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Posted: Sun Dec 12, 2010 2:32 pm
I figured the war between the Tri-Alliance and the Dragonheart Empire should have its own discussion thread. Discuss anything related to the Galactic Conflict here.
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Posted: Sun Dec 12, 2010 3:18 pm
When's the next event battle coming up?
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Posted: Sun Dec 12, 2010 3:26 pm
Ah yes, something Rusty and I have recently started thinking and planning. The next battle will be a D-Day style invasion on the Dragonheart Empire by the Tri-Alliance. Of course, they won't just be Domers and armies rushing head long into plasma fire. The Tri-Alliance has come up with a plan to spread the Dragonheart fleet thin and will launch a surprise attack. Of course, that will be if everything went perfectly according to plan....which I doubt it will, because nothing ever does.
Also, the GRE is going to deploy the Provocatores into real combat for the first time.
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Posted: Sun Dec 12, 2010 3:31 pm
Neat. Shame that I might not participate. Alex got involved in the Maltir thing because of a teleport accident. And well to be honest I don't like the idea of putting Brian in a dice controlled battle that has actual relevance. One of the problems of having a really really powerful character I suppose.
Same kinda goes for Drask...
Huh... I guess I could use one of Brian's underlings...
If he decides to send help.
Man that maltir invasion thing was epic. Such an awesome turn around.
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Posted: Sun Dec 12, 2010 3:41 pm
On one note, Brian, the dice do kinda put things in perspective. No matter how powerful you are, you aren't invincible.
Anyway, Copper, here is how I figure the first part of the event is. The new Admiral Jenson (this one being the former admiral's daughter) gets an intelligence roll of sorts. If she gets a certain roll, then she'll realize something is up and thus makes things more difficult for the Tri-Alliance; via sending ships to secure the perimeter and stationing mechs outward to prevent anything from getting in. Essentially taking down the alliance one by one. Once the mechs are involved, things tend to go down the crapper.
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Posted: Sun Dec 12, 2010 3:54 pm
That may be true but when you're launching a planetary invasion and one of the guys on your team can destroy planets its a bit hard to have an actual battle if the planet destroyer decides to be serious. Even assuming you want to take the planet intact a lot of planetary defenses would be a lot easier destroyed or overpowered with that sort of power being flung around. As it is Brian is kinda a glass cannon. He's capable of blowing up planets but a simple bullet to the head can take him down. Huge discrepancy in terms of damage output to damage intake.
And honestly having Brian not treat a war seriously just paints him as a massive p***k toying with the lives of others. Hence why I enjoy the battledome so much. It gives him the perfect excuse to do whatever he wants in terms of combat.
Serious!Brian is deadly. I should probably depower him at some point though. Can't really use him for much anymore since he's basically a god even if I don't consider him even nigh-omnipotent.
I suppose Alex might join in again if given a good enough reason. As it is he's more of an arms dealer than an actual soldier. Plus given how things work I consider him to be from a different universe. Cause the GRE and DHE and stuff don't exist in his milky way galaxy. The USA does though. The United Sentients Alliance that is. =P
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Posted: Sun Dec 12, 2010 3:58 pm
That's for sure. Without the dice, this war would be nothing more than a heated debate. As for the mechs, that's the reason I'm involving rolls to include fire support such as artillery, air strikes, orbital bombardment, nukes etc.
Space Commander Laura Winslet will be making a return and you all will be introduced to an Anghoran military leader and an Atolian one as well.
@Brian: Domers will probably have the option to respawn after a set amount of turns if they get KO'ed.
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Posted: Sun Dec 12, 2010 4:05 pm
Oh I'm not concerned about my characters dieing. Alex has his nanites so he's good for most death dealing injuries and Brian already had backup plans incase he dies.
Its the glass cannon thing. I don't really care about the glass its just the cannon doesn't work with the normal battle system you guys use. Which I'm not complaining about. Its a pretty fair system. I'm just explaining why you'll never actually see Brian helping in one of these. Which I suppose still kinda makes him a p***k...
