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Posted: Wed Jan 25, 2006 11:12 am
Official RP Class Lexicon
We will be using a mix of the FE7, FE8, and FE razz oR Class lists. There are three tiers, Trainee, Apprentice or First tier units, and Master or second tiers units. You may choose any class from the first tier unit list, or if you are one of those RP'ers that likes to start out with a really weak character, you pick a Trainee class. Notice that Soldiers are a playable class in my RP, Nomads are also a playable class, even though they were omitted from FE8. I try to remain as faithful as possible to the games, but anomalies are unavoidable. For instance, Nomads now have the choice to turn into Rangers, or a new class called Jaeger. Many classes have been omitted. If you have any complaints, please feel free to PM or IM me with your argument and I will see if we can come to a compromise.
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Posted: Wed Jan 25, 2006 11:28 am
Trainee Tier Classes Swordsman Description: A title given to aspiring youths that have some skill with a sword, the only requirement to become a swordsman is to be able to use a real, metal sword on the battlefield, sometimes more a test of guts than skill. They are weak but they do have some combat abilities, and they gain experience quickly. Weapon: Sword Skills: None Level Max: 10 Upgrades to: Mercenary, Myrmidon Up-grade Method: Automatic, Level 10 Recruit Description: A title given to fresh rookies that fight with a spear. It is typical for recruits to be sent to a basic training program in order to become a Soldier, Cavalier, or Knight. The only requirement to become a recruit is to be able to use a real metal lance in combat. Weapon: Lance Skills: None Level Max: 10 Upgrades to: Cavalier, Soldier, Knight Up-grade Method: Automatic, Level 10 Journeyman Description: Young fighters from the woods, usually experienced in cutting wood with an axe. They have had no formal training, but they can fight if need be, unlike civilians. Weapon: Axe Skills: None Level Max: 10 Upgrades to: Axe Fighter, Corsair Up-grade Method: Automatic, Level 10 Hunter Description: Your average forest dweller with a bow, they must hunt for their food in order to survive. Being able to shoot a bow correctly is required, but not formal training. Weapon: Bow Skills: None Level Max: 10 Upgrades to: Archer, Nomad Up-grade Method: Automatic, Level 10 Pupil Description: An awakened youth that specializes in Anima magic. They are clumsy and they don't know how to execute chants and hand signs correctly. They are required to be literate at least. Weapon: Anima Skills: None Level Max: 10 Upgrades to: Mage Up-grade Method: Automatic, Level 10 Medium Description: A young fortune teller from a village that has learned dark magic from another, stronger witch doctor. They are also required to be literate and they must be able to attack on the battlefield. They are stronger but slower than pupils. Weapon: Dark Skills: None Level Max: 10 Upgrades to: Shaman Up-grade Method: Automatic, Level 10 Acolyte Description: A young religious person that has not become a monk. They must know how to attack with light magic in, usually it is self taught and clumsy. They learn fast though and usually poses a greater power than both Pupils and Mediums, considering light magic tomes are weak. Weapon: Light Skills: None Level Max: 10 Upgrades to: Monk Up-grade Method: Automatic, Level 10 Medic Description: Armature healers, they wield sacred staves to heal allies. It usually takes a prodigy to learn how to use a staff at such a young age, and Medics are generally a rare occurrence. Weapon: Staff Skills:None Level Max: 10 Upgrades to: Cleric, Priest, Troubadour Up-grade Method: Automatic, Level 10 Pickpocket Description: A common thief that steals food to survive. They should have some combat skills but it is not required, the only requirement is being able to steal things. Weapon: Knife Skills: Steal Level Max: 10 Upgrades to: Thief Up-grade Method: Automatic, Level 10 Midshipmen Description: Young soldiers in service to the Kingdoms or Bern or Ilia, they fight with standard issue Dirks. They are also trained in navigation and spherical trigonometry. One day they aspire to hold a lance in their hand an fly through the skies on a winged beast: a Pegasus if they are from Ilia or a Wyvern if they are from Bern. Weapon: Knife Skills: None Level Max: 10 Upgrades to: Pegasus Knight, Wyvern Rider Up-grade Method: Automatic, Level 10
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Posted: Wed Jan 25, 2006 11:38 am
