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Posted: Sun Nov 28, 2010 10:06 pm
Options for Group Shekinah's
The Shekinah's are the people that Lived in Flandor and left for a years. When they came back they saw their Town destroyed. These people are either searching for their loved ones. If they believe they are alive, Looking to be accepted somewhere else. Or searching for the people or town the destroyed Flandor. They are all working together to survive and find out what happened to their home.
Lilith's
The Lilith's are out casts of their towns. They left their town for their personal reasons and formed their own group and their own little secret village. They are working together to Destroy the towns and the people that hurt them. They are the ones that Destroyed Flandor and their not done yet.
Town People
These people live in the other towns around Flandor. They have no idea what is going on and some don't want to find out. Others are curious and leaving their towns to investigate. They are a Neutral party and will fight to protect themselves and their loved ones only.
Survivors
These people lived in Flandor as well as the Shekinah's but were there when it was getting destroyed. Some got away and are hiding out but others are slaves for the Lilith's and can't get away.
Wanderers
Wanderers are unfettered by race or origin, they may come from destroyed towns or from small towns, the fact is this doesn't matter to them. they have their own motivations and don't reside in any definable group system. Some may group together, many are loners.
Order of the Black Shadows These are members of a highly trained group generally more powerful and disciplined than the majority of the Lilith. Delfian the Silent Death is their leader and commands precision and obedience while on assignment, However between Jobs Black Shadows are allowed Free reighn to do as they wish as long as it does not cause any trouble for The Order of Black Shadows, their leader, or their overall goals. Most Black Shadows have a special Crystal implanted at the base of their skull to amplify Delfian's ability to locate and communicate with them, upon their induction into the order. Normally excruciatingly painful, but Mentally blocked out after it's installation. Meaning, Black Shadows are aware of it's presence, but not the painful way it is injected.[align=center][size=18]—¤÷(`[¤*Full name Here *¤]´)÷¤—[/size] [size=14]" Quote that relates to your character "[/size]
~~~ Image here ~~~
[size=18]☆═━┈┈━═☆ [b]The Basics[/b] ☆═━┈┈━═☆[/size] [/align]
⋙ Nick names: (Any nick names here)
⋙ Age: (Remember its been a year and a half since part two)
⋙ Gender: (Yeah... obvious)
⋙ Race: (Angel, fox, You know)
⋙ Group: (Shekinah, Lilith, Townspeople, Travler....)
[align=center][size=18][b]☆═━┈┈━═☆ Details ☆═━┈┈━═☆[/b][/size][/align]
⋙ Height: (Did anyone grow at all?)
⋙ Weight: (Anyone lose or gain weight?)
⋙ Personality: (I am sure a lot of personalities have changed : At least a paragraph)
⋙ Biography: (Lets here more about everyone's past : At least 2 paragraphs )
⋙ Other: (Any extra info you wanna add??)
[align=center][size=18][b]☆═━┈┈━═☆ Extra ☆═━┈┈━═☆[/b][/size][/align]
⋙ Player Info: (Add some info about you ;D We wanna know our playmates Lol! )
⋙ UserName: (Obvious....)
{Colour this the way you want!!!! }
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Posted: Sat Dec 11, 2010 2:31 pm
Races These are the race's of Lagrima. If you wish to create a race that is no currently among those listed, speak with Shimo, Angell, or myself and we will decide if the race is allowed, which most likely is a yes.
Humans
This race is the general race of Lagrima. They are naturally adapt in every elemental affinity and are not limited to being subject to natural tendencies in any direction of elements. They are most common in Iliquint, but before the destruction of Flandor they also had large numbers there as well. Humans are as one would imagine them, being normal in appearance.
Angels
Angel's are not actually what we think of as Angels. They are essentially, as base level, a human with wings. They received the title of Angels though because of their wings. Angels are rather free willed in what direction of elemental affinity they have like humans, but it is rare to say see an Angel bearing the ability to control lighting due to the danger. The most common affinity for Angel's is light, which may also explain why they are named Angels. Angel's originally were located mainly in the city of Kilawli, but after it's destruction they roam far and wide like many of the other races of Lagrima.
Elves
Elves are a race most noted for their natural tendency to stick with the woods. Elves mainly made up the city of Linkton with it's surrounding forest as part of their domain. They where a selective group though, shunning those who where outsiders and refusing to trust them. They are most known for being archers, but are not limited to just archery. They are also known for their healing abilities, but once again they are not just limited to these and also show natural skill in earthen magic.
