce is grown here. There are no farms for animals here, because there simply are no animals. However, there is evidence that there were animals once long ago. The very oldest books are bound in leather, there are plenty of animal-bone artifacts, and there are even texts describing how to care for herd animals and other livestock. The City People are rather perplexed as to how their crops pollinate and grow without the help of insects and birds... but there's no denying there's something eerie and magical about a world with a forest made out of paper, so it's best just to accept it and not think too hard. Essentially this means that everyone in the City is vegan, not by moral imperative but simply because that's how things are. The lowest level is less a part of the City and more like its countryside - it expands across the ground to the edge of the forest in fields, farmland, an small interconnected houses and bridges. Still, there isn't a lot of ground between the forest and the City and with the population slowly expanding because of the Book Children additional space for more food has been needed. To solve this problem, gardens and small-scale farming projects have begun to spread up the length of the City. To provide water to their crops and the people in the city, a series of aqueducts and pumps draw water from a number of natural springs that bubble up in the Lower Layer. There is also a river that flows out of the forest from the north and winds its way through the City to the other side. Neighborhoods in the Lower Layer: Gellisham is the only town-like area of the Lower layer. It's basically a few shops selling farm equipment on a single street. MIDDLE LAYER
This is the most crowded and disorganized layer of the City and in many ways the oldest. It is a maze of tiny, crooked, cobblestone streets and doors snugly tucked against each other and between the bookshelves. A tangle of shops, homes and everything in between, the bulk of business is done in the middle layer. It has the look of a city that's eating itself from lack of room to expand, though construction projects are continuously active, expanding outwards and connecting multitudes of towers with vast bridges, spiral staircases, lifts and flying buttresses. It is basically a ******** in the Middle: Sutfirth and Strathness, Eyncastor, Cheppinhew. Sutfirth and Strathness are twin districts that are a general mash of small shops and residences, but mostly residences. They are the largest districts in the City and within them are many smaller neighborhoods. They exemplify the tangled look the City is known for, being the most crowded and twisted of all the districts with bridges and walkways going every which way and streets that seem to crawl up the length of the City at an almost perfectly vertical angle. It is said there are so many layers upon layers of buildings in Sutfirth and Strathness that on any particular walkway you can look up or down and see at least twelve other streets and bridges in either direction. Sutfirth is known for being a little shadier than Strathness, and to be sure it is a little sootier even if the number of chimneys rising from each district seems the same. Bordering on Sutfirth is Cheppinhew and bordering Strathness is Eyncastor. The pulsing heart of commerce in the city, Cheppinhew's wide open streets host a variety of weekly cluttered, noisy markets selling everything. Every single thing known to man. When a particular street isn't filled with stalls, the shops themselves are open with owners peddling their wares. Though decidedly commercial in its purpose there are still some people who live here - shop owners above their businesses and poor students who can afford nowhere else. Eyncastor is fairly small compared to the other districts. Though it hosts a great number of specialized services it's mostly known as the mechanical district. Clockwork engineers do their work here and for the most part they can make their strange and fantastic devices in relative peace and quiet. It is certainly the calmest district of the Middle Layer. It's also notable as being a hub for the arts. Musicians and artists congregate in pubs and lounges here if they're not posh or well-enough known to be invited to the fancy parties in the Upper Layer.
UPPER LAYER
The uppermost layer of the City is the grandest and most cathedral-like. Where the elaborately carved towers of the original middle layer end, the upper layer is just getting started. The upper layer is always a work in progress, building itself up and up into the sky. For some the Upper Layer is a little disconcerting since it has the least ground to stand upon and is primarily a series of walkways and bridges with the buildings as hangers-on. It is comprised of the most beautiful building materials, polished to gleam as best it can in the low light of the perpetual semi-twilight. There are beautiful gardens, immense study halls and breath-taking views of the city and the forest. Here is where the City's administration takes place and where the most prized and rarest books are housed. The City's premier academy hosts the lectures and discourse of the City's most respected theologians, philosophers and forward-thinkers. Only those counted among them, as well as politicians and esteemed citizens, may live here though anyone may visit. Notable neighborhoods in the Upper Layer: Fin Magna, Laghminster Fin Magna is the name of the foremost place of learning in the entire City. It is an academy of the highest caliber, a triumph of knowledge composed of a triumvirate of... whatever. If you've got the money and you've got the smarts and, most of all, you have the drive to step on anyone who gets in your way then you'll find a way to attend the lectures in these esteemed halls. The posh neighborhood surrounding it carries its name and houses the faculty of the academy, their esteemed guests, and many, many rich benefactors in lavish townhouses. Laghminster is the administrative district of the City. It has courthouses, offices, all your standard fare. Normally scattered throughout beautiful hanging bridge-gardens. While there are still some beautiful townhouses in this neighborhood it's far more business than residence.
