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Reply Eientei - {Fan Games}
Ideas for Koumajou Densetsu 3? (wallo'text)

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Pray4Answer

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PostPosted: Thu Jan 06, 2011 2:57 pm


I thought about this while at work today:

It looks like Frontier Aja is following the games in order, starting from EoSD, and now continuing with PCB. The next logical step would obviously be Imperishable Night. And that got me thinking: Who would be the main character of the next game? So far I've deduced two possible ideas, and a third, more hopeful conclusion.

First, the Awesome (Impractical) Path:
In this path, FA would follow IN to the letter, and allow the choice of the starting character from the 8 original cast of IN.
Now, I've seen two problems with this...the first, and most obvious, would be that programming movesets and drawing full moving spritesheets for 8 different characters would be an enormous task, a task that I would neither want nor even consider were I in their position.
Secondly, I believe that some of IN's cast would not be suitable for a Castlevania playing style. I honestly cannot imagine Yukari running around and slaying demons by her own hand, and Marisa seems to be just as lazy in this series, only appearing as a Subweapon, and a boss whom never got off her broom to attack. Not that she -needed- to, mind you, but that kind of fighting wouldn't really apply to a player character for use. (The same could be said for Alice, although I have played a game with her where she swung a doll who, in turn, swung a sword in front of her...)

Second, the Easy Path:
Have Youmu be the main character. Out of all the characters from KD1&2, and IN's cast, she's the only one I can imagine as being fit to be a playable character and still retain Castlevania's gameplay style. This would allow the comeback of KD2's Subweapons system, or even introduce special/crash attacks. However, this is also assuming they don't reuse Reimu or Sakuya.

Lastly, my Hopeful Path:
Pull a Portrait of Ruin and have both Youmu AND Yuyuko be the playable characters, with Youmu as to Jonathan (melee), and Yuyuko as to Charlotte (spells). Also, I purpose an idea for Youmu's gameplay, based on her presence in IN and KD2:

When on Easy, or even Normal mode, the damage scale would be normal: 100% damage to either hitbox (Her body, or Myon). However, on (Normal or) Hard, the damage scales would be altered.
Example, Her body would take only 50-80% normal damage when struck, but a direct hit to Myon would take 110-150% damage.
Additionally, Myon would be constantly moving behind her, randomly changing between mid, low, and high states. In this, the player would have to make sure any hits they -do- receive, would be targeted at the body, or suffer extreme damage

This was inspired by Youmu's two hitboxes in KD2, and her gauge in IN.


Thank you for taking the time to read my mad ramblings thus far. Not much of a closing statement, but does anyone else have any ideas to add?
PostPosted: Thu Jan 06, 2011 3:22 pm


Yes, based on the games so far, I would assume that Koumajou Densetsu 3 would involve Imperishable Night using Portrait of Ruin play-style.

MidBossVyers

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Annette Soleil

PostPosted: Thu Jan 06, 2011 7:22 pm


A bit off topic, since it'll obviously never happen. But I was working on my own idea for a Touhouvania game, with gameplay more like the Castlevania games on DS.

It has a bit map like Order of Ecclesia, allowing you to go to almost every area in Gensokyo. (I have 25 areas listed total. Maybe 26 if I split Mugenkan into two areas.)

I have most of the plot thought out already, and I've even made a map for the SDM.

User Image - Blocked by "Display Image" Settings. Click to show.
PostPosted: Fri Jan 07, 2011 11:10 am


^ The above post now has an updated map with a title at the top~

Took me hours to get the red part of the banner.

Komeiji Satori


Pray4Answer

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PostPosted: Fri Jan 07, 2011 11:26 am


Nice map, I really like the layout! What program/s are you using for the game?

Also, who are you using as the player character?
PostPosted: Fri Jan 07, 2011 12:58 pm


I'm not actually MAKING the game. I don't have the programming skills for something like that.

The playable character is Reimu. However, if you've ever played Portrait of Ruin, then you'd understand what I'm getting at. While Reimu will still be the main playable character, Marisa, Sakuya, Youmu, and Sanae will also be playable partners. You can use an item that you can buy from Rinnosuke to change partners at any time. You'd only be able to have 1 partner at a time, so if you change partners often you'd have to go buy more items to change them every once in a while.

Komeiji Satori


Pray4Answer

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PostPosted: Fri Jan 07, 2011 1:15 pm


I see, I see. Still though, that sounds like it would be a lot of fun. I enjoy the more recent Castlevania games, like Ecclesia, as opposed to the older ones that KD is based off of.

Oy, now I have a Castlevania buzz. Time to go vampire hunting~!
PostPosted: Fri Jan 07, 2011 4:32 pm


Time for a new map~!

User Image - Blocked by "Display Image" Settings. Click to show.

Boss: Cirno


And some info on the first map.

Far Left: Mansion Entrance (Boss: Hong Meiling)
Middle Area: Main part of the Mansion
Far Right: Voile Library (Boss: Patchouli Knowledge and Koakuma)
Upper: Clock Tower and Remilia's Quarters (Boss: Sakuya Izayoi)
Lower: Flandre's Basement (Boss: Flandre Scarlet)

Tentacle Girl Miruru


Dark Rumia

PostPosted: Sat Jan 15, 2011 4:09 pm


Third map time. Forest of Magic.

User Image - Blocked by "Display Image" Settings. Click to show.

Bosses:
Three Fairies
Alice
Rumia
Mystia / Wriggle

Exit Locations:
Mayohiga / Ancient City
Flower Field / Misty Lake
Human Village / Hakurei Shrine
Bamboo Forest / Youkai Forest
PostPosted: Tue Nov 12, 2013 10:54 am


Follow continuity of base games willl be a challenge. I'm Still waiting for Elly as Death...

laeirbag

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Eientei - {Fan Games}

 
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