Apprentice Tier Classes Mercenary Description: Professional soldiers-for-hire. Well balanced, with superior skills all around. They fight using swords and or knives, with good offensive capabilities but lacking those in the area defense. Weapon: Sword Skills: None Level Max: 21 Upgrades to: Hero, Ranger Up-grade Method: Hero's Crest, Level 10+; Automatic, Level 21 Myrmidon Description: Swordsmen from the eastern lands. Specialized in swift killing strokes. They are skilled and quick, but they are not too strong and they cannot defend themselves too well. Weapon: Sword Skills: None Level Max: 21 Upgrades to: Swordmaster Up-grade Method: Hero's Crest, Level 10+; Automatic, Level 21 Cavalier Description: Weapon: Sword, Lance Skills: None Level Max: 21 Upgrades to: Paladin Up-grade Method: Knight's Crest, Level 10+; Automatic, Level 21 Soldier Description: Average footsoldiers possessing no unique abilities. They use spears in battle, and they are generally easy to train. Weapon: Lance Skills: None Level Max: 21 Upgrades to: Halberdier, Blackguard Up-grade Method: Knight's Crest, Level 10+; Automatic, Level 21 Knight Description: Weapon: Lance Skills: None Level Max: 21 Upgrades to: General Up-grade Method: Knight's Crest, Level 10+; Automatic, Level 21 Axe Fighter Description: Weapon: Axe Skills: None Level Max: 21 Upgrades to: Warrior, Hero Up-grade Method: Hero's Crest, Level 10+; Automatic, Level 21 Corsair Description: Weapon: Axe Skills: None Level Max: 21 Upgrades to: Berserker Up-grade Method: Ocean Seal, Level 10+; Automatic, Level 21 Archer Description: Weapon: Bow Skills: None Level Max: 21 Upgrades to: Sniper, Ranger Up-grade Method: Orion's Bolt, Level 10+; Automatic, Level 21 Nomad Description: Nomads of the eastern plains. Skilled in horseback archery and incredibly swift. They can also travel farther than most mounted units while it is raining. Weapon: Bow Skills: None Level Max: 21 Upgrades to: Jaeger, Ranger Up-grade Method: Orion's Bolt, Level 10+; Automatic, Level 21 Mage Description: Weapon: Anima Skills: None Level Max: 21 Upgrades to: Sage, Mage Knight Up-grade Method: Guiding Ring, Level 10+; Automatic, Level 21 Shaman Description: A master of elder black magic. Very powerful but very slow as well. They use special types of magic that often have special effects, such as Eclipse, Luna, and Nosferatu. Weapon: Dark Skills: None Level Max: 21 Upgrades to: Druid, Necromancer Up-grade Method: Guiding Ring, Level 10+; Automatic, Level 21 Monk Description: Ascetic wielders of sacred light magic. Superior ability to hit but low in power, however, where light tomes are weak in power, high level monks usually have a higher magical power than even shamans. Weapon: Light Skills: None Level Max: 21 Upgrades to: Bishop, Sage Up-grade Method: Guiding Ring, Level 10+; Automatic, Level 21 Cleric Description: Weapon: Staff Skills: None Level Max: 21 Upgrades to: Bishop, Valkyrie Up-grade Method: Guiding Ring, Level 10+; Automatic, Level 21 Priest Description: Weapon: Staff Skills: None Level Max: 21 Upgrades to: Bishop, Sage Up-grade Method: Guiding Ring, Level 10+; Automatic, Level 21 Troubadour Description: Mounted maidens whose sacred staves aid allies. High movement, but they cannot attack. They are fast but they their real strength is their high luck. Weapon: Staff Skills: None Level Max: 21 Upgrades to: Valkyrie, Mage Knight Up-grade Method: Guiding Ring, Level 10+; Automatic, Level 21 Thief Description: Rogues and fortune-hunters. Possess weak attacks but many other skills, including lock-picking and stealing. They can only use knives in combat. Weapon: Knife Skills: Steal, Pick Level Max: 21 Upgrades to: Assassin Up-grade Method: Fell Contract, Level 10+; Automatic, Level 21 Pegasus Knight Description: Weapon: Lance Skills: None Level Max: 21 Upgrades to: Falcon Knight Up-grade Method: Elysian Whip, Level 10+; Automatic, Level 21 Wyvern Rider Description: Knights who rule the skies from wyvern-back. Vulnerable only to bows and magic, they have a very high defense, movement, and strength. However, they fall short to Pegasus Knights in skill and specially speed. Weapon: Lance Skills: None Level Max: 21 Upgrades to: Wyvern Lord Up-grade Method: Elysian Whip, Level 10+; Automatic, Level 21
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Posted: Wed Jan 25, 2006 11:52 am
Master Tier Classes Hero Description: Weapon: Sword, Axe Skills: None Level Max: 20 Swordmaster Description: Weapon: Sword Skills: Tempest Level Max: 20 Paladin Description: Weapon: Sword, Lance Skills: None Level Max: 20 Halberdier Description: Weapon: Lance Skills: Tempest Level Max: 20 Blackguard Description: Weapon: Lance, Bow Skills: None Level Max: 20 General Description: Weapon: Lance, Sword Skills: Great Shield Level Max: 20 Warrior Description: Weapon: Axe, Bow Skills: None Level Max: 20 Berserker Description: Weapon: Axe Skills: Tempest Level Max: 20 Sniper Description: Weapon: Bow Skills: Deadeye Level Max: 20 Ranger Description: Weapon: Bow, Sword Skills: None Level Max: 20 Jaeger Description: Weapon: Bow Skills: Tempest Level Max: 20 Sage Description: Weapon: Anima, Light, Staff Skills: None Level Max: 20 Mage Knight Description: Weapon: Anima, Staff Skills: None Level Max: 20 Druid Description: Weapon: Dark, Anima, Staff Skills: None Level Max: 20 Necromancer Description: Weapon: Dark, Staff Skills: Summon Level Max: 20 Bishop Description: Weapon: Light, Staff Skills: Slayer Level Max: 20 Valkyrie Description: Weapon: Light, Staff Skills: None Level Max: 20 Assassin Description: Weapon: Knife Skills: Silencer Level Max: 20 Falcon Knight Description: Weapon: Lance, Sword Skills: None Level Max: 20 Wyvern Lord Description: Weapon: Lance, Axe Skills: None Level Max: 20
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