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Posted: Fri Dec 17, 2010 8:16 pm
Orion A former RP colab between me and my friend Caliber Death. Most of the Original work was done by me, though I credit Cal with the mineral section and some storyline assistance. This RP is a mix of fantasy and Sci-fi taking place mostly on three Capital Ships … each belonging to three factions. The Blue Sun Corporation (a a vile mercantile group) Is mining the hell out of the Orion System with only the Kurenai (the former Trakovite military) to stand in their way. Another faction (though somewhat neutral) is the Rekef Brotherhood (A rag tag group of space pirates) Whoever is to win the ongoing war ultimately hold the fate of Orion in the palm of their hands. Will you be Orion’s Salvation? Or her destroyer? Let’s find out!
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Posted: Fri Dec 17, 2010 8:19 pm
Character Format [b]Username:[/b] {Image too please. Anime and in casual / work clothes.}
[b]Character name:[/b]
[b]Race:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Faction:[/b]
[b]Job:[/b]
[b]Weapons:[/b] {all professions must have at least one standard weapon up to a maximum of three}
[b]Heavy Weapons:[/b] {if Security is your profession you may choose one}
[b]Equipment:[/b] {if Medical, Mining, or Engineering is your profession}
[b]Station:[/b] {if Navigation is your profession}
[b]Personality:[/b]
[b]Bio:[/b]
[b]Likes:[/b]
[b]Dislikes:[/b]
[b]Loved one:[/b]
[b]Other:[/b] ------------------------------------------------------------------------------------------------- Rules 1. I am god of this RP. Please respect that. 2.. Follow Gaia ToS 3.. Please no cybering 4. I have the right to add / change the rules anytime I wish. 5. Send yer profiles to me for approval. 6. posts must have at least a minimum of three sentences... and there is no maximum (I trust you all to be reasonable with yer posts) 7. Due to past experience, I’ve decided to ban half-breeds. I’ve always been open to the concept, however there have been issues in which people who become half-breeds believe themselves to be superior to the other roleplayers. Sorry to all, but as a precautionary measure half-breeds have been banned. Please forgive me crying 8.No macho-battles whatsoever please. 9. Don’t ignore the posts of other RPers. It’s annoying and very rude. 10. no godmodding, flaming, auto-hitting, or developing a superman complex. 11. Be kind and courteous to other roleplayers. If there's a problem (heaven forbid) let me or the guild mods know. Much thanks. 13. Have fun biggrin
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Posted: Fri Dec 17, 2010 8:20 pm
Story The year 5012 AD, 3000 years after the Maya’s predicted cataclysm. Humans have yet to destroy one another and the Earth has not run dry of its resources. For nearly a 1000 years man has spread throughout the stars … with colonies being formed on any and all habitable surfaces. Places such as the Earthen Lunar Colony and New Mars have all been relatively successful. Even the colonies formed on the moons of Jupiter maintain a steady influx of trade and travelers. Soon the advent of warphole technology brought a whole new era of space exploration. Colonies flourished throughout much of interstellar space and it wasn’t soon before humans began to discover species other than their own. Most were primitive, but the inhabitants discovered within the initial probes of Orion space proved that higher life forms did indeed exist. Bringing with them an air of diplomacy, Humans gained strong allies and began to pave the road for future expansion. With many races unaware of humanity’s dire nature, conflict has arisen in places where none had formerly existed. The three factions with stakes in the unofficial Orion Interfaction Wars are the Rekef Brotherhood, the Blue Sun Corporation, and the noble Kurenai. With their enormous Capital Ships acting as bases of operation you must choose to serve… and choose well… for there can remain only one power in Orion… will it be yours? Your actions now will decide the fate of Orion and of the very people who call it home. Currently the first sparks of this upcoming war have been unleashed. A Blue Sun mining vessel has recently come out with a massive haul … a recently discovered treasure trove of pure iridium has been found in the Belt Sector and the Corporation has ensured that every fragment has made its way aboard the vessel. The Rekef Brotherhood, low on fuel and manpower, have intercepted the information and coordinates of the Blue Sun Vessel. As such, letting loose gold fall through the netting is never an option. The space pirates have set their sights on the vessel, but little do they know that Blue Sun have sent the Augustus ahead to ensure safe shipment and a quicker return. Now with all of these affairs taking place in deep space, the amount of radio-chatter has been enormous. Thus it remains unsurprising that the Kurenai have picked up this information as well. Seeing this engagement as a perfect opportunity to cripple one of the larger vessels and gain leverage on the other. The war has finally started, so ready your suits and man your battle stations. Today is the day that space will finally run red! Hail to the Orion System! Hail Freedom!
