Update on the chimera FUN talk.
Snuff that Muffin
Edited: Now with list of combos that cant happen
The chimera is the result of years of genetic research and testing. It was designed to have the ability to absorb other bloodlines, by adding a piece of the owner to it's self.
Rules:
-Only one in the guild at a time
-Can take other bloodlines abilities for their own... permanently
-each bloodline fills a slot, like an inventory
-Like an inventory, you can discard one bloodline for another
-cannot have bloodlines that are enemies, ie, Werewolf and vampire
-Must fight for major parts
-Eyes can be received as gifts
-Blood can only be taken if you have Vampire BL
-May only use up to 3 unique BL abilities at a time in battle based on catagory: Offensive, Defensive, Support. Things like attacks, are offensive. Stuff like armor is defensive, and things like seduction, singing and regeneration are support.
Abilities:
Take others bloodlines
Weakness:
Eventually you'll stand out, and some will view you as unclean. They will hunt you down to the ends of the earth.
Slots:
Eye, left:
Eye, right:
Fang:
Wings: (need to take both wings)
Tail:
Ears: (need to take both ears)
Arms: (need to take both arms)
Legs: (need to take both legs)
Blood: (only if you have Vampire BL)
Limitations: Cannot have these at the same time
Vampire and Werewolf
Kiranu and Werewolf
Pheonix and White nightmare
Bloodlines with effects:
Vampires - Fang
Benefits:
Increased Strength and Speed by 1
Energy restored from drinking blood
Hightened Reflexes
Weakness:
Holy magic does more damage
doesnt gain regeneration trait
Lycan -
Benefits:
Increased Strength and Speed by 1
Hightened Senses
Regeneration, but at the cost of energy
Weakness:
Silver does more damage
Sensitive ears and nose
Feral -
Benefits:
Add-ons
Weakness:
attachments last half as long
Attachments are weaker in battle
Draconian -
Benefits:
Increase strength by 1
Weakness:
Cant go full dragon, only transform to semi
Quicksilver - Blood
benefits:
Gets the super skill
Weakness:
Takes triple posts to learn it
White Nightmare -
Benefits:
Increase Speed by 1
See through their own cloth
Walk through their own cloth
Weakness:
Cloth attacks arent as durrable, can be ripped easier
Cloth catches fire easier
Phoenix -
Benefits:
Fire does half damage
Melee attacks can explode
Create fire by snapping
Weakness:
Hand to hand styles hurt yourself easier
Cant use abilities in water
While wet, abilities drop one rank in power
Arachnid -
Benefits:
Web making
Weakness:
Cannot apply element to web
Can only use one type of web at a time
Dreadnought - Cannot be taken
Shapeshifter - Blood
Benefits:
Gain transformation abilities
Weakness:
Copied moves cost twice as much
Cant look into memories
Succubus - Wings/tail/eyes
Benefit:
Increased Speed by 1
Flight
Seduction
Weaknesses:
seduction abilities arent as strong
Will never have a master, so you cant master the bloodline
Siren - Wings/eye
Benefits:
Bard techniques are stronger
Sing/Breath underwater
Learn D-ranked wind, regardless of elements
Flight
Weakness:
Lessened urge to fight and kill
Cant fly as fast
Decrease Strength by 1
Giant - Arms/Legs
Benefits:
Increase Strength by 1
Weakness:
Decrease Speed by 1
Waktu - eyes/ears
Benefits:
Gain Blood script Abilities
Increase Strength and Speed by 1
Weakness:
No blood, no blood script
Diamond does more damage
Healing takes longer
Seers - Eyes
Benefits:
Empathy
Increased elemental Powers by 1 rank
Weaknesses:
Decrease Strength by 1
Kiranu -
Benefits:
Claws
Heightened Reflexes
Increase Speed by 1
Weaknesses:
No shields
Entranced by music
Dont really like water
Paranormal - Cannot be taken
Shiva - Arms
Benefits:
Grow extra arms
Leather skin
Weakness:
Weakness to blunt
Dont regenerate damaged limbs
Chimera
The chimera is the result of years of genetic research and testing. It was designed to have the ability to absorb other bloodlines, by adding a piece of the owner to it's self.