Sub-human Races (Ex. Neko or Kitsune)
Sub-human races all bear unique names, but are basically the same in that they are some combination of human and animal. Their skills are as wide ranging as humans, but tend to make sense with the animal that they are apart of. They are the most free roaming race of Lagrima being that they have no city to which they really were apart of. They tend to be a nomadic group when they do form groups due to the animal like nature they sometime show.
Mer*
The Mer are an extremely rare race that only a few people can actually say they have contact with. They are sea-dwelling people who rarely make contact with the providence of Lagrima. Very few live among land, but those that do are generally mistaken as the fabled mermaids. They are capable of reproduction with the other humanoid races and are generally not a violent people. Their defining features are the fish like fins that they bear in front of their ears usually matching in color with their eyes or hair. They also bear gills on the sides of neck for the purpose of breathing underwater, but they are capable of breathing above water as well with their lungs. They are water elementals and are usually unable to learn any other elemental talents. They are also a people of artifacts though, so it is unknown of just what mystical items a line bears. Creator: Kiln Aro Malac
Symbiote* Symbiotes were a race of parastic beings, who existed not in physical form but in an incorporeal state. They are visibly seen in this state, and often mistaken, for being Will-of-the-Wisps, appearing as floating orbs of almost hazy energy that floats around idly or sometimes lazily. Due to the nature of their existence, however, Symbiotes can not exist long in this form, unless in a place where ambient magic or energy is in high concentrations. Otherwise they would "wink" out, like a candle with no oxygen. The reason being because their bodies are made of energy, but they cannot maintain that energy forever without being able to draw from or absorb it from an external source which is not always easy to find.
To survive, for long anyways, a Symbiote must inhabit a physical, living host. Be it an animal, a person, or even a flower or tree, they must form a "bond" with their host. Once they do, they inter a symbiotic relationship with their hosts. In return for large amounts of energy or mana, the very energy which is the Symbiote, the Symbiote is allowed to exist in peace, slowly, and usually harmlessly, absorbing the energy from their host in order to maintain their own existence, which would otherwise be in danger. A second benefit, and often a trait of being bonded with a Symbiote, is that the host will adopt certain characteristics of their Symbiote. Some have been known to undergo physical changes (in hair, skin, or eyes), while others develop an affinity for something. They also enter a state of "eternal youth", essentially never aging, and almost never dying so long as their Symbiote remains supplied with energy. A host can die, however, and when they do the Symbiote must move on.
There is, however, a drawback. Symbiotes cannot inhabit just anything. In order to make that connection, they must find someone, or something, that has a "high synchronization" rate. Essentially, they must find someone who matches them enough to be able to successfully bond with them. Often it is a matter of Soul, that is in question. Others, it is energy. The higher the synchronization rate, the smoother the bonding will go, and the more beneficial it will be. The lower, there is often the risk of either one, or even both, parties dying in the process. In the hosts case, the Symbiote ends up destroying them from the inside out, killing them and in turn forcing the Symbiote to look for a new host. In the Symbiotes case, they can be "swallowed up" by their host, be put into a comatose state where they can do nothing but wait for their host to die. Even then that is not always enough to save them.
Unfortunately, this race is on the verge of extinction. A great calamity took place centuries ago that nearly wiped out the entire race. What few remain are as old as time, and have the memory to boot. They are tired, however, and often seek simple quiet lives where they may dwell in contemplation. They also tend to avoid one another like the plague, likely wishing to forget everything about their own race and everything that happened. The only surviving Symbiotes in existence today are Lykourgos, who resides in his foster daughter, Jing. Adane, the first Symbiote to ever be born with a physical body, who, after certain events, was killed and now resides in Kaiden, a Black Shadow. And an unknown Symbiote, the wife of a Symbiote doctor who took part in the destruction of the Symbiotic Race., who resides in Jang in a comatose state. There is rumored to be a Symbiote residing in the Forest of Dark Ice, in the Elexair mountains, but whether or not it was truly a Symbiote, or simply a trapped soul, is unknown. Creator: Shattered Sins
Mineralian* A nearly extinct ancient race which lived deep in the planet's crust. Their bodies are entirely composed of materials which were considered inorganic, resulting in a drastically different physiology from any organic life form, Their bodies are capable of moving crushing and digesting solid stone, though most stones have little flavor. Their nerves are composed of veins of gold which lattice through their bodies, the soft tissues are amazingly complex crystalline structures found nowhere in nature, and skin composed of millions of tiny mineral scales, hard as steel and very similar to shark skin leaving them wearing a natural armor. Mostly a subterranian race of people capable of cleaving stone with their bare hands, which make them adept at constructing tunnels or masonry work. This suits them well since few are ever encountered on the surface due to the fact that they require none of the regular amino-acids which suface life requires to live. Having existed below ground these peoples have an inate sense of depth and position while underground, just as a surfacer can tell which way is up. Normally these people keep to themselves though there have been accounts of violence resulting from a surfacer's mining attempts bringing them into Mineralian clusters. As few have ever existed on the surface world, their lifespans and breeding methods are unknown, however the groups of Mineralians have never been found to be larger than five or sixCreator: Only Shimo