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Posted: Fri Dec 17, 2010 8:20 pm
Map {I created this system from scratch... it may not be perfect, but it's all I have ATM ... please don't flame me with your talk of astrophysics ... even if my system isn't astronomically correct, it's owed at least a very small amount of respect crying }  Yellow: The sun ... it is not recommended to fly or look anywhere near it.
Green: The three major planets - Braxis (closest to the sun) has been colonized by humans, although its close proximity to the sun makes it difficult for spaceship re-entry. Zerus (furthest planet from the sun) is the homeworld of the Trakovites and their numerous slave species. It is also home to the Human-Trako Embassy. It has been well tended to. Dylar (the planet with two moons) is the homeworld of the Sylvan race. It is mostly forest and holds many mysteries. It is well known for its impact on Human medicine.
Blue: Small moons - most are habitable, but their low gravity makes them undesirable for constant habitation. The moons have a few small colonies and nothing more.
Black: Asteroids that are too small for habitation. Most have been mined for resources. Only includes asteroids worthy of material notice. Smaller fragments exist but remain uncharted.
Brown: Habitable asteroids, former homeworlds of the Rom Shur. Space Pirates have a strong presence in the asteroid belt, causing most Rom Shur to be cut off from the surrounding sector. A few have managed to escape though most stay put upon their border colonies.
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Posted: Fri Dec 17, 2010 8:22 pm
Races {Races are skilled in different areas... remember that when you make your character} Human: Jack-of-all-trades, humans have become extremely prolific throughout the Orion Sector. Forming strong pacts with the indigenous peoples, Humankind has brought the power of space travel to some of the races willing to accept it. Humans can fulfill any role aboard the starships that brought them to this very place. Sylvan:One of the few races native to Orion that is not or was not under Trakovite control are the Sylvan. Roughly humanoid, though with pointed ears and sharper teeth, the Sylvan have lived in relative peace upon their homeworld. Originally opposed to interactions with Humankind, the Sylvan remained very secretive about their homeworld… until the first wave human-borne plagues began to ravage their various clans. Seeking medical help from the Humans, the Sylvan race soon became masters of medicine themselves, and their very homeworld became paramount to their successes in-field. Also seemingly adept at space travel, Sylvans soon took the positions of Security and Medical Staff aboard various Human and Trakovite owned vessels. Sometimes and despite the differences between them, a few clans have been able to raise the funds necessary to procure starships of their own, but it has become rare to see a Sylvan owned starship as the material wealth of their planet (and of Orion system as well) have begun to run dry. But there is yet hope even in the darkest of days and the Sylvan pray to their ancestral spirits for deliverance … of course not all Humans wish for such a deliverance to occur and work hard to stem the course… as if that will truly be enough? Ohgmir: Short and stocky, the Ohgmir represent the muscles behind the Trakovite Kingdoms. Formerly a Trakovite slave race, they have since been given limited rights via the Treaty of Doves, which states that the Trakovites may no longer hold dominion over races with intelligence comparable to their own. Sadly, the Ohgmir are the only slave race deemed "comparable", as both the Grell and Skorne races did not posses the psychological readiness to engage in space travel. Ohgmir now serve aboard Human, Sylvan, and Trakovite commanded ships. They are proficient as Miners and Security recruits (being formerly used as such) and have also taken a keen interest in machinery, making them useful as Engineers. Trakovite: The first race contacted by Humans, the Trakovites have since become strong allies of mankind. Though obviously different biologically, the Trakovites look like near-kin to Humans. Standing nearly seven feet in height at their shortest and lounging in clothes of decadent origins, Trakovites see humanity as their closest kin. Though not a remarkably violent species, Trakovites have forced all other races on their homeworld to bow the knee, but due to human intervention, at least one of the slave races native to Zerus have been set free. Focusing more on matters of the mind, Trakovites have excelled at the Human practices of Medicine, Navigation, and even Engineering. Trakovites are highly valued onboard ships, though few races