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Posted: Fri Jan 07, 2011 1:01 am
Technology in the City The level of technology for the Library City is comparable to the late regency ~ early Victorian era - in other words, a period between the 1820s and 40s. Machines primarily rely on clockwork and coal, electricity still far from being harnessed though as with the fashion there are anachronisms. Clockwork is a favorite, however, because clocks themselves are very important to the City People. There are no seasons to mark the passage of time, the sun and moon rise and fall at the same time each day. The City People are wholly in charge of counting the days and marking the beginning and end of each month. There are no modern elevators, but a system of weighted lifts and pulleys does exist for transporting heavy goods up the length of the city. Typewriters exist, along with mechanized carriages that do not need to be pulled... though they look nothing like cars. The most strikingly different feature of the city is its pets. Fashion City People tend to fashion their clothing in 1800s style and spice it up with a little added anachronistic flair. Elements from the late Victorian era are quite common, but the ruffled collars of the renaissance and the glamor of 1700s court fashion also has widespread appeal in the City. The arrival of Book Children has also influenced fashion in the City: with the strange fashions that hitch a ride on newly-minted Book Children you're bound to see a least one combination that makes no chronological or geographical sense. Clockwork Pets Before the arrival of the Book Children the City People were alone in the City. They lived in a world in which they were the only inhabitants - though their books told of birds and beasts, such creatures were (and still are) nowhere to be found. Out of both loneliness and practicality the City People made clockwork automatons to serve as pets and do helpful tasks. The designs of the automatons range from "it's functional, who cares if you can see the insides?" to beautifully elaborate, decorative works of moving art. They come in all shapes and sizes and with varying usefulness. On the lower end of the social ladder an automaton is less a pet and more like a treasured appliance. They rarely look anything like animals. The higher one climbs in income the more superfluous and pet-like the automatons become. Cats are just as useless without mice whether they're made of flesh or clockwork. At the very top of the ladder the trend makes a switch as the most expensive automatons are bird-like with flight capabilities, which can be used to deliver mail. Only the richest citizens have their mail delivered via golden flying clockwork eagle, after all. Cultural This and That Naming ConventionsBook Children sometimes pick names based on the nature of their book. For instance: naming themselves after their favorite character if they were a novel, or a kind of flower if they were a book on botany and so on. Other Book Children want to free themselves from their past lives completely and choose a name that has nothing to do with the book they were. The names of City People have given trouble to the Book Children in the past. Because City People have no voices and speak in written language they traditionally chose their names based on how pretty they look when written out. This could sometimes lead to names which were almost unpronounceable and Book Children had a hard time with them. Even ones that could be read aloud could be pronounced in different ways. Since the arrival of Book Children naming trends shifted toward City People naming themselves after words they find appealing to look at. It is not unusual to run into a City Person named Antique. Social and Political StructuresLike all societies the Library City has its fair share of inequalities. Though life is fairly peaceful there is the stain of classism, with the poor of the City being forced to live in the lower two levels and the entire City being run by a government that is not a true democracy. Political positions are elected by the ruling elite. Amongst themselves they make decisions that affect the entire populace and elect a leader to act as a prime minister until he or she dies. The leader has a great deal of executive power but is still held accountable to the people who put him or her in charge. No Book Child may be elected to this position seeing as they never die, though they can serve as advisers. As much as they snub the poor, it is nevertheless possible for any individual to enter this elite social circle through hard work. If they can maintain the connections and funds needed to play in this elite game, that is. Every City Person and Book Child is born equal by virtue of the fact that no one is actually born. Because City People can have no offspring they either choose heirs among their younger friends to pass their collected wealth to, or they donate it to the City to fund public projects when they die. Students of Fin