Dimensian* Traveling through dimensions, with the use of arcane methods, is how this tribe of people received their name. They are able to tear a hole in the air, which acts as a gateway, leading to a sort of space within the air itself. When wanting to return from this space, another gateway is opened. The dimension here is completely void of anything, and would mostly be ideal for stealth purposes. Once inside of it, they are able to traverse vast distances, and observe what is happening outside of the ‘gate’ but not interact unless they come out. This pocket dimension, called so because it doesn’t have anything in it, is a safe heaven once inside. As long as the gap doesn’t close, anybody can gain access to this area. The gates aren’t anything fancy, actually they are literally holes in the air. An experienced Dimensian can hold one of these open for just himself and one more person. It takes a lot of strength to even part the air let alone keep it open for another being, and as such they usually close once the entire person has entered. Creator: Law of the Clouds
Aresians* A fierce race of warriors who are widely known on mainland. Their militarized country, Aresia, is located on the edges of a harsh desert and on the coast of the ocean (a place much like Ilquint but on epic proportions). Because of this they are difficult to invade from land, and because of their prowess with naval warfare and the high cliffs it makes invasion from sea even more difficult, yet oddly enough this race has found ways to get around these geographical limitations and have grown in size enough to have influence and reach in countries outside the desert, having conquered lands and islands around them. Because of the number of counties they have conquered, one will find that once you have entered Aresian territory you will find a medley of races and cultures. Although conquered, the Aresians permit conquered countries to keep their religions, under the price that they serve the Aresian government and attempt no acts of rebellion. Something that many have little trouble with accepting.
It is because of their natural prowess in war that the people of Aresia are often sought out by warring countries, or those with plans of war due to their military prowess. This race is known for producing giant men and women with dark skin and light hair, that are said to be natural born warriors. While many of the people become warriors, there are a multitude of people who choose much more peaceful professions, and are just as good, if not better, at what they do. It should also be noted that merchants are another popular career choice for Aresians, the country being quite capitalistic in their trading. Creator: Shattered-Sins
Featherfolk* Mountain Dwellers: The Featherfolk. By their name, one would assume them to be a race of gentle beings who, like their name suggested, had some racial affinity to aviaries. If one thought this, and with this mind set approached even a single Featherfolk, they would find that they were horribly mistaken, and would pay for it with their life. The Featherfolk are noted by many as a seclusive, tribal race, who keep mainly to themselves within the mountains, warring with enemy clans due to blood feuds and territorial reasons. These Septs usually number in size from anywhere between a few hundred, to a few thousand. The number and variety of these septs is numerous, as is the variety of Featherfolk.
Not all of these septs war with one another, as it should be noted now. Many are neutral with one another, sticking to their territories and avoiding the other septs unless there is a call of meeting between Sept Chiefs (though these meetings are rare). For those septs that do war with one another, it is usually due to blood feuds that have existed between bloodlines for generations, one particular bloodline dating back almost to the beginning of the forming of the septs. The reason and logic behind the formation of these septs has still yet to be confirmed by outside observers, this information seeming to be kept secret. Many of thought that it might have to do with the shape or structure of the Headwings that this race possess, where they get their name, but the lack of evidence has considered this unlikely.
On a whole, the Featherfolk is much like a warrior race. Though not quite as warlike as the Aresians, whose entire race has been developed on the idea of conquest and swallowing up smaller, or even larger, countries and mixing of their cultures. They keep to themselves, and when they fight they fight with honor and with certain codes and rules. They generally only use short bladed weapons, such as knives, daggers, or even shortswords, shortened spears that can be thrown or thrust with great speed, and are also light and easy to carry, and bows and arrows. They are said to have the sharpest eyes in the world, some able to see as far as a two miles with the right conditions, making them lethal archers and excellent scouts. Up close, one will find that Featherfolk are quick and lethal, the wings which protrude in place of their ears, and that act as ears, picking up vibrations within the air to such an extent that even with their eyes closed they would be able to fight just as efficiently as if they were open, maybe even more so. And with their often lithe bodies, those that do travel the lands outside of the mountains, where this race is most prominent, tend to take occupations that make use of their racial, and cultural, abilities.