beside Mankind will openly admit to it. Rom Shur: A race of dark-skinned humanoids, Rom Shur were originally natives to the Asteroid Belt sector of Orion. They are a serious minded people, laughing little and coxing no encouragement from their peers. Interestingly, Rom Shur carry within themselves another Sentient being also native to belts. A small symbiotic worm lives inside the body of every Rom Shur, coiled neatly about their hearts. The worms have no given name, but communicate telepathically through their hosts. The worms themselves are reasonable and as a sign of good will to the beings who host them, grant Rom Shur an indefinite lifespan. Most Rom Shur live well beyond the age of several hundred years, though the worms are very constrictive as to the activates their hosts undertake. Most Rom Shur are highly martial andfavored as security personel. Some take a nod to Mining or Engineering. Very few become pilots or astrogation experts due the worms’ distrust of piloting. Most Rom Shur have an aversion to medicine as well … this has been credited to early human attempts to separate the worms from their host, which usually ended in the death of both subjects. For whatever reason the Rom Shur are now involved with the interfaction wars going on, but seemingly take the destruction of their galaxy with extreme stoicism.
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Posted: Fri Dec 17, 2010 8:22 pm
Factions and Flagships {most characters will start aboard a flagship - but can expand to smaller vessels should they feel the need to do so} Rekef Brotherhood: A strong collation of pirate-kings seemingly founded on a chivalrous code of brotherhood, the Rekef exist at the boundaries of Orion space. Though not interested the wealth contained within stones or soil of nearby planets, they take for themselves the riches of others. Clothing, jewelry, money, and weapons... all this and more are the aims of the Rekef. They remain at odds with Blue Sun Corporation who most often than not are on the receiving end of the acts of wanton piracy. They have yet to make an enemy of the Kurenai, but tensions between them are slowly building. The Atomsk: The flagship of the Rekef Brotherhood, it is named after the very first pirate king to have risen in the Orion Sector. The pirates crest is painted across it's bow. Most ships visit the Atomsk to be refueled or at least to take in the grandeur of the Pirate's private Starfleet. Emblem of the Rekef Brotherhood :  --------------------------------------------------------------------------------------------------- Blue Sun Corporation: The largest corporation to make Orion it’s home turf, Blue Sun holds a near monopoly on anything and everything coming in an out of the system. Blue Sun has recently set it sights on the Belted area of Orion, seeking the vast amount of mineral wealth located there. This has put them at odds with Kurenai, who hold that ground to be sacred and fear that the taking of it will disrupt the natural order of Orion and it’s inhabitants. Also being forced to contend with the Rekef Brotherhood, who have stripped millions of dollars worth of assets. Yet despite this Blue Sun prevails, knowing that the dollar means far more than petty squabbles and twinges of morality. The dollar remains for them the only truth in a galaxy full of doubts. The Marigold: The de-facto flagship of Blue Sun , it is their oldest serving vessel and acts as a hub for other Blue Sun vessels in deep space. It flies with the Blue Sun logo is plastered proudly across its side. The Marigold is named after a bright yellow flower once present on Earth, which were known as the favorite flower for Blue Sun's many past magistrates. Blue Sun Logo:  ---------------------------------------------------------------------------------------------- Kurenai: Formerly the moniker of the Trakovite military, the Kurenai have expanded to that of peace keeping organization and incorporates religious functions into its ever expanding collation of workers. Distraught by the wanton destruction of their homesystem, the Kurenai have made their voices heard by enacting a swift trade embargo on items manufactured by the Blue Sun Corporation. Though not a strong loss, the Kurenai have limited the number of Blue Sun’s potential buyers. Though not in direct conflict with the Rekef, their countless raids have no doubt put a strain on their fragile relationship. Tensions between the three factions have worn thin and each mass for war, should one faction seek to make a move against the others. For now the Kurenai wait and wait…and wait… The Augustus: The proud Capital Ship of the Kurenai, it has seen many years but little action. With the crew completely loyal to High Arbiters who run the internal religious functions on board, the Augustus serves as a mobile starbase and galactic chapel. Few members on board deny the strength of the church and their influence on the activities conducted by non-church members. With the crest of the Kurenai splayed ornately on her brow, the Augustus serves as beacon of light in the cold black of space. With a makeshift crew of a couple thousand men and women, loyal to the “Greater Good", a choice must be made... one which few can answer, but that hangs upon the call of the Arbiters: War is nearing ... and you must rise to it ... lest be you be swept forth by the tides of red and blue. Crest of the Kurenai:
