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❖ Arrancar Stat System [Revised Version] [DNP]

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II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Thu Dec 23, 2010 7:11 pm


[WORK IN PROGRESS]


Introduction

Welcome to Bleach 12’s Arrancar Stat Point System. This is a system designed to estimate your RPC’s combat capabilities, by tabulating them in the form of solid figures, or numbers. The reason for this is to avoid RPC’s who are not only a jacks-of-all trades, but masters-of-all-trades by having their strengths and weaknesses laid out in a simple statistical form. The stat system is not to be completed until your profile has been approved and you have been given a rank.

The Points

The stat system is based on a ten (10) point scale, and as such, only multiples of ten are applied to any of the sub-categories. Each sub-category has a maximum of 100 points where the Arrancar is considered a master of the skill, however this maximum may be exceeded by the Sephira. The Sephira are not limited to a number of categories, but may choose to exceed in any number of them, and as high as they please. Each of the twelve (12) sub-categories stands by itself, and their levels are not dependant on each other outside of the inevitable running out of points to distribute. Not only this, but certain amounts of points also allow the RPC in question to use special techniques such as Gemelos Sonído and Gran Rey Cero. Members are given a maximum number of points to distribute amongst each of the 12 sub-categories, which is dependent on their rank. Numbers are listed below.


[list under edit]
  • Keter (Will): 63
  • Malchut: 62
  • Keter (Delight): 62
  • Keter (Faith): 61
  • Gevurah: 60
  • Chochma: 59
  • Yesod: 59
  • Binah: 58
  • Chesed: 57
  • Tiferet: 57
  • Netzach: 57
  • Hod: 57
  • Path: 46


[*Path: Refers to a non-Sephira RPC, and is considered an underling or follower of a certain Sephira, similar to the Espada's Fracción.]


Exceeding

Given their lack of organization into different groups, the Sephira may exceed 100 points in in any stat area. The category either can exceed in applies to both subcategories within, and the exceed limit is the max for both of them. There is no sacrificing one side for the other. This applies to only Sephira characters, not Arrancar.


PostPosted: Thu Dec 23, 2010 7:12 pm


Zanjutsu

Zanjutsu (斬術, Swordsmanship, refers to the Shinigami's mastery over the abilities of their Zanpakutō as well
as the level of skill they have in using the naked blade as a weapon.


  • Resurrección
    This sub-category describes the power of the user's Shikai and Bankai as well as the mastery of each form.
    • 0
      The Arrancar's Resurrección is very weak, and the Arrancar does not rely on it at all for combat.
    • 10-30
      The Arrancar's Resurrección aids very little in terms of combat ability and is only used as a tool of support by the Arrancar.
    • 40-60
      The Arrancar's Resurrección is moderately powerful and is used as the Arrancar's secondary method of combat.
    • 70-90
      The Arrancar's Resurrección is quite powerful and is used as the Arrancar's primary method of combat.
    • 100
      The Arrancar can utilize minor abilities of his or her Resurrección while it is sealed.
    • 110-130
      The Arrancar is now capable of utilizing Segunda Etapa, and their Resurrección has risen in terms of raw power and can normally trump other Resurrección as well as Shikai.
    • 140-150
      The Arrancar's Resurrección is equivalent to Segunda Etapa and Bankai in power and can be maintained indefinitely.


  • Weaponry
    This sub-category describes the RPC's proficiency with any sort of melee weapon.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.


Resurrección Techniques
  1. Resurrección (帰刃 (レスレクシオン), resurekushion; Spanish for "Resurrection", Japanese for "Returning Blade")
    A skill that returns the essence of an Arrancar's offensive hollow abilities to their humanoid bodies. Arrancar seal the nuclei of their abilities within the form of a sword, entirely different from what the Shinigami use. When they release their weapons' seals, they unleash their true power and their true form. In the instance that the Arrancar has Segunda Etapa, their Resurrección is considered a Shikai and does not return the Arrancar to their full hollow form and does not give them all of their powers.
  2. Resurrección: Segunda Etapa (刀剣解放第二階層 (レスレクシオン・セグンダ・エターパ), resurekushion segunda etāpa; Spanish for "Resurrection Second Stage", Japanese for "Sword's Release: Second Level")
    Segunda Etapa is the Arrancar's true form and releases 100% of their power.
    • Requirements
      • A 130 in Zanjutsu - Zanpakutō.

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Thu Dec 23, 2010 7:13 pm


Hueco

Hueco is a measure of the mastery and strength of hollow attacks and special techniques.

Hollow Techniques


  • Knowledge
    This sub-category is used to detail what level of Hollow techniques the user is able to perform.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC can perform Caja Negacion, Cero, and Kumon.
    • 40-60
      The RPC can use Bala and Garganta.
    • 70-90
      The RPC can use Pesquisa and Gonzui.
    • 100
      The RPC can use Gran Rey Cero.
    • 110-130
      The RPC can use their own special Cero.
    • 140-150
      The RPC can use Cero Oscuras.