Plain dwellers: Winged-Humanoids, often mistaken for Angels, they are most commonly recognized for the wings which grow forth from their backs and give them the ability to fly, glide, and ride the winds. They are a great deal lighter than most races, and while they do not have the same physical strength and endurance as some of the other races they are not weak. They have sharp, far-seeing eyes which surpass even the Elves and they have an advantage of feeling air currents which allows them to fly safely. By feeling the air currents and changes in the wind this gives them an almost precognitive ability to sense things coming towards them (making them Hellish to hit). They are an allusive race who come in fast like wind and exit like thunder. For the men of this specifies one will find that they tend to have shorter lifespans, living between 50-60 years. It should also be noted that men do not practice magic, it being a thing for the women (though it is not unheard of for a male to take interest and study). The females, however, do and it is often the old Featherfolk shamans who live past the century mark. Creator: Shattered-Sins
Eldarians* A race that is dwindling in numbers, but not yet extinct, that came about as a result of science, more specifically in the field of genetics. Back before the Great Change, before the world abandoned technology, Eldarians were thought to be a revolution, beings born with far more brain capacity than the average Human. With their higher brain use, and a unique muscle located in their brain, this race is capable of performing telepathic feats and is said to be capable of outperforming supercomputers in processing abilities. Unfortunate for them their life span is short, the oldest recorded Eldarian living only to his fifties. Not only that, but their dwindling numbers have resulted in cross-breeding with Humans and other races, pure-bloods rare to find. As a result, there are few Eldars who have the same mental capacity as they did in the earlier days. Creator: Shattered-Sins
Dragarians* The Dragarians are most well known for the name Dragon Clan and are elite warriors in their own sense. They work well with most elements, but their largest expertise would be fire and wind. Wings and bone claws are just the beginning of their abilities for they also have rock hard skin made from tiny dragon scales that act like skin cells and ride Wyverns which are smaller dragons that are the length of two school buses and height of a normal truck. Dragarians can also speak to their steeds as well as most animals. This is because they meditate each day in Sky Gardens filled with animals and they have breached the animal’s minds and have learned to understand them by absorbing that knowledge. Yet they are really weak to lightning, and we are talking crippling weak. Dragarians age quite differently than normal beings. From age 0 to 7 [in human years] one human year equals to years for their bodies and they grow in that sense. After thirteen their growth slows and every two human years equals one year for their bodies. Yet even then dragon clan members and whoever they mate with can live up to hundreds of years. This is because when they mate the Dragarian bites into the mate and shares their blood with them. The blood then bonds with the mates and they obtain some of the same traits as Dragarians if they aren't already a Dragarian. This includes long life. Dragarians look like normal humans in looks minus wings and tattoos. They are of normal height and even with the scales they weigh just as normally as any other character. They can excrete fire and heat from any part of their body. They are fast and really agile in the air and on the ground. Finesse is their middle name. It is not normal to see Dragarians for they don't usually meddle in Lower World affairs. The Sky City actually stretches across the clouds and never stops. It lies on most clouds and each building shifts to stay in the same position because of the houses are also made of clouds and are easy to lift. Creator: Eko Domini Tsurugi
Drakyre* Preferring to call themselves demon dragons, they're a long lived race that on average last to around 450 years old. THey hate Dragarians with a passion, and like to hunt and fight them for simple sport, not to mention to prove their own perceived superiority. While in their own land they prefer to stay in dragon form, fighting amongst each other and other strong creatures in the area, to keep themselves strong as well as the general pleasure they derive from combat. Magically attuned, they can take the form of humanoids, altering their form with natural weapons. (Claws, tails, horns, wings) If needed, but lose the natural armor they have, as well as much of their prior strength. However they become faster then an average humanoid. A trait they use to harass any poor victem they choose. They're also immune to fire, a trait of their natural forms, but can not form or manipulate flames in any way. However, they can form a black fire that is more of a literal physical presence then fire, hard and controllable, they must breath it out in excess, though can form small bits of it from their hands. This flame is cool to the touch and actually quite relaxing when not used for offensive means. However it is limited based on their respective willpowers, and severely held back when shapeshifting. Creator: Chaos Isaac
Homunculi* A magical entity crafted into a form similar to a human-being due to the natural intimacy of the body. A Homunculus is created in a straight-forward fashion of simply conjuring a body out of the elements through sheer force-of-will, materializing via magic. Once the body is created, it can be enhanced and enchanted through a series of runes that can be permanently painted on or etched into the Homunculus' body. Following that, the true crafting of a Homunculus happens. The final part of making a Homunculus is supplying the body with a soul, the essential behind true existence. The last step is completely depends on the Sorcerer's magical depth, as he must rip the soul from various bodies and spiral:helix them into the body to start the life of a Homunculus.
