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Tags: chronotrigger, roleplay, AkiraToriyama, SquareEnix, nintendo 

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The Real Bright Eyes

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PostPosted: Mon Dec 13, 2010 7:33 am


I started a new game on my DS version and I never really questioned it before, but have you ever noticed how certain characters reactions to events just don't even make sense?

The first one I noticed is when you come back from the Middle Ages after saving Marle. If you visit Lucca's house, Taban doesn't even mention your disappearance or how you got back. He's just all, "Hey what's up?"

That's the only one off the top of my head. What ones have you noticed?
PostPosted: Fri Dec 24, 2010 3:20 pm


hahah
lol
I never noticed that.
If I ever get around to replaying it I'll have to keep my eyes open for those ridiculous reactions.

White_Wolf_of_Paradise

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Miss Marle

PostPosted: Sun Jan 02, 2011 12:44 pm


How the prehistoric people don't even worry about where Ayla went. They only seem to notice that she isn't there anymore. (even when she's in your party.)
PostPosted: Sun Jan 16, 2011 9:12 am


Miss Marle
How the prehistoric people don't even worry about where Ayla went. They only seem to notice that she isn't there anymore. (even when she's in your party.)
Oh that's a good one. 3nodding They're just like, "Ayla left, so Kino is chief now." But they don't wonder why she left.

The Real Bright Eyes

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Kazrielle
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PostPosted: Thu Jan 20, 2011 1:39 am


Besides stuff like that, one thing that bothers me is when the characters keep saying some things over and over even if you changed something. Like how Taban keeps saying he has something for Lucca, and he already gave you all the armor items or whatever. Rather annnoying.
PostPosted: Sun Feb 20, 2011 2:33 pm


The Real Bright Eyes
Miss Marle
How the prehistoric people don't even worry about where Ayla went. They only seem to notice that she isn't there anymore. (even when she's in your party.)
Oh that's a good one. 3nodding They're just like, "Ayla left, so Kino is chief now." But they don't wonder why she left.

Or where she's gone.

Miss Marle

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