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soren_alenko

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PostPosted: Fri Nov 05, 2010 4:27 pm


Well guildmates, tell me, what kind of glitches have you ran into while playing this game? Have you been able to fix any of them or are you still stuck with your glitch?

I only have two that I can remember at the moment (a bit more like three maybe): Jasper no longer talks to me no matter what I do, and the d-pad options to go into the other rooms in the Sanctuary no longer shows up.

And the big one that's really bugging me is that for 'A Lost Romance' quest, Elliot isn't where he's supposed to be. In fact, he's no where to be seen period. While in Bowerstone Industrial, the glowing trail won't even lead me to him (it only shows up when I'm in the orphanage or when I'm not in Industrial).

Has anyone else ran into these problems?
PostPosted: Fri Nov 05, 2010 4:54 pm


The game really does have about as many as a bethesda game.

My first female character is still screwed up. Still a man in his underwear with a female voice and animations, still only like 400 something guild seals and all of the chests went back to being unopened.

Had one where the game broke entirely and couldn't load my save file. Which goes to show how ******** they got with 3 in deciding to get rid of a Title Screen that lets you switch which character to load. In the end I had to go into my system memory and delete the last file I had used, then I could actually play the damn game again.

My friend's first file cannot interact with the map in the Sanctuary and so he can't fast travel.

Same friend and I have done co-op and he's been stuck in place in an interaction, can't move can't do anything at all.

In co-op the guest player can encounter a glitch where they no longer walk, they simply slide around everywhere.

Had a glitch in Co-op where I was moving in my friends world but he saw me as stationary.

Had a friend in my game who was entirely invisible.

Had a friend lose his weapon randomly and took a few minutes before he could equip it again.

I've seen my clothing mannequins holding random weapons of mine, at the same time the game was telling me I had spell gauntlets I did not have.

A villager was holding/carrying a chair at random in my friends' game when he was co-oping with his friend. He even took a picture of it and posted it on Facebook.

Heard a lot of things about The Game quest screwing people up, getting stuck in it and the like.

Someone on here posted about having Orphans in the whorehouse, which amuses me to no end but yeah, shouldn't happen.

I believe it's a glitch but maybe it's just an example of lazy programming, but when people keep dropping touch just because you hit an incline like stairs or a hill. Also the arms go Stretch Arm Strong slightly if the pull is too great, which doesn't make sense to me. I'm the hero, I could carry them. Why the hell are they strong enough to give as much resistance as they're capable of?

Seen NPCs totally clip through the floor so that only the tops of their heads/hair/hats are out of the ground. Can't really hit them, and they tend to wander in the same spot.

While I was interacting with my wife once, out of nowhere for no reason, the game says I did an evil deed. How? I don't know, because at the time it says this I was dancing with her. She didn't even talk or say anything, she just changed moods and then we were divorced and she walked away. I shot her in the back for it, but can't explain why it happened at all.

This is probably just lazy programming again but I've noticed a lot of NPCs are very slow to actually say things. Like when I was playing Lute Hero this guy puts his hand to his mouth so he can boo me. He puts his hand down after not making a sound, and about a second after it's down comes the echoing boo.

I know it's happened to myself and a few people I play with, but there are times where the last note in Lute Hero just magically decides that you didn't hit it. Despite the fact that you did and you know you did.

All the slowdown that comes with the game too.

Yeah...

That's off the top of my head right now. Can't remember anything else at this exact moment, but I know there's more.

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soren_alenko

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PostPosted: Fri Nov 05, 2010 8:17 pm


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A villager was holding/carrying a chair at random in my friends' game when he was co-oping with his friend. He even took a picture of it and posted it on Facebook.
...
All the slowdown that comes with the game too.
...

I forgot about the slowdown somehow. And the chair one sounds hilarious.
PostPosted: Fri Nov 05, 2010 8:41 pm


User Image - Blocked by "Display Image" Settings. Click to show.

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Zered Heizien
Crew
PostPosted: Sat Nov 06, 2010 2:34 am


glitches i ran into:

jasper says nothing and cannot be interacted with while in the sanctuary, the only exception is story related stuff.
side-effect of the Jasper Glitch - d-pad travel in the sanctuary is disabled.

you're white, wife/husband is white, but the child isnt.

none of the children in Bowerstone Industrial can be interacted with.

none of the children in Aurora have a voice.*

was at the entrance to the mercenary camp in Mistpeak Valley farming the skeletal Hobbes that the Hobbe Summoner summons, went to the sanctuary to switch spells and when i returned i was at the opposite end of Mistpeak Valley surrounded by 6 or so Balverines.

a guy in Bowerstone Industrial gave me a present, after i accepted it he walked away.
when i turned around not 10 second later i found him face-down in a shallow pool of water, dead.
lulz.

game froze at the first moral decision you have to make.

a nanny appeared at my house, even though im married.
even if i kill him/her a new one replaces him/her after a while.


glitches ive heard about, but not experienced:

doing the quest "The Game" while playing co-op causes a game-ending bug that makes it impossible to continue.

getting the Jasper Glitch early in the game can cause a game-breaking bug that prevents you from continuing the main quest, or from leaving the sanctuary(cant remember which)

after fast-traveling you appear to be falling infinitely, resulting in a game-ending bug.

fast travel doesnt work anymore.

the furniture shop never restocks.

