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Qastor

Dangerous Hunter

9,200 Points
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  • Tycoon 200
PostPosted: Thu Oct 21, 2010 5:55 pm


Bakudo

1. Sai (塞, Restrain)
Locks a target's arms in place behind their back.

4. Hainawa (這縄, Crawling Rope)
An energy rope entangles the target's arms.

8. Seki (斥, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.

9. Geki (撃, Strike)
Engulfs the target in red light, completely paralyzing them.

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!" ("自壊せよロンダニーニの黒犬!! 一読し・焼き払い・自ら喉を掻き切るがいい!")

10. Hōrin (Disintegrating Circle)
Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!" ("自壊せよロンダニーニの黒犬!! 一読し・焼き払い・自ら喉を掻き切るがいい!")

21. Sekienton (赤煙遁, Red Smoke Escape)
Creates a blast upon activation and is used like a ninja's smoke bomb.

26. Kyokko (曲光, Curved Light)
Hides the target from sight, by bending light. The spell has the ability to totally hide the presence and reiatsu of the user or specified object.

30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.

37. Tsuriboshi (吊星, Suspending Star)
Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.

39. Enkosen (円閘扇, Arc Shield)
Summons a shield of condensed reiatsu to block opponents' attacks.

58. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
Tracks and locates any spiritual force the user focuses on. To activate it, the user must draw a circle on the ground, cut into four parts with a specific character in each. The incantation animates the circle, causing various numbers to appear within until the specific set is found. The number set seems to be a variation on longitude and latitude.

Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain." ("南の心臓 北の瞳 西の指先 東の踵 風持ちて 集い雨払いて散れ")

61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
Summons six thin, wide beams of light that slam into a target's midsection, holding them in place. The target is then unable to move any part of their body including the parts that were not struck by the beams.

Incantation: "Carriage of Thunder. Bridge of a spinning wheel. With light, divide this into six!" ("雷鳴の馬車 糸車の間隙 光もて此を六に別つ!")

62. Hyapporankan (百歩欄干, Hundred Steps Fence)
A rod formed of energy is thrown towards the target before it disintegrates into numerous short rods which are used to pin the target to the surroundings and render them immobile.

63. Sajo Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Similar to Bakudō No. 4, but stronger, this spell binds the arms of a target.

73. Tozanshō (倒山晶, Inverse Mountain Crystal)
Creates an inverted pyramid-shaped barrier around the caster.

75. Gochūtekkan (五柱鉄貫, Quintet of 1 kan Iron Pillars) Summons five incredibly tall and thick pillars which are connected to each other by chains to pin a target to the ground.

Incantation: "Walls of ironsand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end." ("鉄砂の壁、僧形の塔、灼鉄熒熒、湛然として終に音無し.)

77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air) Transmits messages mentally to anyone within an area of the caster's choosing. In addition to reciting the spell, the user must draw specific markings on their arms, which are animated by the spell to convey the messages. The messages can be spoken either by the caster or by another within the vicinity of the caster.

Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens." ("黒白の羅!二十二の橋梁 六十六の冠帯 足跡・遠雷・尖峰・回地・夜伏・雲海・蒼い隊列 太円に満ちて天を挺れはし)

#79. Kuyō Shibari(九曜縛, Nine Sunlight Traps): Creates eight black holes that emit spiritual energy in the personal space surrounding the target, with a ninth black hole manifesting in the center of the targets chest.
Incantation: Unknown

81. Danku (斷空, Splitting Void)
Creates an energy barrier in the form of a rectangular wall. It is capable of stopping destructive spells up to #89.

99, Part 1. Kin (禁, Seal)
Binds the target's arms on the back in addition to wrapping the spiritual fabric around the entire body, and continues to pin the target with the spiritual fabric stacked to the ground around the target with several iron shafts in an "X" shape.

99, Part 2. Bankin (卍禁, Great seal)
This spell covers the target from head to toe with spiritual fabric (First Song), stabs them with numerous metal bolts (Second Song), and then smashes them with an immense metal cube (Final Song).