Magna who hope to have a career in politics attempt to find themselves a mentor among the current ruling caste in hopes that they will be chosen to be included as part of that family. These collections of "adopted" City People form Houses. In the civilian sphere, Houses are like regular families. But Houses with a deep involvement in politics function much more like political parties, choosing their members based on their smarts, ideology and usefulness in furthering their political goals. Political Houses can contain as many as a hundred members. Currently a City Person from House Albridge holds the highest political office. Religious BeliefsReligious beliefs vary from person to person. For City People, most of them share the belief that the forest is a holy place which should not be disturbed, which is why they'd rather build up than out. Some believe the forest is the realm of the dead that sits side by side with the living world (the city), which is why those who are ready to die are drawn to it. Others think it's a place of rebirth and life. Much like anywhere, people form their own ideas and people with similar ideas form their own little groups. Whether there's a god, many gods, or none at all is anyone's guess. One of the more common beliefs is the forest guardians are avatars of a god/group of gods. Some people see the story of the First Child as a religious text and hold the characters of it up as holy beings. It is one of very few writings from its time that references the City and the City People and it seems to tell of some very important goings-on. Others see it just as a simple myth, or a chronicle of events that ended up becoming warped and elaborated on with time.
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Posted: Fri Jan 07, 2011 1:04 am
Book Children Story Children, Forest Folk, etc... Creatures much like humans who begin their lives on the outskirts of the City. They are constructs created with a mysterious purpose. Their bodies house the spirits of stories and books granted a new life by the forest, a place which the City People regard as holy, and they retain many of the characteristics of their book's subject or story. Often their personalities are shockingly different than what you would expect of the source material. Book Children cannot recall any of their previous life, how they were destroyed or why they were reborn, but they can recite their entire book from memory. They tell their stories to the City People who transcribe them to add to the books in the library. Although they are called Book "Children" they are not always children, many of them are of an indeterminate age. Book Children do not grow old or die but neither can they reproduce. Book Children do not know who created them, they merely wake up fully formed at the edge of the City and the forest. FAQs
Are Book Children only based off of fictional stories?No, they just need to be based off a story. Even a non-fiction book tells a story. A book on geology tells you the story of the earth's history, after all. See the stickies in the Quest subforum for more in-depth details. So these are cosplay pets?No! Not really. Most of them embody the spirit of the entire story or book. Some stories - especially popular ones or stories with a wide cast of characters - are split into several pets who resemble or reference the characters in the book somehow. This makes it so that a popular series (for instance) isn't tied to just one pet and one owner. But cosplay pets are going to look exactly like the character from the book, which is not likely to happen. Even with character-based Book Children the artist is going to change around the character's design as they like. They may even change their age or gender. EX: Hansel and Gretel are very young children in their original story, but they are drawn as adults in this shop. Overall these pets are not intended to be cosplays and most of them will usually seek to capture the entire story. If you want to learn more about making character-based Book Children click here. Do Book Children believe in their stories?Not unless they're crazy, lol. Book Children wake up with no memories but they do remember every word of the story they were born from. However, they have clear enough identities to know they are only just beginning their life now. Even if they look like a character from a story, they would know they are not actually that character reincarnated or anything. They may be born from stories and characters, but they have free will and they are just themselves. Their personalities, names, likes and dislikes are their own. How do we know how old they are?It's up to the player to determine the age of their Book Child. Book Children always remain the same age from their first day of life. They do not start out as babies or children that grow to a certain point and then stop. They just have always looked the same way. Maybe it's a book with a childish narrative or a simple writing style, so you decide the Book Child has