The quality of a Homunculus is completely dependent on the strength of the Sorcerer(ess) that creates it's body. Following that the amount and strength of the souls used to form the Homunculus' soul and bring it to life. The Homunculus gains benefit if other mages are used in the creation, and it's potential is increased exponitionally the creator's own soul is used. For the Ruins bestowed to Homunculus, they primarily have three functions; To grant abilities and enhance the creation, to limit the creations abilities until a specified time or type of event, or to subjugate their will. Although, the more runes on a Homunculus, the less effective each one is respectively, a limit that Homunculus crafters haven't managed to overcome.
Homunculus tend to be stronger and faster then their natural counterparts, and depending on quality smarter as well. They are naturally adept in a chosen field, usually chose before their creation, and excel quickly in it, while they are a little slower learning things naturally. They are less affected by poison and elements then Humans, but not overtly so, and tend to have a heavy weakness to light typed magic and abilities due to their dark births. However this also has given them a natural affinity to general magic, and dark magic especially.
The lifespan of a Homunculus is directly correlated with how many souls were used in creation. As a minimum requirement, 5 souls is required to bring a Homunculus to life. But these are short lived and temporary. Lasting no longer then 2 years. With 10 souls, one will last for 5 years roughly. The numbers continue like that until the number hits 60 souls, where then it will last for around the same amount of years. Giving it a normal Human lifeline, these are called Full-Life Homunculus. The best type of Homunculus is a Permanent, requiring 200+ souls, but giving it a immortal body that will never age past physical prime.
Not being natural, they aren't affected by all abilities normally. As their primary thinking and judgmental processes are done by their independent soul, their brains are differently developed for quicker reflexes and stronger coordination instead of thought. Full-Life's and Permanent Homunculus souls can also survive without a body for extended periods of time if their bodies are ever destroyed. This makes their soul open to attack through non-physical means, or consumption, giving a option of permanently killing them before they can recover.
They have the extraordinary ability to see souls as they are, good, bad, innocent or impure, despair, happiness, strength and weakness. However this is an overall look at one, and unless overwhelmed by extreme emotion, or an extended period of change, Souls usually stay similar after adulthood. Following that, Homunculus also have an innate ability to eat the souls of the dead, only recently deceased however, in attempts to strengthen themselves or increase their lifespan. Short lived temporary's are often grave robbers, wanting to live longer.
Physically, Homunculus resemble human's greatly, and are even able to mate with them as their bodies are anatomically correct. However their flesh is a bit denser, slightly paler as sunlight takes longer to affect their skin, and they are all without blemishes on their skin unless inflicted with a disease. Their eyes are all black except for the iris, which may be any color depending on the craftsmanship of the creator. They also lack belly buttons, and have dark purple blood matching the 'color' of their soul. Homunculi can be of many races, so long as they don't transform and have a higher capacity for magic. Creator: Chaos Isaac
Endiels are a race made of females. How are they able to reproduce you ask? Well, they aren’t ‘born’ like normal humans and other creatures alike. They are brought into this world by pure energy and light with all of the knowledge that they’ll need. There is a Queen and she’s attached/tied to each of her sisters/fellow Endiels. As a race they feed from other people’s pleasure and joy, whether it is sexual or not. Though, Endiels' aren’t your average beings seeing as they are made from energy and light. They are able to move from place to place by turning into mist and then vanishing from sight. When in mist form they are neither dangerous nor can they be harmed in any way. Most often they are referred to as ghosts in this form as you can go right through them. This is how they move from earth to their home in the Crystal Realms. Though, they cannot stay corporal (solid form) in the Crystal Realms for long. They usually just stay in their mist forms. However, this isn’t the only way to get into the Realm. There is a spell that can be said if you are not an Endiels, or being transferred by one of the beings.
Each Endielsis linked by mind being able to know the feelings (especially their Queen). Their powers come from their essense and to regain their energy they must feed. **I've already stated how they go about feeding and it doesn't hurt the person either** Manipulating the energy within the air as well as from them selves they can throw deadly blows towards their enemy. However, this is only used as a last resort and only holds about two powerful strikes when they are alone. If surrounded by other people or a group of people they can essentually feed while attacking though this takes up a lot of concentraction and if the beinging isn't very strong to begin with she will not be able to withstand a long battle. Mainly they use energy made swords that can take a lot of damage and can be used as somewhat of a shield towards elemental attacks.*- means that the race was created by someone and that you need to first request permission to join the race for most of the created races are rare. Send a message to the creator which is located at the end of the race's description.
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Kiln Aro Malac Vice Captain
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