Incantation: First Song: Halting Fabric (初曲・止繃, Shokyoku: Shiryū). Second Song: Hundred Linked Bolts (弐曲・百連閂, Nikyoku: Hyakurensan). Final Song: Great Seal of 10,000 Forbiddings (終曲・卍禁太封, Shūkyoku: Bankin Taihō).
PostPosted: Fri Oct 22, 2010 4:07 am


Hado

1. Shō (衝, Thrust)
Pushes the target away from the caster.

4. Byakurai (白雷, Pale Lightning)
The user fires a concentrated, powerful lightning bolt from their finger.

11. Tsuzuri Raiden (製本電, Bound Lightning)
Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.

31. Shakkahō (赤火砲, Shot of Red Fire)
Fires a ball of red energy at a target.

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!" ("君臨者よ!血雨の仮面·万象·羽ばたき·ヒトの名を冠す者よ!焦熱と争乱、海隔て逆巻き南へと歩を進めよ!")

33. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Fires a burst of blue spiritual energy at a target in a similar manner to #31, but over a wider area and with more power.

Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws." ("君臨者よ!血肉の仮面·万象·羽ばたき·ヒトの名を冠する者よ!真理と節制、罪知らぬ夢の壁に僅かに爪を立てよ!")

54. Haien (廃炎, Abolishing Flames)
Fires a blast of purple spiritual energy that will incinerate a target completely when it makes contact.

58. Tenran (闐嵐, Orchid Sky)
A widening tornado-like blast is fired towards the target.

63. Raikōhō (雷吼炮, Thunder Roar Cannon)
Fires a massive wave of yellow energy at a target.

Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!" ("散在する獣の骨!尖塔・紅晶・鋼鉄の車輪 動けば風 止まれば空 槍打つ音色が虚城に満ちる!")

73. Sōren Sōkatsui (双蓮蒼火墜, Twin Lotus Blue Fire, Crash Down)
Essentially a doubled version of #33, this spell fires two shots of blue fire with greater potency than the single-shot variety.

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens." ("君臨者よ!血肉の仮面・万象・羽ばたき・ヒトの名を冠す者よ!蒼火の壁に双蓮を刻む 大火の淵を遠天にて待つ")

88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Fires a gigantic electricity blast of spiritual energy resulting in an truly enormous explosion.

90. Kurohitsugi (黒棺, Black Coffin)
Forms a box of black energy around a target, which is then pierced by dozens of energy "spears", lacerating the one inside from head to toe. Its appearance and function is reminiscent of a common magician's trick, as well as certain torture devices used during the Spanish Inquisition. The spell is very difficult to use.

91. Senjū Kōten Taihō (千手晃天大砲, Thousand Hand Bright Sky Cannon)
Summons several spears of light that are all fired at the same focal point at the opponent. The culminating explosion is exceedingly devastating.

Incantation: "Limit of the thousands hands, respectfull hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"

96. Ittō Kasō (一刀火葬, Single Blade Cremation)
A forbidden spell. It is a spell that causes a huge pillar of fire to erupt from the ground in the shape of a katana's tip. It is a forbidden technique that can only be activated by using one's own charred body as a catalyst.

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200
PostPosted: Fri Oct 22, 2010 4:08 am


Other Spells

DO NOT forget to update your profile under the Special Spells section once you have learned a new spell from this list of four!!

Fushibi (伏火, Ambush Flare) — Momo Hinamori uses this spell in conjunction with Shot of Red Fire. Rangiku Matsumoto states that it is number 12, but does not specify whether it is a Destructive or a Binding Spell.

Hakufuku (白伏, White Crawl) — Momo Hinamori uses this spell while imprisoned to knock out a guard and destroy everything within a certain radius of herself.

Kyōmon (鏡門, Mirror Door) — Tōshirō Hitsugaya used this to seal Momo Hinamori's hospital room. It creates a glass-like barrier which is difficult to break from the outside, but quite simple to break from the inside.

Hanki (反鬼, Reverse Demon) — This technique nullifies an opponent's Kidō spell by hitting them with a perfectly opposite surge of energy. Yoruichi uses this against Soifon's Flash Cry. [Can use twice in battle unless captain/former captain of Squad 2.]