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Posted: Fri Dec 17, 2010 8:23 pm
List of minerals highly sought after in the Orion System {Contributed by my friend Caliber-Death ... much thanks} Iridium: The rarest mineral in Orion, this stunning black crystal has the hardness of diamond. But, it has another, even higher-worth property. It can generate near-limitless amounts of ion energy. A crystal with the same mass as a human could power one of the three high ships for at least 100 years. This, of course, does power the ships and is extremely sought after. Adamantite: A light blue mineral, very rare. Its main property is that it is indestructible. The only thing that can destroy it is one thousand times it's weight in antimatter. Diamond: ya... Rubite: Ruby is no longer existent. In space, it is replaced by a material almost exactly the same, but flecked with gold. Saphire: ya... Emerite: Similar to rubite, but emerald flecked with silver instead of ruby flecked with gold. Gold: ya... Silver: ya... Titanium: much more common and easily produced in space, titanium is used in almost all ships. Shardonite: A seemingly useless gray stone, it was sadly neglected by the native Orions before humanity came and discovered that Shardonite could be broken down and used to fuel small to medium sized vessels. It is often mined and shipped to the large flagships and kept to stock the engines of other vessels. On very rare occasions Shardonite has been used to fuel vessels such as the Atomsk, the Marigold and the Augustus ... but only in times of dire need as the sheer quantities needed for the task is literally off the charts.
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Posted: Fri Dec 17, 2010 8:24 pm
Rekef Brotherhood Profiles: Username:Valonia Character name: Kai 'Key' Wendelin Race: Human Gender: Male Age: 27 Faction: Rekef Brotherhood Job: Security Weapons: Two PT145 custom pistols that he uses in quick need situations. Usually they are for show more than to damage someone as he is quite adept at using them for games of chicken. Also carries a concealed diamond tipped dagger with intricate engravings designed solely for him. Heavy Weapons: A hypervelocity rail gun that he rarely carries on him due to its tremendous size. Bracing the weight of it is hard enough let alone holding his ground for one of its shots. It can only make three attacks before it overheats. If a fourth shot is attempted the weapon risks damage to itself with a high probability of also damaging the area around it, including its master. Equipment: NA Station: NA Personality: Good natured, Key is the kind of person that makes friends. Despite his position as a soldier he has a tendency to be sought for advice and leadership thanks to his experience, intelligence and wisdom; three things he often tells people not to confuse for each other. If there is a problem that needs solving he can most likely solve it although he is more prone to giving the right nudges to encourage others to reach the solution on their own. Although known by those around him as a clever individual he makes a habit of not revealing this to strangers until a desired time unless forced to do otherwise. His intelligence suggests maturity but many will tell a bystander otherwise. Key is also light hearted, mischievous and quite prone to joking which tends to disguise his usually sharp image. He makes a mockery of dangerous situations though this is mostly due to a confidence in his ability to handle the situation. When looking death in the eye he may be subtle with his intelligence and bold with his humour making many believe he is looking to die. The only thing that brushes this rumour off as a fool's sentence is his love for his wife. Those close to the couple are well aware of the passion, love and understanding shared by the two. Key looks at Natasha as an angel, understanding her delicate image is a falsehood; he rarely questions her decisions for fear of the consequences, both immediate and eventual. People not close to the pair tend to scoff at the easygoing Key, believing him to be a frivolous flirt