
[T]ribes Information__✘
- Since the forest space is so limited, it is only natural that the animals break off into groups and fight tooth and nail to protect their chosen location. Tribes are always predetermined since the breaking off into groups has happened since the ancient tree rejuvenated the forest, and man split it off further by building the highway system. You can have your animal join any kind of tribe you would like. Choose one that would best compliment the back story you have planned and would best benefit the nature of the species. Pay attention to the strengths and weaknesses of each one! Also remember that while you are allowed to switch tribes at will, doing so will likely cause trouble in character. Tribe members treat each other like family, and once a critter leaves, ties are cut off and the leaving member can sometimes be seen as a traitor.
Tribes also have additional perks that will be lost if you move elsewhere, so that is something to think about. They also have different jobs types and benefits. Please read each tribe description to see which best matches your critter!

[N]eutral Territories__✘
- ⊙ There are a few places that an animal may go, but no battling will occur; as critters usually only engage in a battle when they feel threatened or are trying to invade another territory. The majority of these places are foreign to the animals, or come with too many dangers for traveling to be desired. (see rp guide for more information)
However, MossFlower is a township that many animals will go, and go to frequently. This is a type of refuge for those that want to promote peace between all tribes, or for those that are merely looking to get out of trouble for the night. Mossflower has also become a type of mecca for tribes to trade for good or services, whether out in the open or in secret. The Shoppe is also set up here and it is an ideal place to buy weapons, potions, and other things!
[T]ribe Listing__✘
- The following are all the tribes that exist within the world of Stonecrest. Remember to choose the one that best compliments your pet as they all come with different strengths, weaknesses, and perks.
- ∮ - Breezemoor - ∮
Despite the wide open spaces, this is a place that holds a lot of mysteries. Since it is so close to route 65 (on the north and eastern end) a lot of the scary stories about the 'hot lands' originated here. It is said that raging monsters haunt the lands at night and sometimes, because of the wide spaces, glimmers of their eyes can be seen in the dark. Though in reality this is probably just the headlights of passing cars miles and miles away. This land has a lot of marshy areas, which is both breezemoor's greatest defense and weakness.
xxxBonus: Unrest - A life of fear, sleepless nights and watchfulness leaves you with unmatched reflexes and alertness. + 1 mind, -1 soul
☄ - Fangroot - ☄
This tribe is located in the eastern forest; a very dense place that no light penetrates in some places. Due to limited visibility, the further into its crevice you go, knowing how to navigate the area is a plus, and is one of the tribe's greatest strengths. If you are not careful you will wind up a snack by one of the larger predators, or you may get so lost you stumble upon the east section of route 65. The animals here have built a treeline housing system so they can easily scout out the thicker parts of the woods before they travel there and to prey on any wondering animals below.
xxxBonus: Ruthless Tactics - You strike silently and without mercy, even your own mother scarcely turns her back on you. +1 body, -1 mind
∼ - Fleuve - ∼
Generally a peaceful tribe, animals here rely solely on the waterways for support. Selling fish, building boats, using dams and logs for houses, and even creating a type of port way to get to and from areas (which they are more then happy to charge other tribes to use). Animals here enjoy a life of luxury as there are few weaknesses, because many other tribes sees Fleuve as quite useful; so they are rarely attacked as a unit. This is its own downfall, as they have not built up a solid attack or defense system of their own, instead relying on their economics to save them.
xxxBonus: Golden Pockets - You've skill points to spare and a life of leisure has seen you well off and well humored. +1 Soul, -1 Body
∆ - Hallowmarl - ∆
Covering a vast dune like area, this place is often seen as expandable and outsiders rarely go in. The animals here have chosen dens for houses and have built a series of tunnels, much more elaborate then Woodhaven's, to move about the area unnoticed. They can easily pop up and attack from all sides and this is their greatest maneuver (other tribes weave warnings of it). They've also created small drinking wells for water, and store food in one of the many underground units. The populace have a very bad reputation for being ruthless bandits, though whether or not this is true is something the tribe keeps secret.
xxxBonus: Weathered Souls - You're hardened by life in the sands and can endure many a climate that others would perish in. +1 body, -1 soul
∺ - Sunhedge - ∺
Founded upon a heavily religious society, these animals migrated to the top of the mountain in an effort to be on level with the highest branches of the great tree. This is in a strange effort to "look after it", and at times worship it in their many rituals. They have a high defense because they can use the backdrop of the mountain to lure enemies into very dangerous parts. They will not go any higher then where they are stationed, but they are dexterous enough to move about the bottom portions. This tribe is said to be filled with hypocrisy and do not like outsiders mingling in.
xxxBonus: Undying Faith - Your faith and love for the great tree extends past your own life, and you possess the courage to fight to your last ounce in protection of it. +1 soul, -1 mind
۞ - Woodhaven - ۞
Located in the western forest, this area is forest that is very spacious and easy to navigate around in. This tribe is generally peaceful so they do not feel the need to use subversive tactics when dealing with others. They tend to build their houses in the hollows of trees and have a tunnel system that leads them to one tree to the next. This can be used as an escape route when dealing with harmful predators or warring tribes.
xxxBonus: Deft Words your mind draws from the power of the wood, imbibing you with the strength to end battles with a single word. +1 to mind, -1 to body.