_____________________________________________________

Hohō (歩法, Agility; Viz "Fast Movement"; lit. step method) is an important skill for most Shinigami. The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Onmitsukidō. Shunpo (瞬歩, Flash steps) is the most commonly used Hohō technique. However, there are variations even within Shunpo and other Hohō techniques that only master Hohō practitioner can use.


......Shunpo (瞬歩, Flash steps): a movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time.
............
Mastery Levels
Shunpo Master: "Masters of the technique are obviously by far the fastest beings within Soul Society. They are capable of maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence."

Shunpo Expert: "Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but none the less their application of the technique is highly advanced."

Shunpo Practitioner: "Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distances. Those who are practitioners commonly use their knowledge of Hohō while engaging in combat to close the space between combatants. Those practitioners that maintain these high speeds for too long tend to become winded."


............Senka (閃花, Flash Blossom): a special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu (鎖結, Chain Binding)" and "Hakusui (鎖結, Soul Sleep)" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.

......Way of Onmitsu, 3rd of the Shihō (隠密歩法 四楓の参, Onmitsu Shunpo Shihō no San)

............Utsusemi (空蝉, Cicada, referencing their molting): It allows for a movement at great speed leaving an afterimage behind. The afterimage may even appear to have taken damage.

Unless otherwise informed, Unseated shinigami and Fourth Seats and lower with be Practitioners, Third Seats and Vice Captains will be Experts and Captains will be Masters. These are not set guidelines and anyone can improve with training. Just because your rank allows you to be a Practitioner, Expert or Master does not mean your character will be. Within the set restrictions, it is your decision. Ex: Sajin Komamura is a Captain but also only a Practitioner of Shunpo. Meanwhile the best Shunpo users are reportedly said to be in the Onmitsukidō which is an organization outside of the Gotei.
PostPosted: Fri Oct 22, 2010 4:09 am


Barriers

Don't forget to update your profile with the Barrier that you learned once you have enough experience.


Hachigyō Sougai (8 Joined Twin Cliffs)
A barrier is a double dislocation barrier, which has the ability of erasing whatever is within it from existence and removing the space it takes up from an outsider's inner consciousness, making it so that one is not even able to perceive it is there. The very thought of getting close to it doesn't even occur to those outside it. It is so powerful and unique in composition that it cannot be undone by Shinigami Kidō.

Ryubi no Jōmon (竜尾の城門, The Gate of Dragon Tail)
The technique works by creating over a dozen pillars which are arranged by hand gestures, making them form a gigantic shield or door like barrier between the caster and the opponent. Each pillar is created with highly condensed spirit particles so that the pillars would be near impossible to break by someone who cannot manipulate reishi with ease. Together with Koko no Jomon, Kigai no Jomon and Hoyoku no Jomon, it forms Shiji no Saimon.

Incantation: Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption.

Koko no Jōmon (虎咬の城門, The Gate of Tiger Fang)
This barrier appears out of nowhere and takes the shape of a watermill. It's inner section can be opened up like a set of fangs allowing one to attack through the barrier. Together with Ryubi no Jomon, Kikai no Jomon and Hoyoku no Jomon, it forms Shiji no Saimon.

Kikai no Jōmon (亀鎧の城門, The Gate of Turtle Shell)
This barrier is created by many small hexagons combining to form a honeycomb-like structure. This type of barrier is easy to manipulate to form different shapes. Together with Ryubi no Jomon, Koko no Jomon and Hoyoku no Jomon, it forms Shiji no Saimon.

Hoyoku no Jōmon (鳳翼の城門, The Gate of Phoenix Wings) This barrier is created from an obelisk and many planks combining to form a sort of lampshade resembling enfolding wings and a crude bird's head/body. This barrier acts like a mirror and reflects attacks back at the attacker. Together with Ryubi no Jomon, Koko no Jomon and Kikai no Jomon, it forms Shiji no Saimon.

Shiji no Saimon (四獣の塞門, The Gate of Four Beasts)
This barrier is formed by combining Ryubi no Jomon, Koko no Jomon, Kikai no Jomon and Hoyoku no Jomon. When the four barriers comes together they create a rectangular prison like barrier around the opponent. Creating this barrier drains the user almost completely due to the sheer amount of energy needed to form it.

