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Action Replay and other game hacking devices...

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Cheaters never...
...prosper.
40%
 40%  [ 2 ]
...get permanently stuck on the third floor of a labyrinth.
60%
 60%  [ 3 ]
Total Votes : 5


DarkMoonSlayer
Crew

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PostPosted: Mon Nov 01, 2010 5:44 am


Are they worth buying and using?

Some people say they cheapen the games they are used on while I see it more as a tool to get my past obstacles that would otherwise be insurmountable.

Like tonight, I was grinding up levels in Etrian Odyssey III, again, for nearly the fifth night in a row, with little to show for it as far as ability to defeat stronger foes. So I decided I'd cheat. I got online and after much struggling I found some codes that seemed promising. I loaded them into my AR booted up the game and they worked exactly as they were supposed to. After using them once I saved my game and unplugged the AR and now am playing with only a few augmented skills to tide me over when I could have used the codes to make my characters virtually unstoppable monsters.

Here I think is the key to using hacking devices to play a game, don't over do it. Use as little hacking as possible to get past whatever you are stuck on and move on hopefully with no more hacking needed.

Unfortunately most people go mad with the power that is a hacking device and in single player games I don't see the harm in it even if I see it through eyes of sadness for the potential of a good challenge lost.

And then you hit another question... when does a good challenge become a bad challenge? Or a challenge you aren't up to beating on your own? I personally judge a portion of a game based on how long I get stuck on it. If I am stuck for 2 weeks of nearly constant attempts at leveling, I get disheartened. If it drags on longer than that I start to consider cheating. After a full month of no measurable progress I pull out my trusty AR and start scouring the internet.

Perhaps my willingness to cheat stems from my casual stance on most games. Beating a game isn't a huge deal to me, I like to take my time and slowly discover everything I can, but at the same time I don't like going nowhere as far as actual progress.

And now that I have types entirely more then I meant to and it is nearly 6am I think I shall leave this thread with one question: Have you ever, or would you ever, use a cheat device?
PostPosted: Mon Nov 01, 2010 6:00 am


I do not believe in the usage of a cheat device on the first playthrough, and I don't use FAQ's unless I --REALLY-- need to. This way I'll get full enjoyment without spoilers.
AR is useful in that it has a FreeLoader option (Playing imported games.) And I like that. So is it okay to use an AR? The answer is, depends. If you've owned a game for a long time and played it to death, and you find nifty AR cheats, then it's probably okay, since it wont matter anyways.

Take for example me and my old friends. We'd been playing Super Smash Bros. Melee for about 5 years, and were getting rather bored of it. So my friend brought over his AR, and using those cheats we got another 2-3 weeks out of the game.

So it's all variable. Personally I think they ruin a game the first time you play it. And I've seen an AR ruin someone's saves on their memory card before, so it's a digression use only.

NekoLaharl


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PostPosted: Mon Nov 01, 2010 6:08 am


I work in a game store as you all know that does repair...don't ever use an action replay, they are the worst of the worst. Gosh forbid you type in one wrong symbol and your whole DS bricks. And we've discovered that a lot of internet code can brick the console too (so don't trust code online for AR). We even have a policy not to sell them or accept them as a trade in (unfortunately our competitor claims they're the best thing since sliced bread). I personally would never cheat in a game, it makes it too boring.
PostPosted: Mon Nov 01, 2010 6:38 am


Yeah, power and hacking comes with some side effects. xP Plus I agree cheating is quite boring. They dont even make AR for this generation of consoles anyways right? Wait, the DS has an AR?

NekoLaharl


DarkMoonSlayer
Crew

Feral Fatcat

PostPosted: Mon Nov 01, 2010 6:48 am


Yes thre is an AR for the DS and the PSP, dunno about home consoles though. And I have never once had an issue with my AR. But I use it sparingly. xD
PostPosted: Mon Nov 01, 2010 10:26 am


Thank you TJ for confirming my worst fears. Any desire to use AR or GS that I may have had are now completely gone.

I have a bunch of opinions on this "cheating" thing. I think of it as a spectrum. On one side is "THE WAY THE DESIGNERS INTENDED YOU TO PLAY THE GAME." Anything that's in the game but not something there intentionally, like a glitch or simple an exploitable strategy that wasn't their "intention" would be considered cheating by this standard (this is why MMORPG makers are constantly patching their stuff). But at the same time, there are a lot of "cheat codes" that are programmed into the game. A lot of them are secret, but the programmers specifically put them in there. Do they want players to not use them? When DO they want players to not use them?