and unfaithful. Key's habit of flirting is one hard broken but that is as far as it goes as he has no romantic or lustful interest in anyone but Tasha. Any playfulness towards anyone else is purely for a second’s entertainment with no other reasoning. Bio: Born on Braxis to unknown parents, abandoned to a group of orphans with the eldest 'child' at sixteen. She was mature for her age and constantly looked out for the rest of her 'family'. As Key grew older he also grew to admire the lady only known as Eclipse. She guided the abandoned few and theorized that the majority of them were cast offs of pirates who had not intended to carry young. After all, Braxis was not far from the pirate infested asteroids. Curiously Key often inquired how Eclipse knew about the maps of space and although she never answered Key formed his own conclusions, ones that suggested she was not so much a pirate's cast off but instead a successful run away. Understanding that Key held a great mind, she offered him a diamond tipped blade that once belonged to her older brother. It was an act of trust and love and was part of a time that Key adored. Of course this did not last. Eclipse died as the result of the actions of a younger orphan who foolishly attempted to intervene in a pirate raid. In a rage, Key attempted revenge. His ferocious intelligence caught the eye of their leader earning him a place amongst the crew after destroying the hilt of his beloved dagger while giving the man a scar across his face. He was taught their ways and forced into submission time and again until he appeared to break and give in but this was a lie. Key was patient but held his grudge. While waiting for his chance and placing his chess pieces he also came across Natasha, one of a few survivors from a rival raider ship that they destroyed. Her fiery nature stirred something unknown in him but it would be a time before he realized what it was. He was nineteen when, without even touching him, Key murdered the captain enacting his revenge indirectly. But there were some who noticed the young man's intelligence and chose to present it to the pirate king of the time. Approving of his nature, Key was granted a place amongst the security of another pirate ship who took to raiding weapons rather than people. His new captain also granted him his pair of custom pistols as well as his request for Natasha to follow him in his transfer. This was a result of a growing fondness between the two that still had yet to bloom. It was in the middle of the raid that secured Key his rail gun that proved to force the two to acknowledge their feelings. When Natasha's life was endangered the man was thrown into a fury far different from his patience, one that required immediate action. He harmed many beings to get to Natasha and then return her to safety. It was then that the two knew they were one though it was still a few years before they wed. The pair has remained in the service of the ship, fulfilling their duties and their passion toward each other. So far life has remained in a comfortable routine but time has a way of beckoning chaos. Likes:Natasha, flirting, chess, gambling, reading people. Dislikes: Reckless people, selfishness, messing up, being wrong. Loved one: Natasha 'Tasha' Wendelin. Other: 'Key' is not so much a nickname but actually the proper pronunciation of his name though many misread it. Wendelin is his family name by marriage; his true family name is unknown. Bought a new silver handle for his dagger. ----------------------------------------- Username:Valonia Character name:Natasha Wendelin Race: Human Gender: Female Age: 25 Faction: Rekef Brotherhood Job: Engineer Weapons: A pistol fashioned in the image in the 19th century of humanity, she rarely intends to use the weapon but does frequently pull it out with obvious experience to display she is not as innocent and vulnerable as most predators think. Heavy Weapons: NA Equipment: Several belt pouches littered with tools and spare parts. She also has hidden on her person a 'Swiss army knife' of sorts with high quality tools of her trade. This tool however has the preferred use of damaging someone else's ship should she end up stuck there. Station: NA Personality: Reserved, Tasha does not take part in most things unless forced to. Her introverted nature tends to keep her in the background or out of sight though it does not come across as shyness. Many people believe upon first meeting the woman that she is cold and arrogant, thinking others beneath her. Those that know different would say she is not keeping away because of a narcissistic attitude but instead an untrusting one. Her reclusive nature is the result of her history as deeply rooted instincts warn her of caution to strangers. As a