Keimusho (刑務所, Cage)
A small barrier used for imprisonment. Both sides of the barrier are difficult to break.

Kyōmon (鏡門, Mirror Door)
A feeble barrier that can easily be broken from within, but it is extremely difficult to break from the outside. Best used as protection.

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200

Qastor

Dangerous Hunter

9,200 Points
  • Money Never Sleeps 200
  • Survivor 150
  • Tycoon 200
PostPosted: Fri Oct 22, 2010 4:11 am


Chiyudo

Please note, ONLY medics may learn Chiyudo. It doesn't matter how much experience you have. If you are not a medic, you may not learn Chiyudo.


#1 [Ghost Surgery]
Many times, a patient is afflicted with an illness or injury that is located in a place that is too delicate for surgery, yet must be healed to prevent loss of life. Upon learning this tech, a healer would learn to phase their hands so they could pass through their patient's body and operate on the damage. Requires the use of Chiyudo #30 at the same time in order to see properly.

This tech can also be used offensively, but in a more limited manner. The user spends the equivalent of 5% of their target's reiatsu to reach a maximum penetration of 1 inch. With the high electrical activity in the brain, utilization of this tech isn't possible, since usage on the brain is only possible when the target is unconscious.

#2 [Numbing Touch]
For those instances when anesthetic isn't available, this technique would allow the healer to anesthetize a patient for a procedure or for transport. A secondary application would be for the numbing of an entire section of their patient's body with their touch. The numbing would only affect ennervation of the surface tissues, ie skin and muscles, where most sensory nerves are located.

#3 Mend

Use: Small wounds that are less than 6 cm in length and 2 cm in depth. Ideal for teaching the principles behind higher Chiyudo spells.

How: Wounds can be closed up by using reiatsu to encourage the edges of a wound to grow back together.

Length of use: Depending on the size of the wound, it can take between 15 minutes to an hour to close up a surface wound.

Incantation: "Break apart and return, turn and overcome. Unity from division before the sickle moon."


#4 Stretcher

Use: When the victim has injuries beyond those that can be healed by the medic at hand - this person may be gently transported to the field hospital or to the medic that has enough expertise.

How: The caster puts their hand several inches above the prone target and speaks the incantation. The injured person then gently floats two feet in the air and will float around, following the hand of the caster. The caster must keep their hand right above the floating person and keep their palm open - if they fail to do that the spell will be broken.

Length of Use: The initial spell works for five minutes. Prolonging the spell will cost more reiatsu.

Incantation: "Strapped by the air, bound by earth - brought to salvation by blood. Rejoice."


#8 Soft Breath

Use: Reiatsu is used to cool and stop the further burning of surface tissues. Can be used on an area the size of 6 cm by 6cm and no deeper than the skin.

How: Burned skin can continue to be damaged even after the damaging heat source is removed. This kidou removes excess heat without shocking the cells, and encourages the flow of fluids from the affected area.

Length of use: One use lasts one hour. After this, the user has to wait for another hour before using again.

Incantation: "Starvation of warmth, deep embrace. Spill across the flames and flow in the sky."


#10 Cleansing Barrier

This chiyudo creates a barrier 10 ft in diameter or the maximum allowable size in a given area. The insides of the barrier acts like a sterilized room. The barrier doesn’t stop people from entering or exiting however.

All healing (chiyudo or not) done inside the field has a 5% increase in efficiency and effect.

The barrier lasts as long as the person who made it is still inside. Due to the concentration needed in keeping the barrier up, another one cannot be created until 2 hours after the first barrier is destroyed.

When creating the barrier, the user must first cup the hands together and gather energy. The energy slowly spreads out until maximum size.

Incantation: "Cleanse the wasted land and purify the weeping moon. Grant a haven from the ravages of the world."


#12 Current

Use: In cases where attacks deal long lasting spirit energy damage, Current can be used to remove the offending spirit energy. The user injects their own spirit energy and uses that to coerce out the negative energy.

How: The caster must have at least 75% the reiatsu of the person that inflicted the damage in order to do anything at all.

Length: It would take anywhere from half an hour to more than a day to completely cleanse the negative spirit energy from a person, based on the difference in strength between the user and the person that did the damage. Also, how much of the body is affected will be a factor. The process would go faster if the person who is being cleansed helps out.