DLC doesnt appear in-game after downloaded.

the villager you create with the Villager Maker isnt the same as the one you created.

random save file corruption.

after vaulting off a cliff got stuck in a tree, resulting in a reset to fix it.


*not sure if this is a glitch or not.
it certainly seems like a glitch though.
 
PostPosted: Sat Nov 06, 2010 3:07 am


Oh, my friend adopted a kid. Whenever he goes to visit, the nanny is dead. A new one shows up, but the kid is apparently murdering nannies.

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Winwick

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PostPosted: Sat Nov 06, 2010 3:13 am


got married had a baby, when I come back to check up on him he was little black kid. eek
PostPosted: Sat Nov 06, 2010 6:18 am


Mechanical Maiden
got married had a baby, when I come back to check up on him he was little black kid. eek

he was merely dirty!


and yeah, i've had the no talking jasper glitch, which is a shame because i really like john cleese crying

and had a glitch in bowerstone industrial where a quest couldnt move on and got itself stuck

Frohtastic



soren_alenko

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PostPosted: Sat Nov 06, 2010 7:35 am


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User Image - Blocked by "Display Image" Settings. Click to show.

Link! Protect Zelda from Gannondorf's chair of weldable doom! rofl

I'm sorry, but that pic is just too funny.

A few times, I've had the glowing trail tell me to go up or in some other odd direction.
http://i335.photobucket.com/albums/m478/soren7550/100_1815.jpg
http://i335.photobucket.com/albums/m478/soren7550/100_1903.jpg
PostPosted: Sat Nov 06, 2010 7:48 am


soren_alenko
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User Image - Blocked by "Display Image" Settings. Click to show.

Link! Protect Zelda from Gannondorf's chair of weldable doom! rofl

I'm sorry, but that pic is just too funny.

A few times, I've had the glowing trail tell me to go up or in some other odd direction.
http://i335.photobucket.com/albums/m478/soren7550/100_1815.jpg
http://i335.photobucket.com/albums/m478/soren7550/100_1903.jpg

the hideout is clearly in the piano

Frohtastic


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PostPosted: Sat Nov 06, 2010 8:34 am


soren_alenko
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User Image - Blocked by "Display Image" Settings. Click to show.

Link! Protect Zelda from Gannondorf's chair of weldable doom! rofl

I'm sorry, but that pic is just too funny.

A few times, I've had the glowing trail tell me to go up or in some other odd direction.
http://i335.photobucket.com/albums/m478/soren7550/100_1815.jpg
http://i335.photobucket.com/albums/m478/soren7550/100_1903.jpg


Yeah, the glowing trial is truly a dirty liar. I've had it disappear completely or swap directions randomly until I figured out on my own the way to go and it decided to work right.
PostPosted: Sat Nov 06, 2010 10:38 pm


Jasper always thinks I have gifts.

My friend occasionally sees an extra dog whenever he's playing with me.

Other than that, I'm pretty free of glitches, other than my Xbox gradually dieing on me.

Edit: There's also the occasional flit switch being a b***h, and such.

Ti Wildcard

Sarcastic Daredevil


GBlackastone

Romantic Genius

PostPosted: Sun Nov 07, 2010 12:47 am


Just Jasper not talking after killing the *spoiler* that's trying to *spoiler* your *spoiler* Other than and my trail disappearing out of nowhere and choppy lag I'm fine.
PostPosted: Sun Nov 07, 2010 8:26 am


I ran into two last night, both of them regarding achievements:

- For Kaboom!, the first time I got over 2000 points, I wasn't awarded the achievement. The second time however, I got it along with a portrait of Major Swift.

- With Dye Hippie Dye I didn't get that after I dyed all articles of clothing, but then again maybe I didn't get it because I wasn't wearing gloves. (will have to try that sometime soon. Will update once I do).
EDIT!: Yeah, I just needed gloves.


soren_alenko

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PostPosted: Sun Nov 07, 2010 9:55 am


Oh yeah, I know two people who also didn't get the Kaboom achievement either.

And yeah, I think the Dye Hippie Dye requires clothing on all applicable parts of the body to be dyed different colors as well as the long hair. So I don't think that's a glitch, just a lack of detail in what all has to be done for the achievable.
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Fable 3

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