Then we have what I like to call "exploits." An exploit is anything that works well within the established rules of the game that just...seems kinda unfair when you do it. Example: In Sims 2, Popularity Aspiration Sims get a lot of wishes that involve interacting with people they know. These wishes tend to loop after a certain point, so you can do them over and over and rack up Aspiration Points to buy rewards (probably more than with any other Aspiration). Doing this, I would buy the item that refills all of your needs. My characters never had to sleep, I didn't eve HAVE a bed, and I had more time to get other things done. Now, I wasn't doing ANYTHING shady. The points I got were legit. The rewards I bought with them were legit. My usage of them was legit too. But is it the way the designers probably intended the game be played? I doubt it.

Next would be glitches. We all know what these are, things in the game that are blatantly NOT supposed to be there. Things like item duplication tricks or being able to damage an enemy over and over while the game is paused. There might be a bit of an argument on what is an exploit and what is a glitch, but I personally think that if it's something that breaks the challenge of the game altogether, then it's a glitch.

Then we have hacking into the game with cheat devices. Game Genie was awesome. Heck, I even used it on my Chrono Trigger for SNES...after I had done EVERYTHING humanly possible on the file prior to that. Without that I never would have been able to do things like listen to the music that was programmed into the game but not used, or walk around 1999, or see the character selection screen with extra slots in it. But still, my understanding is that GG didn't break games quite as easily as AR seems to.

On a completely different matter are FAQs and player's guides. I will admit, I've used them a lot more ever since GameFAQs came into existence and made it all FREE (and they're great places to find out about those exploits I mentioned that I love so much). And to be perfectly honest, I would probably use them a lot less if it wasn't for the following: 1) I'm a completionist whore, 2) Some games that I play have specific points where, after you pass it, you can miss things entirely, and 3) I have a limited amount of free time. Those things combined make it pretty hard for me to finish a LOT of games nowadays. So when I DO use FAQs, it's usually for an RPG or something similar. I REFUSE to use them for certain purposes though, like in the Ace Attorney series and to figure our (but not locate some) puzzles in Professor Layton. If it's going to ruin my gameplay experience, then why do it? In an action/adventure game, it doesn't matter if I'm told how to kill something, I still have to have the skill to kill it. In a game where all you do is THINK, FAQs kinda defeat the purpose of playing.

So where am I on all this? Time for the TLDR:

- I don't use cheat devices because I don't want to break my crap.
- Game developers have a specific way they want you to play the game...but who can tell what that really is?
- Exploits are fun and awesome and I use them all the time unless...
- ...they're like glitches that break the game's entire challenge.
- I use FAQs on a case by case basis, but I'm generally not opposed to them because I am busy people.

GoldDiggingWhore
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Sagebomb
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PostPosted: Sun Nov 07, 2010 9:07 am


My Two cents

I dont cheat on first runs (like GPL), even if I have to grind my heart out.

If I have spent hours and hours going in circles or cant figure out how to get past a specific step then I will consult a walkthrough to get through that specific step.

On second run throughs off games like FF where you can get completage percentage I may use a walkthrough to figure out how to initiate a side quest I didnt find the first time

(like you need to talk to X guy 3 times, go to the next screen, walk back to him, talk twice, leave and come back and then talk 5 times) Since I dont tend to figure out ones that specific by myself emo

I dont like anything in the form of hardware (seems to risky), although my orginal PS1 did have a modchip to allow playing of burnt games

Also on second run I may look up, "mods" through controller taps...Like up, up, back, back, down, back, up...to make heads over sized or to get clothes which arnt found elsewhere etc.

I mean konami code is everywhere, even on gaia ninja but you already knew that.
PostPosted: Sun Nov 07, 2010 9:26 pm


...where on Gaia is the Konami code?

GoldDiggingWhore
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Sagebomb
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PostPosted: Sun Nov 07, 2010 9:55 pm


labs
I have already said too much
PostPosted: Mon Nov 08, 2010 8:49 pm


Hah, I'm so going to put that in randomly for the rest of forever now.

GoldDiggingWhore
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