Incantation: "Remnants of the past, be banished from the present. Thy presence is not desired."


#15 Pressure Bandage

Use: Reiatsu is molded to conform to the shape of a puncture wound or slash that has penetrated through skin, muscle, blood vessels, or bone.

How: This is used primarily in slowing or stopping the loss of blood, and the user must concentrate on finding and blocking leaks. This kidou will not heal a wound, it is used for emergency situations to keep a patient’s blood pressure from dropping and causing their heart to fail.

Length of use: one casting will last up to a half hour. Users can only use this once every four hours, as it strains the user’s mind to apply and maintain the bandage.

Incantation: "Seeking the hidden, impeding the flow. Verdant follows itself, North rises below the West."


#16 Venom Scale

Use: Any poison in the patient's body will stop spreading. Any effects delivered by the poison will weaken by 50%. The effect of this spell will last for fifteen minutes of calm or three rounds of battle at max; it can be easily broken by administering the same or any other poison once again.

How: The user extends their arm and says the incantation, their reiatsu concentrates around the wrist, visually turning into a green-colored snake, waiting to be used. Even a slightest touch of the hand to the body of the other person will make the energy snake venture into the target's body, delivering the effects.

Incantation: "Seprents of Death - you who sleep in our grasp, you who dream of abyss. Open your eyes and bite."


#18 Lacuna Release

Use: For broken bones that have sustained more damage than a simple fracture.

How: The healer focuses their reiatsu into the broken bone and increases the rate of removal of dead tissue while encouraging cell growth and the reconstruction of the hard outer calcium-phosphate matrix.

Incantation: "Entangle and tighten the cords above, devour and preserve in the darkness. Sift through the river and reverse the roots."


#23 Stitch/Suture

Description: The user forms thin threads out of reiatsu, usually from the hands, that can be manipulated as desired. The most common use is to perform emergency stitching on a large wound. The stitching is completely painless and can be quickly finished if the user is good at controlling the lines.

Threads will only last for up to an hour before dissipating, so more medical attention should be provided. The threads are charged with energy and thus, are harder to cut or rip than normal sutures.

Incantation: "The threads of fate have not yet given up on you. But the scissors creep ever closer so open your eyes and take in everything before it is too late."


#30 Clear Sight

Use: When an internal injury is suspected or when utilizing the [Ghost Surgery] tech. What it does: Allows the user's vision to penetrate the tissues of their patient and observe any damage or gross disease states that may be present. Incantation: Obscure the flight. Rendering darkness. Four cranes standing. Open the eyes of the soul and return to the twilight. Chiyudo #30, Clear Sight.


#35 Dark Tendril

Use: Dark Tendrils intended use is to kill parasitic organisms or other entities that live inside someone's body. But there can be some more offensive applications of the spell as well.

Several black, sharp ended tendrils that can grow to a maximum of 40 cm sprout from the casters hand. The caster has full control over the motion of these tendrils. The caster can also optionally have tendrils phase through a portion of the target, leaving no physical wound, (mainly used to attack parasites without causing damage to the target). Even though the target won't suffer physical damage if phased, the pain of being pierced will still be felt. The tendrils can only be phased once per casting.

In the end, the parasite will still need to be removed physically through other means.

The tendrils can also be used for offense as well but mainly piercing attacks. They are very easy to cut through so they can't really be used defensively.

If the caster chooses to phase the tendrils, then they need to wait four hours before the kidou can be used again. Otherwise the kidou can be cast normally.

Extension: Dark Burst

Dark Burst sends out a surge of violent spirit energy through the tip of the tendrils. The energy burst will destroy the tendrils however.

Incantation: "The wisps of the dark hunts and seeks out a soul. The wisps of the dark entwines and pierces a soul. The wisps of the dark fades and disappears with the soul."


#47 Black Gut

Use: Caster places his hands upon the target's abdomen and recites the incantation.

Effect: All of the poison in target's body immediately rushes into the abdomen area and seeps through the skin right into the reiatsu orb in the caster's hands. This orb then may be dissolved at the caster's will; retaining the orb costs 100 reiatsu for every minute.
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