  • Skill
    This sub-category is used to describe the RPC's proficiency for Kidō.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill; Cero can be charged and released in under a second.
    • 110-130
      The RPC has ascended mastery of this skill; Gran Rey Cero can be charged and released in about two seconds.
    • 140-150
      The RPC is unmatched in this skill; Cero Oscuras can be charged and released in about four seconds.
PostPosted: Thu Dec 23, 2010 7:15 pm


Agility

Agility System


  • Speed
    This sub-category is used to gauge the speed of the RPC's reflexes and how fast they can react to oncoming danger
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.


  • Sonído
    This sub-category is used to describe the level of an RPC's dashing speed as well as their proficiency with Sonído.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is above average with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.


Agility Skills
  1. Dashing
    This skill allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent.
    • Requirements
      • A 20 in Agility - Sonído.

  2. Sonído (響転 (ソニード), Sonīdo; Spanish for "Sound", Japanese for "Sound Ceremony")
    This is a technique used by Arrancar which allows them to move at extreme speeds, making it highly similar to the Hohō. While somewhat similar to Hohō, Sonído appears to be more instinctual than Hohō, requiring no previous knowledge to perform. It also makes a different sound; rather than the swishing or sometimes silent Flash Step of the Shinigami, Sonído makes a booming or static sound.
    • Requirements
      • A 40 in Agility - Sonído.

  3. Tenmetsumi (点滅身, Flickering Body)
    An incomplete version of Gemelos Sonido, this is a skill that leaves behind an afterimage of the user that instantly begins shimmering out of sight.
    • Requirements
      • A 110 in Agility - Sonído.

  4. Bunshin (分身, Clones)
    Through high-speed movements, the user is able to create up to 15 visibly-solid copies of his or herself. The clones are simply illusions and will dissipate when they come into contact with something. The clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
    • Requirements
      • A 130 in Agility - Sonído.

  5. Gemelos Sonído (双児響転 (ヘメロス・ソニード), Hemerosu Sonīdo; Spanish for "Sound Twins", Japanese for "Twins Sound Ceremony")
    llows the user to create clone-like afterimages of his or herself by increasing the speed of their Sonído a little. Up to five clones can be created using this technique. These "speed-clones" generated by this intense Sonído are so realistic that they had even shown the ability to bleed after getting attacked.
    • Requirements
      • A 140 in Agility - Sonído.

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Thu Dec 23, 2010 7:20 pm


Hakuda

This section dictates skill with both offensive and defensive Hakuda. This does not encompass the speed or power put into them, but rather only skill.


  • Offense
    Offense is just as it sounds, it is a measure of the Arrancar's offensive Hakuda skills.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.


  • Defense
    Defense is just as it sounds, it is a measure of the Arrancar's defensive Hakuda skills.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.
PostPosted: Thu Dec 23, 2010 7:20 pm


Physical Strength

This section measures both the strength and endurance of the RPC’s physical body. It also determines the force put behind each and every physical attack, be it Swordsmanship or Hakuda.


  • Strength:
    Strength describes just how physically strong a RPC is.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill. Bakudō up to #70 can be broken free of through pure physical strength.
    • 140-150
      The RPC is unmatched in this skill. Bakudō up to #80 can be broken free of through pure physical strength.


  • Endurance
    Endurance describes how much damage the RPC can take and how long the RPC can last in a fight.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.


Endurance Techniques
  • High-Speed Regeneration (超速再生, Chōsoku Saisei; lit. "Ultra-Fast Regeneration")
    A supplementary ability possessed by many Hollows, as well as some Shinigami that have undergone Hollowfication. It allows them to recover from any damage that they sustain by causing them to heal at an increased rate, closing the wounds on their body and causing any limbs that they have lost to grow back. While high-speed regeneration is indeed a powerful ability, it is not without its flaws. Despite the extent to which it can heal the body, internal organs such as the brain cannot be regenerated; if such irreparable damage is sustained, the rest of the body can continue to regenerate, though to no avail. In addition, if the body is damaged before it has the chance to heal, or if enough damage is inflicted on it at once, then it can be destroyed.
    • Requirements
      • 150 in Physical Strength - Endurance.

II Palmtop Tiger II
Vice Captain

Supreme Demigod


II Palmtop Tiger II
Vice Captain

Supreme Demigod

PostPosted: Thu Dec 23, 2010 7:24 pm


Reiryoku

This section is used to measure the intensity of both the debilitating Reiatsu let off by the RPC, and the Reiryoku that is condensed on top of the skin which acts as armor.