Wow. I can just not win with this. If Brian participates and is bound by the dice rules limiting his power he's a p***k. If he doesn't help at all he's a p***k for well not helping. o.o
Well I guess its a official then Brian's a p***k. xD
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Posted: Mon Dec 13, 2010 8:20 am
Here's some stuff that'll help things along. The Tri-Alliance could do their Normandy-esque Landings on a rather large moon. The moon would have a colony of citizens to get caught in the crossfire. What's a war without casualties? Anyway, the moon would also be something of a weapons and transmission facility. Thus capturing or destroy the facility would be a huge advantage. If the allies keep the facility in check, they could use it to eavesdrop on any and all DHE transmissions within that system. Out right destroying it will cripple their control over said system. The DHE NPC/boss will be Admiral Livia R. Jenson, Robert Jenson's daughter and predecessor. More intelligent than her father, when the Tri-Alliance transmits false information over an invasion, she'll get an intelligence roll. Now if the intelligence roll fails, then she'll fall for the false information and the first part of the Tri-Alliance's plan works. Admiral Jenson would deploy her troops elsewhere, leaving the moon virtually unprotected. With the stress of a potential invasion, the freighters/suicide bombers are able to land without detection. I already stated what would happen if Admiral Jenson saw through the ruse. She would up her defenses and prepare for the worse. And for anyone else, here's what Copper proposed to me last week. Quote: Well, the idea in my head was that the Tri-Alliance (GRE, Anghoran Empire and Atole Kingdom) would deploy some communication buoys near Dragonheart borders. The buoys would then transmit out false communication traffic and make it appear that there is a large fleet amassing for an invasion. If it worked, the Dragonheart fleet would naturally deploy to that area to repel an attack. The next phase would be freighters (Piloted by AI) loaded with explosive charges would request to dock at major DHE space stations and ports with the intent to help their war effort. If they were able to dock undetected, they would then explode and cripple planetary defenses. At this point, the Tri-Alliance invasion fleets would move in and attack. This would happen in multiple areas of the Empire, so that the fleets would be spread thin trying to respond to the attacks. The Anghorans will attack one sector while the Romans and Atolians attacked others. The main objective will be to secure major star systems of strategic value. Secondary objectives would include trying to capture or kill key Dragonheart leaders and government staff, such as the Minister of Science. The goal is to not just turn the war around, but to also make Cort sweat a little. As this is but one system, with the large moon at its heart, there are other systems for future events. There's a genetics laboratory on a jungle planet, which I think would make a fun event. I figure that if each of the key systems are taken control of, the Tri-Alliance could finally launch a full-scale assault on Cort's Deathstar/palace.
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Posted: Mon Dec 13, 2010 6:51 pm
A single world would make things a little less complicated. I think I like that better. My only question is what does Admiral Jenson have to roll to figure out the ruse? Aside from the communication buoys transmitting bogus fleet com traffic, there's also the matter of the freighters. It should be set up so that the beginning of the battle could go several directions.
Scenarios: The Admiral fails to see the false com traffic and the freighters dock undetected. Results in massive damage to moon defenses and the fleet is unavailable to back them up. Good start for the TA.
The Admiral sees through the signals but fails to detect the freighter bombs. The moon loses its static defenses but still has the fleet. Some difficulty for the TA as they have to deal with Jenson's battle group.
The Admiral fails to see through the false signals and leaves the system. However, the freighter bombs are discovered and destroyed before they can reach the ports. The TA will have no problem securing space, but landing will be difficult.
The Admiral sees through the ruse and the freighter bombs are discovered. Thus, the TA will have to deal with the full defensive strength of the DHE.
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Posted: Mon Dec 13, 2010 6:58 pm
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Posted: Mon Dec 13, 2010 7:09 pm
As far as Admiral Jenson's' intelligence roll, I might make it 50/50 shot since nothing else comes to mind. Depending on whether the number of the dice is odd or even.
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Posted: Tue Dec 14, 2010 3:21 pm
Oh yeah. If I do bring Alex in for the war can I bring in his mech as well? Or what? I know I used it during the Maltir thing but that was under the galactic backup rules.
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Posted: Wed Dec 15, 2010 8:24 am
It would be less the workload on Copper. So if Alex gets the proper roll, he could bring in his mech.
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Posted: Wed Dec 15, 2010 8:33 am
Assuming Alex is on his side again. Which he probably will be. Alex is a petty man and having his mech get half vaporized means he don't like the DHE.
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