result she has developed patience and an ability to hold her tongue even in the most insulting situations. Tasha is as quick witted as her partner however she has less ambition to use her intelligence to manipulate others instead applying it to the use of engineering. She has a love for ships bred into her from her father's side that supplies her ability to care for said machines. Not only is she skilled at making fast repairs but she also holds the knowledge to make upgrades and is forever racking her brain for new ideas. Her love for the workings of a ship add to her solitary style as it pulls her away to passionately care for the ship as opposed to conversation with others. Despite her quiet nature, when threatened, drawn to attention or insulted to a severe degree, Natasha displays a severe strain of violent anger. This fiery nature is what catches interest the most as she uses her quick wit to deal lethal blows or just outright attack another. When she has startled her opponent with the hidden fire she then warns them not to cross her again, few do but some fools have not avoided her crueller side. This passionate rage is what caught her husband's attention. Her love for Key is apparent whenever they are together, even when watching him flirt with other girls. Some would call her a fool in these situations but she has a perfect understanding of her husband. However this does not keep him from the occasional scolding or 'night on the couch'. She is stronger and more determined when near her love, taking confidence from his adoration for her. She would do anything should he request it, except of course let him die for her. Bio: Natasha was not born in Orion space though she was not far from it. On the outer planet of her system was one small habitation that made those that lived there as close as family. She was raised by loving parents, an older sister and more 'aunts' and 'uncles' than most people have although hers were not of blood. This peaceful life was a long dream of reading about spaceships from her father's books and helping her mother and sister with clothes and food. Time changed this. When Natasha was twelve raiders from Orion destroyed everything, chaos taking a lot of her family from her as her sister tried to smuggle her and other young people towards near by caves; she died in her attempt. Taken aboard as a slave although frequently beaten due to outbursts and discovered plots of mutiny, she was a shell of herself when another raider ship destroyed her masters. Embers became a blaze, as while the successful captain inspected the survivors she defied him with all the strength her thin frame could muster. This rage caught the attention of one member of security she would soon become friends with. It was he that encouraged her to help when the ship was failing in one unexpected battle that revealed she was a lot more useful as an engineer than a kitchen hand. Her studies in the mechanical picked up once more as she found something to love in her new life as opposed to her hate for everything. However she discovered that she did not only admire ships. When Kai proved his intelligence to the Rekef Brotherhood he requested that Natasha follow him to his new station although this was more an act of friendship than love. It was not long however before he would come to realise he shared Tasha's hidden feelings. While on a mission that required her engineer expertise, Natasha discovered a plot from their enemy that would result in Key's death. Refusing to let plans commence, she killed several guards before one took her down and used her as a shield, threatening all pirates in the area to draw back as he activated security and alerted more guards. Key got to her, killing many on the way and outright destroying some machines before killing the man without even waiting for the end of his sentence that threatened to take her life should he move. Beaten badly, Tasha laughed at Key while holding out one of the weapons they had been there to retrieve. Key took it and her back to the ship as their love became mutual. Now their life is a comfortable rhythm that sometimes makes Natasha wonder if it is time to be a mother though more often than not she decides it is too dangerous to bring a life into a pirate world. Not to mention war is brewing. Tasha sees it when she silently watches on meetings, rumours, gossip. With a look of being drawn into her work her seemingly deaf ears pick up a lot of news and it does not bode well. Likes: Kai, ships, sleeping, any new technology. Dislikes: Mistreated equipment, her scar, being backed into a corner, her past. Loved one: Kai Wendelin Other:Is engraving the silver on Key's dagger hilt with a pattern. Has a scar around her neck from her slave collar.
