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Tags: dragon, wyvern, fruit, squishy 

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Wyvernsweeper tips and tricks!

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Here Be Wyverns
Crew

PostPosted: Mon Nov 22, 2010 4:36 pm


Enemy wyverns are tricky beasts. If you'd like to share your knowledge to help others with their explorations, here's the place to do so!
PostPosted: Mon Nov 22, 2010 4:38 pm


Stuff posted in the main thread:

poke mattix
'yawn' wahh it's really late ;.; anyway, while I'm here, heres a few tips from the pokey to help ye. It's how I figured it out BD

User Image

The red dots are where the enemy wvrens are, and the green spots are where you can click

First thing you do, is look for 1's with only one space adjacent to them. You can be almost certain theres a enemy wyvren there. So, grab paint, do something similar to what I did, then start clicking around that part. A good example would be the bottom part with the one red dot and the 3 green ones

I'll...come up with more later BD;

Remember, the numbers in the squares represent the number of enemy wyvrens that are adjacent to that square.


Neon Fly
I think the biggest realization for me that helped me figure out the game was this: the number boxes can only be touching THAT many bombs and no more. So if it's a 2 it can only be touching two bombs and a lot of the time--to not go over the forty bomb quota--some numbers will be touching the same bomb.

Here Be Wyverns
Crew


Aphasic Dragon
Vice Captain

PostPosted: Mon Nov 22, 2010 5:25 pm


Once I get that first lucky click and clear a bunch of fields, I start to work in from a corner.

Like These!

Since there are 1's on each corner, I know there are mines there.
PostPosted: Mon Nov 22, 2010 6:53 pm


a small-scale tutorial

This may be oversimplified, but sometimes it helps to break down a process into the smallest steps.

User Image - Blocked by "Display Image" Settings. Click to show.
Here's a minesweeper grid with all bombs and numbers revealed. The numbers point to the bombs around them.

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Here it is again, looking innocent ... yet deadly.

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While wyvernsweeper doesn't have blank squares marked, clicking on any of those blank squares would clear the spaces indicated, because no bombs were there.

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Now you look for numbers that have exactly that many boxes touching them. Because those numbers have exactly that many boxes touching them, those boxes are the only places the bombs that the number indicates could be. Therefore, those boxes are definitely bombs.


User Image - Blocked by "Display Image" Settings. Click to show.
Now you look at the numbers next to the boxes you know are definitely bombs. Check to see if the number is the same as the number of boxes you know are bombs.

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Any other boxes touching a number that you know has that many bombs already touching it cannot be bombs, so they're safe to click.

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All the boxes left are bombs. Yay, you win!

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Tanakako

Allied Recalibrator

PostPosted: Sun Jan 02, 2011 4:49 pm


I click around 2 or 3 times to clear some good dead space, then as Aphasic Dragon said, any 'corner' box with a one at a diagonal, is going to be a bomb.

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From there, take each known bomb and count out the eight squares that it touches. If you have a 1 next to the orange 1, then you know that has to be a safe square, because its already touching the bomb you know about. Work down the edge of the black area in this fashion.

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Once you have all your safe (blue) boxes marked. Click them on the game and clear the area.

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Repeat the process, working wiht the newly revealed numbers, marking any new 'corner' squares that have shown up..

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.. and then click the game squares...

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Voila.
PostPosted: Mon Feb 21, 2011 1:03 pm


This is never a guarantee, but I find it helps to start at the corners.

Chimerical Beast

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