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Posted: Sat Nov 27, 2010 1:59 pm
So, I was playing at a local tourney the other day and some guy tried to make me feel like an idiot for not having Infernity Break in my deck. What I want to know is whether or not this card is actually worth it.
So, discussion:
Infernity Break Normal Trap Activate only if you have no cards in your hand. Select 1 "Infernity" card in your Graveyard and remove it from play. Select 1 card your opponent controls and destroy it.
You can remove one of your used up Infernos, Barriers, or Launcher, along with any monster.
Is this card worth it? How many should run in a deck? Would it replace MST or DT in a deck?
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Posted: Sat Nov 27, 2010 11:57 pm
erm ._. i wouldnt think its worth it none and its not a replacement for MST idk what DT stands for
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Jazzy Synchron Vice Captain
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Posted: Sun Nov 28, 2010 2:24 pm
Dust Tornado. Though I don't understand what Dust Tornado is really doing in an Infernity deck.
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Posted: Sun Nov 28, 2010 4:39 pm
i also run infernity i dont put it my deck you should at least side deck it or something but dont remove monsters it will kill infernitys burning_eyes
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Posted: Sun Nov 28, 2010 7:32 pm
@Smexyman- DT=Dust Tornado
@Jazzy- Dust Tornado is in there for backrow hate, seeing as how Heavy Storm is banned. I would think Break would replace DT anyway since you can destroy a monster or S/T with Break.
@Dark-I know not to remoe monsters. With no way for me to return S/T tp my hand, I figure I'll have enough removable cards with used up Infernos and Launcher
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Posted: Tue Nov 30, 2010 10:47 pm
Infernity Break is worth it.its a rly good card its almost like a free one for one with monsters or back row.you can use up one your Infernos, Barriers, or Launcher that u cant rly get back from the grav so its like your not rly using up anything and also you fill the grav rly fast.i think you should run 1 in the deck. heart
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Posted: Tue Nov 30, 2010 11:15 pm
I'm gonna say no, it's not worth it. I don't know much about Infernities, but my gut instinct says no, so I say no.
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Posted: Tue Jan 25, 2011 12:40 pm
I run Infernities as well and I find Break worth it, it has helped me get out of multiple jams, even more so that you can remove from play spells and traps which more often then less you won't be able to get them back.
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Posted: Mon Feb 21, 2011 12:56 pm
It's well worth it in my opinion. You're able to pop backrow and a pesky monster
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