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Posted: Fri Dec 17, 2010 8:25 pm
Blue Sun Corporation Profiles:
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Posted: Fri Dec 17, 2010 8:27 pm
Kurenai Profiles: Username: Dakuoburibasudoragonshido Character name: Carthusia Moris Race: Trakovite Gender: Male Age: 27 Faction: Kurenai Job: Navigation Weapons: Though not a very violent person, Carthusia remains under constant armament. He carries a small, gold-plated derringer in the breast pocket of his shirt. The derringer is mostly for show, and there is some speculation amongst his co-workers that the bullets locked inside are the same bullets that the weapon originally came with. Carthusia is also armed with a stun-glove, which mimics the glove worn on his right hand. It can administer a taser-like shock and is controlled by a neural impulse, which connects directly to Carthusia’s brainwave pattern. Station: Carthusia is a ranking officer on the Commandant’s Tier. Personality: Carthusia is a quiet young man and is extremely peaceful. He loves to work and loves receiving credits through the internal paycheck machine. He often dresses in very fine clothing ( a testament to the size of his paychecks) and his speech is similarly elegant. It takes a lot to get him riled and only a fool would ever dream of doing so. He can be kind and considerate making him a good friend to most of the crew. Bio: Born to one of the great Trakovite princedoms, Carthusia grew up on the planet Zerus with little knowledge of the universe around him. Despite this ineptitude, Carthusia grew up to be quite an intelligent Trakovite. When his father was called to re-join the Kurenai military service, Carthusia had the walls to his sheltered little world, blown wide open. Carthusia appealed to Trako-Human Embassy, to have his father become exempt from military service. The embassy could do very little to support Carthusia in his case and so recommended, that if Carthusia wanted to continue seeing his father on a constant basis, that he join the Kurenai as well. Carthusia was forced to concede, and joined his father aboard the Augustus. Being of noble birth, Carthusia was assigned to the bridge and soon became enthralled with the Astrogation technology found throughout that area. Adapting well to the sciences required to assist in piloting the vessel, Carthusia is one of the few Central Tier commandants, who is in possession of his own, personal, holo-screen. Carthusia assists in commanding the Graveyard Tier, but carries out most of the orders himself. Likes: Inner-Peace, working, and getting paid for his work. Dislikes: Sickness, lack of organization, having his paycheck delayed. Loved one: No one at the moment Other: n/a ------------------------------------------------------------- Username: childof1000generations Character name: Sureika ‘Su’ Yvansen Race: Rom Shur Gender: female Age: 86 Faction: Kurenai Job: security Weapons: Two Energy pistols, of which she is very fond of and a long range pellet gun that does not see much use as it is backup to her other two guns. Heavy Weapons: She carries a combat shotgun around on a strap, rarely leaving anywhere without it. Equipment: n/a Station: n/a Personality: Calm and collected, Su rarely gets angry. It takes a lot for her to show nearly any form of emotion, and most people have a hard time deciphering what she is thinking at any given time. Despite this, she is fiercely loyal to those she serves, willing to give up her life if they so much as ask. She takes failure very personally, and strives to be the best at what she does. She is quite adept in combat situations, but out of them she is slightly awkward and cannot seem to relax. Usually when in that sort of situation, she will remain silent and try to interact as little as possible. Even so, she is a kind individual who is always willing to lend a hand to those who ask for her help, and fiercely protective of those she cares for. Bio: Little is known about Su other than the fact that she grew up on one ship after another. Her family was killed right in front of her when she was only a small girl and she started training at an early age, determined not to be helpless in a situation ever again. During this time, she met a young Rom Shurian by the name of Tir Svald, who quickly became her closest companion. They trained together and were rarely seen apart until tragedy struck in the form of a training accident. Tir was kill by a stray shot from a rookie’s gun. Su went mad with grief and threw herself further into her training, coming out top of every exercise. She worked extremely hard, pushing herself to her limits and oftentimes past the point of exhaustion. Eventually her abilities were noticed and she was assigned a job aboard the Augustus. Now she serves there faithfully, throwing herself into her work in an effort not to feel any further pain. Likes: working, sleeping, intelligent conversation, her weapons, training, peace Dislikes: being forced to do useless things, weaklings, pointless conversations, being disarmed Loved one: Not at this time Other: She has a chain around her neck which carries two flat pieces of Adamantite which Tir gave to her on her 50th birthday. It is her most precious possession and she will not allow anyone to touch it.
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Posted: Tue Jun 21, 2011 12:59 pm
Dakuoburibasudoragonshido Just wondering if you're still wanting to work on this, Dakuo?
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Posted: Tue Jun 21, 2011 2:09 pm
Last I remember of this Orion was that it got the go ahead and is simply waiting for more people to join. A few people had shown some interest, but I've yet to receive any additional characters. There are some bits I'd like to touch up on and if there's anything you see that could be made more coherent I would appreciate the input. GoldenSparrow Dakuoburibasudoragonshido Just wondering if you're still wanting to work on this, Dakuo?
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Posted: Wed Aug 24, 2011 11:20 pm
Just wanted to let you know that Orion is still paused until it gets more characters... so the symbol needs to be back up in the title. And also, the accepting heart symbol should come after the title. Don't fret too much, though, it's a new system - I don't expect it to be perfect on the first try! 3nodding
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