a younger appearance. Maybe the book is really deep and sophisticated so they're older looking. How mentally mature they are when they come out of the forest is entirely up to the player, but a Book Child's "actual" age is measured in years, not physical appearance. The oldest Book Children within the City around are about 250 years old. The First Child's sudden arrival (and disappearance) is dated to about 700 years ago, leaving a gap of quite some time between him and the rest of the Book Children. Book Children can't die?Right. You can shank 'em, push them off buildings, burn them to a crisp, attempt to chop off their heads, but their body will always regenerate before whatever you've done can kill them. The wound will close up before bleeding out, the head will never fully separate from the body, etc. Handy! But the downside is they will still feel all of it and their wounds will leave scars behind. Ouch! Can City People see the book children before they eat and sleep in the city? Or is it more a mystery why their food is floating and disappearing?City People can see the newly arrived Book Children, but to new Book Children the City People are basically ghosts. Invisible and incorporeal. Which would make things look like they're moving by themselves to the Book Children until they eat and take a nap. It also means that new Book Children can walk through City People without even knowing it. But there's always people watching the forest looking for new arrivals so that there will be another Book Child there to meet them and help them get adjusted. Can Book Children use magic?They cannot! Book Children are (so far) not the least bit magical ... if you don't count the whole "immortal with super fast healing and ink for blood" as magical, that is. Sometimes their art has little floating accessories or sparkles or what have you, but that's really just for flavor and not actually canon magic. You should expect to see this change with the progression of the metaplot though.
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Posted: Sat Jan 08, 2011 1:28 pm
City People City Folk, City Persons, Shadow people, etc. City People are the first inhabitants of the Library City, its continual keepers. They do not have voices but when they speak their words appear in the air as writing. New Book Children have trouble communicating with the City People because they haven't yet learned to read their unique language. Though they may be more like shadows than people, they like to dress up. City People have a little bit of magic, but it is mostly the practical sort such as magic that can find lost buttons and keep pots from boiling over if you forget to watch them. The majority of them are peaceful and friendly. In order for the Book Children to see the City People they must first eat and sleep within the City. City People spend their time caring for, living their lives amongst, and writing the books that fill the Library-City. They are excellent tinkerers and engineers, able to construct clockwork animals and amazing machines to help them with their daily lives. Each City Person is merely an inky black silhouette with bright eyes, but beyond that they come in many shapes and sizes. Some are indistinguishable from humans, some have the heads and hands of animals, and many of them fall somewhere in between. Though they form affectionate bonds and fall in love they cannot reproduce. A new City Person appears within the City suddenly as if formed out of the very shadows themselves. Like the Book Children they do not know how exactly they came to be but unlike the Book Children they do grow old and die. Only City People at the end of their life are allowed by the forest guardians to enter the forest. FAQs City People seem fairly diverse in their physical appearance, what are some guidelines for designing them?City People come a variety of forms, but for the most part they are humanoid. Some of them appear to be entirely human-shaped, others have animal attributes. They can be very short or quite tall, and their body shapes, in terms of thickness or lankiness, may sometimes extend outside the human norm. Here are some constants about them and some restrictions. Constants: City People are always bipedal with opposable thumbs. They may have clawed or bird-like hands, but their hands are always functional. Their bodies are ALWAYS black but they are more than just black in color, they are an utter absence of light. This can sometimes make them appear as if they're glowing with a dark aura. Their eyes and mouths appear as white glowing shapes on their faces. The animal parts of City People are usually their entire heads and a few small attributes only. Ears or a tail, maybe a small pair of wings or feathery/fluffy scruff on their elbows. It's always the little stuff. They DO NOT have crazy centaur bodies and four pairs of wings with hoof hands. Or even hoofed feet. Their bodies are rarely "furry" in any way. The idea is to keep the general silhouette ~~mostly~~ human.
