Both band members have been requested to take residence on the opposite side of the stage, the stage itself being only a few bodylengths of width apart.
"ALL RIGHT BOTH BAND MEMBERS. It is your goal to ROCK EACH OTHERS WORLDS OUT. Show us what you got, and make your moves! The band left standing is the WINNER and will go the semi-finals!" OOC RULES- EACH BAND MEMBER MUST MAKE A POST WITHIN 24 HOURS UNTIL THE EVENT IS OVER
- Failure for a member to make a post within 24 hours of each "battle turn" will result in them forfeiting their turn
- IF YOU HAVE A GNOME as a member you may roll for them!
- Please CLEARLY FOLLOW THE HOW TO BATTLE RULES below to see how this works!
- The team that goes to 0 HP first loses! The other team will progress to the semi-finals (this is a rather joking event so please don't take this TOO seriously if you lose )
- DONT FORGET TO CHECK
THE OLD CRYPT ROCKOUT for your TEAM's HP VALUES
- This battle is TEAM VERSUS TEAM, with each member posting individually with their attack
HOW TO BATTLE exclaim THIS IS A TEAM TURN BASED BATTLE exclaim 1) EACH TEAM MEMBER OF THE TEAM MUST MAKE A POST DEPENDING ON THEIR ROLE. Please read further to see what kind of post you will be making with what "weapon":
THE SINGER
SKELLYPHONE: Yell into the skellyphone and send out a blast of sound!
ACTION POST: ROLL 2 6-sided dice. Subtract 6 from your amount.
For example: I roll a 5 and a 6. 5+6= 11. 11-6 = 5.
I do 5 damage THE GUITARIST
GUITAR: Run into the air and BASH your opponent (icly choose any one from the opposing team) with your GUITAR!
ACTION POST: ROLL 2 6-sided dice. Subtract 4 from your amount. If your result is 0 OR negative, your guitar breaks instead, and you will have to spend the rest of your battle on the sidelines cheering on your teammates.
For example: I roll a 4 and a 2. 6(my total damage) -4 =
I do 2 damageExample 2: I roll a 2 and a 2. 4(my total damage) -4 =0.
My guitar breaks THE DRUMMER
DRUM SET: Throw your drumsticks at your opponent (and if you run out of sticks start with the cymbals...) They are known to rebound though...
ACTION POST: ROLL 2 8-sided dice. The first roll is the damage you do to your opponent, the second is the damage you do to your own team.
For example: I roll a 7 and a 2.
I do 7 damage to my opponent and 2 damage to myself.
2) AFTER YOU ROLL your action post, make sure to EDIT in that post with a proper rollplayed action!
For example: I AM A DRUMMER. I rolled a 7 and a 8. I can now rp doing the damage and possibly hitting myself with a drumstick or something from taking the damage.
EXAMPLE OF ANY TEAM MEMBER POST
**ROLL YOUR FREAKING DICE FIRST DEPENDING ON YOUR ROLL*** Let's say for this example, Bob is a DRUMMER and rolled a 8 and a 7.
(this is edited in later AFTER your roll and damage tally!)
Bob smashes his opponent, Joe, hard with the cymbals but hits himself!
Bob's damage to HIS OPPONENT'S TEAM: 8 damage!
Bob's TEAM'S TOTAL HP: (Please check the most RECENT post regarding your team's HP and tally in the result of yours).
42 - 7 =
35 HP 3) MAKE SURE TO CHECK THE ABOVE POST to make sure that you have subtracted ALL the opponent's damage done to your team's TOTAL HP. All groups must attack
in threesExample:
** TEAM A'S TURN **
Team A band member 1 attacks
Team A band member 2 attacks
Team A band member 3 attacks!
** TEAM A'S TURN IS NOW OVER**
**TEAM B'S TURN**
Team B band member 1 attacks
Team B band member 2 attacks
Team B band mbmer 3 attacks
** TEAM B'S TURN IS NOW OVER**
** TEAM A'S TURN **
Team A band member 1 attacks
Team A band member 2 attacks
Team A band member 3 attacks!
** TEAM A'S TURN IS NOW OVER**
If a member does not attack in their turn allottment in 24 hours, a mod will come in and force a skipped turn for that sole player. Otherwise
simply continue battling in TURN like this until one of you 'drops dead' 8D. For the band who 'faints' please dont' forget to make a defeat post! YAY!