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Legend of Lunaria
Captain

PostPosted: Mon Nov 01, 2010 7:40 pm


Magic Types


Seal Forming Magic
Through a combination of channeling ki, then using hand seals to give shape and manifestation, a caster is able to do a variety of things. They can channel an element into an attack, with shape and effect of the caster's choosing. They can alter time and space in ways such as teleportation, and influence living things around them with illusions. The seals do not need to be formed by hand; some use drawn seals to be placed on a surface or object, or on scrolls and parchments.

Weapon Projection Magic
Similar to seal forming, weapon projection first involves channeling ki; however, instead of using seals to give the magic form and purpose, the chi is channeled into a chosen weapon. The effects it can place on the weapon vary from incredible cutting power or durability, to boomerang effects, to adding the effects of elements. It can cause the weapon to change forms in battle, reacting to the thought's of the caster. With this style, even an object not commonly thought of as a weapon can be used to deadly effect.

Soul Magic
Instead of channeling inner ki, Soul Magic instead draws energy from the spirit world of Lunaria to provide magical effects. This allows them to commune with souls of the recently deceased, to exorcise evil spirits, and in certain cases, look into the souls of other living Lunarians. They can even use this magic to enhance the souls of others, allowing them to recover from fatigue and injury at a faster rate. Users of Soul Magic can also call upon and employ familiar spirits to aid and protect them if needed.

Living Souls
This sub-category of soul-enhancing magic is often used by those conduits who specialize in living, or 'anchored' souls. Those specializing in this art may only 'sense' or hear souls that have lose their mortal bodies and are trying to pass on, but may not see them or have much or any association with them.
'Living soul' conduits are able to dissect or manipulate any mortally bound soul by extending their own spirit through 'threads' or other means in other to form or extract the piece of their opponent's soul.

Ex. A living soul conduit may wish to pull out one living soul's 'inner child' or 'dark side' to
converse or enhance them.

Living soul conduits may bless or enhance another's soul.
Before becoming a priest, living soul conduits will only be able to
extract a soul out half-way and must maintain physical contact with the soul for the duration of
the time. Also, un-tested soul conduits may only be able to extract the 'impure' form of one's
soul, which means the mortal's soul will keep their mortal attitude, while priests may extract a
'purified' soul, in which the mortal will not remember the experience and the soul will speak
without bias influence of a mortal mind.

(This means, before the test to become a priest the soul conduits who do this, when pulling out a soul, can just….pull out a soul that sounds just like the person before but the body can't move, it's pretty much a meat suit. However, after becoming a priest, they can pull out….the soul in a 'pure' version that won't have a shitty attitude or worldly attachments/grudges.)

Dead Souls
This sub-category of soul-enhancing magic is often used by those conduits who specialize in dead or 'unanchored' souls. Those specializing in this art can see and speak to the lingering spirits around the world but can only vaguely connect or see the souls of a living thing.
Dead soul conduits tend to befriend spirits that would otherwise turn evil or vengeful. They do not trap them or enslave them. These spirits have different levels of difficulties to tame which is why the training is so intense. One may become possessed if dealing with an extremely strong spirit and too little willpower. A spirit may have a connection with an object or a soul conduit may use an item to focus their energy into.
'Dead soul' conduits may act as mediums for restless spirits and may even choose to extend their powers to help troublesome spirits pass on. 'Dead soul' conduits may access memories of a spirit's past life and/or adopt their strengths and powers momentarily.
Before becoming priests, dead soul conduits may only speak and hear dead spirits and are unable to see them at all. This gives them the illusion of being 'crazy' or 'odd'.
Priests may attract souls which reform into butterflies and follow, acting as 'familiars' or 'power sources'.
Dead Soul conduits and/or priests often give off a 'cold' atmosphere depending on how powerful they are.

As general rules known to anyone who would choose to become a soul conduit:
A soul conduit may never destroy a soul.
Soul conduits are generally religious although there are, of course, a few exceptions among them
All soul conduits possess the ability to manipulate and enhance souls as well as 'heal' or 'channel' their own, or other souls.
Ex. Using their soul to patch up their injuries or others'.
Soul manipulation requires intense discipline and is incredibly draining at any level of expertise. Over time, a soul conduit may build more resistance to fatigue but it goes without saying that soul linking is nearly impossible to be used consecutively.
PostPosted: Tue Aug 09, 2011 3:20 pm


Magic

Seal Magic
> Three types: offensive, defensive, and support.

  • OFFENSIVE: Magic seals that do damage: i.e. ranging from an explosion or a freezing specific body part that the seal is placed on.
  • DEFENSIVE: Magic seals that do their best to prevent damage: i.e. creating a barrier of some sort.
  • SUPPORT: Magic seals that provide some sort of advantage to their user: i.e. advancing the accuracy of a shot briefly / increasing stamina or agility of the magic user.

    ** Remember that this is all temporary and gets stronger as the Lunarian ages and practices. A first year Academy student cannot perform very accurately, nor for periods of time longer than a few moments, as they are still learning. Any seal magic regarding support only lasts for the duration of the battle and no longer. **


Weapon Projection Magic
> Weapon Projection Magic is primarily offensive.

  • OFFENSIVE: This type of magic channel's a Lunarian's qi, or life force / energy, into a weapon, rather than a seal. The effect it has on a weapon differs from user to user; it can create a boomerang effect, whipping the weapon back to its user. Through this projection magic, weapons can change shape to accommodate a person, or combine a weapon with the elements to create a stronger attack.

    ** Remember that this is all temporary and gets stronger as the Lunarian ages and practices. A first year Academy student cannot perform very accurately, nor for periods of time longer than a few moments, as they are still learning. Like seal magic, weapon projection magic only lasts for a brief time; more inexperienced users will find it only last for between three and five minutes at most, sometimes even less. **


Soul Magic - Living
> All soul magic draws energy from the spirit world of Lunaria.

  • See above post.

    ** Remember that this is all temporary and gets stronger as the Lunarian ages and practices. A first year Academy student cannot perform very accurately, nor for periods of time longer than a few moments, as they are still learning.


Soul Magic - Dead
> All soul magic draws energy from the spirit world of Lunaria.

  • See above post.

    ** Remember that this is all temporary and gets stronger as the Lunarian ages and practices. A first year Academy student cannot perform very accurately, nor for periods of time longer than a few moments, as they are still learning.


User Image
For elemental magic, this diagram shows the connections between each element. For example:

The arrows going in a straight line signify the weaknesses or strengths between elements: i.e:
Water > Fire
Water is stronger than Fire / Fire is weak to Water.

Wood > Earth
Wood is stronger than Earth / Earth is weak to Wood.

The arrows going in a circular motion signify affinity; brother/sister elements: i.e:

Water > Wood
Water and Wood are sister elements. Lunarians who have a strong, solid affinity over Water have some affinity over Wood as well, though not nearly as strong.

Legend of Lunaria
Captain

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