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Posted: Fri Dec 31, 2010 3:48 pm
In the next post you will find a bunch of D&D spells which palidens can use in that game they can be converted to Axiom if any of them seem to fit the style which the guild is going for
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Posted: Fri Dec 31, 2010 3:49 pm
Bless: Allies gain +1 on attack rolls and +1 on saves against fear. Bless Water: Makes holy water. Bless Weapon: Weapon strikes true against evil foes. Create Water: Creates 2 gallons/level of pure water. Cure Light Wounds: Cures 1d8 damage +1/level (max +5). Detect Poison: Detects poison in one creature or small object. Detect Undead: Reveals undead within 60 ft. Divine Favor: You gain +1 per three levels on attack and damage rolls. Endure Elements: Exist comfortably in hot or cold environments. Magic Weapon: Weapon gains +1 bonus. Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. Read Magic: Read scrolls and spellbooks. Resistance: Subject gains +1 on saving throws. Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage. Virtue: Subject gains 1 temporary hp. 2ND-LEVEL PALADIN SPELLS Bull’s Strength: Subject gains +4 to Str for 1 min./level. Delay Poison: Stops poison from harming subject for 1 hour/level. Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level. Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. Remove Paralysis: Frees one or more creatures from paralysis or slow effect. Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type. Shield Other F: You take half of subject’s damage. Undetectable Alignment: Conceals alignment for 24 hours. Zone of Truth: Subjects within range cannot lie. 3RD-LEVEL PALADIN SPELLS Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10). Daylight: 60-ft. radius of bright light. Discern Lies: Reveals deliberate falsehoods. Dispel Magic: Cancels spells and magical effects. Heal Mount: As heal on warhorse or other special mount. Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level. Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level. Magic Weapon, Greater: +1 bonus/four levels (max +5). Prayer: Allies +1 bonus on most rolls, enemies –1 penalty. Remove Blindness/Deafness: Cures normal or magical conditions. Remove Curse: Frees object or person from curse. 4TH-LEVEL PALADIN SPELLS Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15). Death Ward: Grants immunity to death spells and negative energy effects. Dispel Chaos: +4 bonus against attacks by chaotic creatures. Dispel Evil: +4 bonus against attacks by evil creatures. Holy Sword: Weapon becomes +5, deals +2d6 damage against evil. Mark of Justice: Designates action that will trigger curse on subject. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject. Restoration M: Restores level and ability score drains.
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Posted: Fri Dec 31, 2010 4:11 pm
General:
Bless Rank B Grant an extra rank of strength and speed to the person this spell is cast on
Blessed Weapon Rank A Create a holy light weapon out of your energy to can a 2 rank advantage when against demons, vampires, and creatures of the like.
Healing Light Rank C-S Restore one D-A Rank worth of energy to the person this is cast on. The amount restored is one rank under what is needed to cast it.
Divine's Smile Rank A The holy smiles on you to make a ring of sunlight around you. The radius of this circle is 100 yards.
Healing Hands Rank S Heal one physical ailment on a person. It can be anywhere fom healing a wound to regrowing another's limb. This spell cannot be used on the paladin him/herself.(This cannot make seers able to see but can make others.)
Water Element:
Holy Water Rank C Purify a container of water, eliminating any poison or harmful substances within. This is limited to one gallon max at a time.
Earth Element:
Holy Ground Rank A Sanctify an area of land, making it as painful as sunlight for vampires and just as painful to other evil/darkness creatures walking there. This goes for a radius on 50 yards.
Fire Element:
Divine Sunburst Rank B Create a fireball of divine energy to harm evil/dark fire creatures. Size of head.
Air Element:
Breath of God Rank S Restore another person's energy to half at the cost of 1/4 of your energy.
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Posted: Tue Jul 05, 2011 10:51 am
These skills look nice, we should add them to the skill list.
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