Now for some restrictions:No crazy mythological creatures, please. Keep it to real animals that exist now. No functional backwings. Big wings can be a part of their outfit, though.* More s**t as I think of it. *City People are usually more human than not. But if you want to go beyond the head-hands-tail standard for animal parts, you can still do that by being clever about it and making it a part of their clothes. Say there's a City Person who's partly bird, you want him to have big ol' wings. The City Person himself can't, but who's to stop him from wearing a crazy coat that's been cut with a wing-like silhouette? What are City People's "voices" like?City People speak with written words which stream out in lines... they look something like ribbons of words. Each City Person has their own unique "handwriting." How fast or how boldly written the words appear indicates the cadence and tone fluctuations of a City Person's voice. When a City Person is "yelling" their words may appear overpoweringly large, jagged and explode rather than simply fade away. A City Person who is whispering will make words that are small and hard to read. Some speak in all capital letters, some speak in cursive, some speak in cold, orderly typewriter font... each one is different. What's the average lifespan of a City Person?A ripe old age for a City Person is 130. You are considered pretty damn ancient if you manage to hit 150. By 45 a City Person is expected to have matured into a responsible adult. It's sometimes hard to tell how old a City Person is, since their physical appearance doesn't change very dramatically throughout their lifetime. They start out looking like 7 ~ 10 year old children, but after aging to a certain point their shadow-like bodies don't display the typical signs of age very well. Older City People look somewhat more gaunt and willowy than younger ones. What happens when City People die?
There are three kinds of death: natural, violent/accidental, and plague. A natural death has never been witnessed. When a City Person is ready to die they are drawn to the paper forest. The guardians of the forest are waiting for them at the edge of the trees, allowing no others to follow them. When a City Person suffers a fatal wound or dies before their time in some other way their bodies become brittle. Attempting to move or touch them causes their bodies to crumble into dust. City People bleed bright red blood when wounded. It is the only kind of color they are able to produce and it does not fade easily. The plague kills a City Person fairly quickly, the strongest lasting up to a week. Most start to show symptoms and expire within four days. First they lose their ability to speak, words coming out in a gibberish script and fading quickly. Within a day they lose their "voice" completely. Meanwhile they begin to turn transparent, starting in their hands and feet. "The fade," as it's sometimes called, spreads up from the limbs until the entire body is see-through. They become as ghosts, unable to speak or interact with their environment, fading through solid matter. Shortly afterwards they vanish altogether. Can City People wear colors?
Anything City People touch slowly loses its color. Once they stop touching the object it regains its color quickly. When a City Person puts on clothes with colorful dyes they fade until turning completely black and white. Not even grey is left behind, which is why City People seem to be physical shadows - they are made of patches of complete darkness and light.
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Posted: Sat Jan 08, 2011 8:14 pm
Forest Guards The forest guards (guardians, sentinels, what have you) are a rare sight from the City. Their primary purpose seems to be to direct newborn Book Children to the Library City and to keep City People out of the forest. There seem to be three of them judging by the reports of Book Children, each with a different shape. The forest guardians do not seem to have the ability to talk... or perhaps they are simply not inclined to do so. They are silent watchers. Though they are quite large and rather ugly and intimidating, their manner is gentle and measured. In the cases of particularly stubborn children they may attempt to pick them up and carry them to the edge of the forest, but for the most part they just nudge gently and follow along behind the children as they make their way to the City on their own. When a Book Child is born they awaken alone, but before so much as an hour as passed a guardian is usually with them to help them find their way. Atelhe - The largest guard and the one most Book Children encounter, it is clearly visible above the treeline and can be observed from the City's upper layer as it moves around in the forest. Trees and stones are carried on its back. Avautrus - The only guard with wings, and the least frequently encountered by new Book Children. It can sometimes be seen flying low above the trees in the distance. Akhwan - The smallest guard, not easily spotted from outside the forest. It is the size of a small elephant and covered in shaggy hair. Sometimes described as the scariest, given its many sharp teeth and eerie eyes.
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Posted: Thu May 05, 2011 1:26 pm
Reserve some more postsss~~
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Posted: Thu May 05, 2011 1:29 pm
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Posted: Thu May 05, 2011 1:31 pm
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Posted: Thu May 05, 2011 1:33 pm
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Posted: Thu May 05, 2011 1:35 pm
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Posted: Thu May 05, 2011 1:36 pm
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Posted: Thu May 05, 2011 1:38 pm
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Posted: Thu May 05, 2011 1:39 pm
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