Rules:
-Only one in the guild at a time
-Can take other bloodlines abilities for their own... permanently
-each bloodline fills a slot, like an inventory
-Like an inventory, you can discard one bloodline for another
-cannot have bloodlines that are enemies, ie, Werewolf and vampire
-Must fight for major parts
-Eyes can be received as gifts
-Blood can only be taken if you have Vampire BL
-May only use up to 3 unique BL abilities at a time in battle based on catagory: Offensive, Defensive, Support. Things like attacks, are offensive. Stuff like armor is defensive, and things like seduction, singing and regeneration are support.
Abilities:
Take others bloodlines
Weakness:
Eventually you'll stand out, and some will view you as unclean. They will hunt you down to the ends of the earth.
Slots:
Eye, left:
Eye, right:
Fang:
Wings: (need to take both wings)
Tail:
Ears: (need to take both ears)
Arms: (need to take both arms)
Legs: (need to take both legs)
Blood: (only if you have Vampire BL)
Limitations: Cannot have these at the same time
Vampire and Werewolf
Kiranu and Werewolf
Pheonix and White nightmare
Bloodlines with effects:
Vampires - Fang
Benefits:
Increased Strength and Speed by 1
Energy restored from drinking blood
Hightened Reflexes
Weakness:
Holy magic does more damage
doesnt gain regeneration trait
Lycan -
Benefits:
Increased Strength and Speed by 1
Hightened Senses
Regeneration, but at the cost of energy
Weakness:
Silver does more damage
Sensitive ears and nose
Feral -
Benefits:
Add-ons
Weakness:
attachments last half as long
Attachments are weaker in battle
Draconian -
Benefits:
Increase strength by 1
Weakness:
Cant go full dragon, only transform to semi
Quicksilver - Blood
benefits:
Gets the super skill
Weakness:
Takes triple posts to learn it
White Nightmare -
Benefits:
Increase Speed by 1
See through their own cloth
Walk through their own cloth
Weakness:
Cloth attacks arent as durrable, can be ripped easier
Cloth catches fire easier
Phoenix -
Benefits:
Fire does half damage
Melee attacks can explode
Create fire by snapping
Weakness:
Hand to hand styles hurt yourself easier
Cant use abilities in water
While wet, abilities drop one rank in power
Arachnid -
Benefits:
Web making
Weakness:
Cannot apply element to web
Can only use one type of web at a time
Dreadnought - Cannot be taken
Shapeshifter - Blood
Benefits:
Gain transformation abilities
Weakness:
Copied moves cost twice as much
Cant look into memories
Succubus - Wings/tail/eyes
Benefit:
Increased Speed by 1
Flight
Seduction
Weaknesses:
seduction abilities arent as strong
Will never have a master, so you cant master the bloodline
Siren - Wings/eye
Benefits:
Bard techniques are stronger
Sing/Breath underwater
Learn D-ranked wind, regardless of elements
Flight
Weakness:
Lessened urge to fight and kill
Cant fly as fast
Decrease Strength by 1
Giant - Arms/Legs
Benefits:
Increase Strength by 1
Weakness:
Decrease Speed by 1
Waktu - eyes/ears
Benefits:
Gain Blood script Abilities
Increase Strength and Speed by 1
Weakness:
No blood, no blood script
Diamond does more damage
Healing takes longer
Seers - Eyes
Benefits:
Empathy
Increased elemental Powers by 1 rank
Weaknesses:
Decrease Strength by 1
Kiranu -
Benefits:
Claws
Heightened Reflexes
Increase Speed by 1
Weaknesses:
No shields
Entranced by music
Dont really like water
Paranormal - Cannot be taken
Shiva - Arms
Benefits:
Grow extra arms
Leather skin
Weakness:
Weakness to blunt
Dont regenerate damaged limbs