  • Reiatsu
    Reiatsu (霊圧, Spiritual Pressure) is the physical force/pressure that a person’s Reiryoku creates when released. It is always hindering to those with lower levels of Reiatsu.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill.
    • 40-60
      The RPC is average with this skill.
    • 70-90
      The RPC is extremely proficient with this skill.
    • 100
      The RPC has mastered this skill.
    • 110-130
      The RPC has ascended mastery of this skill.
    • 140-150
      The RPC is unmatched in this skill.


  • Hierro
    Hierro (鋼皮 (イエロ), iero; Spanish for "Iron", Japanese for "Steel Skin") is a technique in which the user's Reiryoku condenses, creating a steel-hard skin strong enough to block a Zanpakutō. This also allows them to fight some of the sword-wielding RPCs barehanded.
    • 0
      The RPC has no proficiency with this skill.
    • 10-30
      The RPC's skill is below average with this skill. Hierro is capable of blocking up to #30 Hadō, as well as Bala.
    • 40-60
      The RPC is average with this skill. Hierro is capable of blocking sealed Zanpakutō, up to #40 Hadō, and Cero.
    • 70-90
      The RPC is extremely proficient with this skill. Hierro is capable of blocking up to #50 Hadō, and Cero Doble.
    • 100
      The RPC has mastered this skill. Hierro is capable of blocking released Zanpakutō, up to #70 Hadō, and Gran Rey Cero.
    • 110-130
      The RPC has ascended mastery of this skill. Hierro is capable of blocking up to #80 Hadō.
    • 140-150
      The RPC is unmatched in this skill. Hierro is capable of blocking Bankai-Zanpakutō and resisting Cero Oscuras.



Quote:
  1. Fear
    Reiatsu, at its most basic level can instill fear in others when it is very high (in comparison to the one feeling it). Willpower is the simplest way to fight this method.
    • Requirements
      • A 10 in Reiryoku - Reiatsu.
      • The target's Reiatsu needs to be lower.

  2. Stunning
    High level of spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
    It is not uncommon for Humans and souls alike to get the wind knocked out of them by simply being near a spiritual being with a high level of spiritual pressure.
    • Requirements
      • A 30 in Reiryoku - Reiatsu.
      • The target's Reiatsu needs to be lower.

  3. Paralysis
    When a Spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare.
    • Requirements
      • A 80 in Reiryoku - Reiatsu.
      • The target's Reiatsu needs to be 30 points lower.

  4. Phantom Pain
    High level of spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
    • Requirements
      • A 110 in Reiryoku - Reiatsu.
      • The target's Reiatsu needs to be 40 points lower.
PostPosted: Fri Dec 24, 2010 12:31 pm


Point Layout

User Image


Arrancar Point System

  • Zanjutsu
    • Resurrección - #
      [replace with description]
    • Swordsmanship - #
      [replace with description]

  • Hueco
    • Skill - #
      [replace with description]
    • Knowledge - #
      [replace with description]

  • Agility
    • Speed - #
      [replace with description]
    • Sonído - #
      [replace with description]

  • Hakuda
    • Offense - #
      [replace with description]
    • Defense - #
      [replace with description]

  • Physical Strength
    • Strength - #
      [replace with description]
    • Endurance - #
      [replace with description]

  • Reiryoku
    • Reiatsu - #
      [replace with description]
    • Hierro -#
      [replace with description]


Total Points ~ #


[size=14][b]Arrancar Point System[/b][/size]

[size=10][list][*] [u]Zanjutsu[/u]
[list][*] [b]Resurrección - #[/b]
[replace with description]
[*] [b]Swordsmanship - #[/b]
[replace with description]
[/list]
[*] [u]Hueco[/u]
[list][*] [b]Skill - #[/b]
[replace with description]
[*] [b]Knowledge - #[/b]
[replace with description]
[/list]
[*] [u]Agility[/u]
[list][*] [b]Speed - #[/b]
[replace with description]
[*] [b]Sonído - #[/b]
[replace with description]
[/list]
[*] [u]Hakuda[/u]
[list][*] [b]Offense - #[/b]
[replace with description]
[*] [b]Defense - #[/b]
[replace with description][/list]
[*] [u]Physical Strength[/u]
[list][*] [b]Strength - #[/b]
[replace with description]
[*] [b]Endurance - #[/b]
[replace with description]
[/list]
[*] [u]Reiryoku[/u]
[list][*] [b]Reiatsu - #[/b]
[replace with description]
[*] [b]Hierro -#[/b]
[replace with description]
[/list][/list]

[b]Total Points[/b] ~ #[/size]

II Palmtop Tiger II
Vice Captain

Supreme Demigod

Reply
Daireishokairo (大霊書回廊, Great Spirit Book Gallery) [Storage]

 
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